Hey everyone!
Thanks so much for being part of that game with me. I enjoyed you're creativity, and appreciated your patience and openness as I found my way through running this system, and this scenario, via PbP. I particularly appreciated how you dug into the backstories of your characters, and pushed to interact with each other - so that it wasn't just player - GM back-and-forth. Makes it more fun for me when I see that stuff emerging from your play.
Also, I hope you, like me, enjoy playing in the location that we know so well from watching Aliens. I find that really adds to my enjoyment of this scenario. Helps me imagine what's happening that bit better than when it's all new to the game.
You did an amazing job finding your way through the base. You kept making decisions that meant that, yes, you managed to avoid the beasts... All four of you against a xeno in the open with Hirsch's pulse rifle and so on, depending on how initiative went, would give you my guess a 50/50 chance of taking one out, with the expectation that it would have killed one of you (I'm pulling those numbers out of the back of my head and based on experience running the system).
One thing I found was that it started to get tricky to try and make things feel special, interesting, different, when you knew what you were up against - a lot of you creeping around trying not to be seen. But also, I felt that whenever it was getting a bit much, you'd do something (er like kill the Doctor heh) that would spice things up again.
I felt it went pretty well. I felt a bit stuck by the fact that everyone had their own secret agenda - it meant it was harder to ask questions like "How do you feel about that?" because the answer would have often given away some of the secret stuff.
Anyway, was curious about your take on the experience of playing this scenario and system.
For that I like using
"Stars and Wishes".
So, I invite each of you to tell us about one (or more) moments in the game, things players or PCs did, or elements of the overall experience that stood out for you, that you enjoyed.
And then, I invite you to each share a wish - something you'd like to have seen if this game had gone on for a future session - mechanics, kinds of character interactions, bits of the rules that didn't get used, things like that.
I'm my own harshest critic, and find that asking "tell me what you didn't like about the game" doesn't actually help me improve, it just makes me feel bad. So I prefer Stars and Wishes as it helps me focus on doing more of the stuff that's working for people. (Reading research on delivering/receiving feedback - something I teach - suggests that some people benefit more from direct criticism, and others like me are helped more by this kind of positive feedback. Learning that has made me much more comfortable using this tool :) )