Scene 2: Let's move like we got a purpose

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Feb 26, 2024 12:35 am
Macwhirr joins Singleton as she flicks through the available CCTV feeds. She sees all the images Singleton already saw, but no additional working views.

She gasps in horror when the view switches to the swaying figure forged from nightmare and murder.
OOC:
Macwhirr also takes +1 STRESS when she sees the monstrous figure.
Feb 26, 2024 1:02 am
OOC:
I've added a stress. I'm up to 4 total
Feb 26, 2024 4:21 am
Holroyd gives up the search, joining the others at the monitor. He sees the creature and quietly, stoically, suggests, "We should go now. To the medical bay. It is not safe for us to be at Hadley's Hope any longer."
Feb 26, 2024 5:18 am
All four of you move on, carefully and quietly, to the MedLab. You open the door, move inside.

The place is in shambles, empty cabinets flung open and over-turned in what you assume was a furious scramble for medical supplies.

On desks in the middle of the of the main examination room are several liquid-filled glass canisters. These contain floating crab-like creatures with whip-like tails.

As you move past these, you can see through a large window into the quarantine room.

Dr Komiskey is in the room, where you can also see the dead body of a man on an examination table, another specimen tube containing one of the floating creatures you also see here in the examination room, and one of those creatures lying, apparently dead, on the floor.

Dr Komiskey is leaning against the viewing window, old tear tracks on her cheeks, as she waves towards you, tries to get your attention.
Feb 26, 2024 5:40 am
Holroyd looks into the examination room and looks at the doctor. He'll move to stop anyone from opening the door right away, explaining, "We know little of these things. If Sigg were still here, maybe he would have known what these things are," he gestures to the crab-like things in the glass canisters, "but these are not the thing we saw in the hallway, nor do they match the description of the snake-like creature we had heard about before going to the processor. There must be some sort of medical files around here, I'll look." He looks for a computer terminal or anything else that might have log notes about what the doctors were working on here.
Feb 26, 2024 8:24 am
Holroyd moves to look amongst the chaos on the floors in the examination room, at the notes and terminals.

By several of the canisters, he finds flip-charts that have notes written on them. These seem to be describing the provenance of the creatures inside the tubes.

Several of them were apparently bottled "after implantation". Others are described as having been removed from a subject - in all such cases, the subject is described as having died in the process.

After looking at these, on one of the terminals someone has made speculative notes about what they call "facehuggers", "chestbursters", and "stalkers". In these notes, the idea is that the facehuggers implant something, maybe an egg, inside their hosts. And that after a typically short, but also highly variable, timeframe, what has been implanted grows inside the host and explodes out from their chest, killing the host. And that these snake-like chestbursters then grow extremely rapidly to become stalkers - huge, lethal, black, killing beasts.

As Holroyd ignores her, Dr Komiskey bangs on the window - it's some kind of plastic - and then moves over to the door. She doesn't try and open it, but instead activates an intercom, so her voice can be heard by everyone in the examination room.

"Please! Please! Help me! Get me out of here!"

She stops talking and starts sobbing uncontrollably.

After ten seconds or so of sobbing she is able to talk again.

"Please!!! I have to get out of here! WE have to get out of here!! We have to get to the shuttle!! I have the keycard that will operate it!!!"

She waves the card, on a lanyard around her neck, at you through the window.
Feb 26, 2024 10:55 am
"Holroyd," says Morgan without looking at the synthetic. His eyes are glued to the creatures in the canisters. "I don't know what these things are, and I don't want to find out."

He tears his eyes away from the glass canister, the whip-tailed creature encased within it. His mind is still trying to accept that it's real. He turns to Holroyd. "She's in quarantine, sure. But without that card, we go nowhere, and... we've seen what's downstairs. Hard to think these little things did all that, but there it is. We got a chance of getting whatever she's got versus a certainty of getting ripped apart? I say we open the door, get her out, and get us all the hell out of here."

He looks at the panicked woman holding up the keycard through the quarantine window and moves to open the door, but not fast. Anyone could still stop him.
Feb 26, 2024 11:47 am
"Morgan wait!", Hannah says walking up to the intercom and pressing the button.

"Here's what is going to happen. We are going to open the door. You are going to stand back and slide the card to us. Then you are going to tell us why you are in quarantine. If we like the answer, you can come with us. If we don't, you stay. If you damage that card, you will stay. If you rush the door, you will be shot. Are we clear?", she demands as a muscle in her jaw starts to twitch.

"We got to get out of hear before that thing gets us.", she thinks as a visions of those monstrosity continues to play in the back of her mind.
Last edited February 26, 2024 11:49 am
Feb 26, 2024 12:05 pm
OOC:
I'm not sure whether Singleton has convinced Dr Komiskey to open the door, so we'll turn to the dice :)

This will be a MANIPULATION (p70) roll opposed to a roll by Dr Komiskey. I'll roll for Dr Komiskey in this post. Singleton needs to get more successes than Komiskey for this to be a success for Singleton.

You're trying to make her see things your way i.e. agree to do what you're demanding of her.

Your Negotiating Positions are as follows (p71)

+1 MODS
You have more people on your side: SINGLETON +1 KOMISKEY 0
What you ask for doesn't cost your opponent anything: SINGLETON 0 KOMISKEY 0
Your opponent has suffered damage: SINGLETON +1 KOMISKEY 0
You have helped your opponent previously: SINGLETON 0 KOMISKEY 0
You present your case very well (determined by GM): SINGLETON 0 KOMISKEY 0

-1 MODS
Your opponent has more people on their side: SINGLETON 0 KOMISKEY -1
You ask for something valuable or dangerous: SINGLETON -1 KOMISKEY 0
Your opponent has nothing to gain by helping you: SINGLETON 0 KOMISKEY 0
You are having trouble understanding each other: SINGLETON 0 KOMISKEY 0
You are talking via radio or shouting at a distance: SINGLETON 0 KOMISKEY 0

TOTAL
Singleton: +1
Komiskey: -1

EDIT Komiskey gets at least one 1 on a STRESS dice so I roll for panic and she gets 10 ie. "FREEZE". Looking at the rules and online a bit, I think this means that she fails her roll, even though she got two 6s from the panic dice. So she'll have 0 success dice in this MANIPULATION opposed roll.

Rolls

(WITS 3, NEGOTIATING POSITION -1) and (STRESS 4) - (2d6, 4d6)

2d6 : (41) = 5

4d6 : (6162) = 15

Panic - (1d6+4)

(6) + 4 = 10

Feb 27, 2024 1:50 am
OOC:
Ok great! So as I see it, I get a +1 to my manipulate. I'll roll that separately if I undestood that wrong.
Last edited February 27, 2024 3:04 am

Rolls

Manipulation - (3d6)

(555) = 15

+1 to that - (1d6)

(3) = 3

Feb 27, 2024 2:03 am
Holroyd approaches the glass and stares at the doctor. "I'm afraid I have to support this plan, doctor. My duty is to protect the greatest number of people I can, and I am not convinced it is safe for those out here, yet, to take you with us."
OOC:
Holroyd assists, if allowed.

Rolls

Assist - (1d6)

(1) = 1

Feb 27, 2024 4:38 am
OOC:
I think Holroyd could loom threateningly behind Singleton, and thus help drive home the message Singleton is sending. So yes, you can add that +1 help.

That's the right roll with you base dice, Singleton/@microtheMacroBear - and you also roll your four STRESS dice. Those are part of every skill/attribute roll you make. The idea is that your stress level helps bring you greater drive to do stuff AND makes you more likely to panic . To speed things up, I'll add those dice here.

EDIT and with that roll, with the one 6, you get a success. In opposing rolls, when you're the 'attacker', you're rolling to test whether the status quo changes. If you get the same number of successes as your opponent, then all their successes cancel out all of yours, so the status quo continues. Here, however, you got one more success than your opponent (who, because they got panic level 10 lost their action). Thus, you successfully manipulate Dr Komiskey.
"OK, OK, yes, yes, I'll do it. I'll do it..."

Dr Komiskey moves back to the far side of the quarantine room, bends down, and readies the card to slide it towards you when you open the door.

The door is locked, however, both from the inside AND the outside. It seems to have gone into some kind of lockdown protocol when the base itself went into lockdown mode.
OOC:
One of you could make a COMMTECH roll to try and open it - remember, though, that as a group you only get one chance to do a test like that, if it fails, you're not going to be able to open it by hacking it.

If someone other than Holroyd makes the roll, and you fail, then you'll have the option to push your roll once i.e. re-roll with one additional STRESS level and thus one additional STRESS dice added to the second roll.

You might want to think about ways of reducing your STRESS levels.

One way is to interact with your SIGNATURE ITEM - you can do this once this entire game, and it reduces your STRESS by one. I think one of you already did that (Singleton, I think?)

The other main way to reduce stress is to rest somewhere relatively safe for 5-10 minutes - if you do that, Hirsch has the BANTER talent, which means everyone who rests with him, including himself, reduces 2 rather than 1 STRESS when taking such a rest.

However, I don't think you're in a place where you feel that kind of safety at the moment - maybe if you were set up in a room, barricaded in, felt that you were fairly safe from marauding beasts?

Having said that, I'm open to you describing how you do feel safe at the moment.

Rolls

STRESS 4 added to Singleton's MANIPULATE roll - (4d6)

(5556) = 21

Feb 27, 2024 5:27 am
I think I might know a way to get around the lock on this door. There's no guarantee I can get through, but we need to try.

Janice pulls open the panel and has a look inside. Any chance one of you is an expert at picking locks? She turns to look at the others in hopes that someone else steps forward.
OOC:
Janice has 5d6 Commtech and 4d6 stress die. Does anyone have better odds?
Feb 27, 2024 5:58 am
Holroyd steps up to the comm panel. "I'll see if I can get this open," he says, "Macwhirr, may you help, with your suggestions? Or I'll assist you."
OOC:
Up to you - I have 7d6 if using my tools, but also no chance of panic/stress.
Feb 27, 2024 7:57 am
OOC:
I find it reasonable one person can help another out while they are trying to hack the door i.e. you can have +1 on that roll, whoever tries to do the hacking.

If you want to take it into account when deciding how to proceed here, the chance of rolling a 1 on one of the four STRESS dice i.e. having to roll for panic, is about 50%
Feb 27, 2024 11:59 am
OOC:
"Oh I completely forgot about the stress! Yes, she already interacted with her item. Hannah absolutely DOES NOT feel safe in this situation. So, no need to reduce stress at the moment. Plus it will make things more interesting.
Hannah nods to the doctor and says, "Good Doc, good. Now just stay there while we get this door open."

Her heart's rapid beating increases and she readjusts her grip on her gun.
Feb 27, 2024 2:59 pm
Janice holds out her hands. They shake visibly. She quickly clenches them into fists to stop the shake, hoping no one noticed. Maybe it's best if you do it, Holroyd. I'll do my best to help out.
Feb 27, 2024 5:04 pm
Morgan sees Singleton changing her grip on her gun and recognizes the nervousness. "Easy now," he says to her, putting one hand on her shoulder. "We don't want to shoot the doctor accidentally while she's complying."

He nods to her, removing his hand. "You've got good instincts. Take it easy is all."

There's not much more he can do confronted with a locked door other than shoot the lock, but it looks like Mac and Holroyd have it under control. He returns to covering their back, watching the door leading back outside, the air vents, and wondering what the hell happened to Sonny.
Feb 29, 2024 12:22 pm
"Thanks Hirsch.", Hannah says with a strained smile.

"Holroyd, I agree with Janice. It's probably best that you hack it."
Last edited February 29, 2024 12:23 pm
Feb 29, 2024 12:41 pm
OOC:
I'll wait until the end of today (Friday) to see if @C1NDER/Holroyd posts. If not, then I'll post for Holroyd tomorrow, as it'll have been three days since the last Holroyd post, and I also think it's fairly likely given the posts so far that he will try and open the door with a COMMTECH roll.
OOC:
If Holroyd goes for it, it'll be his 7d6 base dice plus an additional die from Macwhirr's help i.e. 8d6 in total.
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