OOC

load previous
Mar 30, 2025 6:51 pm
Let me know if anyone expect DM to narrate anything. I can't find anything just yet.
No rush, take your time, but let me know if you think I've missed any PC action to be narrated
Mar 31, 2025 6:20 pm
Not sure how helpful this is, but just want to suggest some:
1. Opening each Sarcophagus is optional. Feel free to skip and move on
2. The only benefit of opening is the magic item inside. If you don't plan to use it as you did with Almiraj's horn - then there is no point in opening Sarcophagus
3. Don't forget you (well mostly Tatne Lude) could scan the walls for hidden doors. I just to see your statement and location(s) described to be able to decide time it takes. Not that time is a problem anyway, so I suggest to use that often/a lot.
Mar 31, 2025 9:54 pm
If you don't plan to use it as you did with Almiraj's horn - then there is no point in opening Sarcophagus

Criella is awaiting a short or long break. And I did hope we are going to take one with the new guy coming in but that didn't happen. So. No. Criella is in full intent to check into the horn just has had time yet. We went from her getting the horn to new guy with no break in between. So yeah. She put it in her backpack as her hands are for scimitars. Obviously, the horn is on her attention as she is even talking to it. I was under the impression that she needed a short or long break to investigate the horn more.
Last edited March 31, 2025 9:58 pm
Apr 4, 2025 4:41 am
(1d20+8+2dr)

What's that 2dr ? @Psybermagi

Not relevant this time just wondering
Apr 4, 2025 4:42 am
absolute gibberish of a typo ~ 1d4 guidance :P
Apr 4, 2025 8:34 am
Please correct me if I'm wrong, but I read between the lines that most of players if not everyone are not really having fun with the puzzles of this module. I can try to motivate you with this:

- Since we don't track food and you can always taking a your long rest in the tiny hut, I have no problem to simply assume you always take a long rest after anyone takes any damage from any puzzle
- Tane Lude prepare and cast after each long rest the spell Death Ward on one PC
- You just brainstorm ideas of what you would try to do and I tell you - nope, this didn't work you are hurt in following way:... and then we automatically assume Long Rest

Let me know you you think the above could help, if not I propose we simply end this game, because it's biggest pillar is no fun to everyone

How would you like to proceed? Public

I don't mind end this game
I am eager to brainstorm puzzle solving ideas, now as I know trying can't kill
I want to continue as is, just busy at the moment
Apr 4, 2025 1:12 pm
Some of these are interesting while others prove to just be frustrating. When I ran ToA previously we never go into the tomb so the puzzles were less frequent and less frustrating. It seem that PbP makes it hard to brainstorm/collaborate over these. It seems this module is intentional misleading, which is fine, but again with PbP limitations makes the experience less enjoyable.

I would suggest that a simple solution would be to allow us to search entire rooms with passive scores to find needed clues vs specific 5-15' sections at a time. Perhaps ensure the PP does not reveal all details and a roll above that would be required for some key info. It just seem a lot of time is spent looking around and seeing nothing. I imaging that is close to reality but when it make 1 room turn into a week+ of "you see a wall" I lose interest and begin forgetting details then have to reread, the reread again, and still no solution.

As mentioned we do not need to do all rooms so either the party need to begin skipping challenges or the DM can find a way to speed up / streamline things after each rooms initial player attempt.
Last edited April 4, 2025 2:20 pm
Apr 4, 2025 2:48 pm
OK will try to do more for you if that seems helpful:


1. Hidden doors and rolling perception. I decrease DC of everything hidden in this dungeon to 0 as of now. There are no hidden things in the current tomb but there were hidden door in hallway

https://i.imgur.com/BYxRnN3.jpeg

From this moment and on I will I will be ignoring any perception rolls. They are not requires, because you see every hidden door automatically.

2. Hints. Here is first hint for you in this room:
one thing you need to do here is to put 5 gp to the shrine while wearing a frog mask .
Is it something you didn't know already?
Apr 5, 2025 6:50 am
For lack of participation and adjusted perception check rules I'd like to repeat the poll, this time it is not public.

How would you like to proceed?

I don't mind end this game
Vote to view results.
I am eager to brainstorm puzzle solving ideas, if DM promise puzzles will not kill
Vote to view results.
I want to continue, but skip puzzles (if we can't solve them in few days)
Vote to view results.
Apr 5, 2025 11:21 am
None of those options are perfect for me. I'm fine to go ahead as we've been doing, but I will play my character's lack of patience and tendency towards action more strongly.
Apr 5, 2025 12:15 pm
badbaron sent a note to GreyWord
If you want to keep going, I will be happy to continue and willing to try to brute force or skip forward on the puzzles we can't solve.
Last edited April 5, 2025 12:18 pm
Apr 6, 2025 4:15 pm
I'm not quite sure what Criella wanted the Guidance for; I'm assuming it's a skill roll of some sort but didn't want to slow down the narrative by asking if it was clear to her and the GM.
Apr 6, 2025 4:27 pm
badbaron says:
I'm not quite sure what Criella wanted the Guidance for; I'm assuming it's a skill roll of some sort but didn't want to slow down the narrative by asking if it was clear to her and the GM.
If the horn tries to possess her again, she could use a bonus. And a nice +4 would surely help!
Last edited April 6, 2025 4:29 pm
Apr 6, 2025 4:44 pm
WanderOne says:
badbaron says:
I'm not quite sure what Criella wanted the Guidance for; I'm assuming it's a skill roll of some sort but didn't want to slow down the narrative by asking if it was clear to her and the GM.
If the horn tries to possess her again, she could use a bonus. And a nice +4 would surely help!
Guidance is a skill roll, like perception, arcane, or athletics. I think I got too lazy by not asking you what you needed it for. Sorry.
Apr 6, 2025 5:00 pm
it was a CHA save last time and yes Guidance does not influence saving throws
Apr 6, 2025 5:51 pm
GreyWord says:
it was a CHA save last time and yes Guidance does not influence saving throws
Smiles.

Criella doesn't know that.
Last edited April 6, 2025 5:51 pm
Apr 6, 2025 6:14 pm
Maybe placebo effect will kick in. Positive vibes only man :)
Apr 13, 2025 2:06 pm
To prevent any misunderstanding , let's talk about Augury. Spell says
Quote:
receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes
I did assume you describing not only opening the doors but exploring what's behind that door and "weal and woe" where for the course of action such as "we will open the hidden door and continue dungeon exploration through that door"

Also I am not accepting using augury to ask question "Is course A better than course B". Augury is only about single course of actions.
I think It is fantastic insurance against wrong puzzle solving, i.e. you can augury your idea of how to solve the puzzle and I will give you Weal if you got right idea, Woe it your idea will cause you to take damage and nothing if it will do nothing.
Apr 13, 2025 11:48 pm
That works for me. Thanks.
Apr 14, 2025 11:31 am
thorsman99 says:
Did we finish with the bugs and the rat bones on the altar? We might want to finish that up.
Based on voting above I assume you finish by giving up and we want to move on
https://i.imgur.com/61vRT3R.jpeg
It's 20 days since I've described the puzzle room.

I have a suggestion: should anyone ever come up with idea to test in the unsolved puzzle room - feel free to post the action you perform in that room, meanwhile - let's move further and explore the "puzle-less" part of the dungeon
load next

You do not have permission to post in this thread.