IC Story Thread: Ch.1,Ad.2 - The Far Reach

load previous
Jun 25, 2024 9:20 pm
Túril continues to indicate the ghost. É! The wraith was dealt an injury! Not wanting to hit his friends, Túril flanks the ghost, attacking with his saber.
OOC:
Does he get advantage since he’s flanking? Ignore second value if no.

Rolls

Elvish Broad-Saber to hit (advantage) - (2d20H1+3)

(213) + 3 = 16

Elvish Broad-Saber damage - (1d8+3)

(8) + 3 = 11

Jun 26, 2024 4:03 pm
OOC:
I guess I never brought up in the house rules or discussed Flanking (an optional rule) with you guys.

I've spent most of my years playing d20s under the 3.X/PF1E rules, and so Flanking is very natural/rather assumed to me. That said I know we have folks new to 5E (and D&D in general?) here.

I'm fine either way. It's another rule to keep track of, that I can easily track (and use against you guys), but that some of you may not be able to easily track/utilize.

In this instance, Turil cannot gain the Flanking bonus as Duinhir is unable to see the target (and so, does not "threaten" it).

Thoughts on whether or not we use the rule moving forward?
Jun 27, 2024 1:45 pm
OOC:
ahhh, got it! Okay that makes sense. Yeah I’d be open to using flanking, but to argue against myself here, since we tend not to get too much into the itty gritty of movement and squares, etc., would it make sense to leave the flanking rules alone?
Jun 27, 2024 2:51 pm
OOC:
Will move the Flanking convo to the ooc

@Drakis2,@Stefron,@rpgventurer you can all probably hear Cirion's collision with the door, and nothing that sounded like it opening, what are you guys doing?
Jun 27, 2024 8:16 pm
OOC:
Duinhir already took an action (attck) this round
Jun 27, 2024 9:17 pm
Éothain moves down the stairs and bashes the door with his shield.

Rolls

Door bash - (1d20)

(8) = 8

Jun 27, 2024 9:23 pm
OOC:
Seònaid is still suffering from the Frightened Condition affect, so with the creature near the steps down to Cirion she is not able to help. She's going to continue staying away from the creature.

So was using her first round to gather materials to prepare the ship for burning. She reckons it will remove a means of escape for the person they are chasing, and the smoke may bring them back to the ship so the party can engage with them.
Jun 27, 2024 11:24 pm
OOC:
does Seonaid roll for a save each round?
Jun 28, 2024 3:43 pm
OOC:
The ability's effect has a duration, that only receives additional saves if a certain narrative condition is met.

But the Frightened Condition itself has a fairly limited number of effects, so Seonaid can continue to do things that aren't prohibited by the Condition. But if you don't feel there's much to do, that's understandable.
With two bodies slamming against it, it is only a matter of time...

The door comes off it's hinges and topples inward to reveal what must surely be the Captain's cabin.

The room is rather darkened, for although there are a couple portcullises on the walls, there is a heavy canvas tacked up over each one, filtering light and preventing anything from being seen outside... or from the outside in.

There are the big things in the room - a bed, a wooden chest, a desk with chair, a standing wardrobe. But there are also little, strange things about the room. There is writing scrawled on the walls in some foreign script made using black chalk or perhaps it's a dried tar? There are what appear to be a few animal skulls - a deer, some large bird, something that looks almost dragon like - hanging intermittently on the walls. There is, what at an initial glance appears to be, a human skull on the desk. There are black candles in sconces and standing candelabras. And the entire room is saturated in the rich smell of various incenses.

The spectral figure motions to an oar with both hands and it lifts from the ship side wall, and begins swinging about wildly as Eothain moves past, and trying to batter Duinhir, but both are able to fend it off.
OOC:
EDIT: the ghost turn...

Holy crap, this Recharge is killing me! 😅 33% chance of recharge and it's missed... what? ... 6 or more chances?

@Drakis2,@Stefron,@Dr_B,@rpgventurer,@Thunder_Lungz

E'rybody can go!

Rolls

Ability Recharge - (1d6)

(4) = 4

Attack of Opportunity on Eothain - (1d20+4, 1d6+2)

1d20+4 : (4) + 4 = 8

1d6+2 : (4) + 2 = 6

Attack on Duinhir - (1d20+4, 1d6+2)

1d20+4 : (4) + 4 = 8

1d6+2 : (5) + 2 = 7

Jun 30, 2024 11:21 am
Cirion recovers from the impact, still feeling the pain in his shoulder. Although the embarrassment of having failed to break down the door in front of his companions perhaps hurts more...

In an attempt to regain some credibility with his companions, he rushes to the tall wardrobe and tries to open it. "I'll look in here, if one of you takes a look at that chest?"
OOC:
leaving a Strength roll in case the wardrobe is also locked, to force the lock open

Rolls

Strength check - (1d20+1)

(16) + 1 = 17

Jun 30, 2024 4:24 pm
Hoping that their attacks are doing something, Túril continues to attack the wraith with his saber.

Rolls

Elvish Broad-Saber to hit - (1d20+3)

(8) + 3 = 11

Elvish Broad-Saber damage - (1d8+3)

(1) + 3 = 4

Jun 30, 2024 8:36 pm
Though Duinhir have no way of knowing whether his strikes have any effect or not, seeing Túril's saber is also at work, he gathers there must be some sense in continuing the attacks. If nothing else the ghost is kept busy.

He hopes the others are finding something useful.

Rolls

Sword attack - (2d20L1+3, 1d8+1)

2d20L1+3 : (1616) + 3 = 19

1d8+1 : (2) + 1 = 3

Jul 1, 2024 9:14 pm
"Let's see what's in here." Éothain tries to pry open the chest with his crowbar.
OOC:
Rolling strength, but if it's not locked, then use the roll for Investigation (+4) for secret compartments.

Rolls

Opening chest - (1d20)

(19) = 19

Jul 9, 2024 3:22 pm
Though it is difficult to tell if they have any harming effect, the attacks of Turil and Duinhir do draw it's attention. The apparition recognizes the acts of violence, it reacts as tho it believes they should be harming it, trying to evade the attacks, and when one lands true - like Duinhir's - it does react as tho it at least thinks it harms it...

Searching the wardrobe, Cirion finds it mostly empty. There is a waxed cloak and boots, for weather at sea, and a rope coiled to in the bottom of it, but nothing else of note.

Eothain finds a similar situation in the chest. There are some spare candles, some spare bed cover, but nothing of particular value or now has been left in the storage. Upon his investigation, the chest has no room for secret compartments, and so the most noteworthy things here are the rather macabre accoutrement adorning the room - the black candles, the skulls, the incense.
OOC:
EDIT: ghost turn.

Ok, go, team!
@Drakis2,@Stefron,@Dr_B,@rpgventurer,@Thunder_Lungz

Rolls

Recharge - (1d6)

(4) = 4

Attach on Duinhir - (1d20+4)

(8) + 4 = 12

Damage - (1d6+2)

(5) + 2 = 7

Jul 10, 2024 9:02 pm
Buying the others more time, Duinhir strikes again.

Rolls

Sword attack - (2d20L1+3, 1d8+1)

2d20L1+3 : (411) + 3 = 7

1d8+1 : (5) + 1 = 6

Jul 11, 2024 12:00 am
Túril strikes again as well.

Rolls

Elvish Broad-Saber to hit - (1d20+3)

(4) + 3 = 7

Elvish Broad-Saber damage - (1d8+3)

(1) + 3 = 4

Jul 11, 2024 12:18 pm
Cirion frowns. Why keep that door locked, if all that this room contains are valueless things? It doesn't square up.

He takes a closer look at the wardrobe, knocking on the surfaces to detect hollow compartments, and examining the woodwork joins for fissures. He moves the coil of rope too, looking below it and inside it.
OOC:
investigating the wardrobe

Rolls

Investigation - (1d20+1)

(20) + 1 = 21

Jul 11, 2024 1:40 pm
OOC:
Sorry, I was trying to be explicit enough in my original reply, but was not, so just to be clear, there is nothing in the wardrobe (or chest) to interact with for this challenge.

You can revise your turn if you want to do something different.
Cirion's investigation concludes that the the macabre accoutrements scattered about the room - the black candles, the skulls, the incense - are the only things of note in the room.
Jul 11, 2024 1:42 pm
OOC:
gotcha - can I investigate the walls and floorboards of the room instead?
Jul 11, 2024 2:16 pm
OOC:
Since you had already searched the wardrobe, upon my previous reply I had taken the liberty to apply your Investigation roll, which you rolled a nat 20 on, as a general investigation of the room. Which included the floor and walls.
emsquared says:
Cirion's investigation concludes that the the macabre accoutrements scattered about the room - the black candles, the skulls, the incense - are the only things of note in the room.
load next

You do not have permission to post in this thread.