OOC:
Initiative ✅!
But space combat is a little bit different in terms of actions. Every PC ship has some Command Points (CP). Some actions generate CP, others consume CP. This is how the crew collaborates with each other. Your ship starts every round with 0 CP.
When I am playing IRL, the department order inside a ship is determined by the captain or commanding officer, one by one (ex: it's the pilot now, now it's the gunners, etc).
But we may have a house rule that however posts, as long as there is enough CP, acts. This way we are not blocked nor we need to guess how many CPs will be available when it's our department turn.
For gunnery actions, if the gunnery head lets someone fire a weapon it costs 2 CP. Letting everyone fire
all weapons once costs 3 CP. With a multi-weapon starship like the Sentinel, the latter is usually better. Either way, you can't fire until someone generate that CP, as you can never have a negative CP. There are 2 common actions to generate CP:
-
Above and Beyond: Push yourself to help the ship or its crew. Pick an attribute and skill check and explain how you’re using it to help the ship. If the GM agrees, roll it against difficulty 9. On a success, gain your skill level in Command Points plus one. On a failure, take -1 Command Point.
-
Do Your Duty: The ship gains 1 Command Point. If invoked by a player, they must name
some plausible act the PC is doing to be useful, and can’t do the same act two rounds in a row.
For the complete list of actions, please refer to page 117.
I will ask you to redo that round spaceseeker19 (keeping the dice if it makes sense) so you can describe the action from that list (with its CP cost) and/or wait for other players to grant you enough CP. Everybody else can also play now as well, in whatever order you fancy.
In space combat, I will always write some tables at the end of my posts, to make it easier to follow what is happening in the current round.
As the Draco Separatist Fleet closed in, the first starfighter unleashed a torrent of charged particles from its Reaper Battery. Lt. Jr. Fu Chen watched intently as the particles streaked towards the shuttle, but he knew they posed little threat for now.
"
Particles incoming, minimal threat," he reported, his voice calm as he saw the attack missing its mark.
Meanwhile, Commander Thalos, aboard the patrol boat, targeted the Sentinel's guns with a Plasma Beam, hoping to cripple the frigate and leave it vulnerable to their assault. But his shot missed its mark, much to his frustration.
"
Plasma Beam off target, no damage," Ensign Carderas relayed, his fingers flying over the controls to keep track of the enemy's movements.
Undeterred, Commander Thalos adjusted his aim and fired again, this time striking the Sentinel's hull and causing minor damage.
"
Hull breach detected, damage sustained," Lt. Katlina Komarov reported, her eyes narrowing as she assessed the situation.
"
Return fire. Let's show them what the Sentinel is made of!" - said the Captain.
Round 1
Ship | Action | CP left | Result
|
Fighter 1 | NPC command points | 4 | -
|
Fighter 1 | Fire weapon, target systems: A09 Engines | 1 | Miss |
Ship | Action | CP left | Result
|
Patrol Boat | NPC command points | 5 | -
|
Patrol Boat | Fire one weapon + target systems: Sentinel's Plasma Gun 2 | 2 | Miss
|
Patrol Boat | Fire one weapon, target: Sentinel | 0 | Hit: 10 hull damage |
Departments may act in any order:
Ship | Action | CP left | Result
|
The Sentinel | Captain: Support Department (Gunnery) | 0 | Next gunnery action costs -2 CP
|
The Sentinel | Bridge: To be defined | ? |
|
The Sentinel | Gunnery: To be defined | ? |
|
The Sentinel | Engineering: To be defined | ? |
|
The Sentinel | Comms: To be defined | ? | |
Waiting for their turn:
Ship | Action | CP left | Result
|
Fighter 2 | NPC command points | 4 | -
|
Fighter 2 | To be defined. Waiting for their turn | | |
Ship | Action | CP left | Result
|
A09 (Bureau's Shuttle) | NPC command points | 4 | -
|
A09 (Bureau's Shuttle) | Escape Combat | 0 | To be defined. Waiting for their turn |