IC Story Thread: Ch.1,Ad.2 - The Far Reach

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Oct 13, 2024 4:41 pm
OOC:
@Dr_B,@Drakis2 can I get your save, and any narrative you want to provide?
Oct 13, 2024 4:49 pm
[ +- ] screengrab
OOC:
So, Cirion did not drink, and was waiting to see the outcome of his companions' trials. I don't know if you missed this?
Oct 13, 2024 7:11 pm
OOC:
Okay, apologies I guess I didn't pick up on that you meant he wasn't going to drink, like, at all.

It was about an hour between when anyone drank, and anyone started feeling anything markedly different.

If Cirion didn't drink in that time he would have been urged to drink and then asked to leave well before anyone showed signs of anything.
Oct 13, 2024 11:31 pm
Cirion observes his companions. After a while it becomes clear that the beverage does not have immediate effect on them, he reluctantly gives in to the pressure to drink.

The liquid carries him from the here and now to a different place, out of time. He becomes like the waters of the great Anduin river, travelling fast along the ancient river banks, and seeing men and women from distant gulfs of time.

His watery rush brings him to Pelargir, his home. Except, he has never seen it from this perspective, what a drop in the river, communing with billion other drops, can see. The myriad occupations, worries and stuggles of men seem trivial and unimportant. Each life is a mere blink in time, for the Great River.
He sees his father, whose life in this vision is measured in rope lengths, an ever-growing coil building up at the man's feet like the intestines of a gutted ox. He sees him aging, decaying, dying.

But the river has no time for mourning human lives. The river keeps flowing through time. New men replace the fallen ones, new ropes are woven, as time flows like the ever-rushing currents of Anduin.

As the vision darkens, he feels the conscience of his own mortal place in the universe, and a great peace overwhelms him.

Rolls

Constitution save - (1d20+2)

(14) + 2 = 16

Oct 15, 2024 11:28 pm
OOC:
Alright, well, let's keep moving forward, and when @Drakis2 is able to post , they can do both their CON save and their first roll in the Skill Challenge.

Also...

Absolutely AWESOME posts you guys have made here as a lead in to the ordeal. Seems like you've picked up on exactly what I'm going for here...

Also, also, nice rolls on those saves! Each of your beginning DCs for the Skill Challenge will be 13. Remember that DC increases by 1 after every 3 checks, as the tension and the challenge grows...
As the tea and it's contents, the mystic chanting, and the rhythmic movement blend in your body, your perception begins to shift...

At first the change is seemingly entirely within your body. You can feel your heart beating, coursing blood through your veins. An additional sensitivity to your skin. A need to swallow water that you haven't drank. You have never been so aware of yourself. But soon you feel as tho you are, or you must, leave those corporeal teethers behind.

As he sees each of your states begin to change, the Chanter ceases the song and begins to speak with each of you. And although most of you cannot understand most of his words, through his demeanor and gestures and just the flow of his language, you are able to understand his intent.

And his intent seems to be that now is the time to let go of your self.

And the visions come...

As each of you begin the ordeal, at first your mind takes you to familiar places but as if viewing them from afar.

Then, you each see visions of the past, of your cultures, of your People.

...

As men and women of Gondor and Dunedain - all descendants of the blood of Numenoreans, Seonaid, Cirion, and Duinhir, see a visions of the pride of Al Pharazon, and desire to war with Valar - the very weavers of reality - and the destruction of that great island of Numenor under their wrath... and the terrible change that wrought upon the world... and the loss of life. And not just human life. That of animals and plants and rivers and mountains - the likes of which would be lost to all time afterward.

...

As a man of Rohan, Eothain witnesses his people's history of seeking domination over the land and it's creatures. First, as the Men of the North, and their mining and stripping the land of resources, and later their cleaving of that which was once know as Greenwood the Great, to build their homes, and carts and tools - leaving the Eastern Bight, from which it has still not recovered. And lastly their domination of the Mearas - the great race of horses that once ran free across the hills of Middle Earth. But who's descendants are now the beasts of burden of Rohan.

...

And Turil, a high elf, a People seemingly at harmony with All Else. Yet he witnesses the singular beauty of Valinor, and the choices made by those who are his ancestors, and their decision to remain. And in many ways thereby forsaking it. Vanity? Ambition? Risking it all, the glory of that land, to be here, incomprehensibly distant from that promised place. Possibly never to see it, should death find him. Never before has he felt the separation and the desire to be there like he does now.
OOC:
Alright gang! Give me some narrative about what your characters do with these visions, and roll up an associated skill check.

Maybe your PC is doing something in real life to try to deal with it? A physical or social skill? Maybe they're trying to rationalize it? A knowledge skill? Maybe you take action within the vision to avoid or correct or just deal with it? And while such an action is imaginary, it's seems real to your PC.

So yea! Give me a narrative, weave in a skill, get creative, have fun with it, use the opportunity to give us insight into your PC, use the opportunity to play to your strengths if you can, help me bring the mental and physical elements of the ordeal to life with your storytelling!

I look forward to what you do with it.
Oct 16, 2024 6:11 pm
The visions of the Dunedain past glory and the inheritance of the Numenoreans touches a deep doubt in Duinhir. The life of a Ranger of the North is hard and toilsome. Living in the roads as vagabonds, being despised by the very people they protect, fighting a battle in the shadow against an enemy that is ever growing. Duinhir has his doubts about if it all is worth it? If the war is winnable at all?
The sight of Arnor at its peak may give the answer. The history of the Numenorrsns washes over him. He tries to see and relive all of it in his tea induced trance.
Every bit of it comes to live, all the deeds of his ancestors from generation through generation. They all endured hardship, they all had doubts but stood through. Duinhir sees his purpose even more clearly.
Last edited October 16, 2024 6:13 pm

Rolls

History - (1d20+4)

(18) + 4 = 22

Oct 17, 2024 7:59 pm
Túril finds himself caught between two visions, one of radiant Valinor and the other of consuming Shadow, and the struggle to make sense of them weighs heavily on his mind.

How can these two worlds, so opposed, both call to him? In his confusion, Túril’s thoughts turn to the Palantír, that gleaming orb of dark purpose. He grasps at fragments of lore buried in his memory—ancient stories of the seeing-stones, their power to show truth, yet often twisted by the will of dark forces. What was the meaning of the Palantír in his vision? Did it offer a path to understanding or was it a doorway to deeper corruption? The lines between past, present, and future blur, and Túril’s heart races as he seeks answers, torn between light and shadow.

Rolls

Lore - (1d20+3)

(2) + 3 = 5

Oct 17, 2024 11:30 pm
Cirion finds himself treading quietly in a forest so ancient and majestic that its moss-covered ground is full of whispers and of the afterglow of generations of men. He is barefoot, and despite the low tendrils of mist, a strange heat emanates from the soil.
He realizes this is a vision from a distant past. One that is afforded to few.

Birdsong echoes in his ears, of a kind unheard before. He advances to a place of solemn tranquillity. And there, an unforgettable sight awaits him. He stops in his tracks, holds his breath.

Two ancient animals. One: fallen, dead. Maimed by the violence of an age of destruction. The other: mourning its companion, with beauty and elegance beyond words. They are like deer, but larger, and white. Their antlers a majestic, regal ornament. The certainty within himself that these animals did not survive Numenor, and can never come back. The terrible sense of loss that he feels at the thought.

The surviving creature senses his presence, raises its regal neck and looks straight at him. In its eyes a wisdom and intelligence unseen in a lesser being before. These magnificent things are more than us...

Then it starts stepping away, knowing that no good can come from mankind.

A sense of desperation pervades Cirion, and he wins his fear, walking closer, slow and cautious. Extending his hand in a gesture of non aggression...
"Stay, king of this forest... I mean no harm... Let me glance longer at you, before I lose you forever..."

Rolls

Animal Handling - (1d20+4)

(5) + 4 = 9

Oct 21, 2024 8:03 pm
Éothain waves to the horse as it gallops joyfully side-to-side up the nearest hill, which appears larger than it did a moment ago. The equine seems to disappear into the sun as it crosses the crest. That is when he hears the screams. He rushes over the hill, the sun now high above his head, with a clear vision of the land below.

He sees a valley, surrounded by impassable hills and filled with terrified horses. They kick, they jump, they bite, but the animals are no match for the groups of men armed with batons and heavy nets. The men -- from Gondo? Rohirrim? -- immobilize a horse just by covering it with a net.

Éothain runs toward the chaos, his desire of freedom for all violated by the men's actions. He leaps onto the nearest captured horse, cutting the net near the animal's head and chest. There are so many horses he can easily leap from one to the other, trying to free it. The horses run but there is nowhere to go safely.
Last edited October 22, 2024 7:24 pm

Rolls

Acrobatics - (1d20+5)

(11) + 5 = 16

Oct 21, 2024 9:07 pm
OOC:
Great narratives, you guys. I did want to pause to interject, with Drakis departure, that changes the success (and failure) conditions of the Challenge:

5 success for overall success. 4 failures for overall failure.

Also, we've had our first three checks so that means the DC has gone up by 1 as of Eothain's roll, to 14.

And we're at 2 success, 2 failure!

Anyone can go again...
As your realities become an amalgam of both the physical and mystical, it begins to become harder to determine what needs of your own and of the visions' to pay attention to.

Both the Druedain and your traveling companions drift in and out of your perception. At times seeming very real and you're able to anchor yourself in reality for a time, in those moments, if you try. And in those times the Druedain do attend to you, showing you care and compassion - providing you small drinks of water - and speechlessly trying to help you be at peace. But other times, their forms shift and blend into both the natural surroundings - flesh and limbs moving oddly and melding with stone or bark and branches - and those surroundings of the visions. One moment there is your trusted ally, or a Druedain caregiver, but by the next they morph into a character or aspect of the mystical vision...

As the visions move into a more recent time, you are all faced with legacies, and losses, and pride of your ancestors, and the seeming weight of duty pressing upon you from them... cities they've built, bloodlines preserved, and it all swirls around you and your seemingly small place amongst that.

But such duty is an opportunity, as much as a burden! What is to be done with either?
Oct 21, 2024 10:30 pm
Still aching for the loss of the King of the Forest, whose majesty and wisdom are lost forever to him and to all of mankind, Cirion is sobbing, curled up in a dark place.

Time loses its meaning. In a when that he can only conceive as 'later' he starts feeling the ground becoming liquid, and he begins sinking below the surface.

In his watery descent he is surrounded by bubbles and by whispering voices from the distant past, lives drowned by time.

"You are spoiling... All we worked for."

"You make our deaths... worthless."

"You are... an unworthy child of Gondor."

"Your inaction destroys your past... Destroys us."


Cirion becomes increasingly agitated as the voices grow louder, and as dark watery figures approach.
He sees darker patches in the abyss he inhabits, and swims for them, trying to hide, seeking their shelter.

Rolls

Stealth - (1d20+4)

(11) + 4 = 15

Oct 22, 2024 1:25 am
The vision shifts again, and Túril finds himself at the edge of a vast forest where the trees whisper songs of the First Age. From the dense wood, Oromë, the great Vala of the hunt, emerges upon his mighty steed. His face is fierce, his gaze wild and wise. Without words, Oromë gestures toward the darkened forest—a silent challenge to Túril, a call to confront the lurking shadows within.

Nearby, Túril sees his ancestor Finduilas, kneeling by a stream bathed in golden light. Her hands cup the water, whispering words in Quenya as she blesses the land. Her serene presence shifts as she lifts blighted soil between her fingers, an urgent plea to heal the earth’s corruption.

Atop the ruins of a watchtower, Rog, the smith of Gondolin, stands with silent resolve. His brow furrows as he envisions fortifications rising to guard against the Shadow. He turns to Túril, holding a weathered stone—an unspoken call for vigilance and strength in building defenses.

Túril struggles to make sense of these visions - they call upon him to harmonize with nature—hunting, healing, and fortifying—using all his survival skills to serve the legacy of his people and the demands of Middle-earth.

Rolls

Survival - (1d20+4)

(9) + 4 = 13

Oct 22, 2024 2:25 pm
OOC:
3 and 3... the DC is now 15!
Any time you find yourself in your body now, it feels as though you must be rid of it! Or perhaps that it is no longer needed? There is warmth within you that is well short of burning, but beyond your control, and anything you touch is just as warm... Welcoming you to melt into it. It would be so easy now.

There is also a subtle vibration to everything, which further blurs the borders between you and all else... You're like a stone broken into pebbles, surrounded by many other pebbles, and the vibration - the shaking - dispersing the parts. Mixing them all together.

Your energy, and that of all else, it threatens... or is it a welcome? ... to join it all together as one. The pathway to interconnectedness is undeniable now. The legacy and loss and pride and duty of the visions is yet there, it guides you away from that pathway. But you have seen it, you can feel it, there is little else to do but...
OOC:
Duinhir and/or Eothain remain...
Oct 22, 2024 6:07 pm
The visions of the Dunedain past fades into shadows and Duinhir has a few moments in the real world. At least he feels it must be the real world, the present. It is all hazy. And the reality wax and wanes. Duinhir sees the Druedain and his companions. He doesn't understand what they are doing. No, he does understand. The ritual. It must come to a conclusion. He tries to do the things necessary for the ritual.
Then all turns into black emptiness.
Then he is back. The ritual. Something needs to be done. He tries to think, to understand the path. What does the Druedain want them to do?

Rolls

Tradition - (1d20+4)

(19) + 4 = 23

Oct 23, 2024 2:29 pm
OOC:
4 and 3, Eothain will decide it!
Oct 23, 2024 9:46 pm
Éothain is ready to jump on another horse but the setting sun plunges the valley into darkness. He feels himself lowering gently as the horse he's riding transforms to something more solid. A rock? A log? He sees now both his companions and the Druedain as incomplete forms, obscured among the trees by indiscriminate lights and shadows.

The warrior wants to rise, but his attention is drawn to the commanding figures riding through the glen. He recognizes them from the tapestries he observed during his infrequent visits to the great halls of the nobles. First there's Eorl the Young, first King of Rohan. then his son Brego. One by one, Rohan's legendary heroes, celebrated in song and story, gallop silently past him into the forest. That's King Aldor!

As he stares in wonderment -- King Déor! -- he considers what they faced, the sacrifices they made, the paths they chose. What lessons can I learn? What examples can I follow?

Rolls

Lore - (1d20+4)

(8) + 4 = 12

Oct 24, 2024 5:37 pm
The visions stretch on and, while you've already lost track of time, as it goes on time ceases to have much meaning.

Your visions span things that are possibly real and possibly imagined, and take place in the past present and future.

Light and dark for you all is governed not by the place of the sun in the sky, but by the mystical scenes which you view.

And so it is, as a final vision comes upon you - of churning cogs driven by water and steam, and chimneys belching black smoke, and trees being leveled and fed into fires of what look like great pot-bellied ovens, and animals driven out of meadows and verdant plains to be replaced by monolithic swathes of crop land, and just a complete subjugation of nature - with a black shrouded figure wearing a jagged crown of wrought iron, and eyes that burn like fire, looming over it all.

And in the end, those eyes seem to look directly upon you...

As this final vision leaves you, you emerge from the dissociating event to find yourself still in the clearing, next to the pond and waterfall, in the crook of the mountain draw.

You have a heavy animal fur lying atop you, and you feel as though you have been both sleeping for too long and awake for too long, at the same time. Hungry, but also a bit ill. Your head aches as if you've had it battered about some, and generally, moving seems like a tall order.

You can see the sun is either about to set, or about to rise, you're not sure which at first.
OOC:
Alright, so, that concludes the Skill Challenge with a tally of 4 successes and 4 failures, which puts us in the Failure condition.

You each take 1 level of Exhaustion, 3 Shadow, and we are activating the Eye of Mordor (as per Rivendell Region Guide), with a Hunt score of 9 for the group.

Also, we've had 5 or 6 encounters since last level, so it's time to level up to level 3!

Also also... each of your characters receive a special ability, after the ordeal...

@rpgventurer, Eothain and his (perhaps unsurprisingly horse-oriented visions) gains Expertise (double Proficiency Bonus) when using the Animal Handling skill on horses, AND he can literally speak to and understand them.

@Dr_B, Cirion with his water themes, gains the ability ability to Speak with Water - essentially this will mirror the 5E speak with plants spell in effect but ofc only applies to water https://www.dndbeyond.com/spells/2260-speak-with-plants

@Stefron, Duinhir's visions were largely history and culture focused, and so I think Duinhir gains a Dunedain "spirit guide". Essentially, a literal spirit of one of his ancestors now follows him around. Which he can sometimes communicate with to automatically succeed on a History or Lore or possibly other relevant checks, as well as other possible narrative uses that you can come up with.

@Thunder_Lungz Turil's visions were rather Shadowy and had some ancestor stuff going on. I'm thinking a Speak with Dead-like ability for you: https://www.dndbeyond.com/spells/2259-speak-with-dead

Now, for each of you to activate these abilities (with the exception of Eothain's Expertise) you just spend Inspiration to use the ability.

I think that covers all the stuff I had to do with this.
Oct 24, 2024 9:12 pm
OOC:
awesome! Character sheet updated. Uh oh, Cirion has Shadow 11, quickly approaching his WIS score of 14
Oct 25, 2024 1:39 am
OOC:
cool! Love the final vision! Túril is super confused and afraid!

The speak with dead sounds good - maybe it should take the flavor of a Sending spell though? Like a short back and forth message with an ancestor (maybe his father).

Also, should we account for the loss of Seonid’s class? Was she a warrior?

For HP increase - I think I’ll do the 6+CON (8 total) if that works.

@Stefron - I’m leaning towards Hunter of Shadows - what do you think?
Last edited October 25, 2024 2:08 am
Oct 25, 2024 4:28 pm
Thunder_Lungz says:
OOC:
The speak with dead sounds good - maybe it should take the flavor of a Sending spell though? Like a short back and forth message with an ancestor (maybe his father).
OOC:
That's fine with me, if you don't like the flavor of speaking with the dead for Turil, and who you see him as.

But that's a VERY different form of utility, right? Speak with Dead means you can speak with the spirit of any corpse you come across. Maybe they have useful information for whatever you're doing, maybe not. Your proposal means you can speak with just one spirit (or one type), far removed from whatever you're doing and would play out in function more like what has been proposed for Duinhir.

One is really an investigative tool, one is mostly a knowledge resource.
Quote:
OOC:
Also, should we account for the loss of Seonid’s class? Was she a warrior?
OOC:
Not sure what you mean here?

She was a Warden, I think (Bard like).

Are you talking about/proposing changing how you build your PC(s) to be more combat oriented?

If so, for what it's worth, I'm the kind of DM that when the group loses a character/player through no fault of their own (i.e. out of character, meta reasons), I am just going to adjust future encounters to now be appropriate to the new number of characters in the group.

It was a meta issue that Drakis left.

That requires a meta solution - the DM adjusting the encounters.

Not an in game solution - like the 4 characters now being expected to perform at the level of 5.

I am considering whether or not I should seek out another player. But that's more because I personally feel like 5 is a sweet spot for promoting active threads but not being overwhelmed when encounters happen.
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