If there's nothing else to ask the Commander, we'll go ahead and move forward. (If there was more you wanted to do, we can handle it in notes as we move on.) You've got your marching orders, so to speak, and you're directed to the lower levels of the keep, where a great iron door bars the way to the western reaches. While the Empire ostensibly controls the land above the ground - for very specific and legal definitions of control that have nothing to do with having power over any of said land - the Dwarf King is the recently disputed master of all that lies below. The derro that are attacking in the west are a recent development - this much you learn from the soldier that accompanies you to the door. While it's true that derro have existed as long as dwarves has - and some say longer - the derro being any more than a simple tribal, territorial nuisance is very new.
The door swings open and reveals a torchlit stairwell that leads down under the mountain. It is broad and spacious, and the shadows that cling to every surface probably hide more than just secrets. You step out carefully into the deserted passage, heading west to where the fighting is supposedly more prevalent.
It's what you feel is a day's march and probably another thousand feet down. The tunnel gives way to the underworld proper, and you lose sight of the ceiling as it fades into the darkness. Finally, you come to a wall that's probably four times your height, maybe more. At first you just see it out ahead of you, the torches on it's battlements giving you an inkling of it's size. There's movement around the base of it that you can't make out.
As you get closer, you can start to make out that the contingent of dwarves that's stationed there is the target of an attack. Individual dwarves are attempting to hold the gate as it comes under attack from some sort of battering ram. The door shakes and cracks with each hit. Other dwarves are preparing to set up a counterattack when the gate finally falls. You finally get close enough to call out, but your greeting isn't more than halfway out of your mouth when, with a massive explosion, the gate rips in half, showering the dwarves with splinters that are nearly the size of them.
The dwarves guarding the gate go down instantly, some dead, some probably wishing they were. The remainder rush toward the new hole in the wall that's already swarming with derro. One of the dwarves, as he rushes for the gate, calls out to you,
"You there! If you're not here sightseeing, fight! We can't let them through!"OOC:
If you want to fight, roll init. If you don't want to, let me know what you
do want to do.