Chapter 4B: Asteroid Battle

Feb 2, 2024 12:09 pm
OOC:
This is a solo thread with Douklan
Trade Era 1235, Day 137

The Sentinel, somewhere in the Main Belt, Draco system

Lieutenant Douklan Paravides stood on the bridge of the Sentinel, the hum of the frigate's systems a familiar echo in his ears. The ship sailed through the vastness of the Draco system's main asteroid belt, a labyrinth of celestial debris.

The starship A09, from the ITC Bureau of Investigation, flanked the Sentinel, their combined efforts focused on scanning the expansive field for any signs of the terrorists who had taken ITC Postal Authority personnel hostage on Nocturna.

The urgency of the mission gripped the bridge as the tension built with the passing days.

Captain Rael, a seasoned leader with a steely resolve, monitored the scanners alongside Lieutenant Paravides and her crew. The green display flickered with data from the ongoing scan, each blip a potential clue soon discarded as nothing but rocks.

"Captain," called out the Sensors officer, his eyes fixed on the readings. "I'm detecting three small ships incoming from Draco I direction."

Captain Rael's gaze intensified as she studied the readings. "A09, this is Captain Rael of the Sentinel. We've detected incoming vessels from Draco I. Maintain your position and be prepared for possible hostiles."

The response from Alex crackled through the communication system. "Acknowledged, Sentinel. We're standing by."

As the minutes ticked away, the bridge remained hushed, the only sounds the hum of the ship's systems and the distant clatter of small debris against the hull. The three incoming blips on the scanner grew more defined, their trajectories hinting at purposeful movement.

Captain Rael, her eyes fixed on the scanner, leaned forward in her command chair. With a decisive tone, she issued orders to Lieutenant Paravides.

"Lieutenant Paravides, move the Sentinel closer to those ships. We need a clearer picture of their intentions before deciding our next move."
OOC:
Gimme a Piloting check, DC15, as your opening move
Feb 6, 2024 4:34 am
Douklan's hands danced across the panels, flipping switches with loud *clacks*, turning knobs, and adjusting levers to adjust fuel intakes for each of the different thrusters and adjust the exhaust apertures.

Rolls

Piloting (DC0 +4 skill, 15 difficulty) - (1d20-11)

(13) - 11 = 2

Feb 13, 2024 12:09 am
Lieutenant Paravides maneuver put the ship above the solar orbital plane while he exchanged a tense glance with Captain Rael.

The trio of incoming vessels drew nearer. Sensors determined that they were a modified patrol boat escorted by 2 standard drill-capable fighter craft. His hand hovered over the controls, ready to spring into action at the first sign of aggression.

"Open a channel to those ships," Captain Rael commanded, her voice steady but edged with authority.

The Comms officer quickly complied, his fingers dancing over the communications console. "Channel open, Captain."

"This is Captain Rael of the Sentinel, ITC Navy, " she began, her tone firm and commanding. "Identify yourselves and state your intentions."

There was a moment of static before a voice crackled over the comm. "This is Commander Thalos of the Draco Separatist Fleet. We demand that you vacate this region immediately. You are trespassing on territory claimed by the Democratic Republic of Draco, rightfully representing the people of Draco I against the current authoritarian regime. We have a populated starbase nearby, so, by ITC law and customs, it is our territory."

Captain Rael's jaw tightened at the defiant tone. She exchanged a meaningful look with Lieutenant Paravides before responding. "Commander Thalos, this is interplanetary space and ITC territory. We have a mission to fulfill, and we will not be intimidated by separatist threats. Stand down and return the ITC personnel from Nocturna."

There was a tense pause before Thalos replied, his voice dripping with disdain. "You leave us no choice. Prepare to be boarded if you do not comply."
OOC:
What do you do? Just stay alert and ready for combat? Anything special / unusual?
Feb 28, 2024 8:15 pm
Douklan bristles at the thought of these locals trying to order the ITC around. Then he considers their tactical situation, and the legal standing of Separatist forces in ITC eyes, as he prepares physically and mentally for combat.

::Is there a starbase nearby?
Is the Captain likely to consider this a legitimate claim to sovereignty?
How serious a threat are these three vehicles to the Sentinel and the A09?::
OOC:
I also have an out-of-character question: "drill capable" refers to the Stars Without Number concept of FTL travel, correct? Not that the fighter craft have physical drills mounted on them for tearing into ship hulls?

Finally, I'll update to this to an in-character post when the new Douklan sheet is approved.
Last edited February 28, 2024 8:17 pm
Feb 28, 2024 11:34 pm
OOC:
Yeah, FLT capable. Someday, in some other game, I may use the other meaning, though.

Seems interesting.... =D
Quote:
Finally, I'll update to this to an in-character post when the new Douklan sheet is approved.
Character sheet approved.
Feb 29, 2024 11:45 am
OOC:
This is a call for Space Combat volunteers.

Rules for space combat is in the rulebook, page 114.

Lt. Paravides is in the bridge and spaceseeker19 has 'dibs' in another department, if he wants to play with more than one. Otherwise, players are welcome to join us by (temporarily, just during combat) controlling the following NPCs and departments:
Gunnery - Lt. Jr. Fu Chen
Engineering - Lt. Katlina Komarov
Comms - Ensign Alonso Carderas

And/or the following gunners:
Plasma Beam 1 - Lt. Jr. Fu Chen
Plasma Beam 2 - Specialist 2 Iago Valverde
Sandthrower - Specialist 1 Micah Logan

PS: Gunners just roll the d20, and when the Gunnery head asks them to, by spending some Command Points. They're usually not that relevant in PbP.
Feb 29, 2024 9:56 pm
htech says:
OOC:
This is a call for Space Combat volunteers.
OOC:
I volunteer
Quote:
OOC:

Rules for space combat is in the rulebook, page 114.

Lt. Paravides is in the bridge and spaceseeker19 has 'dibs' in another department, if he wants to play with more than one. Otherwise, players are welcome to join us by (temporarily, just during combat) controlling the following NPCs and departments:
Gunnery - Lt. Jr. Fu Chen
Engineering - Lt. Katlina Komarov
Comms - Ensign Alonso Carderas

And/or the following gunners:
Plasma Beam 1 - Lt. Jr. Fu Chen
Plasma Beam 2 - Specialist 2 Iago Valverde
Sandthrower - Specialist 1 Micah Logan

PS: Gunners just roll the d20, and when the Gunnery head asks them to, by spending some Command Points. They're usually not that relevant in PbP.
OOC:
I'm interested in
Engineering - Lt. Katlina Komarov
And a gunnery.
Though would the Gunners just be rolled by the Gunnery Head ?
Last edited February 29, 2024 10:42 pm
Feb 29, 2024 11:00 pm
OOC:
Not sure why Comms is called out, but I can work with Ens Carderas.

I can always roll a gunnery die, too. Maybe Spc Logan, as that's the weapon we're looking to initially get.
Feb 29, 2024 11:29 pm
OOC:
Quote:
I'm interested in
Engineering - Lt. Katlina Komarov
And a gunnery.
Great. You will get Lt. Komarov and Spc. Valverde, then.
Quote:
Though would the Gunners just be rolled by the Gunnery Head ?
The Gunnery head allows the gunner to shoot and gives him the order on how/where/when to do so, by spending the Command Points. But the actual 1d20 roll, the attribute modifier and the Shoot skill level is from the gunner, not the head. Moreover, a given gunner can man only one gun a round. That's why there are 3 different people there. Sometimes we may give all the NPC gunners to be controled by the player with the Gunnery head. Not this battle, though, as I want as many players as possible in this thread.
Quote:
Not sure why Comms is called out, but I can work with Ens Carderas.
The comms department doesn’t just handle inter-ship communications, but it also manages sensors, electronic warfare, and combat hacking duties. Their crew can baffle enemy targeting attempts, fool hostile sensors, and choke enemy computers with ECM.

By the way, that's Hank's department if the Celestial ever gets in combat. Program is the usual skill needed.
Feb 29, 2024 11:58 pm
OOC:
htech says:
The comms department doesn’t just handle inter-ship communications, but it also manages sensors, electronic warfare, and combat hacking duties. Their crew can baffle enemy targeting attempts, fool hostile sensors, and choke enemy computers with ECM.

By the way, that's Hank's department if the Celestial ever gets in combat. Program is the usual skill needed.
Oh, then that's perfect, then!
Mar 1, 2024 8:21 pm
If no one else wishes to jump in, I can take Lt. Jr. Fu Chen as well..
Mar 1, 2024 9:15 pm
BridgeLt. Paravides spaceseeker19
Gunnery Lt. Jr. Fu Chen Spaceseeker
Engineering Lt. Katlina Komarov PhoenixScientist
Comms Ensign Alonso Carderas Daryen
Plasma Beam 1 Lt. Jr. Fu Chen Spaceseeker
Plasma Beam 2 Specialist 2 Iago Valverde Arthur12320
Sandthrower Specialist 1 Micah Logan Daryen
OOC:
Does that look right so far?
I am interested in taking another, but want everyone to get a shot at choosing something.
Last edited March 1, 2024 11:25 pm
Mar 1, 2024 10:31 pm
OOC:
The first question mark is also spaceseeker19 as Lt Fu Chen is listed twice.
Mar 1, 2024 11:09 pm
OOC:
Is there still time to get the last one left?
Mar 1, 2024 11:24 pm
arthur12320 says:
OOC:
Is there still time to get the last one left?
OOC:
Of course, it was left open for you. I will update my table.
Mar 1, 2024 11:27 pm
OOC:
@arthur12320, Yes! Spec. Valverde needs some love!

@PhoenixScientist, go ahead and take Spec Logan if you want. I'm good with Ens Carderas.
Mar 1, 2024 11:29 pm
Great, they already have character sheets or just names?
Mar 1, 2024 11:43 pm
The tension on the bridge of the Sentinel intensified as the separatist vessels continued their approach. Lieutenant Paravides exchanged a quick glance with Captain Rael, silently communicating their readiness for whatever might transpire.
OOC:
All right, let's begin. Douklan, you are the pilot, so roll initiative for the Sentinel. 1d8+2 due to your Intelligence bonus

Below is the results for the NPCs.

Rolls

Patrol boat - (1d8+1)

(7) + 1 = 8

Fighter 1 - (1d8)

(8) = 8

Fighter 2 - (1d8)

(1) = 1

Bureau shuttle - (1d8+1)

(3) + 1 = 4

Mar 2, 2024 12:18 am
OOC:
arthur12320 says:
Great, they already have character sheets or just names?
They won't have, just Douklan. They should be just names and personalities, you can create further details in your In Character posts.

I will tell you the dice to roll, depending on the chosen action. Most of the time, the NPC crew will roll 2d6+2 for skill checks

For attacks, Spec. Logan rolls 1d20+3 as he is more junior. The remaining gunners roll 1d20+4
Mar 2, 2024 12:32 am
OOC:
For the record, is the Bureau shuttle armed or anything?
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