Feb 20, 2024 1:10 am
So, I've been toying with an idea for a bit now, and I've fleshed it out enough that I started wondering if anyone (or perhaps 4-5 anyones?) would be interested in trying out my little fever dream.
I'm thinking of a game with a very loosely "Fallout" inspired setting (or maybe Mutant Year Zero-esque?) using D&D 5E mechanics.
But even then, that's overly simplified. Worth noting, a lot of focus would be on building a settlement for survivors and the things that come with keeping the survivors safe and the settlement growing.
The short version: A year or so after some cataclysmic event killed off 90% of the planet, the remnants of humanity are struggling to hold on. Your PCs would be survivors, leading a group to the location you think you can establish a foothold to begin coming back from the brink.
To start, there would be a list of locations with ratings for pros and cons for different aspects of survival. The PCs would settle on one spot, and the game starts with your weary band arriving at their chosen home. A former Noble would take the roll of Lord, while PCs would form a Council to advise and handle whatever was needed. (This keeps PCs equal.) From tracking down needed resources, to possibly recruiting more survivors, to leading the people in defense of their home -- and more.
From there, plans need to be made on how to improve your land and keep it.
Thoughts? Questions? Interest?
I'm thinking of a game with a very loosely "Fallout" inspired setting (or maybe Mutant Year Zero-esque?) using D&D 5E mechanics.
But even then, that's overly simplified. Worth noting, a lot of focus would be on building a settlement for survivors and the things that come with keeping the survivors safe and the settlement growing.
The short version: A year or so after some cataclysmic event killed off 90% of the planet, the remnants of humanity are struggling to hold on. Your PCs would be survivors, leading a group to the location you think you can establish a foothold to begin coming back from the brink.
To start, there would be a list of locations with ratings for pros and cons for different aspects of survival. The PCs would settle on one spot, and the game starts with your weary band arriving at their chosen home. A former Noble would take the roll of Lord, while PCs would form a Council to advise and handle whatever was needed. (This keeps PCs equal.) From tracking down needed resources, to possibly recruiting more survivors, to leading the people in defense of their home -- and more.
From there, plans need to be made on how to improve your land and keep it.
Thoughts? Questions? Interest?