Mar 28, 2024 5:41 am
Here's a question about role-playing during rest periods.
Are you satisfied with how we've been conveying out-of-combat conversations between characters?
In my real-time games, I encourage my groups to choose two PCs who will have a conversation during the rests, which is generally viewed as a fun opportunity for the players to explore their characters when they aren't in life-or-death situations (ie, most of the rest of every session). We've already tried this in part 1, where I called it "Travel Interludes"). These are conversations that are asynchronous to the current action in the game thread: monologues and dialogues that happen between multiple PCs, and/or between one or more PCs and one or more NPCs. I'm just checking in: are you satisfied with how that worked/has been working? Or do you have other ideas that you'd like to try?
Are you satisfied with how we've been conveying out-of-combat conversations between characters?
In my real-time games, I encourage my groups to choose two PCs who will have a conversation during the rests, which is generally viewed as a fun opportunity for the players to explore their characters when they aren't in life-or-death situations (ie, most of the rest of every session). We've already tried this in part 1, where I called it "Travel Interludes"). These are conversations that are asynchronous to the current action in the game thread: monologues and dialogues that happen between multiple PCs, and/or between one or more PCs and one or more NPCs. I'm just checking in: are you satisfied with how that worked/has been working? Or do you have other ideas that you'd like to try?