OOC

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Mar 14, 2024 12:59 pm
Have a great time! Thanks for heads up.
Mar 19, 2024 3:09 pm
Smiley says:
OOC:
my character is smarter then the player.
I keep telling my players that most of the WotC content, including puzzles are created for 12 years old kid to be able to solve. You may need to think simpler rather than harder. You solve no math equations, apply geometry formulas or use laws of physics to solve these puzzles.

P.S. I believe puzzles in 5e in particular and RPG in general are for players not for PCs. At the table I play ToA with we had a puzzles that took hours and one even weeks of offline time to finally get solved. When I see all 6 players struggle to find solution I will be providing hints, but so for you made a great progress with no hits yet. You are doing great as a team
Mar 21, 2024 1:31 pm
Any feedback on game peace and DM posting frequency: too fast, too slow? Am I helping PCs too much or too little? Perhaps you want more or less railroading? Anything
Mar 21, 2024 1:50 pm
So far, I'm quite pleased with your DM activities.
Mar 21, 2024 2:18 pm
Just for illustration (picture i found on internet - there is no picture of the pendant in the book)
https://i.imgur.com/XvAbxMp.jpeg
pendant is not part of a statue. It is an object on it. Looks like made of gold
Mar 21, 2024 2:26 pm
Appreciated.
Mar 22, 2024 10:21 am
To avoid misunderstanding I want to remind you about certain limitations of identify spell as described in this forum conversation But no, I don't want to put permanent Nondetection on all mysterious items in the game

I would nevertheless suggest that we limit amount of information you learn about custom magical properties to avoid DM spoiling you things you are supposed to learn by exploring. I'd like to hear player feedback though, please vote

How do you want identify to work on things with custom magic features

DM should describe in details every aspect of magical functionality of the item
DM can tell that identify failed to provide details and only describe generic nature of magic contained within
Mar 22, 2024 3:39 pm
Voted later buy I feel a middle ground.

In this case wemaybe "when you wear the pendant near the obelisk it will start pulling you into a new direction."

I mean...that could be a trap for all we know. You don't know if it is a good pull or bad pull. Etc
Mar 23, 2024 6:32 am
Sorry for the absence. My cat died and I'm now catching up with my games.
Mar 23, 2024 8:26 am
valdattaMadun says:

I mean...that could be a trap for all we know. You don't know if it is a good pull or bad pull. Etc
Good point, you touched something that I tend to do as DM on PHB a lot: I tend to narrate party decisions (and seldom a PC decisions) without waiting for players to agree on one. I only do that when I can't imagine any meaningful narrative of an alternative party decision.
If I hear two more players opinion I should have waited for players decision if you follow that pull I will in future make no decisions for the party.
Mar 23, 2024 3:02 pm
I like OSR style/approach a lot, so for me obviously the second option: more by experience and experimentation, than by roll of a die. But I understand that in PbP format it can be hard - the rest of the players probably will not want to wait, while one or two of them will experiment with the item. So I like you took some kind of middle approach.

Only, I would change this description:
GreyWord says:
[ +- ] Result of identify
For something that is happening in-game, to not loose "immersion". Maybe something like this: "When Vatoris ended his detailed identification ritual, happy that the amulet is not cursed he tried it on, knowing that it has some direction indication properties. Standing near the obelisk, as soon as amulet has fallen on his chest he started to feel sudden urge to go west." (I know that description isn't any good, but I have very little time now).

Just wanted to show my ideas/view on this. No big deal in general for me:)
GreyWord says:
Any feedback on game peace and DM posting frequency: too fast, too slow? Am I helping PCs too much or too little? Perhaps you want more or less railroading? Anything
Peace is very ok with me. I must say I was much more excited about the puzzles than I expected:) I hope that other players are fan of them too, as sometimes it felt that only Tinkara and Vatoris were active in solving them? But maybe it was due the fact that we were able to post more frequently? So I would like to ask if I i.e. should wait for others some more next time? Or they are more exited about coming battles, than puzzles or something like that?

I always wonder how to achieve good balance of being active enough to move game further, and not being TOO active and not stealing the spotlight in PbP format. It's not good when all players wait for others and games start to stall...
Mar 23, 2024 5:06 pm
@Pedrop thanks for feedback, but I don't feel like narrating PC feelings (other DMs do, but I don't. Sorry). I will try to provide more "colorful" narrative though can't promise great results. Not my best skill.

I would like to hear other players opinion about weather you should wait for them. As a DM I can only suggest you post all of the experiments you would like to do in one post to not delay the game. Once any experiment trigger something unexpected I will allow allow everyone to react (and will ignore the rest of your experiments).

P.S. Identify can't detect a curse in 5e
Quote:
Most methods of identifying items, including the identify spell, fail to reveal such a curse
Mar 23, 2024 5:15 pm
I am having fun with the style as is. As for experiments, if I had multiple ones I might say "I look at it from the back, Put it on, throw it away to see what happens." If you go in that order before and stopping or narrating through at specific points. I am cool with it
Mar 23, 2024 5:49 pm
I am okay with you advancing the story if people (self included) are not responding in a timely fashion. I do this with my IRL games as well... I'm not sidetracking the story if 1 person is missing. Into the background and on with the story.
Mar 25, 2024 12:44 pm
What class is Tinkara?

Just thought of a way to get through some possible traps.
Fly into the bag of holding. Then we get you pass to see if there is an off switch on the other side.
Mar 25, 2024 12:50 pm
Tinkara is a sorceror.
Mar 25, 2024 9:34 pm
GreyWord says:
@Pedrop thanks for feedback, but I don't feel like narrating PC feelings (other DMs do, but I don't. Sorry). I will try to provide more "colorful" narrative though can't promise great results. Not my best skill.
Completely valid points! Was just sharing my ideas. Not claiming that they are any/always good:)

Didn't expect anything "colorful", just suggested maybe we could keep the descriptions in-fiction, but... as written earlier: not big deal for me. I was good as it was handled too:)
Mar 28, 2024 6:35 am
I'm going to provide another tip (see below). That is based on fact about WotC content which I suggest to keep in mind going forward: we are running a written scenario. That scenario is supposed to bring fun to all sorts of PCs. Ability to fly, cast mage hand and other custom features are never a prerequisite to do any challenge. As a matter of fact scenario authors seems to put effort into not letting players to break challenges by magical means. The best challenges make sure flying and mage hand will prevent you from consequences you would suffer for failed attempt to solve, but never provide an easy solution.
[ +- ] Tip
Mar 28, 2024 6:43 am
Thanks for the tip! Very balanced one.

But I would like to ask about something else: since it look like probably we are getting close to enter the tomb, I would like to ask you how we will handle food rations? I'm asking, because maybe we should do some hunting or something like that first, before entering the tomb... especially as it seams that the outer doors could close after us... :)
Mar 28, 2024 6:47 am
I don't want ration management in a LVL 9 game
We ignore food/water need. Let's assume you have a magic item that provide you with water and nourishment.
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