Reviewing the two newcomers momentarily, but I have to ask -- what con are you going to this weekend, Darkstar8? I'm headed to one myself -- Genghis Con in Colorado. On tap: Pirate Borg, The Walking Dead, Outgunned, Salvage Union, and Dragon Bane...
DCC DotSK Character Generation
load previous
Feb 15, 2024 6:31 am
Alright, our ranks are filling! First Aldric, and now Anora and Dufgal!
Reviewing the two newcomers momentarily, but I have to ask -- what con are you going to this weekend, Darkstar8? I'm headed to one myself -- Genghis Con in Colorado. On tap: Pirate Borg, The Walking Dead, Outgunned, Salvage Union, and Dragon Bane...
Reviewing the two newcomers momentarily, but I have to ask -- what con are you going to this weekend, Darkstar8? I'm headed to one myself -- Genghis Con in Colorado. On tap: Pirate Borg, The Walking Dead, Outgunned, Salvage Union, and Dragon Bane...
Feb 15, 2024 6:38 am
COMMENTS ON ANORA THE WIZZAR!
Right out of the gate, another PC with 7 Luck. ;)
So her Birth Augur is all about corruption, and she'll be at a penalty of 1 on all those rolls because of her Luck!
She was an apprentice. Who was her master and what happened to them?
And - ah. Looks like you're not quite done with the sheet -- the saves, combat stats, equipment, etc. Will return to the review when she's all ready...
Right out of the gate, another PC with 7 Luck. ;)
So her Birth Augur is all about corruption, and she'll be at a penalty of 1 on all those rolls because of her Luck!
She was an apprentice. Who was her master and what happened to them?
And - ah. Looks like you're not quite done with the sheet -- the saves, combat stats, equipment, etc. Will return to the review when she's all ready...
Feb 15, 2024 6:48 am
COMMENTS ON DUFGAL THE THIEF
Looking good! Not a lot to comment on, looking forward to whatever you come up with for a background. Are you all going to unify around an adventuring 'origin,' I wondered? The funnel situation you all survived together? You certainly don't have to do that, but it's a possibility.
Oh, one thing -- shouldn't your bonus for Disable Trap be +2 rather than +4?
Looking good! Not a lot to comment on, looking forward to whatever you come up with for a background. Are you all going to unify around an adventuring 'origin,' I wondered? The funnel situation you all survived together? You certainly don't have to do that, but it's a possibility.
Oh, one thing -- shouldn't your bonus for Disable Trap be +2 rather than +4?
Feb 15, 2024 3:45 pm
Harrigan says:
COMMENTS ON DUFGAL THE THIEFOh, one thing -- shouldn't your bonus for Disable Trap be +2 rather than +4?
I’m going to Strategicon in LA. All DCC. I’m running two Stephen Newton modules (Creep, Skrag, Creep and Love in the Age of Gongfarmers). Cool side note on the DCC community; I posted my game lineup on instagram and Stephen Newton msgd me his support and offered to send me free stickers to handout at the con. Cool, huh?
As for char backstory:
Dufgal was an ugly, overweight boy, mercilessly teased by not just his peers. His father was a gongfarmer as was his grandfather. He never knew a mother. Perhaps she couldn’t stand the stench. Perhaps the rumors were true that his father wasn’t even his birth father. They looked, walked, talked nothing alike. Thus he grew up feeling quite the misfit among misfits. He knew that it was expected to follow in the "family" business. He even agreed to become a journeyman. And that it where his life changed. He found a talisman on a gold chain in the shit he was shoveling. It must’ve dropped unknowingly from its owner. He did have to tighten the clasp by squeezing it between two stones.
Dufgal wore the precious trinket under his itchy burlap shirt and told no one. Every day he would fantasize about its possible owner. Who could this be? How do they live? Do they eat cabbage stew most days? Or do they eat roast beast and green vegetables?
Over time, the young boy became a young man. He increasingly daydreamed to be elsewhere and began making mistakes at work. His father would shout at him, telling him that there were no other jobs and if he couldn’t even do this this one well, he’d be out in the streets to steal from people for his living. And one day, he shouted back, "Fine! Maybe I’ll do that then!" And he did.
Feb 15, 2024 3:50 pm
Harrigan says:
Spells: I think we agreed that we'd randomize these each day. Do you want to make that roll to see what you start with, or shall I? And oh, question -- do Clerics get more spells per day based on PER? I didn't see that when I scanned for it recently...1. Blessing (p 255)
2. Darkness (p 258)
4. Detect magic (p260)
6. Holy sanctuary (p263)
You're right, there is no PER bonus for cleric spells. Aldric's winning personality means nothing to Pelagia. There are four spells!
Last edited February 15, 2024 3:55 pm
Rolls
Cleric spells for day 1 - (1d11, 1d11, 1d11, 1d11)
1d11 : (6) = 6
1d11 : (1) = 1
1d11 : (1) = 1
1d11 : (4) = 4
reroll the double result - (1d11)
(2) = 2
Feb 16, 2024 5:30 am
Yeah, not bad start. It'll be fun to flavour them with a "sea" theme for Pelagia. More on that coming soon.
Feb 16, 2024 6:56 am
Lookin' good. Also, when Anora and our Elf eventually roll for their spells, remember to do two things -- roll on the Mercurial Magic table (Table 5-2, page 110, remember the Luck modifier) for each spell, and then roll each spell's Manifestation, which is found near the top section of each spell writeup...
Feb 18, 2024 7:31 pm
Len says:
Yeah, not bad start. It'll be fun to flavour them with a "sea" theme for Pelagia. More on that coming soon.I’m running Love in the Age of Gongfarmers in a couple hours. So cheesy but should be fun.
Last edited February 18, 2024 7:32 pm
Feb 18, 2024 8:11 pm
More spell bits? Okay! I didn't roll manifestations for Invoke Patron or Patron Bond because the manifestations for these are just described as 'Varies.'
Last edited February 18, 2024 8:26 pm
Rolls
Chill Touch Manifestation - (1d4)
(4) = 4
Chill Touch Mercurial - (1d100)
(65) = 65
Color Spray Manifestation - (1d8)
(2) = 2
Color Spray Mercurial - (1d100)
(61) = 61
Invoke Patron Mercurial - (1d100)
(6) = 6
Patron Bond Mercurial - (1d100)
(68) = 68
Spider Climb Manifestation - (1d4)
(3) = 3
Spider Climb Mercurial - (1d100)
(74) = 74
Feb 18, 2024 8:24 pm
Darkstar8 says:
Len says:
Yeah, not bad start. It'll be fun to flavour them with a "sea" theme for Pelagia. More on that coming soon.I’m running Love in the Age of Gongfarmers in a couple hours. So cheesy but should be fun.
Have a great time with AoG!
Feb 19, 2024 8:22 am
Don't know that one! (CSC)
Sorry for the slowness... back to it tomorrow I hope. I do have a vacation coming up this week, but I'm planning lots of downtime in the hotel and should be able to move things along here and get us started soon.
Sorry for the slowness... back to it tomorrow I hope. I do have a vacation coming up this week, but I'm planning lots of downtime in the hotel and should be able to move things along here and get us started soon.
Feb 20, 2024 3:06 am
MERUCRIAL MAGIC! -10% to each!
Rolls
Charm, Patron, Sleep, Rope - (4d100)
(55762199) = 251
Feb 20, 2024 3:16 am
MANIFESTATIONS!
Rolls
Charm, Sleep, Rope - (1d6, 1d4, 1d4)
1d6 : (4) = 4
1d4 : (3) = 3
1d4 : (1) = 1
Feb 20, 2024 5:05 am
COMMENTS ON ANORA THE BLUE
Oh my, those Mercurial Magic results. ;)
And yeah, we'll determine the manifestation on the Patron spell once you actually successfully contact a Patron. Otherwise looking good, save that you don't yet have a background or description. Gonna let them come out in play?
Oh my, those Mercurial Magic results. ;)
And yeah, we'll determine the manifestation on the Patron spell once you actually successfully contact a Patron. Otherwise looking good, save that you don't yet have a background or description. Gonna let them come out in play?
Feb 20, 2024 5:22 am
COMMENTS ON TY THE ELF
Dig 'em. I broke out the Mercurial Magic results to their own lines, hope that's okay, and yeah, same deal on the Patron spells for Manifestation. Let's wait to see who the Patron will be.
Otherwise looking good. Let me know if and when you have some idea of who this "Elven Lady" is who has it in for you...
Dig 'em. I broke out the Mercurial Magic results to their own lines, hope that's okay, and yeah, same deal on the Patron spells for Manifestation. Let's wait to see who the Patron will be.
Otherwise looking good. Let me know if and when you have some idea of who this "Elven Lady" is who has it in for you...
Feb 20, 2024 4:23 pm
The elven lady is 'whoever will help the GM advance the plot, if it becomes relevant.' The only things that need to be true about her are:
1) The elven noble who had (has?) Tyravasiel on retainer as a 'barrister' wronged the Elven Lady in some fashion.
2) The Elven Lady is notoriously dangerous and vengeful, so much so that Ty figured he couldn't survive her wrath in Elfland and fled.
His hope is to acquire some rare treasure in the human lands that he can offer as a tribute in order to satisfy her honor. Which is to say, he's trying to buy her off.
1) The elven noble who had (has?) Tyravasiel on retainer as a 'barrister' wronged the Elven Lady in some fashion.
2) The Elven Lady is notoriously dangerous and vengeful, so much so that Ty figured he couldn't survive her wrath in Elfland and fled.
His hope is to acquire some rare treasure in the human lands that he can offer as a tribute in order to satisfy her honor. Which is to say, he's trying to buy her off.
Feb 22, 2024 5:59 pm
Forgot to post these so…
FINAL THOUGHTS ON PATRONS
Further research and ruminations reveal, much to KCC’s chagrin, that indeed, Wizards who start with the Patron Bond spell have not yet cast it… and that Elves, since they also know Invoke Patron, have. (That’s the only way to get that spell — to roll at least a 12-13 on the Patron Bond spell table.)
So here’s my final take, open for discussion as usual:
The Patron Bond spell is not unique to each Patron. It’s the same spell that’s being cast — but the ritual and sacrifices vary, depending on which Patron is being contacted.
Anora has discovered the spell, but not a Patron upon which to cast it.
Ty knows Patron Bond and may have cast it before the game’s start if he wishes. We’ll forgo any weirdness with rolling for it (Spellburning off-screen, etc.), and simply say it was cast successfully at the 12-13 level. That means Invoke Patron can be cast once per week. So, Ty — pick a Patron to have done this with (likely The King of Elfland or The Three Fates), or… as discussed before, forego having cast it at all yet. Your decisions, Ciriaco.
Cool?
Gotta run. Can explore and explain more later if need be.
FINAL THOUGHTS ON PATRONS
Further research and ruminations reveal, much to KCC’s chagrin, that indeed, Wizards who start with the Patron Bond spell have not yet cast it… and that Elves, since they also know Invoke Patron, have. (That’s the only way to get that spell — to roll at least a 12-13 on the Patron Bond spell table.)
So here’s my final take, open for discussion as usual:
The Patron Bond spell is not unique to each Patron. It’s the same spell that’s being cast — but the ritual and sacrifices vary, depending on which Patron is being contacted.
Anora has discovered the spell, but not a Patron upon which to cast it.
Ty knows Patron Bond and may have cast it before the game’s start if he wishes. We’ll forgo any weirdness with rolling for it (Spellburning off-screen, etc.), and simply say it was cast successfully at the 12-13 level. That means Invoke Patron can be cast once per week. So, Ty — pick a Patron to have done this with (likely The King of Elfland or The Three Fates), or… as discussed before, forego having cast it at all yet. Your decisions, Ciriaco.
Cool?
Gotta run. Can explore and explain more later if need be.
load next