OOC

Feb 29, 2024 7:09 pm
Not just OOC, but basically anything. For example if you have any questions about still locked threads
Mar 3, 2024 9:48 am
Game started here I would suggest to concentrate on story in the game thread. If you want to introduce your PC to other players - user session 0 instead.

As a DM I expect player to describe action his PC does and optionally add skill check roll, though I may be asking for a different skill or may grand advantage/disadvantage to that roll based on context. While your PCs just discuss best course of actions I'm ignoring your posts as DM.

I may also ask player to confirm action describing that that action would require certain risky things, such as moving closer or touching object of your investigation; spending significant time to perform perception check for an area bigger than few inches, etc.
Mar 5, 2024 2:52 pm
As I'm new to 5th ed I have to ask:
Is there a reason for Zean not to have Resistance casted on him all the time outside of combat, during dungeon crawl? As I understand there is no mechanical cost for using it? Is there? Maybe some other things connected to that?

d4 maybe isn't much... but sometimes it can provide just the necessary amount... :-)
Mar 5, 2024 3:09 pm
No reason to not cast it. You can assume it is always on and just add 1d4 when it applies.
Mar 5, 2024 3:38 pm
Just sort of hit me how useful resistance might be in a big traps/puzzles game. Guidance is usually my choice there but for a game as describes could cone in clutch
Mar 5, 2024 4:34 pm
That is the main reason for how I built Vatoris.
I should be able to spot and or trigger most traps.
16 passive Perception
17 passive investigation
+12 stealth with adv.
Mar 5, 2024 4:44 pm
perception only help with mechanical traps. While your high perception will be of a use here and there, be prepared that scenario for lvl 9 PCs will mostly contain magical traps.
Mar 5, 2024 4:57 pm
That is what detect magic is for.
I can cast it as a ritual but we have to wait 10mins to do it.
Mar 6, 2024 12:59 am
Can I just say I had one of those "wait was that a homebrew/Dm specific thing I have always done" moments.

Readying an action out of combat is a regular thing in my home games, most PbP games I just haven't had the need to try and do it. Looked it up, yeah not a thing in most games. Complicated game you learn something new every time.
Mar 6, 2024 1:23 am
I think RAW readying an action can only be done in combat.
It is not an outside of combat thing.
Mar 6, 2024 1:46 am
That is what I am saying, just one of those. Played it a certain way for so long without realizing it wasn't RAW. Though that DM is so stingy on certain RAW things surprised he allows it then.
Mar 6, 2024 6:31 am
Not just RAW but logically - if your opponent expects a fight - they would also be "ready" for an action. So who goes first if everyone is ready to ? That's the whole purpose of initiative roll and action order based on dice roll.
Mar 6, 2024 6:40 am
GreyWord says:
Not just RAW but logically - if your opponent expects a fight - they would also be "ready" for an action. So who goes first if everyone is ready to ? That's the whole purpose of initiative roll and action order based on dice roll.
That totally makes sense, no argument here just thought it was one of those moments where you just go "I guess I have been doing this wrong for a long time"

My IRL DM, basically makes it so the only way to get a surprise attack is a readied action regardless of anything else. Most cases this would be used for setting ambushes, though the method has been used for instances like I was going for as well (basically anti-Surprise).

Reading the arguments for/against this, I do think I am leaning on the side of the RAW side of it. Though, if my IRL DM wants to run it that way, can only help me in that game. Just have to remember it isn't standard operating procedure in most instances
Mar 6, 2024 9:27 am
GreyWord says:
No reason to not cast it. You can assume it is always on and just add 1d4 when it applies.
Great! So I started to work on some snippet/template for my PCs status - that I intend to use when something will change. Right now it looks something like this:
[ +- ] Status
But maybe it would be better to have it always displayed at the end of my posts - as:
In battle D crawl
Reaction used 0 Always ON: Resistance
Holding shield 1

Health: 57 / 57 AC: 19


What do you think guys? Would be useful? I plan to use it only when something will change about my PC?
Mar 6, 2024 12:02 pm
GreyWord says:

Zean realize that he haven't seen any animals in the city except TRex who lived here until you killed it and some smaller predators you had to fight as well.
City? So the tomb is in the borders/perimeters of some city? I didn't catch that if it was mentioned earlier (sorry in that case! ).

Besiedes: its interesting... so if it is a tomb of gods that represents those spices , and there are no spices of the said animals that are treated here as gods... so maybe we will help to free them from some kind of prison or something... hmm... and introduce to the environment... we will see:) Excited to see what will be next! :)
Mar 6, 2024 12:23 pm
No it was not mentioned
We skipped about 100 pages of game content :). As players you will be "exploring" the relevant pieces of those 100 pages as they become relevant to your actions. At least that's my plan

P.S. You made very valid point in "besides". But you wouldn't have much more of an insight into that even after playing the first 100 pages.
Mar 6, 2024 7:57 pm
I was trying to sketch stone slab but result is so ugly that I'm not putting it into the story, but this is what I've managed
https://i.imgur.com/1iMRTRp.jpeg
Mar 6, 2024 11:10 pm
Looks good to me. Thanks!
Mar 7, 2024 3:50 pm
Thanks for putting effort in our game! I helps visualize how this looks.
Mar 12, 2024 6:28 pm
Due to vacation by the end of the week I may be posting less frequent or less detailed. Please be also prepared I may not post at all. Thanks for patience.
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