DCC DotSK Character Generation

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Feb 11, 2024 9:56 pm
Okay! Leveling Ty up to a Level 1 Elf...

Additional HP: 3

Starting Spells (Per Roll): Chill Touch, Ekim's Mystical Mask, Patron Bond, Spider Climb

I already have Patron Bond so I'ma reroll that one...
Last edited February 11, 2024 10:00 pm

Rolls

Hit Points - (1d6)

(3) = 3

Starting Spells - (3d27)

(24199) = 52

Starting Spell to Replace Patron Bond - (1d27)

(4) = 4

Feb 11, 2024 11:39 pm
Rather than the Mystical Mask, and since you rolled the Patron Bond... perhaps that should be Patron Spell. Thoughts? And do you have a Patron in mind?
Feb 12, 2024 5:40 am
Ciriaco, sounds like you're going with either The King of Elfland, or The Three Fates for a Patron, yes?

To cast the Invoke Patron spell, You'll roll 1d20 + INT Mod + Caster Level. You can also use Spellburn, though in this case as the roll took place ages before the game opens, it's a little cheesy to do so. (All the Spellburn damage would have long since healed, so you could through big numbers at it with little risk.)

So, a solution for this kind of "off-screen" casting, is to have your Spellburn cause a ripple in the magical aether, a brief blast of flame and light in the Phlogiston that surrounds and permeates all things. Meaning -- those pursuing you would gain some improved chance of finding you or hearing about your whereabouts. On a d20 "search" roll, each point of Spellburn you use will offer those hunting you a +1. Fair?

If so, choose your potential patron and make the roll: 1d20 + INT Mod + Caster Level + Any Amount of Spellburn

If you fail (each attempt takes a week and may have some other requirements), we'll say you start the game without having connected with a Patron. That work?
Feb 12, 2024 6:15 am
It looks like an Elf, a Cleric, and KCC may play a halfling or a wizard (🤞🏼)
I’m thinking a mighty deed machine but I’ve yet to play a meaningful thief…

And, should I just roll up my level 1?
Last edited February 12, 2024 6:25 am
Feb 12, 2024 6:22 am
https://purplesorcerer.com/create.php?oc=rulebook&mode=3d6&stats=&abLow=Any&abHigh=Any&hp=normal&hpUp=normal&at=normal&lv=1&cl=thief&al=neutral&ar=padded&w1=None&m1=0&w2=None&m2=0&display=PDF&sc=1&eu=true
OOC:
How does this Gongfarmer look?
Feb 12, 2024 6:24 am
OOC:
or this warrior?
https://purplesorcerer.com/create.php?oc=rulebook&mode=3d6&stats=&abLow=Any&abHigh=Any&hp=normal&hpUp=normal&at=normal&lv=1&cl=warrior&rnd=1&al=neutral&ar=unarmored&w1=None&m1=0&w2=None&m2=0&display=PDF&sc=1&eu=true
Feb 12, 2024 6:54 am
Both look fine. Near MAX hit points for the Warrior is sus, but the dice bounce that way sometimes! Poor Len's Cleric has 3hp!

KCC

Feb 12, 2024 11:11 am
Anora the Bluehttps://i.imgur.com/4O5q61h.jpg
Str: 8 (-1)
Agi: 11 (0)
Sta: 11 (0)
Pers: 14 (+1)
Int: 12 (0) Max Spell Level: 4
Luck: 7 -1

HP: 2 + 2 = 4

Alignment: Lawful

Occupation: Wizard’s Apprentice (Dagger, Black Grimoire)

Lucky Sign: Unholy House (Corruption Rolls)

Copper: 31

Items: Dagger, Black Grimoire, Backpack

Spells: Patron Bond, Sleep, Charm Person, Ropework
Last edited February 12, 2024 11:30 am

Rolls

HP - (1d4)

(2) = 2

Lvl 0 money - (5d12)

(81787) = 31

Random Item - (1d24)

(1) = 1

Random Spells - (4d27)

(1923321) = 66

Gold - (3d10)

(452) = 11

Feb 12, 2024 2:20 pm
Ah, I see! A magic-heavy group will totally work!
Feb 12, 2024 4:31 pm
Harrigan says:
Both look fine. Near MAX hit points for the Warrior is sus, but the dice bounce that way sometimes! Poor Len's Cleric has 3hp!
Absolutely the warrior sheet was the first one purple sorc generated. I’m still leaning toward thief.

Preference for the party? Are we okay with out a tank? Or are we ok without a sneak?
Last edited February 12, 2024 4:33 pm
Feb 13, 2024 2:40 pm
You should play the character you'll most enjoy! My sense is that Level 1 characters will have to live by their wits in any case, so having a tank or a sneaky character won't make a whole lot of difference unless we manage to survive for awhile...
Last edited February 13, 2024 4:11 pm
Feb 13, 2024 3:48 pm
Also, if you find you suddenly need a tank, that might just mean you, erm, have an opening on the team…

What else can I do to help here? I plan to go over the characters in more detail once they are fully submitted. Everyone able to use the sheet I provided, or one of their own?
Feb 13, 2024 4:22 pm
The sheet seems to be working for me!

My understanding regarding the Patron Situation is that while my elf knows of a couple of powerful entities that might be invoked (The King of Elfland and The Three Fates) and has come by the spells that may invoke them, he has not yet done so. Is that right?

If so, can I reroll the Ekim's Mystical Mask spell? As we've discussed, it doesn't necessarily make a lot of sense as elven magic, unless you want to tinker with the base effect.

Finally, I understand that as an elf I get a mithril weapon and mithril armor. Are we following that? If so, how does armor being made of mirthril affect its spell check penalty? The book says that "armor manufactured from mithril, adamantine, or other materials not containing iron may reduce the spell check penalty," but not by how much. Would such armor maybe reduce the penalty by 1?

Yeah, elves are a lot of trouble.

Len

Feb 14, 2024 12:04 am
Writing up my character in a sheet as we speak. Rolling for gold! 4D20? Wild variance there. Let's see what kind of wealth Pelagia has blessed me with ... Ah, the Bitch-Queen's salty teats overfloweth with generosity this day! Though the Bitch-Queen could've squeezed a few more coins out, I'm sure...

Given my 3 starting hit points, I will endeavour to spend my money so you can all get sweet loot off my soon-to-be corpse :D

Purchasing a holy symbol (25), sling (2), twenty sling stones (1), padded armor (5), shield (10), staff (0.5), 50 ft' rope (0.25), ration x2 (0.1)

Total spent: 43.85
Remaining: 1.53

Hoping I can reflavour the staff as an oar!
Last edited February 14, 2024 12:23 am

Rolls

Gold! - (4d20)

(209115) = 45

Len

Feb 14, 2024 12:29 am
Okay, I've submitted an almost-complete sheet for Aldric, Witness of Pelagia. Haven't got the spells down yet, and I'm sure I've botched a thing or two.
Feb 14, 2024 1:16 am
Darkstar8 - indeed, play what you want. DCC is at least OSR-adjacent, so if you find yourself lacking in certain skills, there will from time to time be hirelings available...

Ciriaco, the Problematic Elf - Correct on the Patron. You have the spells and the means to contact two different Patrons, but haven't done so yet. I'm tinkering with something there I hope to reveal later tonight as well. In the meantime, sure, re-roll that Mask spell.

On the mithril armor, let's reduce the armor check penalty by 2. So -- Scale would be -2, Chain -3, Half-Plate -5.

Len - Accepted Aldric into the game, and hell yeah that staff should be an oar! Will review his sheet tonight.

And for those who didn't see it, here's how to determine you starting coinage -- page 70.

https://i.imgur.com/hLZuT29.png
Feb 14, 2024 4:01 am
COMMENTS ON ALDRIC

Former potato farmer, now a Cleric of Pelagia, the Bitch-Queen of the Sea. Let's dive into her for a bit:
Quote:
Pelagia, the Bitch Lady of the Sea, Ruler of the Tides and the Waves Beyond is an unforgiving goddess with the power over all things nautical. Seafarers everywhere revere her in one way or another, although their styles of worship vary greatly. Some of the faithful throw a coin onto the highest wave they see in the morning while drawing their dinghy out to sea. Others keelhaul the weakest member of the crew as
soon as they’re out of port (this is often why drunkards and cripples are so popular among ship crews, as they’re easy sacrifices for the Bitch Queen).

The Temples of Pelagia’s Sea Church are the bars and whorehouses on the shore, where those who have witnessed her power gather to share stories of storms and danger. Her clerics are often mad and addled: to love the storm is to forfeit yourself, and the Bitch Queen requires her servants to give their souls to the waves. Pelagia’s clerics are sought after by ship captains, in the misguided belief that having one of the Queen’s Men on a ship will protect them from oblivion on the waves.
Pretty cool stuff.

She is aligned with The Three Fates and Ildavir, the goddess of nature, and opposes Shul, the god(dess, some say) of the moon, and Melniscar, of Infinite Order.

Holy Symbol: Pelagia’s symbol is the Twice Rolling Wave. It is most often found as a scar tattoo on her followers’ arms or faces.

Weapon Proficiencies: you've got the Neutral Cleric weapons lists... but per Pelagia's write-up, you could also go with this: Axe (any), bow
(any), dagger, dart, flail, spears / tridents, nets.

Also from her write-up:

Special: As a willful goddess, Pelagia offers her worshipers the following boons.

• The devout of Pelagia are familiar with being waterborne, and roll all nautical skill checks (including swimming) on a d30. Additionally, worshipers of Pelagia suffer only half effects from armor check penalties related to these activities.

• Clerics with a seafaring occupation gain a +2 to all spell check rolls. This also applies to clerics who have drowned and survived. These bonuses stack.

• The sea is jealous: Pelagia’s clerics have a -5 to all spell checks on targets who haven’t bathed in seawater, or promised themselves to the sea (including lay on hands, but counted as +5 on turn checks on creatures who’ve never touched the waves) .

This can be a lot to remember, but I bet you could summarize it easily enough in shorthand. Also, our first adventure at least will not be nautical. ;)

Also make note of this, and use it if you want to:

Turn Unholy: Mundane animals, demons, devils, dragons, lawful humanoids and worshipers of opposing deities.
Alright, moving on from Pelagia...

Birth Augur: Guardian Angle has to do with Saves vs. Traps, I see. Which you have at -1 because of your (lack of) Luck. Tee hee! =]

Weapons and Gear: Oof, Staffs at d4. Mean old DCC! I'd probably allow 1d5 for an oar, though...

Spells: I think we agreed that we'd randomize these each day. Do you want to make that roll to see what you start with, or shall I? And oh, question -- do Clerics get more spells per day based on PER? I didn't see that when I scanned for it recently...
Overall looking great. Let me know if the sheet needs improvement or changes somewhere...
Feb 14, 2024 9:27 am
https://i.imgur.com/5aiFkMb.jpg
Dufgal the Gongfarmer turned thief. Char sheet submitted.

I’m working on his quirks and motivations. More to add soon, and then I’m at a convention playing DCC all weekend. If we’ve started by then, I will do my best to post on breaks.
OOC:
Rolling for starting gold
Last edited February 14, 2024 4:40 pm

Rolls

Gp - (3d10)

(862) = 16

Feb 14, 2024 11:35 pm
Rerolling for the Ekim's Mystical Mask spell and for starting gold...

Rolls

New Spell - (1d27)

(6) = 6

Starting Gold - (3d12)

(343) = 10

Feb 15, 2024 12:23 am
I’ve been tweaking my char sheet and I’m super happy with it.
Now to work on the personality…
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