Gameplay 2 - Deranged Poisoner

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Dec 24, 2016 4:29 pm
Even after it grows quiet below you, against all better judgement, you sneak back into the cave. You wander around, more confidently after you realise that the abomination has climbed back into its sarcophagus. Still, you are uncertain what aroused it the first time.

One cavern contains a natural underground stream (containing a number of sleeping pads that smell of jackalwere), and this cavern meets up with the sarcophagus chamber. The tunnel that Ubar-Sin was coming out of leads to his laboratory. You are able to quietly wreck his operation, although you know that you would need advanced knowledge of alchemy and magic in order to turn the mostly harmless reagents into the devastating poison that was being used on the local wildlife.

From Ubar-Sin's body, you find Greywolf, a Longsword +1 with a pommel of a howling wolf, medium sized platemail, and various spell pouches with mundane reagents. In his lab, you find his treasure stash containing:

200 Copper
4,000 Silver
2,000 Gold
50 Platinum
1 lyre (30 gp)
2 lbs. of cooking spices (4 gp)
6 set(s) of fine clothes (90 gp)
1 lyre (30 gp)
2 set(s) of fine clothes (30 gp)
9 lbs. of copper trade bars (4.5 gp)
9 yellow quartz worth 50 gp each
5 blue tourmaline worth 100 gp each
fur robe worth 250gp
wool robe worth 250gp
glass statuette worth 250gp
onyx bird cage worth 250gp
carved bone circlet worth 250gp
fur robe worth 250gp
(total value 5,540 gp, 5 sp)

Most disturbing of all, is the primitive dagger. Later on, you don't recall the arguments used, but after a heated discussion, the dagger was retrieved from outside the hellhound tunnel and secreted away upon Grok's person. This object of power calls to you, and each of you grows jealous of Grok and his new toy. You see him carry the blade, sometimes forgetting his axe behind. He whispers to it, and something new blazes in his eyes - a fiendish intelligence. It all seems wrong, and while for some moments you worry for him, instead you find yourself wishing you could take it for yourself.

On the trek back to Harcourt, you have a brief respite and moment of clarity. You argue among yourselves that something must be done about the blade, but when you go to secrete it from Grok's sleeping form, you're suddenly beset by jealousy and fear that this is all just a ruse to gain the blade for someone else. In the end, you agree to watch Grok, but allow him to carry it. Surely someone at the capital must know how to deal with this threat to their companion.

Qralloq sent a note to azira
Your trip back to Harcourt is swift. You find the other jackalweres have abandoned their wagon, along with its empty barrels that once contained poison, and scattered to the winds. You find the path of destruction wrought by the elk stampede, and a few bodies of elk, and you give them a wide berth. The village of Clover Grove remains deserted, except for a few raccoons and birds that have moved in.

Late one evening you find yourselves back at Harcourt. The gates open ominously for you and you are escorted directly to the palace. The Duke shoos away his advisors and he bids you sit. Wine, fruit, cheese, and bread are brought out and you are assured that a more filling meal is being prepared.

"Tell me of your journey," he says.

This is the end of Chapter 2 - Deranged Poisoner. You will gain a level, taking you to level 4. The story will continue in Chapter 3 - Demonic Petitioner. Feel free to continue to use this thread to discuss distribution of the loot that you found.

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Dec 24, 2016 4:46 pm
OOC:
Of course, we'll stop by the encampment to retrieve the rest of the loot there we stashed away in the trunk of a fallen tree nearby.
Dec 26, 2016 6:13 pm
azira sent a note to Qralloq
Dec 26, 2016 9:19 pm
There are 2 fur robes and 2 lyres. Is that intentional?
Dec 26, 2016 9:25 pm
Jhishma regards the fur robe and one set of the fine clothes with an appraising eye, then he offers, "I don't mind carrying most of the coins if yous prefer to split the gold."
OOC:
Jhishma will take the copper, the silver, the platinum, the fur robe and one set of fine clothes, if you agree that that's fair.
Dec 26, 2016 9:37 pm
Omenstar sent a note to Qralloq
One day, on the return journey, as he's rummaging through his backpack, Jhishma finds something he had forgotten and it gives him a start. He pauses and doesn't draw it out, but next time Grok is seen to be admiring his dagger Jhishma peers a little more closely at it over the barbarian's shoulder...
Dec 26, 2016 9:43 pm
OOC:
Grok, used to a strange sense of military life, hasn't previously taken an interest in the loot. (And such, I've kind of ignored it because of it, he never used to have ambitions of any kind, other than doing whatever he's told).

But did we ever divide the spoils earlier? Or do we just assume we turn everything nobody dibs into even shares of gold whenever we go into shopping mode? In my home game we kinda just go by who needs what and don't pay much attention to who has received what. Anything is ok by Grok, he's happy with a big pointy stick thing (and this fine pointy dagger) he's got. ;) Just thought I'd get us on the same page about this.
Dec 26, 2016 9:44 pm
Grok sit's by the campfire, cradling the dagger in his big big fists and swinging it side to side as if it was a baby. "Happy, pointy, make big holie. You be bestest thing I gotie."
Dec 27, 2016 3:58 pm
Qralloq sent a note to azira
Qralloq sent a note to Omenstar
@Jhishma Grok's new dagger matches the hilt of the weapon that you have began carrying from that old enemy. Your neck hairs stand up, realizing that this foe has been haunting you for most of your life, entirely unbeknownst. In a moment of divine insight, you understand that as the hidden pieces fall into the open, some grand plan is coming to fruition. Your eyes are drawn to the shadows, suddenly nervous.
OOC:
Funny with the duplicate treasure. I used a random generator; I'm fine with the duplication, though.
Dec 28, 2016 7:10 am
Nar agrees to liquidate and split the rest of the loot, after claiming one set of fine clothes and the woolen robe.

Fearful of the dagger from the first sight of it, Nar's failed attempt to destroy it weighs heavily on him. And he misses his brother. Grok isn't interested in swapping war stories, or even passing the time playing games from their childhood like punch out, or kick-in-the-gut. He is desperately hoping to find someone wise in the city to help them break Grok, and themselves, from the effects of that vile weapon.
Last edited December 28, 2016 7:14 am
Dec 28, 2016 10:05 pm
Owen stays wary of Grok at all times, though he is not sure if it is due to keeping an eye on a threat. Perhaps it is because he craves the artifact for himself. His mind is in constant conflict.

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