Jan 15, 2024 8:47 am
The End of the Universe
The vast blackness of space is collapsing, in a slow grind towards eternal nothingness. Heralding the collapse is the void, a strange presence that infects and corrupts. So say the navvies, workers who travel farther into uncharted space than anyone else, as they return with stories from faraway systems. Scientists of course reject such claims, calling them tales and nightmares. Yet, even among them, there are some who assert that the universe has stopped expanding. Instead, they say, it is now compressing, at an accelerating rate towards an inevitable crushing crunch.
The war ended a decade ago. And although one of the corporations declared itself victor in the end, all lost. The production of spacecraft, advanced weapons and other technology has since stopped. As a result, everything is now recycled and repurposed over and over again. Whittled down, bit by bit. Nothing is new. Among the unlucky ones trapped in the Tenebris system, there are many that still remember the war. Some grievances are hard to forget.
Civilization is at its end. Slowly but steadily, the universe contracts towards an inescapable end. The void between the stars whispers strange and portentous phrases to the unlucky. This is a game about the blue-collar explorers and hard-working laborers in this universe, and the jobs they take to survive in a war-torn stellar system where anarchy spreads and resources are scarce. Without a good aim, and a tech-savvy mind, they will quickly meet their Death in Space.
Game System: We are playing Death in Space, a low-tech sci-fi space exploration setting, also affectionately known as Mork Borg in Space. Similar to other grimdark Borg games, it is rules-like and OSR-inspired. Gritty and realist, the opposite of Traveller and Coriolis and Stars Without Number; some similarities with Alien and Mothership except it's not the aliens that get to you, it's the Void.
Themes: survival, silence, isolation, decay, post-war, desperation, dystopia. The world is old and the mood is dark, both in the literal and figurative senses.
Character Creation: I am looking for 4-6 players, that number is about right for the various roles in a space vehicle. The core book provides various character options, and a particularly enjoyable feature is that it invites players to co-create a spacecraft or spacestation hub together as their starting point. Various tables allow randomisation of traits and backgrounds.
Game Duration and Post Frequency: I'd like to play through the introductory adventure in the core book. From there the space exploration segment embarks, so minimally a proper experience of the game takes us through both. We should be able to manage 1 post a day to 1 post every 2 days, but that entirely depends on what the players can reasonably commit to.
Specialised Resources: I ask that you also join a Discord channel for chat purposes; I have found it to add well to the PbP experience here. Other than that, everything else will be on Gamers Plane.
Player Experience: None needed.
GM Experience: I've just completed Mork Borg and Cy_Borg here, amongst other games (and Pirate Borg might be next). So Death in Space is a continuation of this theme. I'm also a forever GM (and a committed player) across many games and systems. I tend towards detailed setting creation with multiple plots and options in a sandbox, but will behave myself for the introductory part of this adventure at least. :)
How to Apply: Here!
Welcome All: This game is explicitly welcomes friends from all groups.
everything is static
The vast blackness of space is collapsing, in a slow grind towards eternal nothingness. Heralding the collapse is the void, a strange presence that infects and corrupts. So say the navvies, workers who travel farther into uncharted space than anyone else, as they return with stories from faraway systems. Scientists of course reject such claims, calling them tales and nightmares. Yet, even among them, there are some who assert that the universe has stopped expanding. Instead, they say, it is now compressing, at an accelerating rate towards an inevitable crushing crunch.
The war ended a decade ago. And although one of the corporations declared itself victor in the end, all lost. The production of spacecraft, advanced weapons and other technology has since stopped. As a result, everything is now recycled and repurposed over and over again. Whittled down, bit by bit. Nothing is new. Among the unlucky ones trapped in the Tenebris system, there are many that still remember the war. Some grievances are hard to forget.
Civilization is at its end. Slowly but steadily, the universe contracts towards an inescapable end. The void between the stars whispers strange and portentous phrases to the unlucky. This is a game about the blue-collar explorers and hard-working laborers in this universe, and the jobs they take to survive in a war-torn stellar system where anarchy spreads and resources are scarce. Without a good aim, and a tech-savvy mind, they will quickly meet their Death in Space.
Game System: We are playing Death in Space, a low-tech sci-fi space exploration setting, also affectionately known as Mork Borg in Space. Similar to other grimdark Borg games, it is rules-like and OSR-inspired. Gritty and realist, the opposite of Traveller and Coriolis and Stars Without Number; some similarities with Alien and Mothership except it's not the aliens that get to you, it's the Void.
Themes: survival, silence, isolation, decay, post-war, desperation, dystopia. The world is old and the mood is dark, both in the literal and figurative senses.
Character Creation: I am looking for 4-6 players, that number is about right for the various roles in a space vehicle. The core book provides various character options, and a particularly enjoyable feature is that it invites players to co-create a spacecraft or spacestation hub together as their starting point. Various tables allow randomisation of traits and backgrounds.
Game Duration and Post Frequency: I'd like to play through the introductory adventure in the core book. From there the space exploration segment embarks, so minimally a proper experience of the game takes us through both. We should be able to manage 1 post a day to 1 post every 2 days, but that entirely depends on what the players can reasonably commit to.
Specialised Resources: I ask that you also join a Discord channel for chat purposes; I have found it to add well to the PbP experience here. Other than that, everything else will be on Gamers Plane.
Player Experience: None needed.
GM Experience: I've just completed Mork Borg and Cy_Borg here, amongst other games (and Pirate Borg might be next). So Death in Space is a continuation of this theme. I'm also a forever GM (and a committed player) across many games and systems. I tend towards detailed setting creation with multiple plots and options in a sandbox, but will behave myself for the introductory part of this adventure at least. :)
How to Apply: Here!
Welcome All: This game is explicitly welcomes friends from all groups.
everything is static
Last edited January 19, 2024 3:36 am