"Well, it's trained to not do it's business in the house. Not to bark at livestock. Still whines at night though..."
2. The Friendly Arm Inn
"Well, it's trained to not do it's business in the house. Not to bark at livestock. Still whines at night though..."
Rolls
Persuasion - (1D20+0)
(15) = 15
Once outside Ida begins to speak and recounts all the things that happened in her in the dream. Stomach rolling and waves of nausea still pulse through her buts shes unsure if its from whatever came out of her… or worse yet is within her or its just a reaction to the trauma just incurred.
She helps Ida to the temple, then goes searching for Dieter. "I'll be back soon and can pay for everything."
With the help of Noctalia, Stella locates Dieter. "There you are! What...what kind of dog is that?" she squints.
Rolls
Arcana - (1d20+5)
(1) + 5 = 6
Rolls
Perception (is the is guy a wizard and screwing me out of 150g - (1D20+2)
(13) + 2 = 15
Rolls
Persuasion (puppy eyes help action) - (1D20+0, 1D20+0)
1D20+0 : (18) = 18
1D20+0 : (18) = 18
She turns to the farmer, reaching into her coin purse. "How much?"
"What happened here?!?! It looks like there was some sort of fight?"
Stella and Dieter arrive at the temple with not one, but two dogs. "Unless we get permission from Miss Mirrorshade, they stay out here," she tells him, handing him some rope to tie them somewhere.
They then enter and find Ida. "How are you feeling?" Stella asks, then goes to find Miss Mirrorshade.
"On our latest excursion Dieter encountered someone—a druid tied to the Shadowfell?—that seemed to trigger a dormant memory, causing it to resurface. He started trying to focus on that memory, and when he did...he essentially fell unconscious, having a kind of a..." she gestures indistinctly. "...nightmare vision, and I saw him start freezing to death. But he...escaped? Ida here used her magic to try to look into his memories, but then, she started suffocating and regurgitated a black ooze that started attacking! Thankfully, nobody got hurt." She pauses, then looks at Ida. "Wait, what did you see in there?"
She invites the group to one of the empty patient rooms, gets them seated, and then fetches and serves some hot tea.
Gellana holds her cup in both hands. "I'm afraid I don't know much about the Shadowfell, and I'm flummoxed as to how a memory could hold such dark power." She frowns into her tea, brow furrowed in thought. "But even though it's not my expertise, there are some paths open to you if you want to pursue them."
She holds up a slender finger. "Candlekeep. There is much knowledge sealed away in those halls, and chances are you could find a sage who knows the answer or can point you in the right direction. Good luck getting into the place, though. Usually you need to offer a worthy addition to their written works in order to gain entry."
The gnome lifts a second finger. "Baldur's Gate. Almost anything can be found there, if you've enough coin to purchase it. I'm sure there's a knowledgeable wizard who can tell you more of the Shadowfell. Ramazith, perhaps? If he's still around."
Gellana hesitates, a pained expression on her face. "A third option could be... Well. Didn't you first come to the Friendly Arm in the company of a certain artifact haunted by a deathly spirit? If the cursed thing is still to be found in these parts, perhaps you could ask it what it might know about the Shadowfell."
Rolls
Gellana religion - (1d20+6)
(3) + 6 = 9
you think breaking whatever seal is on my memories is beyond your power? Dieter asks