Jan 27, 2024 9:22 am
OOC:
If there's a location you'd like added to the 'map' like the arena-style teaching surgery room we've just added, @DragonDweller62/Rose (or indeed @Adrasthea/Mattie or @SenorDeebs/Henry) just let us know. And we've got plenty already, so no need or pressure for you to come up with oneOOC:
I'm assuming you're all following Rose, and taking a left turn as you leave the morgue. If you want to do something different, let us know.The light of your torches and lantern reflects off the metallic walls you are walking past - sometimes making it seem like there is something moving towards you, as the light waves and flickers. But no. Just a reflection.
The smell is dry and musty. Although, despite what you've been told by Baby D about how long the sanatorium experienced the catastrophe that killed many and turned the remaining to undead - despite that, the floors and surfaces are clean of dust.
Some of the doors you move past have a window in them. Against a few of these, there seems to be resting something, some kind of additional humanoid shape that looms up against the glass. And sometimes these seem to be moving - but, again, it turns out that this is just a trick of the light and reflection.
You walk past a few abandoned gurneys - stripped of any bedding or other additions, just the metal frame and the wheels. A couple of these are neatly lined up against the walls, a couple are skewed across the corridor and are more dented and damaged than the others.
One door you pass has a pile of chairs and heavy-looking technical equipment jammed up against it. Above this pile is written in hurried marker-pen "DEAD INSIDE".
Eventually you come to an alcove with a set of eight elevator doors - four in one wall, four facing them directly in the opposite wall. And at the end of the alcove a door with a window in it, with symbols on it representing up and down staircases behind it.