Swelvie's Heroes Dice game. "7s are heroes!"
Swelvie decides to roll the 1d4 and 1d6 in her first throw. "You all are too serious! Have a drink! We're not betting crowns here!"
Turighe decides to roll the 1d4 and 1d8 in his first throw. "Isn't this exciting??" he gushes.
Turnip decides to roll the 1d4, 1d6, and 1d8 in his first throw, puffing meditatively on a pipe.
Smoke decides to roll the 1d4, 1d6, and 1d12 in his first throw. Despite his name, he doesn't smoke anything.
Swelvie and Turighe each get a 2 and a 6: no Heroes. "Look at that!" Turighe exclaims. "We both got the same numbers! I wonder if the dice are telling us something?" He looks at her with smouldering eyes. She cackles at him and takes another swig. "I don't need dice to tell me what you're after! Shut up and throw your dice!"
Turnip puffs on his pipe, barely hiding his grin at getting a run on his first throw. Smoke stares at the rest of you, expressionless despite getting a pair (and potential three-of-a-kind with his Hero).
Swelvie and Turighe each decide to roll their remaining dice (1d8, 1d10, 1d12 for her, 1d6, 1d10, 1d12 for him) in their second throws. Turnip chooses to roll just the 1d12 in his second throw, while Smoke rolls both his remaining dice (1d8, 1d10) for his second throw.
Swelvie gets 2, 9, and 10, giving her a pair in the second throw. With no dice remaining and no Heroes, she ends with a score of 8.
Turighe gets 3, 8, and 10, giving him nothing that scores. With no Heroes, his game ends also, with a score of 0. "You wound me!" he protests. "My intentions are nothing but honorable! I delight in nothing more than your company!"
Turnip gets a 2, which means he can use the 2 as either part of the run (worth 12 points) or as part of a pair (worth 8, same as Swelvie). His grins grows even wider.
Smoke gets a 1 and a 3, which means he has either a set of four 1s (with the Hero, worth 80 points) or a set of three 1s and a set of two 3s (with the Hero, worth 22 points). He chooses to not use the Hero to reroll any of his dice, and so his game ends with 80 points.
Bramlin got a 6, 7, 8 on his first throw, and two 2s on his second throw. Scoring the run would get him 21 (6 + 7+ 8); using the Hero as a 2 for a set of three 2s would get him 20. He could also use the 7 to reroll any one of the other dice.
Morik got 5, 7, 11 on his first throw. Then he got 1 and 3 on his second. If he uses the 7 to be an 11, he would have 22 points, or he could use it to reroll another die.
Turnip's grin falters, but he still has one die to roll for his third throw: 1d10. He rolls a Hero! Because it was already his third throw, he cannot reroll any of the dice, but he chooses to use the Hero as a 4, giving him a run of 1, 2, 3, 4 for a total of 30 points (a set of three 2s would have been worth the same).
Rolls
Swelvie's first throw - (1d4, 1d6)
1d4 : (2) = 2
1d6 : (6) = 6
Turighe's first throw - (1d4, 1d8)
1d4 : (2) = 2
1d8 : (6) = 6
Turnip's first throw - (1d4, 1d6, 1d8)
1d4 : (1) = 1
1d6 : (2) = 2
1d8 : (3) = 3
Smoke's first throw - (1d4, 1d6, 1d12)
1d4 : (1) = 1
1d6 : (1) = 1
1d12 : (7) = 7
Swelvie's second throw - (1d8, 1d10, 1d12)
1d8 : (2) = 2
1d10 : (9) = 9
1d12 : (10) = 10
Turighe's second throw - (1d6, 1d10, 1d12)
1d6 : (3) = 3
1d10 : (8) = 8
1d12 : (10) = 10
Turnip's second throw - (1d12)
(2) = 2
Smoke's second throw - (1d8, 1d10)
1d8 : (1) = 1
1d10 : (3) = 3
Turnip's third throw - (1d10)
(7) = 7