I'm very familiar with 13A, but not Nocturne. Considering you've described it as a dark fantasy/gothic setting, I'm thinking I'd like to go with a Dark Elf Necromancer. Will that work? The Necromancer has some out-of-the-norm talents and spells, so I'm guessing we'd need to have good dialogue about it all, especially in combat.
Submitted. I took a +2 in Int (Class) and Dex (Race). The only thing I think I'm missing at this point is Icon Relationships. Does Nocturne use the same 13 Icons as whats in the core book (Dragon Empire) or are there different Icons to choose from?
I'm toggling between a Dark Elf Commander, Forgeborn Cleric, Wood Elf Chaos Mage, and a Dragon Spawn (Black) Monk from random character creation rolls.
Guys, can you submit characters for review by the end of this week please. If for some reason you need more time then please let me know, however I'd be keen to start this adventure running over the weekend.
Some things I could use some guidance on:
I'm not sure I've put feats/abilities/talents in the right place. Their all there as far as I can see but might need shuffled around.
Calculating the attacks - the online guide I found and Players Guide PDF seem to have conflicting calculations on this?
Can I have a greataxe and a handaxe?
LadySurly - Melee shouldn't be +19. I've corrected it to be +4. You'll also need to add your damage for hits and misses for each weapon. You can have a handaxe or a greataxe, not both. The greataxe is two handed.
So if I'm going with a greataxe (because obviously...) am I right in thinking damage for hits is d10+1. I'm not sure how to calculate the miss? Isn't it zero?
So if I'm going with a greataxe (because obviously...) am I right in thinking damage for hits is d10+1. I'm not sure how to calculate the miss? Isn't it zero?
Damage for a greataxe is 1d10+STR modifier. I can't see your character sheet, but if you have a +1 STR, then you're correct.
Miss damage for a Fighter is normally equal to your level.
So if I'm going with a greataxe (because obviously...) am I right in thinking damage for hits is d10+1. I'm not sure how to calculate the miss? Isn't it zero?
13th Age has a slight twist in that melee attacks can score damage even when they miss. Usually it's your level, so 1 point of damage.