Also, if any of you are unhappy with your dice rolls while making your PC, feel free to re-roll a new PC until you're happy with what you get, delete your current one posted, and re-post a better one. Obviously, I don't want anyone just re-rolling individual Stats until you roll double-tens, so if you re-roll a PC you have to re-roll the entire PC... Stats, Saves, the whole works. Likewise, there's an official Mothership app available on mobile devices that lets you roll up a character in minutes. If you wish to download it, feel free to spam the heck out of the app until you get a PC you like, and post that one.
It would seem like letting you start with a nearly-maxed PC is counterproductive to playing a game where the point is that failure is often met with disastrous outcomes, but honestly, I've let letting the players do this in the online game I run over Discord and this game is tough enough that your maxed-out PC is still going to struggle, and PCs with less than ideal numbers are only negligibly weaker than the super-maxed ones. Despite my players coming in with good PCs, two have been killed off already in this one-shot, and the other two are alive if only for hanging back and letting the two now-dead PCs make all the bad decisions.
For those that want to keep their under-powered PCs they rolled, don't worry, you're not going to be all that remarkably weaker or at any really noticeable disadvantage to your stronger counterparts... This game is designed to make failure much more common than success, and death is almost all but assured. That said, bear in mind it's better to try and find options that don't require a Stat check, because barring a relevant Skill Bonus to aid the PC, failure is statistically going to be the more common result, and every failure adds stress, which increases the likelihood the PCs will panic at some point.