OOC:
So, there is a Journey Role of "Hunter" whose only job really is to provide food for the Company on the Journey. And by default the only time that they're assumed to have troubles doing that is if a randomly rolled Event declares it so. In which case it's a whole Skill check thing that isn't impacted by and doesn't consider/care how well you've provisioned yourselves anyway. (You could have bought 100 days of rations, and only be in the 20th day of the Journey, and if a Hunting Event says you're low on food, then in order to not completely gut the Journey mechanic, I would have to say, "
Yes, this is a problem, you have no food. Even tho you bought 100 days on food..") And while that's a very mechanical, as opposed to narrative, way of looking at it, that's one factor to consider.
Also, you each have your Standard of Living associated with your Culture, which is assumed to cover and represent standard living expenses. - Which reminds me, you're each supposed to pay a cost associated with your Standard of Living, each Fellowship Phase, I believe... I'll look those up.
But anyway, while I don't know that your SoL is explicitly described as covering food for travel, it would cover your food if you were just sitting around at home. And so I feel like it's reasonable to think that it covers some amount of food, that you could take for travel?
And lastly, I'm frankly just not that interested in the level of book keeping entailed by day-to-day food tracking. I don't see much interesting gameplay nor a "fun" type of drama emerging from it.
It would basically just be a tax on your character for playing the game. Right? And instead of giving you gold only just to immediately take it away due to a formality, I'll just give you a tiny amount less gold and we assume you have adequate rations (not including during a Journey Event designed to create interesting gameplay around food supply)?
i.e. I'm inclined to say, don't worry about it. That kind of granular survival isn't the type of game we're really playing nor the kind of story I'm particularly interested in trying to tell outside of the Journey mechanics. Particularly in a populated land.
If we were venturing into the middle-of-nowhere desert, or the frozen wastes? Maybe we zoom in on that then. But not for this.
That's my thoughts anyway.
How do you guys feel about it?