General conversation/OOC commentary

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Jan 23, 2025 2:21 am
MaJunior says:
Could it be that Faith is the one who call her Zin while they were playing? Kids play make believe, maybe Zin was a persona from their games, and when she adopted a new persona as an adult she took the one from her childhood?
I like it! Maybe Faith didn't come up with Eozindra, but just Zin for short and it turned into her stage name.

Teamwork in backstory building, huzzah!
Jan 24, 2025 9:38 am
Hey all, just FYI, I’m out of town from Sat until Monday NZ time. I’ll still be able to post in mornings/nights, but I’ll be less available than usual.
Jan 24, 2025 12:32 pm
MaJunior says:
I like it! Maybe Faith didn't come up with Eozindra, but just Zin for short and it turned into her stage name.

Teamwork in backstory building, huzzah!
I like that Faith named Zin
Jan 24, 2025 3:12 pm
runekyndig says:
MaJunior says:
I like it! Maybe Faith didn't come up with Eozindra, but just Zin for short and it turned into her stage name.

Teamwork in backstory building, huzzah!
I like that Faith named Zin
You have something in your beard
Jan 24, 2025 4:28 pm
Eyes says:
You have something in your beard
[ +- ] That I do :)
Jan 25, 2025 5:37 pm
Since you guys have accumulated a lot of abilities and are just going to get more, I believe I've added a player sheet to this game: "Powers, Abilities, and Animals." You should be able to see this at the bottom of every thread in this game, just below the "Rolls" widget, right next to the link to your character sheet. Would you confirm that you can see it? There isn't any new information there, but my idea was to collect all the special abilities that the party has in one place for easier reference than the Lore thread.

If you can see it, and you think of something else you'd like added for quick reference, let me know.
Jan 25, 2025 6:21 pm
I see it as one of the characters in our game, but it’s not a character I can access for quick reference.

https://i.imgur.com/5350YBi.png
Jan 25, 2025 11:50 pm
Click on it and you'll see the info.
It's a player handout sheet, only the sheet owner can make changes to it.
I use one in my game so you can check stuff while you're posting
Feb 8, 2025 8:48 am
Catching up this weekend, y'all. Sorry. Had my first character death on Sunday. First character I ever made. Been kind of avoiding dnd because I have the sads.
Feb 8, 2025 7:18 pm
Redamancy says:
Catching up this weekend, y'all. Sorry. Had my first character death on Sunday. First character I ever made. Been kind of avoiding dnd because I have the sads.
It is sad. After you play for over 20 years, I'm sad to say, it still bugs me.
Feb 9, 2025 10:09 pm
Today is the last session I'll be part of. GM constructed a way for me to do a 'closure' scene and say farewell to the party. I'm gonna cry so much.

The campaign is just about 2 years old. She was my babyyyyyy. T___T
Feb 9, 2025 11:30 pm
Redamancy says:
Today is the last session I'll be part of. GM constructed a way for me to do a 'closure' scene and say farewell to the party. I'm gonna cry so much.

The campaign is just about 2 years old. She was my babyyyyyy. T___T
Curious, what level did you start at, and what level did she die at?
Feb 12, 2025 6:38 am
grifter730 says:
Curious, what level did you start at, and what level did she die at?
Started at 1, died one or two sessions after hitting 8. We played every other week with plenty of missed sessions for holidays/events/the time a tree fell on GM's house ... So took a while to get those 8 levels.

Basically the GM introduced the BBEG, made time travel a thing, killed us a bunch of times in repeat (it was a groundhog's day session), I perma-died, got a beautiful sendoff in the next session (two days ago), then two more of the party got taken out because I (the designated healer) was gone.


PS

I have finally caught up. Thank you for your patience. Love all the rp and sad my stupid life kept me from being more present for it.


PPS

Love love the age-shade-slinging elves
Feb 13, 2025 7:39 am
Just a head's up: we're coming up on another US holiday weekend, and another big gaming convention (this one the longest-running RPG convention in the world, Dundracon). My posting may be sporadic or more terse than usual during the four days Friday-Monday, 14-17 February.
Feb 13, 2025 9:00 am
spaceseeker19 says:
Just a head's up: we're coming up on another US holiday weekend, and another big gaming convention (this one the longest-running RPG convention in the world, Dundracon). My posting may be sporadic or more terse than usual during the four days Friday-Monday, 14-17 February.
As someone that’s never been to any of these types of conventions, what do you actually do there? I hear about people playing games and stuff, how does that work? Do you play with strangers who just sit down at the table? How much content can you possibly get through?Character creation itself can take forever to do.
Feb 13, 2025 10:18 am
spaceseeker19 says:
Just a head's up: we're coming up on another US holiday weekend, and another big gaming convention (this one the longest-running RPG convention in the world, Dundracon). My posting may be sporadic or more terse than usual during the four days Friday-Monday, 14-17 February.
Have fun!
grifter730 says:
As someone that’s never been to any of these types of conventions, what do you actually do there? I hear about people playing games and stuff, how does that work? Do you play with strangers who just sit down at the table? How much content can you possibly get through?Character creation itself can take forever to do.
I'm participaring in Fastaval during Easter, and the games there are played with strangers, and often very rules light or with pre-defined characters
Feb 13, 2025 5:59 pm
grifter730 says:
As someone that’s never been to any of these types of conventions, what do you actually do there? I hear about people playing games and stuff, how does that work? Do you play with strangers who just sit down at the table? How much content can you possibly get through? Character creation itself can take forever to do.
Different gaming conventions do things differently, of course, but at a primarily TTRPG-focused convention like Dundracon, I run games, I play games, I visit with people I only see at conventions (I have a handful of friends I've known for decades who ran the university gaming club with me, some of whom are now running some of these conventions), I paint minis (they have a wonderful service where companies donate minis and paints, so everybody can paint and get minis for free), I usually buy more games, and sometimes I help playtest prototypes for new games (designers are encouraged to bring games and demo them for playtesting and feedback). When I was younger, I used to give seminars.

This weekend I'm running a Strontium Dog game. When I run a game at a convention, I try to do a number of things. First of all, I try to run something relatively obscure that hopefully no one else is running, because I feel strongly that one of the draws of a convention is variety. It's fun for people to get to go to a con and play something that they've never had the opportunity to play otherwise (it's also good for me, because I own more games than I will ever get to play; this way I can whittle down my "unplayed" section of my library a little). To support this, I create a high-level rules reference for people to use during the session, as I don't ever assume that anyone has played the system before sitting down at my table. I also create a bunch of characters in advance. Making pre-gen characters is pretty standard practice at conventions, although each game will say whether the GM is providing characters or expecting players to bring their own. You're correct; in the vast majority of systems, char gen is too complicated and time-consuming to do at the table (particularly when people don't know the system). What I do is make more characters than there are seats at the table, so everybody has a selection they can make.

With regards to play, there are two basic modes of play: "open gaming" and "registered games." Areas of the convention center/hotel/venue - usually a grand ballroom - are set aside for open gaming: dozens of tables are set up, and people can just sit down at a table and say "Hey, I'm ready to run a game of Tales from the Loop" and people who are interested can sit down and join the game. Open gaming is fun, but it's very hit-or-miss; as a GM, I don't like it, because you don't know what people will be interested in, and finding players is tough. I love it as a player (though it is really hit-or-miss finding a game), because I'm always up for trying something new. I had a great time last year because I stumbled across someone who was looking for players for an Edge of the Empire game, and between us we managed to grab the interest of several random people so that there were enough of us to play. In practice, though, most people who play in Open Gaming are people who know each other already, and they're planned to play together at the con.

Registered games are ones where people plan to run a particular game in advance, so that it gets in the convention schedule: people can see that it's happening in advance, and can decide whether they're interested. They can also sign up for the game in advance, so that people can schedule their weekend. Registration differs from convention to convention: Kublacon allows people to register for games for free online, so it's first-come, first-served. That has the advantage of letting people KNOW what games they're playing for the weekend, but the disadvantage of "All the games I want to play are full already!" Dundracon allows any number of people to register for a given game for free, but if there are more sign-ups than seats for players, there is a random drawing to determine who gets to play. That's more fair, but the randomness can be frustrating. Bizarrely, the giant game convention GenCon forces people to pay for every game they register to play, on top of the cost of the pass to the convention, which can make that convention super-expensive if you actually want to play games. But no matter how people register, what you get is usually a bunch of people who don't know each other sitting at a table and playing a game session together for a few hours. Then you go on and do it again with another group at another table, and possibly in a completely different RPG.

As to how much content you go through, convention games are usually one-shots: adventures/scenarios that are meant to be started, played, and completed in one session. They can go anywhere from 2 hours to 12 hours (*). Decades ago when I got started at conventions, the standard session length was 8 hours, but there's been a trend in recent years for increased brevity, and there are more 4- and 6-hour games than anything else.

Let me know if you have any more questions about any aspect of game conventions; I'm (clearly) happy to talk/type about it.

* - At a GM orientation meeting that Dundracon held ~30 years ago, there was a GM who was very upset because the convention had not allotted him the full SIXTEEN HOURS he had requested for his game!
Feb 13, 2025 7:43 pm
Oh wow thank you so much for the detailed response. I’ve always wondered about this, and now I finally know!

Curiously, since registered games might not cost money, why don’t all GMs who want to run a game (for folks other than their friends) just do that? Seems like it has a better chance of being filled, and there seems to be no benefit for not registering?
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