General conversation/OOC commentary

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Jul 22, 2024 10:02 am
Kilikina says:
So I’m curious, I’ve never been in a situation where I didn’t use bardic inspiration almost immediately after getting it, so I’m left wondering.

Zin casted it on Sia during the jail break fight, but I never used it then. So my question is: does bardic inspiration expire?
yes - 10 mins
Quote:
Bardic Inspiration PHB p51

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Jul 22, 2024 10:37 am
They last for ten minutes. But I guess this is an opportunity to ask @spaceseeker19 if the optional bard feature for Magical Inspiration is available in this game. Cause that would have come in handy with that shit heal roll, lol
[ +- ] Bardic inspiration
Jul 23, 2024 4:53 am
I mentioned it a couple of days ago, but I'll reiterate here: the list of optional rules we are and aren't using are listed in this post.
Jul 23, 2024 5:49 am
Fair, my bad. Thank you.

Apologies for asking dumb questions. I’m not used to being in games that are this organized.
Last edited July 23, 2024 9:33 am
Jul 23, 2024 1:23 pm
That's high praise; thank you.
Jul 23, 2024 2:11 pm
How dare you be all organized and shit? WTF is wrong with you? 🤣🤣
Jul 24, 2024 11:40 am
spaceseeker19 says:
That's high praise; thank you.
I believe in credit where credit is due. Also in owning one’s own shit; like not checking the references before asking a question.
Jul 25, 2024 1:25 pm
forkbeard says:
"throws javelin at trust monster (that was s typo, but what would a TRUST monster do?"
My initial reaction was "a Trust Monster would touch a creature, which would have to succeed on a DC11 WIS save or become more paranoid," but then I realized that, since a Rust Monster creates rust, a Trust Monster might force its victims to lose suspicion and become more trusting.

"This statue covered with bloodstains seems like a great place to sit down for a rest."
"You're down to your last few coins, but you've got a good feeling. You just know that if you try again, this time you're sure to 'find the lady!'"
"You realize that the illithid is actually making some good points in its argument for an all-protein diet."
Jul 25, 2024 2:46 pm
Trust monster? Reminds me of my ex.
Jul 25, 2024 9:39 pm
Sorry I missed two rounds!

I feel like a trust monster should come with trigger warnings because I see way too many possibilities for causing PCs trauma with them. :D
Aug 3, 2024 8:17 pm
Just a warning: if my power doesn’t come back, I probably won’t be able to post tomorrow since my power is gone and there’s a chance it won’t be back until the tropical storm is gone.
Last edited August 3, 2024 8:17 pm
Aug 12, 2024 1:40 pm
forkbeard says:
OOC:
I'm not having fun with Ishi's Personality Flaw. So unless the DM something in mind for it I would like to stop it after this encounter.
You can certainly change how you've been playing it. I have to say, I've been enjoying how you've been narrating your initial distrust (and growing trust) for your fellow party members. But mechanically, you don't have to play to your flaw all the time: it's primarily a way to get Inspiration, but Inspiration doesn't stack, and if you have Inspiration (as most of you do from the beginning of this adventure), there isn't a mechanical reason to play up your flaw so much.

Now, if you don't like that munchkin approach to role-play, I sympathize: I don't prefer to think of it that way, either. I like to think of the flaw as only one fourth (or fifth, if you took two Personality Traits) of the things that define a D&D 5e character. If you want, you might consider leaning into the other aspects a bit more...for instance, now that Ishi has come to trust his companions, he could be talking up the exploits of his tribe more (per Ishi's bond). "Have I told you about Koru, and her battle with the one-armed ape yokai?" That way, you're playing the character, and you can be more selective when the flaw comes into play.

The other thing you might consider is that the flaw is "slow to trust," not "distrustful" or "suspicious."

But, all that said, you can play your character however you like. If you want to choose a new flaw that seems more fun to you, that's fine. If it fits with your character backstory and/or the events in the game, all the better (but not required). The primary reason we're doing all this is to have fun!
Aug 18, 2024 10:37 pm
The party has stopped with the outcast tieflings for a while. But there's been kind of a mixed response from the group about whether to rest, and what kind of rest. So here's a poll!

I think the party should...

Move on as soon as we can
Vote to view results.
Take a 1-hour short rest to regain some of our expended resources
Vote to view results.
Take an 8-hour long rest to regain all of our expended resources
Vote to view results.


Edit: I'm preparing the next post for each outcome in the meantime, so that I can post it as soon as the votes are in. But I don't want to draw it out, so I'll post when the votes are in, or in 14 hours, whichever comes sooner.
Aug 19, 2024 7:14 pm
Well, it looks like a long rest has been selected. This suggests a little world-building prompt for our elven siblings.

Even though neither of the Galanodels were advocating for the rest, they see the wisdom of catching some meditation while they may. But I'm proposing that Adran and Elowin have developed a routine since childhood of alternating trances so that one is always awake and looking out for the other while they are in a trance. Does that work for you, @MaJunior and @runekyndig ?

If it does, what method(s) do the siblings use to determine which one meditates first? Is there a rural elven variant of rock-paper-scissors, a tongue-twister, or some other challenge they use to say "OK, I'm going first," or is there long-established routine that "_________ always goes first?"

If it doesn't, then perhaps it is their practice to always meditate together, perhaps out of a belief that their time is enhanced when engaging in a trance simultaneously?

Finally, regardless of how they routinely get their rest, do Adran and Elowin make a conscious attempt to fit other elves (ie, Ishi) into this routine?
Aug 19, 2024 7:25 pm
I would assume that Adran -- being something of a pragmatist -- would insist the one who is more injured/tapped out rest first. Sometimes that's him, sometimes that's his sister.

He also wouldn't worry about getting others in on it, since as long as they meditate opposite of each other rests and watches are covered. The others are free to rest as they wish.
Last edited August 19, 2024 7:26 pm
Aug 19, 2024 7:37 pm
[ +- ] Trance
They are never meditating together. This is because they only have one meditation chair. It's richly carved with elven cultural motives and one of the few items they have from their parents. Reguarding who goes first, its a question of need just like MaJunior said. She will not share their meditation chair with other elves. (sorry Ishi)
[ +- ] Meditation chair
Aug 20, 2024 2:02 am
Is it possible that one of us might know of this outcast "Lord Mayor"? Maybe not personally know him, but maybe know about some sort of event in recent history where some noble got kicked out or fell on hard times or something?
Aug 21, 2024 3:29 pm
With this question about the Lord Mayor, I just realized that I haven't created a "Cast of Characters" thread for you all to reference in the World Book. I want to rectify this oversight, but first I want to ask you how you'd like it presented. I could do one list of all the characters, organized alphabetically. Or I could divide the list into shorter lists, grouped in categories that might be easier for you to reference. Which grouping of categories would be most desirable is up to you. For instance, which of these would be most useful to you?
- Allies, Opponents, Neutral parties
- PCs, major NPCs, minor NPCs
- Characters from 1-1, Characters from 1-2, characters from 1-3, etc
- Mara characters, Greenwold characters, Grayhaven characters

Basically it boils down to the one question: how do you want me to present the list of characters so that it will be easiest for you to reference?
Aug 21, 2024 3:37 pm
Oh man, I see a lot of different incoming answers here. Lol

For what it's worth, I would vote for characters grouped by story arc (or "phase" for longer arcs). In RPG's I generally associate characters with what was happening around the time we interacted. It's never, "Steve was who again?" and is almost always, "Who was the priest we met at that fair in town? The one that got overrun by undead."
Last edited August 21, 2024 3:38 pm
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