DCC DotSK Character Generation

Feb 1, 2024 7:28 am
DOOM OF THE SAVAGE KINGS CHARACTER GENERATION!

Len

Feb 3, 2024 5:15 am
Generating four level zero gongfarmers... All rolls are in order, so the first hp roll goes with the first set of attributes, etc.

Name: TBD
Occupation: Potato Farmer

Ability Scores
Strength: 11
Agility: 12
Stamina: 12
Personality: 14
Intelligence: 9
Luck: 7

Saving Throws
Fortitude: +0
Reflex: +0
Willpower: +1

HP: 2

Lucky Sign: Guardian angel: Savings throws to escape traps

Items: pitchfork, hen, mirror (hand-sized)
Last edited February 3, 2024 7:04 am

Rolls

Attributes 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (443) = 11

3d6 : (156) = 12

3d6 : (444) = 12

3d6 : (662) = 14

3d6 : (621) = 9

3d6 : (124) = 7

Attributes 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (553) = 13

3d6 : (414) = 9

3d6 : (166) = 13

3d6 : (145) = 10

3d6 : (314) = 8

3d6 : (655) = 16

Attributes 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (153) = 9

3d6 : (233) = 8

3d6 : (553) = 13

3d6 : (241) = 7

3d6 : (565) = 16

3d6 : (464) = 14

Attributes 4 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (443) = 11

3d6 : (162) = 9

3d6 : (111) = 3

3d6 : (164) = 11

3d6 : (266) = 14

3d6 : (126) = 9

HPs (add stamina later) - (1d4, 1d4, 1d4, 1d4)

1d4 : (2) = 2

1d4 : (1) = 1

1d4 : (2) = 2

1d4 : (1) = 1

Lucky Signs - (1d30, 1d30, 1d30, 1d30)

1d30 : (18) = 18

1d30 : (13) = 13

1d30 : (2) = 2

1d30 : (27) = 27

Occupations - (1d100, 1d100, 1d100, 1d100)

1d100 : (44) = 44

1d100 : (8) = 8

1d100 : (27) = 27

1d100 : (16) = 16

Fistful of Coppers - (5d12, 5d12, 5d12, 5d12)

5d12 : (6421112) = 35

5d12 : (39488) = 32

5d12 : (831211) = 25

5d12 : (661074) = 33

Random item from table 3-4 - (1d24, 1d24, 1d24, 1d24)

1d24 : (15) = 15

1d24 : (10) = 10

1d24 : (14) = 14

1d24 : (2) = 2

farmer type - (1d6)

(1) = 1

KCC

Feb 4, 2024 10:52 am
Here we go!

Rolls

Guy 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (245) = 11

3d6 : (353) = 11

3d6 : (411) = 6

3d6 : (415) = 10

3d6 : (431) = 8

3d6 : (341) = 8

Guy 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (512) = 8

3d6 : (263) = 11

3d6 : (326) = 11

3d6 : (536) = 14

3d6 : (165) = 12

3d6 : (214) = 7

Guy 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (254) = 11

3d6 : (332) = 8

3d6 : (355) = 13

3d6 : (411) = 6

3d6 : (221) = 5

3d6 : (263) = 11

Guy 4 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (251) = 8

3d6 : (535) = 13

3d6 : (425) = 11

3d6 : (623) = 11

3d6 : (634) = 13

3d6 : (123) = 6

HP - (4d4)

(1242) = 9

Lucky Signs - (4d30)

(12789) = 45

Occupations - (4d100)

(51232456) = 154

Feb 4, 2024 4:27 pm
Okay! Ass-ton of rolls GO!

Name: Elfy McElfington (TBD)
Occupation: Elven Barrister

Ability Scores

Strength: 7
Agility: 13
Stamina: 15
Personality: 10
Intelligence: 10
Luck: 10

Saving Throws

Fortitude: +1
Reflex: +1
Willpower: 0

HP: 2

Luck Modifier: Charmed house: Armor Class

Equipment: Quill (as dart), book, flint & steel

Money: 38 copper pieces
Last edited February 4, 2024 7:55 pm

Rolls

Ability Scores 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (151) = 7

3d6 : (441) = 9

3d6 : (425) = 11

3d6 : (113) = 5

3d6 : (141) = 6

3d6 : (231) = 6

Ability Scores 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (613) = 10

3d6 : (322) = 7

3d6 : (535) = 13

3d6 : (166) = 13

3d6 : (111) = 3

3d6 : (153) = 9

Ability Scores 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (241) = 7

3d6 : (166) = 13

3d6 : (654) = 15

3d6 : (253) = 10

3d6 : (631) = 10

3d6 : (253) = 10

Ability Scores 4 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (131) = 5

3d6 : (365) = 14

3d6 : (345) = 12

3d6 : (553) = 13

3d6 : (462) = 12

3d6 : (231) = 6

HP - (1d4, 1d4, 1d4, 1d4)

1d4 : (1) = 1

1d4 : (4) = 4

1d4 : (1) = 1

1d4 : (2) = 2

Luck Score Modifies - (1d30, 1d30, 1d30, 1d30)

1d30 : (3) = 3

1d30 : (27) = 27

1d30 : (23) = 23

1d30 : (20) = 20

Occupation - (1d100, 1d100, 1d100, 1d100)

1d100 : (76) = 76

1d100 : (63) = 63

1d100 : (30) = 30

1d100 : (21) = 21

Random Equipment - (1d24, 1d24, 1d24, 1d24)

1d24 : (7) = 7

1d24 : (2) = 2

1d24 : (8) = 8

1d24 : (14) = 14

Monies - (5d12, 5d12, 5d12, 5d12)

5d12 : (72101110) = 40

5d12 : (4126121) = 35

5d12 : (811289) = 38

5d12 : (2410312) = 31

Feb 5, 2024 5:25 am
I know we've been using the Discord to chatter about the game, but feel free to drop chargen Qs here since it's a bit easier to keep track of them.

Sheet should be ready tomorrow night, I hope. Traveling for work this week...

Len

Feb 8, 2024 1:29 am
Starting a fresh post for taking my surviving gongfarmer onward to their first level.
[ +- ] Level Zero Gongfarmer
Hit Points: +1 :D
God of Worship: TBD
Weapon Training: Based on god's alignment (pg 32)
Alignment: TBD, must match the Gods' alignment

Attack: +0
Crit Die/Table: 1d8/III
Action Die: 1d20
Saving throws: Ref +0 Fort +1 Wil +1
Spells: 5 spells known
Last edited February 8, 2024 1:34 am

Rolls

Hit Points (shit shit shit) - (1d8)

(1) = 1

Feb 9, 2024 5:19 am
Alright, let's dig in here and get these PCs built!

Some general comments:

🔹 Oof, nice '3', Len.

🔹 Len, you're taking your 2hp potato farmer into clerichood, is that right? 3hp! And 7 Luck. Ouch. That of course means you are unlucky with Traps, and that Luck modifier is going to factor into all your spell rolls! Do you have thoughts on your deity?

🔹 KCC, do you know which of the four you're going with? Also, way to four PCs and get exactly *one* stat of 14 or better. Oi.

🔹 Anyone with less than 60 points in Abilities, we can talk unless you just want to roll with it.

🔹 Ciri, looks like you're going with Elfo. Again with the 1 on the 1d4 for HP! Do you have a class chosen? Oh wait, you do. ELF! Let me know if you need assistance proceeding with that first level bit.

🔹 Tackling the sheet soon!
Feb 10, 2024 7:49 am
[ +- ] DCC
Feb 10, 2024 7:50 am
Alrighty, it took a while and I'm not terribly please with the result, but there's a sheet you can use if you so desire.
Feb 10, 2024 8:24 am
An example of the filled out sheet where I deleted the non-warrior class stuff. (Which I can swoop in and delete as well if you want, once you've got a class chosen and such.)
Feb 10, 2024 3:38 pm
Are there naming conventions for humans and the other races in our setting? Or are we going with generic fantasy tropes for this?
Feb 10, 2024 7:14 pm
DCC usually slews towards pretty traditional fantasy for that stuff, but we have all the leeway we want. Do you have some specific ideas?

Len

Feb 10, 2024 7:47 pm
You do not choose a god, the god chooses YOU! (except no thank you chaos)

Okay, looks like either the God of Riddles and Mysteries or the Goddess of the Sea. After googling a bit, I found something that refers to Pelagia as "the Bitch Lady of the Sea" and that her clerics are addled madmen.

"Her clerics are often mad and addled: to love the storm is to forfeit yourself, and the Bitch Queen requires her servants to give their souls to the waves"

Okay, that sounds on-point for DCC! Let's do it.

Now to roll for Cleric spells:

Bless
Darkness
Detect Evil
Protection from Evil
Word of Command
Last edited February 10, 2024 7:55 pm

Rolls

Alignment: 1=Law, 2=Balance - (1d2)

(2) = 2

God of Balance: 1:Amun Tor, 2:Ildavir, 3:Pelagia, 4:Cthulhu - (1d4, 1d4)

1d4 : (3) = 3

1d4 : (1) = 1

Spells (x5) - (1d11, 1d11, 1d11, 1d11, 1d11)

1d11 : (1) = 1

1d11 : (2) = 2

1d11 : (3) = 3

1d11 : (11) = 11

1d11 : (8) = 8

Feb 10, 2024 8:07 pm
Harrigan says:
DCC usually slews towards pretty traditional fantasy for that stuff, but we have all the leeway we want. Do you have some specific ideas?
I don't particularly. Just want to know whether I should be aiming for a Toklienesque elf name or something weirder. Since he'll be traveling incognito amongst the fly-lived humans, he will also have a diminutive name or nickname that would be appropriate for a human.

Edited to add: How about this. My character will be named Tyravasiel-Llir, but outside of Elfland he goes by Ty.

Before his flight (and perhaps still) he was a 'barrister,' which is the word in the human tongue that comes closest to representing his role in elven society. Elves have no formal law; justice, such as it is, is based on acts of revenge. High nobles who do not wish to be slain, poisoned, scarred, or suffer the loss of their valued possessions appoint 'representatives before Fate' to stand in their stead for the purposes of vengeance. In the eyes of the elves, any act against such a representative counts as revenge against the patron, and acting directly against a patron who employs a 'barrister,' while not unheard-of, is considered both low and gauche. 'Barristers' earn a comfortable retainer for as long as they can remain alive.

Tyravasiel fled Elfland because his patron wronged another highborn elf whom Tyravasiel realised he could not outwit, out-fight, or endure. As long as the vengeful lady in question does not catch up to him, he is still technically doing his job.

Ty has long white hair and deep, unnerving, emerald green eyes that lack pupils. In order to pass amongst humans, he wears a loose-woven cloth around his eyes and claims to be a blind old man (he can see through the cloth). He's cropped the tips of his ears.
Last edited February 10, 2024 8:33 pm

Len

Feb 10, 2024 9:14 pm
Alrdic, Waveborn of Pelagia

https://i.imgur.com/zw9Wc99.jpg

Aldric, once a humble potato farmer, found himself yanked from his earthly life, press-ganged onto a ship of devilry manned by worshippers of pandemonium. Bound to the oars, he witnessed the very abyss they sought to harness spit forth its horrors, feasting on the crew's flesh as waves devoured the vessel.

In a frenzy, Aldric grappled with fate, breaking free of his chains only to succumb to the ocean's embrace. But lo, Pelagia, sovereign of the brine, struck a bargain with the hapless farmer – his existence for his fealty. Without much ado, she cast him ashore, a forsaken relic of the deep.

The saltwater he imbibed left his mind unmoored and his body weak, yet Aldric, now enslaved to the Bitch Queen, cares not. Treading the fine line between sanity and madness, he has ventured forth to prosthelytize the word of the Lady of Tides.
Feb 10, 2024 10:24 pm
Alright, Len -- let's talk Clerics for a moment. With Clerics, we immediately run squarely into DCC's looseness. Beyond Table 1-5 in the Cleric section, it's completely left up to the table / Judge to determine what those spells are. Advice abounds on the net around this. I like a lot of it.

🟢 The Judge assigns those spells (and further ones as you unlock more) so that they align with your god, their teachings, etc. With Pelagia, the Goddess of the Sea (we don't know anything about her from the book, though I like your Sea=Bitch angle), it looks to me like most of the 11 first level Cleric spells would be fine, especially if we built some custom manifestations for them. (Think swirling storm winds, murky ocean depth, snaking leviathan tendrils, etc.)

🟢 Player chooses.

🟢 Do it randomly, like you've done -- run with the set you roll.

🟢 Do it randomly daily. The gods are fickle -- each day you'd wake with different spells.

If you're cool with the random roll I am as well. How do you feel about the manifestation being deity-specific? I don't want to rob you of the roll per spell, but I love the idea of theming these spells so they all fit under the gilled membranes of the Sea-Bitch!

Otherwise, digging Aldric and his backstory!

(Oh, and I see that it's actually Bitch-Queen, but I like Sea-Bitch too!)
Feb 10, 2024 10:29 pm
On Elves, Ciriaco -- love it. The name, description, your interpretation of barrister -- all gold! Proceed with confidence, and we'll work on your enemy as well. =]

Len

Feb 10, 2024 10:53 pm
Okay, I love the idea of randomizing spells daily. The Bitch-Queen dispenses her powers like the tide, spells washing up upon Aldric's soul on a daily basis.

Also love the idea of theme-ing the spells to match Her Saltiness. Are talking about making custom spell manifestations? I see each spell has one. Darkness, for example, could manifest like a burst of octopus ink, creating a nebulous black cloud that absorbs light.
Last edited February 10, 2024 10:54 pm
Feb 10, 2024 11:06 pm
Done then, let's randomize daily. I'd probably let you beseech her for certain spells too (Spell Check), but you'd be risking Disfavor.

On the Manifestations, yes, exactly. Every spell in DCC (amazingly) has 3-4 manifestations of what it looks like when you cast it. There's no reason we can't drop in custom ones for Cleric magic that ties to the deity and their sphere. Octopus ink for Darkness is *perfect*.
Feb 10, 2024 11:07 pm
(These are the fiddly bits, btw, that I think are both fiddly... and really make DCC special and head and shoulders above a lot of other D&D-a-likes.)
Feb 11, 2024 9:56 pm
Okay! Leveling Ty up to a Level 1 Elf...

Additional HP: 3

Starting Spells (Per Roll): Chill Touch, Ekim's Mystical Mask, Patron Bond, Spider Climb

I already have Patron Bond so I'ma reroll that one...
Last edited February 11, 2024 10:00 pm

Rolls

Hit Points - (1d6)

(3) = 3

Starting Spells - (3d27)

(24199) = 52

Starting Spell to Replace Patron Bond - (1d27)

(4) = 4

Feb 11, 2024 11:39 pm
Rather than the Mystical Mask, and since you rolled the Patron Bond... perhaps that should be Patron Spell. Thoughts? And do you have a Patron in mind?
Feb 12, 2024 5:40 am
Ciriaco, sounds like you're going with either The King of Elfland, or The Three Fates for a Patron, yes?

To cast the Invoke Patron spell, You'll roll 1d20 + INT Mod + Caster Level. You can also use Spellburn, though in this case as the roll took place ages before the game opens, it's a little cheesy to do so. (All the Spellburn damage would have long since healed, so you could through big numbers at it with little risk.)

So, a solution for this kind of "off-screen" casting, is to have your Spellburn cause a ripple in the magical aether, a brief blast of flame and light in the Phlogiston that surrounds and permeates all things. Meaning -- those pursuing you would gain some improved chance of finding you or hearing about your whereabouts. On a d20 "search" roll, each point of Spellburn you use will offer those hunting you a +1. Fair?

If so, choose your potential patron and make the roll: 1d20 + INT Mod + Caster Level + Any Amount of Spellburn

If you fail (each attempt takes a week and may have some other requirements), we'll say you start the game without having connected with a Patron. That work?
Feb 12, 2024 6:15 am
It looks like an Elf, a Cleric, and KCC may play a halfling or a wizard (🤞🏼)
I’m thinking a mighty deed machine but I’ve yet to play a meaningful thief…

And, should I just roll up my level 1?
Last edited February 12, 2024 6:25 am
Feb 12, 2024 6:22 am
https://purplesorcerer.com/create.php?oc=rulebook&mode=3d6&stats=&abLow=Any&abHigh=Any&hp=normal&hpUp=normal&at=normal&lv=1&cl=thief&al=neutral&ar=padded&w1=None&m1=0&w2=None&m2=0&display=PDF&sc=1&eu=true
OOC:
How does this Gongfarmer look?
Feb 12, 2024 6:24 am
OOC:
or this warrior?
https://purplesorcerer.com/create.php?oc=rulebook&mode=3d6&stats=&abLow=Any&abHigh=Any&hp=normal&hpUp=normal&at=normal&lv=1&cl=warrior&rnd=1&al=neutral&ar=unarmored&w1=None&m1=0&w2=None&m2=0&display=PDF&sc=1&eu=true
Feb 12, 2024 6:54 am
Both look fine. Near MAX hit points for the Warrior is sus, but the dice bounce that way sometimes! Poor Len's Cleric has 3hp!

KCC

Feb 12, 2024 11:11 am
Anora the Bluehttps://i.imgur.com/4O5q61h.jpg
Str: 8 (-1)
Agi: 11 (0)
Sta: 11 (0)
Pers: 14 (+1)
Int: 12 (0) Max Spell Level: 4
Luck: 7 -1

HP: 2 + 2 = 4

Alignment: Lawful

Occupation: Wizard’s Apprentice (Dagger, Black Grimoire)

Lucky Sign: Unholy House (Corruption Rolls)

Copper: 31

Items: Dagger, Black Grimoire, Backpack

Spells: Patron Bond, Sleep, Charm Person, Ropework
Last edited February 12, 2024 11:30 am

Rolls

HP - (1d4)

(2) = 2

Lvl 0 money - (5d12)

(81787) = 31

Random Item - (1d24)

(1) = 1

Random Spells - (4d27)

(1923321) = 66

Gold - (3d10)

(452) = 11

Feb 12, 2024 2:20 pm
Ah, I see! A magic-heavy group will totally work!
Feb 12, 2024 4:31 pm
Harrigan says:
Both look fine. Near MAX hit points for the Warrior is sus, but the dice bounce that way sometimes! Poor Len's Cleric has 3hp!
Absolutely the warrior sheet was the first one purple sorc generated. I’m still leaning toward thief.

Preference for the party? Are we okay with out a tank? Or are we ok without a sneak?
Last edited February 12, 2024 4:33 pm
Feb 13, 2024 2:40 pm
You should play the character you'll most enjoy! My sense is that Level 1 characters will have to live by their wits in any case, so having a tank or a sneaky character won't make a whole lot of difference unless we manage to survive for awhile...
Last edited February 13, 2024 4:11 pm
Feb 13, 2024 3:48 pm
Also, if you find you suddenly need a tank, that might just mean you, erm, have an opening on the team…

What else can I do to help here? I plan to go over the characters in more detail once they are fully submitted. Everyone able to use the sheet I provided, or one of their own?
Feb 13, 2024 4:22 pm
The sheet seems to be working for me!

My understanding regarding the Patron Situation is that while my elf knows of a couple of powerful entities that might be invoked (The King of Elfland and The Three Fates) and has come by the spells that may invoke them, he has not yet done so. Is that right?

If so, can I reroll the Ekim's Mystical Mask spell? As we've discussed, it doesn't necessarily make a lot of sense as elven magic, unless you want to tinker with the base effect.

Finally, I understand that as an elf I get a mithril weapon and mithril armor. Are we following that? If so, how does armor being made of mirthril affect its spell check penalty? The book says that "armor manufactured from mithril, adamantine, or other materials not containing iron may reduce the spell check penalty," but not by how much. Would such armor maybe reduce the penalty by 1?

Yeah, elves are a lot of trouble.

Len

Feb 14, 2024 12:04 am
Writing up my character in a sheet as we speak. Rolling for gold! 4D20? Wild variance there. Let's see what kind of wealth Pelagia has blessed me with ... Ah, the Bitch-Queen's salty teats overfloweth with generosity this day! Though the Bitch-Queen could've squeezed a few more coins out, I'm sure...

Given my 3 starting hit points, I will endeavour to spend my money so you can all get sweet loot off my soon-to-be corpse :D

Purchasing a holy symbol (25), sling (2), twenty sling stones (1), padded armor (5), shield (10), staff (0.5), 50 ft' rope (0.25), ration x2 (0.1)

Total spent: 43.85
Remaining: 1.53

Hoping I can reflavour the staff as an oar!
Last edited February 14, 2024 12:23 am

Rolls

Gold! - (4d20)

(209115) = 45

Len

Feb 14, 2024 12:29 am
Okay, I've submitted an almost-complete sheet for Aldric, Witness of Pelagia. Haven't got the spells down yet, and I'm sure I've botched a thing or two.
Feb 14, 2024 1:16 am
Darkstar8 - indeed, play what you want. DCC is at least OSR-adjacent, so if you find yourself lacking in certain skills, there will from time to time be hirelings available...

Ciriaco, the Problematic Elf - Correct on the Patron. You have the spells and the means to contact two different Patrons, but haven't done so yet. I'm tinkering with something there I hope to reveal later tonight as well. In the meantime, sure, re-roll that Mask spell.

On the mithril armor, let's reduce the armor check penalty by 2. So -- Scale would be -2, Chain -3, Half-Plate -5.

Len - Accepted Aldric into the game, and hell yeah that staff should be an oar! Will review his sheet tonight.

And for those who didn't see it, here's how to determine you starting coinage -- page 70.

https://i.imgur.com/hLZuT29.png
Feb 14, 2024 4:01 am
COMMENTS ON ALDRIC

Former potato farmer, now a Cleric of Pelagia, the Bitch-Queen of the Sea. Let's dive into her for a bit:
Quote:
Pelagia, the Bitch Lady of the Sea, Ruler of the Tides and the Waves Beyond is an unforgiving goddess with the power over all things nautical. Seafarers everywhere revere her in one way or another, although their styles of worship vary greatly. Some of the faithful throw a coin onto the highest wave they see in the morning while drawing their dinghy out to sea. Others keelhaul the weakest member of the crew as
soon as they’re out of port (this is often why drunkards and cripples are so popular among ship crews, as they’re easy sacrifices for the Bitch Queen).

The Temples of Pelagia’s Sea Church are the bars and whorehouses on the shore, where those who have witnessed her power gather to share stories of storms and danger. Her clerics are often mad and addled: to love the storm is to forfeit yourself, and the Bitch Queen requires her servants to give their souls to the waves. Pelagia’s clerics are sought after by ship captains, in the misguided belief that having one of the Queen’s Men on a ship will protect them from oblivion on the waves.
Pretty cool stuff.

She is aligned with The Three Fates and Ildavir, the goddess of nature, and opposes Shul, the god(dess, some say) of the moon, and Melniscar, of Infinite Order.

Holy Symbol: Pelagia’s symbol is the Twice Rolling Wave. It is most often found as a scar tattoo on her followers’ arms or faces.

Weapon Proficiencies: you've got the Neutral Cleric weapons lists... but per Pelagia's write-up, you could also go with this: Axe (any), bow
(any), dagger, dart, flail, spears / tridents, nets.

Also from her write-up:

Special: As a willful goddess, Pelagia offers her worshipers the following boons.

• The devout of Pelagia are familiar with being waterborne, and roll all nautical skill checks (including swimming) on a d30. Additionally, worshipers of Pelagia suffer only half effects from armor check penalties related to these activities.

• Clerics with a seafaring occupation gain a +2 to all spell check rolls. This also applies to clerics who have drowned and survived. These bonuses stack.

• The sea is jealous: Pelagia’s clerics have a -5 to all spell checks on targets who haven’t bathed in seawater, or promised themselves to the sea (including lay on hands, but counted as +5 on turn checks on creatures who’ve never touched the waves) .

This can be a lot to remember, but I bet you could summarize it easily enough in shorthand. Also, our first adventure at least will not be nautical. ;)

Also make note of this, and use it if you want to:

Turn Unholy: Mundane animals, demons, devils, dragons, lawful humanoids and worshipers of opposing deities.
Alright, moving on from Pelagia...

Birth Augur: Guardian Angle has to do with Saves vs. Traps, I see. Which you have at -1 because of your (lack of) Luck. Tee hee! =]

Weapons and Gear: Oof, Staffs at d4. Mean old DCC! I'd probably allow 1d5 for an oar, though...

Spells: I think we agreed that we'd randomize these each day. Do you want to make that roll to see what you start with, or shall I? And oh, question -- do Clerics get more spells per day based on PER? I didn't see that when I scanned for it recently...
Overall looking great. Let me know if the sheet needs improvement or changes somewhere...
Feb 14, 2024 9:27 am
https://i.imgur.com/5aiFkMb.jpg
Dufgal the Gongfarmer turned thief. Char sheet submitted.

I’m working on his quirks and motivations. More to add soon, and then I’m at a convention playing DCC all weekend. If we’ve started by then, I will do my best to post on breaks.
OOC:
Rolling for starting gold
Last edited February 14, 2024 4:40 pm

Rolls

Gp - (3d10)

(862) = 16

Feb 14, 2024 11:35 pm
Rerolling for the Ekim's Mystical Mask spell and for starting gold...

Rolls

New Spell - (1d27)

(6) = 6

Starting Gold - (3d12)

(343) = 10

Feb 15, 2024 12:23 am
I’ve been tweaking my char sheet and I’m super happy with it.
Now to work on the personality…
Feb 15, 2024 6:31 am
Alright, our ranks are filling! First Aldric, and now Anora and Dufgal!

Reviewing the two newcomers momentarily, but I have to ask -- what con are you going to this weekend, Darkstar8? I'm headed to one myself -- Genghis Con in Colorado. On tap: Pirate Borg, The Walking Dead, Outgunned, Salvage Union, and Dragon Bane...
Feb 15, 2024 6:38 am
COMMENTS ON ANORA THE WIZZAR!

Right out of the gate, another PC with 7 Luck. ;)

So her Birth Augur is all about corruption, and she'll be at a penalty of 1 on all those rolls because of her Luck!

She was an apprentice. Who was her master and what happened to them?

And - ah. Looks like you're not quite done with the sheet -- the saves, combat stats, equipment, etc. Will return to the review when she's all ready...
Feb 15, 2024 6:48 am
COMMENTS ON DUFGAL THE THIEF

Looking good! Not a lot to comment on, looking forward to whatever you come up with for a background. Are you all going to unify around an adventuring 'origin,' I wondered? The funnel situation you all survived together? You certainly don't have to do that, but it's a possibility.

Oh, one thing -- shouldn't your bonus for Disable Trap be +2 rather than +4?
Feb 15, 2024 3:45 pm
Harrigan says:
COMMENTS ON DUFGAL THE THIEF

Oh, one thing -- shouldn't your bonus for Disable Trap be +2 rather than +4?
Good catch on that bonus. I just copied and pasted the code and forgot to change that one. My generated sheet def says +2 for disable traps. Changing it now.
I’m going to Strategicon in LA. All DCC. I’m running two Stephen Newton modules (Creep, Skrag, Creep and Love in the Age of Gongfarmers). Cool side note on the DCC community; I posted my game lineup on instagram and Stephen Newton msgd me his support and offered to send me free stickers to handout at the con. Cool, huh?

As for char backstory:
Dufgal was an ugly, overweight boy, mercilessly teased by not just his peers. His father was a gongfarmer as was his grandfather. He never knew a mother. Perhaps she couldn’t stand the stench. Perhaps the rumors were true that his father wasn’t even his birth father. They looked, walked, talked nothing alike. Thus he grew up feeling quite the misfit among misfits. He knew that it was expected to follow in the "family" business. He even agreed to become a journeyman. And that it where his life changed. He found a talisman on a gold chain in the shit he was shoveling. It must’ve dropped unknowingly from its owner. He did have to tighten the clasp by squeezing it between two stones.

Dufgal wore the precious trinket under his itchy burlap shirt and told no one. Every day he would fantasize about its possible owner. Who could this be? How do they live? Do they eat cabbage stew most days? Or do they eat roast beast and green vegetables?

Over time, the young boy became a young man. He increasingly daydreamed to be elsewhere and began making mistakes at work. His father would shout at him, telling him that there were no other jobs and if he couldn’t even do this this one well, he’d be out in the streets to steal from people for his living. And one day, he shouted back, "Fine! Maybe I’ll do that then!" And he did.

Len

Feb 15, 2024 3:50 pm
Harrigan says:
Spells: I think we agreed that we'd randomize these each day. Do you want to make that roll to see what you start with, or shall I? And oh, question -- do Clerics get more spells per day based on PER? I didn't see that when I scanned for it recently...
I'll roll right now, no need to give the Ref more work!

1. Blessing (p 255)
2. Darkness (p 258)
4. Detect magic (p260)
6. Holy sanctuary (p263)

You're right, there is no PER bonus for cleric spells. Aldric's winning personality means nothing to Pelagia. There are four spells!
Last edited February 15, 2024 3:55 pm

Rolls

Cleric spells for day 1 - (1d11, 1d11, 1d11, 1d11)

1d11 : (6) = 6

1d11 : (1) = 1

1d11 : (1) = 1

1d11 : (4) = 4

reroll the double result - (1d11)

(2) = 2

Feb 16, 2024 4:37 am
Those are some good spells, Len!
Feb 16, 2024 5:30 am
Yeah, not bad start. It'll be fun to flavour them with a "sea" theme for Pelagia. More on that coming soon.
Feb 16, 2024 6:56 am
Lookin' good. Also, when Anora and our Elf eventually roll for their spells, remember to do two things -- roll on the Mercurial Magic table (Table 5-2, page 110, remember the Luck modifier) for each spell, and then roll each spell's Manifestation, which is found near the top section of each spell writeup...
Feb 18, 2024 7:31 pm
Len says:
Yeah, not bad start. It'll be fun to flavour them with a "sea" theme for Pelagia. More on that coming soon.
Just ran Creep, Skrag, Creep at Strategicon in LA this weekend and Pelagia is part of the lore. Har Har. Super fun. Every player at my table was a DCC judge.

I’m running Love in the Age of Gongfarmers in a couple hours. So cheesy but should be fun.
Last edited February 18, 2024 7:32 pm
Feb 18, 2024 8:11 pm
More spell bits? Okay! I didn't roll manifestations for Invoke Patron or Patron Bond because the manifestations for these are just described as 'Varies.'
Last edited February 18, 2024 8:26 pm

Rolls

Chill Touch Manifestation - (1d4)

(4) = 4

Chill Touch Mercurial - (1d100)

(65) = 65

Color Spray Manifestation - (1d8)

(2) = 2

Color Spray Mercurial - (1d100)

(61) = 61

Invoke Patron Mercurial - (1d100)

(6) = 6

Patron Bond Mercurial - (1d100)

(68) = 68

Spider Climb Manifestation - (1d4)

(3) = 3

Spider Climb Mercurial - (1d100)

(74) = 74

Len

Feb 18, 2024 8:24 pm
Darkstar8 says:
Len says:
Yeah, not bad start. It'll be fun to flavour them with a "sea" theme for Pelagia. More on that coming soon.
Just ran Creep, Skrag, Creep at Strategicon in LA this weekend and Pelagia is part of the lore. Har Har. Super fun. Every player at my table was a DCC judge.

I’m running Love in the Age of Gongfarmers in a couple hours. So cheesy but should be fun.
That's cool, Creep, Skrag, Creep is the adventure my backstory is referencing. I'm assuming/pretending his level zero experience was from that module. Sounds like you had a great table for it.

Have a great time with AoG!
Feb 19, 2024 8:22 am
Don't know that one! (CSC)

Sorry for the slowness... back to it tomorrow I hope. I do have a vacation coming up this week, but I'm planning lots of downtime in the hotel and should be able to move things along here and get us started soon.

KCC

Feb 20, 2024 3:06 am
MERUCRIAL MAGIC! -10% to each!

Rolls

Charm, Patron, Sleep, Rope - (4d100)

(55762199) = 251

KCC

Feb 20, 2024 3:16 am
MANIFESTATIONS!

Rolls

Charm, Sleep, Rope - (1d6, 1d4, 1d4)

1d6 : (4) = 4

1d4 : (3) = 3

1d4 : (1) = 1

Feb 20, 2024 5:05 am
COMMENTS ON ANORA THE BLUE

Oh my, those Mercurial Magic results. ;)

And yeah, we'll determine the manifestation on the Patron spell once you actually successfully contact a Patron. Otherwise looking good, save that you don't yet have a background or description. Gonna let them come out in play?
Feb 20, 2024 5:22 am
COMMENTS ON TY THE ELF

Dig 'em. I broke out the Mercurial Magic results to their own lines, hope that's okay, and yeah, same deal on the Patron spells for Manifestation. Let's wait to see who the Patron will be.

Otherwise looking good. Let me know if and when you have some idea of who this "Elven Lady" is who has it in for you...
Feb 20, 2024 4:23 pm
The elven lady is 'whoever will help the GM advance the plot, if it becomes relevant.' The only things that need to be true about her are:

1) The elven noble who had (has?) Tyravasiel on retainer as a 'barrister' wronged the Elven Lady in some fashion.
2) The Elven Lady is notoriously dangerous and vengeful, so much so that Ty figured he couldn't survive her wrath in Elfland and fled.

His hope is to acquire some rare treasure in the human lands that he can offer as a tribute in order to satisfy her honor. Which is to say, he's trying to buy her off.
Feb 22, 2024 4:55 pm
Got it, Ciri. We’ll work out the rest in play.
Feb 22, 2024 5:59 pm
Forgot to post these so…

FINAL THOUGHTS ON PATRONS

Further research and ruminations reveal, much to KCC’s chagrin, that indeed, Wizards who start with the Patron Bond spell have not yet cast it… and that Elves, since they also know Invoke Patron, have. (That’s the only way to get that spell — to roll at least a 12-13 on the Patron Bond spell table.)

So here’s my final take, open for discussion as usual:

The Patron Bond spell is not unique to each Patron. It’s the same spell that’s being cast — but the ritual and sacrifices vary, depending on which Patron is being contacted.

Anora has discovered the spell, but not a Patron upon which to cast it.

Ty knows Patron Bond and may have cast it before the game’s start if he wishes. We’ll forgo any weirdness with rolling for it (Spellburning off-screen, etc.), and simply say it was cast successfully at the 12-13 level. That means Invoke Patron can be cast once per week. So, Ty — pick a Patron to have done this with (likely The King of Elfland or The Three Fates), or… as discussed before, forego having cast it at all yet. Your decisions, Ciriaco.

Cool?

Gotta run. Can explore and explain more later if need be.

KCC

Feb 23, 2024 10:37 pm
Level 1 or 2

Rolls

1d2

(2) = 2

1d24

(17) = 17

Feb 24, 2024 12:02 am
That’s Ray of Enfeeblement, as you mentioned in the Discord, KCC. In DCC, a pretty badass spell!

KCC

Feb 24, 2024 12:14 am

Will Anora live to use Ray of Enfeeblement

Yes
Vote to view results.
No
Vote to view results.
Feb 24, 2024 7:14 pm
Okay! Let's say that Tyravasiel-Llir has already cast the Patron Bond spell, and has secured The Three Fates as a patron. I imagine that this would be a subversive act among the elves, so he probably obtained and cast the spell in a clandestine way. Ty has no love for the Fates nor they for him, but he has occasionally taken advantage of their aid in order to change his luck and cheat some death or misfortune that was coming for him in his role as an elven barrister. The Fates surely have plans for him with which he would not agree. For a chaotic and free-spirited elf, this arrangement would be kind of like a deal with the devil.

Does that work?
Feb 24, 2024 8:23 pm
All good here! Later tonight (Hawaii time) I’ll dig into what that means
Feb 26, 2024 4:19 am
So, Ciriaco, just to make sure we’re on the same page with Ty’s Patron…

At some point in the past, Ty cast the spell Patron Bond, and it resulted in…

The caster makes contact with their patron and successfully negotiates the terms of the compact. They learn the spell invoke patron as it relates to their patron but may only cast it once per week. Each time the caster casts invoke patron, they are indebted to their patron, who will call in the debt at some point. The caster’s patron marks him as its servant via an inconspicuous brand or symbol somewhere on the caster’s body.

So, in practical terms…

1. Ty learned Invoke Patron and can cast it once a week. Shall we say that refreshes at a certain time? Moonrise on th first day of the week kind of thing?

2. Ty has a 1% chance of encountering Patron Taint (look, I didn’t name it), when he casts Invoke Patron; each subsequent casting puts that percentage up by one — to 2%, 3%, 4%, etc. When it activates, a random Patron Taint effect will activate, and the percentage will reset to 1%.

3. If Ty wants a better connection with his Patron, he can re-cast the Patron Bond spell with The Three Fates. Takes a week, will cost some coin, etc.

Invoke Patron

You’ll need a 12 or better on the Spell Check, otherwise the spell will fail and there might be other repercussions. See page 144 for the deets.

THE THREE FATES

Beholden to neither god nor man, the Three Fates weave the collective destinies of the universe upon the loom of time. As wardens of order, they strive against the diabolic powers, wicked gods, and forces of the outer dark that seek to undo the work of creation. Their anathemas are fell magics and the chaos-born corruption these magics unleash; supplicants of the Three Fates must exercise great discipline lest they become the monsters they seek to vanquish. Those that align themselves with the Three Fates tend to one of two archetypes: either the wizened arch-paladin, marshaling white magic against the forces of chaos, or the fiercely paranoid witch-hunter, seeking—and often finding— corruption behind the illusive masks of the world.

Also, and regarding Spellburn (where you sacrifice ability points to power spells…):

While the universe can seem cold and uncaring, agents of the Fates understand that it is simply resolving toward a preordained destiny and that too much chaos threatens to tear the skein of creation. Thus spellburning in the name of the Three Fates most often manifests as an orderly rite, the caster petitioning the Fates for inner wisdom on the workings of the spheres. This, in turn, grants the caster’s spells extra potency. When a caster utilizes spellburn, roll 1d4 and consult the table below or build off the suggestions to create an event specific to your home campaign.

So — there’s a special Spellburn table we’ll roll on, basically.

There’s a lot more to this, including the Patron spells that can be learned, and exactly what invoking The Three Fates will do… but let’s explore that in play. :)
Mar 15, 2025 4:23 pm
Well, well, well -- look where we are again, Len and KCC!
Mar 15, 2025 4:37 pm
Picking up characters we've already met or referenced makes the most sense for new PCs, but I'm open to a variety of ideas, such as...

Len and KCC both create brand new first level adventurers we haven't met yet and we figure out to to bring them into the story.
Len and KCC both pick people who have already been introduced and take 'em over as first level PCs.
Len and KCC both pick people who have already been introduced and take 'em over as zero-level PCs.
Len and KCC both brew up 2-4 zero-level PCs and this becomes a bit of a funnel for them. The character might be Hirotians we've already seen, and others might just have been off-camera until now.
Other ideas, including Len and KCC choosing different approaches. Open to whatever!

In terms of the pool to pull from, we have the Jarl and his gang (Ofenloch, Krieg, Orioc, Utherl, Haedrick, Clohn, Haelf), Morgan, Broegan, Dolsten, Lloré, Master Jenks and the thieves (Wee Tocs, Catkins, Oleen the Imp, Wolf (badly injured)), the two Brothers / Acolytes, and Ebbe the Apprentice. We've references others, including some guards and hunters.

Thoughts?
Mar 15, 2025 5:42 pm
I'll say no to funnels and level zero characters. Tempted to roll up a new character, but it feels pretty late in the story to make that satisfying.

Playing Catkins was the first thing that came to mind.
Mar 15, 2025 6:34 pm
It would be easy enough to introduce a warrior / hunter / guard we haven't seen yet. I bet we could make it work, but I will also tell you I think Catkins would be a PERFECT fit. :)

https://i.imgur.com/KO29mdu.jpeg
Mar 18, 2025 2:27 am
You two waiting to see if Dufgal and Ty make it out? ;)

KCC

Mar 18, 2025 6:11 am
Rolling!

Rolls

Stats - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (641) = 11

3d6 : (455) = 14

3d6 : (126) = 9

3d6 : (112) = 4

3d6 : (146) = 11

3d6 : (412) = 7

Mar 31, 2025 3:01 pm
OOC:
HP for level 2

Rolls

Hp - (1d6)

(4) = 4

Apr 1, 2025 1:00 am
It's...

THE CONTINUING ADVENTURES OF
DUFGAL THE MURDERER BRAVE ADVENTURER!

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