Its all in the Cards.
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Darkcloud is covered in tons of rubble. It would take at least 2 rounds to uncover.
It takes at least 3 rounds to make for the nearest exit.
The slimy mound creature is still alive and making its way out of the rubble.
Darkcloud is covered in tons of rubble. It would take at least 2 rounds to uncover.
It takes at least 3 rounds to make for the nearest exit.
The slimy mound creature is still alive and making its way out of the rubble.
If you roll a DC 20+ Strength Check you can unbury the Kitty.
Doing so will take your action.
The Kitty is currently Knocked Out with Multiple Levels of Exhaustion.
If you pass the DC 20+ check you will not have an action to Heal or Pick Up the Kitty. You will have Bonus Still.
The Undead Mound will be able to attack you 2x and has the ability to grapple.
The rest of the party is already fleeing down the stairs and would have no clue what you are doing or what happens to you.
Eye of the Storm will also gain the ability to respawn Kitty during a Long Rest.
Let me know what you wish to do.
He had no idea how they'd get out of this house that refused to let them leave, but that was a problem for later.
Bursting through the trap door, they enter the room with the dead stuffed wolves, only to be greeted by a nightmarish sight. The room is filled with pitch-black, fiery smoke pouring from the inferno engulfing the fireplace. The air is thick with the acrid scent of burning, and visibility is almost zero. Where once a sturdy door promised an escape from this hellish house, now a set of sharp, spinning scythe-like blades blocks their way, turning their path to freedom into a deadly gauntlet. The survivors are trapped, the house itself seeming to conspire against their every move, urging them to succumb to the darkness and despair.
The fireplace is raging, causing smoke to fill the air, making it hard to see and breathe.
The door to leave has sharp, spinning blades. Dexterity (Acrobatics) check to get past the blades.
If you wish to think of another way out, please let me know.
Rolls
Ashtar: Con - Save - (1d20+2)
(8) + 2 = 10
Ashtar: Acrobatics - (1d20+4)
(6) + 4 = 10
Rolls
Constitution Save - (1d20+2)
(10) + 2 = 12
Perception for windows/alternate exit - (1d20+2)
(14) + 2 = 16
Rolls
Briar: Con - Save - (1d20+1)
(5) + 1 = 6
And immediately chokes on the air.
@Khulod,@Redamancy You both take 9 Damage from the smoking pouring out of the fireplaces.
She thinks the outer walls are too thick to bust through but the inner walls are a possiblity.
As she learns this she see Ashtar's form try to jump though the door of spinning blades.
Everyone hears the slicing of flesh. Ashtar scream in pain, something thud to the ground, and then silence...
@grifter730 I need a death-saving throw. (If someone heals you. You can take your turn still.So let me know what you want to do.)
Ashtar is at 0hp on the otherside of the blades.
I will need an acrobatic's Check to get through the door.
Rolls
Con Save Damage - (1d10)
(9) = 9
Blade Door Trap Damage - (2d10)
(98) = 17
Eye of the Storm: Con - Save - (1d20+3)
(3) + 3 = 6
Rolls
Briar: Con - Save - (1d20+1)
(1) + 1 = 2
Briar: Acrobatics - (1d20+3)
(12) + 3 = 15
Hot damn! Imma blast through that wall like the kool-aid man!
Rolls
Strength Check - (1d20+3)
(20) + 3 = 23
Taking a more direct route Alyria shoulders her sheild and charges though the wall to get to Ashtar.
She breaks through the wall, along with a swarm of rats that were living in it. She manages to squish most of the rats and stomp on the few that remain. Leaving her shield coated with Rat guts.
Eye of the Storm follows behind Alyria through the newly made door. He uncaps a potions and shoves it down Ashter's throat.
@Redamancy You take 1 Damage from the Smoke. You still have an action & Bonus action you can take as well.
@grifter730 You heal for 10HP but I need a Consave from you for the smoke still. You can still take your Movement Action & Bonus Action.
Rolls
Dmg from Smoke - (1d10)
(1) = 1
Eye of the Storm: Con - Save - (1d20+3)
(15) + 3 = 18
Healing Potion - (2d4+2)
(44) + 2 = 10
Rolls
Ashtar: Con - Save - (1d20+2)
(1) + 2 = 3