IC Story Thread: Ch.1,Ad.2 - The Far Reach

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Feb 8, 2024 6:37 pm
Éothain is distracted by the tantalizing smells from the kitchen, but he quickly focuses on the conversation. "Good sir, do you have any idea what direction the seller was heading? Or better yet, when he planned to be back? We need to meet with him as soon as possible to discuss the transaction."
Feb 8, 2024 8:02 pm
Drakis2 says:
OOC:
No, not at all frustrated! Sorry if that was how the comment sounded. Just enjoying that we keep finding them speeding around in boats. I think Seònaid might have to buy herself a fast catarman! LOL! :-)
OOC:
It didn't come off poorly, I was more just trying to anticipate feelings, and in the process necessarily probably projected something that wasn't there.
"Well, they were very private with their comings and goings this week, and have not been forthright with us in any of their movements. However, just this morning, just before we returned here, we were able to learn a few most-interesting things...

First, the ship our Seller set sail on harbors in Annulond. If you're not familiar with the village, you couldn't be blamed for it, because it is the very farthest west inhabited steading in all of Gondor! A little nothing of a village that is little more than a gatehouse on the bridge that spans the river between western Gondor and the independent nation of Andrast.

Annulond, very interestingly perhaps, if you care for you history studies, has been the historic launching point for many a raid and war by the Corsairs over the years...

Now, second thing we learned, this ship is owned and last-Captained by a man named Urqakar. This is the same name as the owner of one of the associated properties which we had looked into in Umbar, back when we first began trying to contact our Seller.

We didn't get far with Urqakar in Umbar, because he was a wealthy and influential figure there.
", the agent takes in and let's out a sharp breath after all that, his face indicating his mind is rather reeling at it all. And he puts up a finger to hail a tavern girl for a drink.
Feb 8, 2024 8:14 pm
OOC:
Here's a map to help you guys understand the geography - which your characters would probably have at least some idea of, which isn't critical to understand for the quest, but may be interesting to you depending on your degree of Tolkien wonkiness :)

You guys are in Dol Amroth in central Gondor - the green circle, Annulond is in the red circle - far west Gondor (technically, in the principality of Anfalas).
https://i.imgur.com/eQtRLfB.jpg
Feb 8, 2024 9:24 pm
"So we'll have to travel to Annulond to find the Seller? But how about the property? Is it tended to in his absence?" Duinhir asks leaving no doubt that by "tended" Duinhir means guarded.
"We could inspect it to be more prepared to meet the Seller." he suggests
Feb 8, 2024 10:34 pm
The agent nods, "We can't know for certain, but I believe Annulond is now our best lead.

The Seller has been moving ever northward between these cities - Umbar, Pelargir, Dol Amroth - where they have connections to these properties. Perhaps Annulond is the destination?

There are questions of; why visit the properties? And, what is at the destination? But that's not necessarily our goal, so much as just getting a meeting with the Seller.

The property here, as far as we have been able to tell, is vacant now. We've not had the opportunity to have a showing again since the Seller's departure, but I think we should. And if you all would like to see it for yourselves, we could take you there?
"
Feb 9, 2024 7:53 am
"Yes, please do. We should see the property before we make any offer."
Feb 9, 2024 8:35 am
OOC:
One Estate Agent to rule them all!
😂
Feb 9, 2024 4:11 pm
Dr_B says:
OOC:
One Estate Agent to rule them all!
😂
OOC:
And in the mortgage BIND them!
" Shall we have a spot of luncheon first?", he smiles sheepishly.

When you're ready, the agents lead you all down toward the docks and to a small building just one street off the water.

From the outside it is very unassuming. Aged and bordering on delapidated. Constructed of mason-worked stone with a poorly maintained roof, the building is about the size of a wagon-house, with a set of double doors on the front that are large enough for a wagon to be maneuvered into, but not horses. And indeed it looks like it may have been a wagon house at one time, attached to a larger building, as there are jagged remnants of masonry that indicate it used to have adjoining walls. However the adjacent buildings are clearly unassociated with it anymore as they are of a newer make and different materials, and much better kept.

There is a single window on the south/back side of the building adjacent to the backs of other buildings (somewhat sheltered from view though conceivably viewable from a ways off by anyone who passed by the long narrow alley and happened to glance down it), a single entry door on the east side in a narrow alley that passes between this and the adjacent building on that side (less sheltered from view but visible for a moment by anyone passing by who would happen to look down), and the wagon-doors on the north/front side which face the street. The window is coated on the inside with a film of grime that prevents it from giving any view of the interior. And both sets of doors are better maintained than the roof, the entry door with a keyed lock, and the wagon-doors padlocked.

"Here it is!", exclaims one of agents, "A real beauty, aye? Perhaps we leave you all to it, and we will keep an eye on the streets?"

It is mid-day right now, and there are people going about their business on the streets.
Feb 9, 2024 9:31 pm
"Thanks. See you later." Duinhir says to the departing agents.
He looks up and down the dilapidated building, then turns to the others. "So, do you think it is worth the risk to have a look inside? The building itself doesn't look like much but the doors seem to indicate something of value is or has been stored inside."
Feb 9, 2024 10:32 pm
Seònaid nods in ascent to Duinhir's suggestion, taking a look around them to see if they are the focus of anyone's attention.

"I suggest we make it as as subtle as possible," she comments
OOC:
Just putting this here in case I forget later. I am curious to know what, if anything, links all the properties or locations. Maybe getting inside this one will give us a lead on that, but it seems the trail they are following has a definite purpose, and is done in conjunction with allies.

Rolls

Perception - (1d20+1)

(6) + 1 = 7

Feb 11, 2024 3:19 am
OOC:
Just a heads up, picking a lock without thieves tools is a Dex check with Disadvantage.

Breaking the window can be done without check, but will warrant a roll to see if it's noticed.
Feb 11, 2024 2:40 pm
OOC:
thinking that access from the badly maintained roof might be the way to go, here. We can help each other climb up, and any entry point will be hidden from the street?
Whispering to the others, he exposes the roof plan. "... And maybe our lookouts can stand in a group at the mouth of the alley, to provide cover to the others..."
Feb 12, 2024 5:21 pm
One can imagine there would also be some work to getting in through the roof. Prying up shingles and boards. It may be less visible, but potentially you might be making noise for a longer period of time. So there are trade-offs here too.

Plus it would be easiest with proper tools. Various weaponry would suffice in a pinch as a prybar, but could risk damaging the weapon.
OOC:
A couple sets of tools have come up a couple times now. You guys are in a good sized town. You can buy tools...
Feb 12, 2024 7:31 pm
OOC:
Éothain has a crowbar. Can we open a door or window with that?
Feb 12, 2024 9:22 pm
OOC:
Seems plausible, so you can certainly try!
Feb 12, 2024 10:23 pm
Seònaid keeps watch while Éothain goes to work, hoping to alert him if the noise gets noticed by any of the folk about.
Feb 13, 2024 6:53 am
Éothain selects the window that is most out of pubic view and tries to lift it open with his
OOC:
Sorry in advance. Strength is not his best attribute.

Rolls

Lift window (Strength) - (1d20)

(5) = 5

Feb 13, 2024 3:06 pm
OOC:
Yea, it's really not a matter of strength/pass-fail, your can break it, but do it's about busting the latch quickly/efficiently so as to minimize the damage/sound.

Narrative pending roll.
Those watching the streets hear the groan and agonizing creak of wood split the air around the building, and clearly multiple passersby hear it too.

And while a couple stop what they're doing and look around, all but one carry on their way after not seeing anything immediately amiss. After all, not only does work sometimes occur that might necessitate such force, but also accidents. And so when there is no further disturbance... most people move on.

But one person in particular seems to be more concerned and starts moving towards the alley to investigate further.

Rolls

"Luck" die - (1d6)

(5) = 5

Perception - (1d20)

(18) = 18

Feb 13, 2024 4:20 pm
OOC:
Seònaid will smile her friendliest smile, and try her best to appear lost, hoping her Gondor clothing will make it obvious she is not a local. Her aim is to distract them enough that they forget about investigating the noise, so she will purposefully misunderstand their directions ,etc. She just wants to be that annoying visitor who understands nothing they say to the point they just want to escape and get on with their day.
Spotting the approaching figure Seònaid moves to intercept them.

"Greetings friend, I wonder if you can help?" She moves to block their way, trying to distract them. "I am trying to find Heother's or Heather's or Hathor's tavern. It is "Ha" something anyway. I was told it is nearby and did the grandest meals. Do you know it? Where can I find it? Please give me directions friend as I am very hungry."
Feb 13, 2024 4:41 pm
OOC:
@Drakis2 Please give me a Deception check.

For everyone, please try to anticipate the need for checks in situations like these where a check makes sense. It's really unfortunate to lose a 24 hr cycle or more just because I have to ask for a roll when a roll, I think, is pretty evidently needed.

Also these types of interactions are good opportunities for me to apply Success at Cost or Degrees of Failure rules. So don't be afraid that I'm going to shut the effort down because of a poor roll.
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