[ +- ] Hank
Create character
{"logo":"https://i.imgur.com/wwvVeGa.png"}
CHARACTER INFO
Name: Hank
Background: Scholar
Class: Adventurer (Psionic/Expert)
Level: 2
XP: 3
Credits: 0
ATRIBUTES
Ability | Score | Bonus
|
STR | 10 |
|
DEX | 11 |
|
CON | 10 |
|
INT | 14 |
|
WIS | 14 |
|
CHR | 10 | |
Skill | Level | Usual attribute | Usual roll
|
Administer | 1 | Int | 3d6h2+2
|
Program | 1 | Int | 3d6h2+2
|
Trade | 1 | Chr | 3d6h2+1
|
Know | 1 | Int | 2d6+2
|
Pilot | 0 | Dex | 2d6
|
Shoot | 0 | Dex | 1d20
|
Unskilled | -1 | Int / Wis | 2d6
|
Unskilled | -1 | * | 2d6-1
|
Unskilled (combat) | -2 | * | 1d20-2 |
[table="grid compact ht zebra rolls"]
Skill | Level | Usual attribute | Usual roll
Administer | 1 | Int | 3d6h2+2
Program| 1| Int |3d6h2+2
Trade| 1 | Chr | 3d6h2+1
Know|1|Int|2d6+2
Pilot|0|Dex|2d6
Shoot|0|Dex|1d20
Unskilled|-1|Int / Wis|2d6
Unskilled|-1|*|2d6-1
Unskilled (combat)|-2|*|1d20-2
[/table]
HEALTH
Attribute | Value
|
HP Max | 6
|
HP Current | 6
|
System Strain | 0 |
COMBAT
Attribute | Value
|
AC | 13
|
Attack Bonus | 1
|
Enc Ready | 2 /
|
Enc Stowed | 2 /
|
Movement speed | 10 meters ( squares) |
SAVES
Save | Roll
|
Physical DC | 1d20
|
Evasion DC | 1d20
|
Mental DC | 1d20 |
Item | Cost | Encumberance | Tech Level | Ready?
|
Dataslab | 300 | 1 | 4 | Ready
|
Line Shunt | 100 | * | 4 | Stowed
|
Cool Pendant | * | * | * | Ready
|
Translator torc | 200 | * | 4 | Stowed |
[table="ht grid zebra"]
Item | Cost | Encumberance | Tech Level | Ready?
Dataslab|300|1|4|Ready
Line Shunt|100|*|4|Stowed
Cool Pendant|*|*|*|Ready
Translator torc|200|*|4|Stowed
[/table]
Type | Armor Class | Cost | Enc | TL
|
Secure Clothing | 13 | 300 | 1 | 4 |
[table="ht grid zebra"]
Type | Armor Class | Cost | Enc | TL
Secure Clothing | 13 | 300 | 1 | 4
[/table]
Weapon | ToHit | Damage | Shock | Cost | Enc | TL | Ready?
|
Knife | 1d20-2 | 1d4 | 1 point/AC15 | 0 | 1 | 0 | Stowed |
[table="grid zebra ht rolls"]
Weapon | ToHit | Damage | Shock | Cost | Enc | TL | Ready?
Knife|1d20-2|1d4|1 point/AC15|0|1|0|Stowed
[/table]
Ranged | ToHit | Damage | Range | Cost | Magazine | Enc | TL | Ready?
|
Laser Pistol | 1d20 | 1d6 | 100/300 | 200 | 10 | 1 | 4 | Ready |
[table="grid zebra ht rolls"]
Ranged | ToHit | Damage | Range | Cost | Magazine | Enc | TL | Ready?
Laser Pistol |1d20|1d6|100/300|200|10| 1 |4|Ready
[/table]
Hacker (lvl 1)
NotesYou have a considerable fluency with digital security measures and standard encryption methods. You know
how to make computerized systems obey you until
their automatic failsafes come down on your control.
Level 1: Gain Program as a bonus skill. When attempting to hack a database or computerized system, roll 3d6 on the skill check and drop the lowest die.
Level 2: Your hack duration increases to 1d4+Program skill x 10 minutes. You have an instinctive understanding of the tech; you never need to learn the data protocols for a strange system and are always treated as familiar with it
You have a considerable fluency with digital security measures and standard encryption methods. You know
how to make computerized systems obey you until
their automatic failsafes come down on your control.
Level 1: Gain Program as a bonus skill. When attempting to hack a database or computerized system, roll 3d6 on the skill check and drop the lowest die.
Level 2: Your hack duration increases to 1d4+Program skill x 10 minutes. You have an instinctive understanding of the tech; you never need to learn the data protocols for a strange system and are always treated as familiar with it
Specialist (Administer - lvl 1)
NotesYou are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than once for different skills.
Level 1: Gain Administer as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
Level 2: Roll 4d6 and drop the two lowest dice for all skill checks in this skill.
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than once for different skills.
[b]Level 1[/b]: Gain Administer as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
[b]Level 2[/b]: Roll 4d6 and drop the two lowest dice for all skill checks in this skill.
Specialist (Trade - lvl 1)
NotesYou are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than once for different skills.
Level 1: Gain Trade as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
Level 2: Roll 4d6 and drop the two lowest dice for all skill checks in this skill.
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than once for different skills.
[b]Level 1[/b]: Gain Trade as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
[b]Level 2[/b]: Roll 4d6 and drop the two lowest dice for all skill checks in this skill.
Precognition
[f=font-neuropol large bold]Precognition[/f]
Oracle (lvl 1)
NotesThe precog gains a progressively-greater intuitive understanding of their own future. Each invocation of the Oracle technique requires a Main Action and that the user Commit Effort for the day. Once triggered, the adept gets a single brief vision related to the question about the future that they’re asking. This vision is always from their own personal vantage point and never reveals more than a minute of insight, though the psychic processes it almost instantly as part of the power’s use.
The maximum time horizon of the Oracle increases as the adept’s Precognition skill improves.
Level-1: One day into the future.
The precog gains a progressively-greater intuitive understanding of their own future. Each invocation of the Oracle technique requires a Main Action and that the user Commit Effort for the day. Once triggered, the adept gets a single brief vision related to the question about the future that they’re asking. This vision is always from their own personal vantage point and never reveals more than a minute of insight, though the psychic processes it almost instantly as part of the power’s use.
The maximum time horizon of the Oracle increases as the adept’s Precognition skill improves.
[b]Level-1[/b]: One day into the future.
Terminal Reflection
NotesThe psychic’s Oracle power automatically triggers as an Instant action moments before some unexpected danger or ambush, giving the precog a brief vision of the impending hazard. This warning comes just in time to avoid springing a trap or to negate combat surprise for the precog and their companions. If the psychic does not immediately Commit Effort for the day, this sense goes numb and this technique cannot be used for the rest of the day.
The psychic’s Oracle power automatically triggers as an Instant action moments before some unexpected danger or ambush, giving the precog a brief vision of the impending hazard. This warning comes just in time to avoid springing a trap or to negate combat surprise for the precog and their companions. If the psychic does not immediately Commit Effort for the day, this sense goes numb and this technique cannot be used for the rest of the day.
Maximum effort | Committed (Day) | Committed (Scene) | Remaining
|
3 | 2 | 0 | |
Survive and succeed. Also learn more about the Elder.
Survive and succeed. Also learn more about the Elder.
Can read Elder language, subject to the general knowledge in academia.
Can read Elder language, subject to the general knowledge in academia.
Hank is the unremarkable middle child of an unremarkable family who lives in an unremarkable city in an unremarkable country on an unremarkable world. His father is a nameless technician for the vast infrastructure; his mother is a nameless low-level flunkie in the bureaucracy of an unimportant company. He went to public schools and performed well enough and learned more than given credit for. He enjoyed athletics, but was never particularly good at any of it.
He could go into more detail, but no one cares.
Hank is the unremarkable middle child of an unremarkable family who lives in an unremarkable city in an unremarkable country on an unremarkable world. His father is a nameless technician for the vast infrastructure; his mother is a nameless low-level flunkie in the bureaucracy of an unimportant company. He went to public schools and performed well enough and learned more than given credit for. He enjoyed athletics, but was never particularly good at any of it.
He could go into more detail, but no one cares.
Ally: Professor Evelyn Stone
Enemy: Lily, ex-girlfriend
Ally: Professor Evelyn Stone
Enemy: Lily, ex-girlfriend
Hank tried to get into the major university in the capital, but failed. Instead, he tried the next tier down with the major university in his home city and succeeded. After four successful years he graduated with good grades. During his time, he made friends with Dr. Evelyn Stone, a prominent Elder researcher. It was also during this time that he received his training on controlling and using his MES.
After university, things got more difficult for Hank, as he tried twice to become a scholar with the university. First as a research assistant, then as a field researcher. Failing those, he then attempted to join the ITC Explorers, and failed that, too. In the end, he joined a nameless corporation to pay the bills and make a living.
During his time at the corporation, he found success, love, and illegality. The illegality destroyed both the success and love. He tried to parley the reporting of the illegality into a career as an Agent, but that failed. Instead, he fled the only city he had ever known and tried to relocate to the world's startown. Unfortunately, his immediate past followed him and he was forced to flee offworld, signing on to the trader Celestial Voyager.
Hank tried to get into the major university in the capital, but failed. Instead, he tried the next tier down with the major university in his home city and succeeded. After four successful years he graduated with good grades. During his time, he made friends with Dr. Evelyn Stone, a prominent Elder researcher. [i]It was also during this time that he received his training on controlling and using his MES.[/i]
After university, things got more difficult for Hank, as he tried twice to become a scholar with the university. First as a research assistant, then as a field researcher. Failing those, he then attempted to join the ITC Explorers, and failed that, too. In the end, he joined a nameless corporation to pay the bills and make a living.
During his time at the corporation, he found success, love, and illegality. The illegality destroyed both the success and love. He tried to parley the reporting of the illegality into a career as an Agent, but that failed. Instead, he fled the only city he had ever known and tried to relocate to the world's startown. Unfortunately, his immediate past followed him and he was forced to flee offworld, signing on to the trader [i]Celestial Voyager[/i].
[style]
{"logo":"https://i.imgur.com/wwvVeGa.png"}
[/style]
[3column]
[col]
[f=h1]CHARACTER INFO[/f]
[b]Name:[/b] [_=Hank]
[b]Background:[/b] [_=Scholar]
[b]Class:[/b] [_=Adventurer (Psionic/Expert)]
[b]Level:[/b] [_level=2]
[b]XP:[/b] [_=3]
[b]Credits:[/b] [_=0]
[/col]
[col]
[f=h1]ATRIBUTES[/f]
[table="ht"]
Ability | Score | Bonus
STR| [_str=10] | [_strMod$=lookupBonus(str,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)]
DEX |[_dex=11] | [_dexMod$=lookupBonus(dex,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)]
CON | [_con=10] | [_conMod$=lookupBonus(con,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)]
INT | [_int=14] | [_intMod$=lookupBonus(int,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)]
WIS | [_wis=14] | [_wisMod$=lookupBonus(wis,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)]
CHR | [_cha=10] | [_chaMod$=lookupBonus(cha,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)]
[/table][/col]
[col]
[abilities=SKILLS]
[table="grid compact ht zebra rolls"]
Skill | Level | Usual attribute | Usual roll
Administer | 1 | Int | 3d6h2+2
Program| 1| Int |3d6h2+2
Trade| 1 | Chr | 3d6h2+1
Know|1|Int|2d6+2
Pilot|0|Dex|2d6
Shoot|0|Dex|1d20
Unskilled|-1|Int / Wis|2d6
Unskilled|-1|*|2d6-1
Unskilled (combat)|-2|*|1d20-2
[/table][/abilities]
[/col]
[/3column]
[3column]
[col][f=h1]HEALTH[/f]
[table="ht"]
Attribute | Value
HP Max | [_hpMax=6]
HP Current | [_=6]
System Strain | [_=0]
[/table][/col]
[col][f=h1]COMBAT[/f]
[table="ht"]
Attribute | Value
AC | [_=13]
Attack Bonus | [_=1]
Enc Ready | [_=2] / [_$=floor(str/2)]
Enc Stowed | [_=2] / [_$=str]
Movement speed | [_mov=10] meters ([_$=floor(mov/1.5)] squares)
[/table][/col]
[col][f=h1]SAVES[/f]
[table="rolls"]
Save | Roll
Physical DC [_pSave$=16-level-max(strMod,conMod)] | 1d20
Evasion DC [_pEva$=16-level-max(intMod,dexMod)] | 1d20
Mental DC [_pMental$=16-level-max(wisMod,chaMod)] | 1d20
[/table][/col]
[/3column]
[2column][col]
[abilities=GEAR]
[table="ht grid zebra"]
Item | Cost | Encumberance | Tech Level | Ready?
Dataslab|300|1|4|Ready
Line Shunt|100|*|4|Stowed
Cool Pendant|*|*|*|Ready
Translator torc|200|*|4|Stowed
[/table][/abilities]
[/col][col]
[abilities=ARMOR]
[table="ht grid zebra"]
Type | Armor Class | Cost | Enc | TL
Secure Clothing | 13 | 300 | 1 | 4
[/table][/abilities]
[/col][/2column]
[2column][col]
[abilities="MELEE"][table="grid zebra ht rolls"]
Weapon | ToHit | Damage | Shock | Cost | Enc | TL | Ready?
Knife|1d20-2|1d4|1 point/AC15|0|1|0|Stowed
[/table][/abilities]
[/col][col]
[abilities=RANGED WEAPONS]
[table="grid zebra ht rolls"]
Ranged | ToHit | Damage | Range | Cost | Magazine | Enc | TL | Ready?
Laser Pistol |1d20|1d6|100/300|200|10| 1 |4|Ready
[/table][/abilities]
[/col][/2column]
[2column]
[col][abilities=FOCUS]
# Hacker (lvl 1)
You have a considerable fluency with digital security measures and standard encryption methods. You know
how to make computerized systems obey you until
their automatic failsafes come down on your control.
Level 1: Gain Program as a bonus skill. When attempting to hack a database or computerized system, roll 3d6 on the skill check and drop the lowest die.
Level 2: Your hack duration increases to 1d4+Program skill x 10 minutes. You have an instinctive understanding of the tech; you never need to learn the data protocols for a strange system and are always treated as familiar with it
# Specialist (Administer - lvl 1)
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than once for different skills.
[b]Level 1[/b]: Gain Administer as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
[b]Level 2[/b]: Roll 4d6 and drop the two lowest dice for all skill checks in this skill.
# Specialist (Trade - lvl 1)
You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than once for different skills.
[b]Level 1[/b]: Gain Trade as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
[b]Level 2[/b]: Roll 4d6 and drop the two lowest dice for all skill checks in this skill.[/abilities]
[/col][col]
[abilities=PSYCHIC ABILITIES]
[f=font-neuropol large bold]Precognition[/f]
#Oracle (lvl 1)
The precog gains a progressively-greater intuitive understanding of their own future. Each invocation of the Oracle technique requires a Main Action and that the user Commit Effort for the day. Once triggered, the adept gets a single brief vision related to the question about the future that they’re asking. This vision is always from their own personal vantage point and never reveals more than a minute of insight, though the psychic processes it almost instantly as part of the power’s use.
The maximum time horizon of the Oracle increases as the adept’s Precognition skill improves.
[b]Level-1[/b]: One day into the future.
# Terminal Reflection
The psychic’s Oracle power automatically triggers as an Instant action moments before some unexpected danger or ambush, giving the precog a brief vision of the impending hazard. This warning comes just in time to avoid springing a trap or to negate combat surprise for the precog and their companions. If the psychic does not immediately Commit Effort for the day, this sense goes numb and this technique cannot be used for the rest of the day.[/abilities]
[table=ht grid]
Maximum effort |Committed (Day)|Committed (Scene)|Remaining
[_maxEffort=3]|[_comitD=2]|[_comitS=0]|[_$=maxEffort-comitD-comitS]
[/table]
[/col][/2column]
[2column]
[col][abilities=GOAL]
Survive and succeed. Also learn more about the Elder.
[/abilities]
[/col][col]
[abilities="NOTES"]
Can read Elder language, subject to the general knowledge in academia.
[/abilities]
[/col][/2column]
[2column]
[col][abilities=PRE-CAREER BIO]
Hank is the unremarkable middle child of an unremarkable family who lives in an unremarkable city in an unremarkable country on an unremarkable world. His father is a nameless technician for the vast infrastructure; his mother is a nameless low-level flunkie in the bureaucracy of an unimportant company. He went to public schools and performed well enough and learned more than given credit for. He enjoyed athletics, but was never particularly good at any of it.
He could go into more detail, but no one cares.[/abilities]
[abilities=ALLIES AND ENEMIES]
Ally: Professor Evelyn Stone
Enemy: Lily, ex-girlfriend[/abilities]
[/col][col]
[abilities=CAREER HISTORY]
Hank tried to get into the major university in the capital, but failed. Instead, he tried the next tier down with the major university in his home city and succeeded. After four successful years he graduated with good grades. During his time, he made friends with Dr. Evelyn Stone, a prominent Elder researcher. [i]It was also during this time that he received his training on controlling and using his MES.[/i]
After university, things got more difficult for Hank, as he tried twice to become a scholar with the university. First as a research assistant, then as a field researcher. Failing those, he then attempted to join the ITC Explorers, and failed that, too. In the end, he joined a nameless corporation to pay the bills and make a living.
During his time at the corporation, he found success, love, and illegality. The illegality destroyed both the success and love. He tried to parley the reporting of the illegality into a career as an Agent, but that failed. Instead, he fled the only city he had ever known and tried to relocate to the world's startown. Unfortunately, his immediate past followed him and he was forced to flee offworld, signing on to the trader [i]Celestial Voyager[/i].[/abilities]
[/col][/2column]