Dec 24, 2016 4:29 pm
Even after it grows quiet below you, against all better judgement, you sneak back into the cave. You wander around, more confidently after you realise that the abomination has climbed back into its sarcophagus. Still, you are uncertain what aroused it the first time.
One cavern contains a natural underground stream (containing a number of sleeping pads that smell of jackalwere), and this cavern meets up with the sarcophagus chamber. The tunnel that Ubar-Sin was coming out of leads to his laboratory. You are able to quietly wreck his operation, although you know that you would need advanced knowledge of alchemy and magic in order to turn the mostly harmless reagents into the devastating poison that was being used on the local wildlife.
From Ubar-Sin's body, you find Greywolf, a Longsword +1 with a pommel of a howling wolf, medium sized platemail, and various spell pouches with mundane reagents. In his lab, you find his treasure stash containing:
200 Copper
4,000 Silver
2,000 Gold
50 Platinum
1 lyre (30 gp)
2 lbs. of cooking spices (4 gp)
6 set(s) of fine clothes (90 gp)
1 lyre (30 gp)
2 set(s) of fine clothes (30 gp)
9 lbs. of copper trade bars (4.5 gp)
9 yellow quartz worth 50 gp each
5 blue tourmaline worth 100 gp each
fur robe worth 250gp
wool robe worth 250gp
glass statuette worth 250gp
onyx bird cage worth 250gp
carved bone circlet worth 250gp
fur robe worth 250gp
(total value 5,540 gp, 5 sp)
Most disturbing of all, is the primitive dagger. Later on, you don't recall the arguments used, but after a heated discussion, the dagger was retrieved from outside the hellhound tunnel and secreted away upon Grok's person. This object of power calls to you, and each of you grows jealous of Grok and his new toy. You see him carry the blade, sometimes forgetting his axe behind. He whispers to it, and something new blazes in his eyes - a fiendish intelligence. It all seems wrong, and while for some moments you worry for him, instead you find yourself wishing you could take it for yourself.
On the trek back to Harcourt, you have a brief respite and moment of clarity. You argue among yourselves that something must be done about the blade, but when you go to secrete it from Grok's sleeping form, you're suddenly beset by jealousy and fear that this is all just a ruse to gain the blade for someone else. In the end, you agree to watch Grok, but allow him to carry it. Surely someone at the capital must know how to deal with this threat to their companion.
Your trip back to Harcourt is swift. You find the other jackalweres have abandoned their wagon, along with its empty barrels that once contained poison, and scattered to the winds. You find the path of destruction wrought by the elk stampede, and a few bodies of elk, and you give them a wide berth. The village of Clover Grove remains deserted, except for a few raccoons and birds that have moved in.
Late one evening you find yourselves back at Harcourt. The gates open ominously for you and you are escorted directly to the palace. The Duke shoos away his advisors and he bids you sit. Wine, fruit, cheese, and bread are brought out and you are assured that a more filling meal is being prepared.
"Tell me of your journey," he says.
This is the end of Chapter 2 - Deranged Poisoner. You will gain a level, taking you to level 4. The story will continue in Chapter 3 - Demonic Petitioner. Feel free to continue to use this thread to discuss distribution of the loot that you found.
One cavern contains a natural underground stream (containing a number of sleeping pads that smell of jackalwere), and this cavern meets up with the sarcophagus chamber. The tunnel that Ubar-Sin was coming out of leads to his laboratory. You are able to quietly wreck his operation, although you know that you would need advanced knowledge of alchemy and magic in order to turn the mostly harmless reagents into the devastating poison that was being used on the local wildlife.
From Ubar-Sin's body, you find Greywolf, a Longsword +1 with a pommel of a howling wolf, medium sized platemail, and various spell pouches with mundane reagents. In his lab, you find his treasure stash containing:
200 Copper
4,000 Silver
2,000 Gold
50 Platinum
1 lyre (30 gp)
2 lbs. of cooking spices (4 gp)
6 set(s) of fine clothes (90 gp)
1 lyre (30 gp)
2 set(s) of fine clothes (30 gp)
9 lbs. of copper trade bars (4.5 gp)
9 yellow quartz worth 50 gp each
5 blue tourmaline worth 100 gp each
fur robe worth 250gp
wool robe worth 250gp
glass statuette worth 250gp
onyx bird cage worth 250gp
carved bone circlet worth 250gp
fur robe worth 250gp
(total value 5,540 gp, 5 sp)
Most disturbing of all, is the primitive dagger. Later on, you don't recall the arguments used, but after a heated discussion, the dagger was retrieved from outside the hellhound tunnel and secreted away upon Grok's person. This object of power calls to you, and each of you grows jealous of Grok and his new toy. You see him carry the blade, sometimes forgetting his axe behind. He whispers to it, and something new blazes in his eyes - a fiendish intelligence. It all seems wrong, and while for some moments you worry for him, instead you find yourself wishing you could take it for yourself.
On the trek back to Harcourt, you have a brief respite and moment of clarity. You argue among yourselves that something must be done about the blade, but when you go to secrete it from Grok's sleeping form, you're suddenly beset by jealousy and fear that this is all just a ruse to gain the blade for someone else. In the end, you agree to watch Grok, but allow him to carry it. Surely someone at the capital must know how to deal with this threat to their companion.
Qralloq sent a note to azira
Late one evening you find yourselves back at Harcourt. The gates open ominously for you and you are escorted directly to the palace. The Duke shoos away his advisors and he bids you sit. Wine, fruit, cheese, and bread are brought out and you are assured that a more filling meal is being prepared.
"Tell me of your journey," he says.
This is the end of Chapter 2 - Deranged Poisoner. You will gain a level, taking you to level 4. The story will continue in Chapter 3 - Demonic Petitioner. Feel free to continue to use this thread to discuss distribution of the loot that you found.
