Gameplay 2 - Deranged Poisoner

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Sep 6, 2016 11:59 pm
Cyrind'ae had found her way to Marian Town, a crossroads within the Duchy of Harcourt. The whole town is talking about events yesterday where a jailbreak turned into a full blown demon invasion. A few adventurers were on hand to help set things right (with a little help from the local archmage, perhaps). Her pockets and cups runneth over that night, for generosity, gratitude, and goodwill keep the requests for stories, songs, and tales coming deep into the night. The center of action for you is the tavern The Lost Duckling, which was ground zero for the demon incursion. One of their regulars, Buxom Bella, was killed and partially eaten by the foul beasts.

Said adventurers wake up the next morning, with varying degrees of fuzz growing on their tongues. Not actual fuzz, but that metaphorical fuzz that comes from drinking strange fluids served by flirty women. Luigi, the bartender and owner of The Lost Duckling, gave you all rooms to help recover from your stalwart defence of the town. From songs and street dancing, and endless patrons feeding you small baked pies and refilling your tankards, your memory is hazy at best. What you do remember is the gratitude of the towns folk. Some died, and those that survived knew that without your assistance, it would have been much worse.

After a breakfast of the strange fried bread that they love here, along with generous dollops of jam and berries, and, of course, watered wine that does much to ease your troubled brow, the mayor Hayden Eckheart approaches your table.

"Kind sirs," he begins, a local greeting you have become familiar with. "We have prepared letters for the king. We have asked for volunteers to take the high road to Castle Harcourt, but we were hoping that you might accompany them."

An older woman smacks the mayor upside the head. "Tell them the rest, you dolt."

He slouches and tips his knuckle at her, smacking his lips. "Right. Our council held a vote last night, and we would be hoping that you think on settling in Marian Town. When your adventures are over, of course. We'd be happy to help build houses for each of you. It would be our way of thanking you."

Luigi pipes up from behind his polished bar. "And for keeping you close by; your kind is sorely needed."

A glance around the tavern shows you that many nod in agreement with what has been said, and a few others look sullen. Jealous, even.

"You men are fools," the old lady continues, shaking her head in disbelief. "There are signs of trouble. We've not had a messenger for a fortnight from that way, nor caravan folk. And that's not normal."

"It's not unheard of," sighs the mayor. "Though that's why we want, er, people of aptitude to see this done."

Mayor Eckheart continues: "Well, whenever you're ready, we'll do an official call for volunteers to deliver the letters to the king."
Sep 7, 2016 2:07 am
Cyrind'ea will approach the group of adventurers to whom the innkeeper is speaking to.

"Salutations fellow adventurers. I have been entertained by many a grandiose tales of brave adventurers combating demons most foul last night when I reached this humble establishment. I suppose you are they. I would be greatly interested of hearing of your deeds of bravery and cunning as you travel to deliver your letter to the king. Allow me to introduce myself. I am Cyrind'ae Torviel, seeker of lore and knowledge both obscure and forgotten."

This last part she says as she bows with a flourish to the group.
Last edited September 7, 2016 2:07 am
Sep 7, 2016 4:52 am
"Just finishing a bite of breakfast, Lord," says the paladin awkwardly to the mayor.

Then, turning to Cyrind'ae, the dragonborn offers: "G'morning." Jhishma looks at her over his cup of watered wine, with one cheek full of buttered scone and berry compote. "Looks like we'll be on the move after breakfast," he gestures to the mayor, "so you can either stay here and hear all the fish-tales and the exciting version of events; or you can 'volunteer' and get the inside story on the road. But not being the chatty type myself, you'll likely get a more satisfying narration from Hanson here," he finishes with a toothy grin.
Last edited September 7, 2016 4:54 am
Sep 7, 2016 6:35 am
"Was fun! Lot's of smashing peoples and demony thingies. Even smash thing that wasn't there! And I didn't smash anyone I not supposed to!" Grok laughs out loud at the last remark.
Sep 7, 2016 11:13 am
Nar finishes up his last bite of frybread and gulp of wine and cleans his area the way he was taught in the monestary -- 'ease other's burdens as you do not burden others' -- and makes himself presentable.

"My focus is on the doing; I leave the telling to others. I find it an unnecessary distraction," he says, "but you are welcome to accompany us. Whether you join our company will depend upon your skills and performance."
Suddenly remembering his manners, he offers a gauntleted hand and says, "My name is Nar. Paladin of Tyr."
Last edited September 7, 2016 9:17 pm
Sep 7, 2016 2:38 pm
"Thank you Nar. Do not trouble yourself with me, I can assure you that I am quite capable. I would not have travelled all this time by myself if I was not capable of defending myself."

She then turns to Grok with a puzzled look on her face.

"I'm not quite sure I understand what you are trying to illustrate when you say 'smashed things that were not there'..."
Sep 7, 2016 4:29 pm
"Even the shadows rose up against us," explains Jhishma. "Grok is very brave and strong - a good man to have at your side in a tight spot - but his strength is in his arms, not in his brains."
Sep 7, 2016 8:26 pm
Kelvin will look up, try to clear his foggy head for a moment and add to Cyrind'ea "I for one would be delighted to have another scholar on the road with us, you wouldn't happen to be a Tak or Chess player by chance? These gentlemen are beginning to grasp a few of the basic stratagems but i'm in search of an opponent i didn't teach myself."
Last edited September 7, 2016 8:27 pm
Sep 7, 2016 8:51 pm
She will turn to Kelvin.

"No, sadly, however I do play a mean fiddle."

Pointing to the viol she carries.
Sep 7, 2016 9:23 pm
Before Grok has a chance to digest what Jhishma said about him, Nar will stand, smack Grok's shoulder and say, "Come brother, what say we get some sparring in to shake loose the cobwebs!?"
Sep 7, 2016 10:17 pm
Outside, you can see assorted people milling about in the street. A wagon is being blocked and decorated to make a stable speaking platform. Several heavy built piebald horses are being hitched to the hitching rail outside The Lost Duckling.

A table is also being setup to the side of the stage with a water barrel, wooden mugs, and a what may be a scribe supervising.

https://upload.wikimedia.org/wikipedia/commons/e/e7/Irish_Tinker_horse_2.JPG
Sep 7, 2016 10:42 pm
"Looks like someone heard there's a new fiddler in town and they wants a show."
Sep 8, 2016 12:04 am
"Pity our fame has been eclipsed so quickly, i was hoping it would at least hold till lunch."
Sep 8, 2016 2:42 am
"What makes you think those people are here for me? Are you not after all the brave heroes who vanquished demonic foes? Perhaps word of your exploits has already spread far and wide and those people are here to record them.Best thing to do is to go outside and ask them, I suppose..."
Sep 8, 2016 6:35 am
"I was kidding," the dragonborn says gruffly, "pretty sure the lord mayor is going to get up there now and make his call for 'volunteers.'"
Sep 8, 2016 1:36 pm
"Sure thing, bro. Good to get blood pumpin'!" Grok and Nar spars a few rounds while they are setting up. Any remarks about his intellect seems to have gone by far over Grok's head (and attention span).
Sep 8, 2016 5:03 pm
Even though it's practice, Nar must draw upon all of his skill to counter the stronger barbarian's moves.
Between grunts he says, "You are strong and fierce, brother! But you have skills that must have been taught. Where did you learn to fight like this?"
Sep 8, 2016 8:45 pm
Nar and Grok's sparring draws a small crowd. The watchers quickly start to hoot and holler and yell advice. Children run up from whatever pocket dimension they were hiding in, and begin to cheer as well.

Eventually, the townsfolk finish their preparations and a general sort off unease takes over the area. People come from various directions and mill about, crowding the street. Old timers in rusty gear, teenagers in their parents armor, several folks from they kings army, and local shop owners. Many have heard a summons and have gathered to hear the mayor speak.

The scribe takes a seat at his table and fiddles with his papers and writing utensil. The horses are quieted down and a hush draws over the crowd as the mayor scrambles into the wagon/stage.

The lot of you find yourself in the crowd, somewhere according to your tastes.
Sep 8, 2016 9:43 pm
Kelvin finds a small barrel to lean against outside the inn within earshot. He absentmindedly begins copying his chromatic orb scroll down into his spellbook
Sep 8, 2016 9:55 pm
The mayor addresses the now attentive crowd.

"Kind sirs. Yesterday was a hard day. A somber day. If not for the courage and skill of strangers, it would have been a much grimmer day.

Our children and neighbors have fallen on dark times. Made choices that have lead them into corruption. The problem is worse than we thought. Consorting with demons, mutilation, and organized mayhem. It is a darker day than we thought.

Still we're not alone here in Marian Town. We have allies, and broader neighbours. We need to warn them if what may be coming, and ask for their vigilance, and assistance. This duty is no light matter. The forces opposing us would no doubt hope we fail. May even attempt to ensure we fail, and remain isolated from their predation. We have letters explaining this. We need reliable people to see that the king gets these letters. I call for volunteers.

Now don't go jabbering at me all at once. See Mr. Applebeck there at the table if you want to go. We'll take some of you, but no more than 10 should go. You youngsters have chores, no doubt."
Sep 8, 2016 10:29 pm
DM_Meyner says:
Kelvin finds a small barrel to lean against outside the inn within earshot. He absentmindedly begins copying his chromatic orb scroll down into his spellbook
OOC:
don't be too absent minded about it - wouldn't want that thing to backfire!
Sep 8, 2016 11:24 pm
"Well that sounds like it will be an excellent opportunity to travel..."

Cinrynd'ae merrily makes her way towards the scribe at the desk.
Sep 9, 2016 1:55 am
Owen, having just heard of the whole ordeal from the mayor's aid upon his return from the surrounding area, quickly walks up to the mayor. He'll address the man, saying,
"I'm sorry I was gone when this happened mayor. I'll be sure to go with them."
He then signs up with the clerk to go with the party.
Sep 9, 2016 1:36 pm
A number of people have lined up at the table. As Cyrind'ae makes her way, she sees that a dozen people have written their names (or Xs) on the sheet. The scribe asks her: "Good ma'am. Name and fighting experience?" He has her mark her name on his sheet, and listens to her recitation. "Excellent, the mayor will choose the contingent shortly."

Shortly after, Owen is asked to mark his name, but the scribe nods at him with familiarity and doesn't ask about his experience.
Sep 9, 2016 1:44 pm
"Interesting, i'm not one to pass on a royal audience....Perhaps after this little business is over he'll find himself in need of a talented, though humble, Cartographer."
Kelvin will saunter up and sign his name as well. His signature has a number of flourishes and the last name is completely indecipherable.
OOC:
Because i still can't settle on a last name I like.
Last edited September 9, 2016 2:23 pm
Sep 9, 2016 1:56 pm
The scribe looks grateful as Kelvin approaches, and nods at his name. Again, he does not ask for you to review your experience - yesterday's exploits seem sufficient.
Sep 9, 2016 2:01 pm
Nar moves to stand near the mayor.
"Lord Eckheart, we , of course, will certainly agree to escort your volunteers on this mission to the king."

He looks around to see if the old woman who spoke so candidly to the mayor earlier is near by, and addresses them both, "we would certainly appreciate any and all information you have regarding this cult, other strange goings on, and any other unusual activity like the aforementioned lack of messengers and caravans. Is there trouble in all directions, or is traffic down from only certain directions?"
Sep 9, 2016 2:10 pm
Jhishma moves to the scribe's table and writes:

Sheabliajeth Jhishma
Nar Aloasam
Grok


Then the dragonborn turns to his fellows with a wink and says, "Nar, Grok, you just volunteered. Your strong arms are needed."
Last edited September 9, 2016 2:24 pm
Sep 9, 2016 2:25 pm
Skipping ahead, assuming no one isn't going to volunteer, (and Grok will only be asked to mark an X)....

The veterans and three teenagers, the shopkeeps and the soldiers alike, all who have gathered make their way to the table. In short order, the process seems complete, and the scribe and the mayor briefly discuss the candidates.

"Kind sirs," he begins, "Thank you all for volunteering. I'll, er, read the names of the ten we have selected. If your name is read, please see Mr. Applebeck," he gestures to the scribe, "who will see that you get a horse, saddle, and tack. Now, these are militia horses and the good captain would like to get them back in good shape, so don't wear them out."

He consults the paper, and then calls out: "Yesterday's heroes, being Grok, Jhishma, Kelvin, and Nar. Locals Owen Daughtery, Davo Plop, Wilma von Wolf, Katyd Strom, and Tren Eckheart. Lastly, sorry fellows, the talented Cyrind'ae Torviel. Thank you to all who volunteered!"
Sep 9, 2016 2:48 pm
Owen nods at the volunteers and sighs in relief that some of the much younger lads who had tried to volunteer where not chosen to go. Then he approaches the heroes who had already saved his town once.
"I wanted to thank you for your service. You saved my home while I was gone, and unable to do anything myself. I am in your debt."
Sep 9, 2016 10:50 pm
Jhishma nods his head to Owen and grunts an uncomfortable acknowledgement. Soldiering and bounty-hunting have mostly been thankless tasks in his experience.

The paladin then redirects the conversation to something he's more comfortable with: "C'mon, let's get our horses from Applebeck," the silver-scaled knight says in reply to Owen. Then, raising his voice and his gaze to the other party members and the new village volunteers, he calls out, "You heard the man - horses from Applebeck! Get your assigned ride and saddle up! At sun's zenith we ride to the king!"
Last edited September 9, 2016 11:34 pm
Sep 9, 2016 11:24 pm
The congregation cheers at Jhishma's proclamation!
Sep 9, 2016 11:45 pm
As she makes her way towards the steeds promised to them, Cyrind'ae turns to Owen and says.

"Oh, I was not prat of the group who saved your little congregation as I arrived after the events, but I'll be more than happy to record those events for posterity's sake."
Sep 10, 2016 12:11 am
Overhearing their conversation Kelvin interjects "Be sure to include the part where i bravely dashed past a demon of pure shadow to whisk away a scroll of arcane might with which to banish the fiend to another dimension, only to return to find my chums had simply bludgeoned it to death in the interim..."
Sep 10, 2016 7:14 am
Listening to Kelvin recount it, Owen mumbles "Demons... biggest threats around here are usually bears and the like." He shakes his head and follows them to Applebeck. Once there, he gets his horse tacked and saddled.
Sep 12, 2016 3:33 pm
"Alright gents, are we all set to depart? There are many miles between us and our destination"
Sep 12, 2016 4:58 pm
The ten of you get all kitted out. It is a three day ride to the capital, and you are given provisions for yourselves and the horses. Your goal is to deliver the letters to the king, but the precautions are due to insecurity about the road safety. It's been awhile since travelers have come from that direction, and the townsfolk are worried about that.

If you can find out what is going on, that would be great.

You pack your horses up and head out of town. Standard horse travel with these horses is to ride for an hour, walk for an hour, to give the horses time to rest.
Sep 12, 2016 6:14 pm
As we ride, Nar will assess the newcomers, particularly Davo, Wilma, Katyd, and Tren.
He will eventually maneuver near Tren and ask, "Forgive me, but your name is surely not a coincidence -- what relation are you to the mayor?"
Sep 12, 2016 6:48 pm
Davo Plop appears to be a stout man a few years into adulthood. While he is not dressed as such, your intuition tells you that he may be a blacksmith. He is armed with a breastplate and a pair of longswords, all in perfect condition as if they were freshly forged.

Wilma von Wolf is a scowly eyed hardass. She has that look of someone who has been on the wrong side of wanted poster. Her leather armor, hand crossbow, and plethora of daggers complete the stereotype.

Katyd Strom is a hefty girl, all muscle and forehead. Her close cropped hair and ragged smile gives you the impression of a capable yet not very imaginative soldier. She is wearing chainmail and has a number of fighting spears.

Tren Eckheart looks like a rich kid. His clothes are fine and tidy, his leather armor is thin and discreet, and his boots are barely worn, and his compound bow looks pristine. Still, he sits a horse well and has callouses and muscles in the right places for an archer.

He nods at the half-orc in greeting. "He is my grandfather. He raised me after my father was killed by orcish marauders." He gives you a hard look, mistrust burning in his eyes. "Har, I'm just kidding. He was only killed by ogres."
Sep 12, 2016 7:08 pm
Nar claps Tren on the shoulder, a little harder than necessary -- mostly because he had him going for a second, but also in an attempt to test the boy's mettle. "Ha! I would not recommend turning your back on an orc, either. They don't exactly welcome my type. And ogres you say?! That sounds like a fight worthy of legend."
Last edited September 12, 2016 7:09 pm
Sep 12, 2016 7:25 pm
Jhishma will ride at the vanguard and keep en eye out for danger on the road. He'll ride abreast with anyone else who would accompany him there.

But he turns to Grok and asks: "Grok, please ride at the rear of our column. Guard our backs while we journey on the road."
Sep 12, 2016 7:43 pm
"Indeed, Nar is right, this sounds like a story I'd very much like to hear one of these days so I can chronicle it for posterity. I'm also immensely curious about you and your brother Nar. I hope you won't take it personal, but it is a rare orc indeed who doesn't contempt themselves with simply raiding and pillaging..."
Sep 12, 2016 8:09 pm
"Sure thing, boss." Grok let's his horse fall a few meters behind the company, and turns around to scan the countryside behind them every now and then.

Rolls

Perception (if relevant) - (1d20+4)

(2) + 4 = 6

Sep 12, 2016 8:37 pm
On his way back up to the front to join Jhishma, Nar says, "Not much of a story there, bard. Grok and I are brothers only in that it's rare to find another half-orc who survives to maturity, let alone someone with whom one shares a similar adventuring spirit and sense of justice."
Before things get too mushy and personal, he says "Grok is a good man."

When he falls in beside Jhishma, he quietly shares his assessment of the volunteers, concluding with, "perhaps a bit green, but it looks like we have some game fighters. We may have to watch our backs (or at least our pouches) with Wolf."
Last edited September 12, 2016 8:38 pm
Sep 12, 2016 9:20 pm
Jishma nods, giving his fellow paladin an appreciative nod for his assessment of the newly assembled band.
Sep 12, 2016 11:24 pm
The road heads north, and departs from the riverside. You traverse through a new growth forest for a few hours, and then through a fetid, insect ridden swamp. As the sun begins to set, you are pleased to have found your way past the swamp and back into an older forest with little ground cover. Nevertheless, you find a good place to set up camp the first night.

During the day, Tren Eckheart tells the story of his father's death: It happened about 10 years ago, as Tren was just moving from childhood into his teenage years. His father, Japhen Eckheart, was the head of the Marian Town Militia, a former group of volunteers that formed when many of the soldiery were called away to defend a remote border. Japhen, or Jaf, lead the militia along the road you're now travelling, headed for wild country farther east. There, they encountered a large band of ogres who had descended from the rough hills, and had been harrassing the local farmers. Near the edge of a small valley, the ogres ambushed the militia using heavy rocks thrown from up high. Japhen was crippled when his horse took a boulder to the shoulder and fell on him. Though he lead the militia to victory, and forced the ogres to flee back to their hills, Japhen succumbed to his wounds before they reached home.

The other three keep mostly to themselves. Davo, the blacksmith, engages in light small talk, about the weather, and horsecraft. Wilma von Wolf scowls at anyone who gets too close to her, but more often finds herself up with Nar and Jhishma, anxious to scout ahead. Katyd falls back with Grok, keeping the half-orc's quiet company and providing support to the rear of the small company.

After a long first day, some of you are working muscles sore from disuse; some of those muscles sore from riding you may have forgotten you ever had. Your horses act admirably, for draft horses. They are perhaps a little slower than typical riding horses, but are full of stamina and quick to follow direction.

How do you set up camp?
Sep 12, 2016 11:56 pm
Since there's 10 of us, Cyrind'ae will suggest the obvious good idea to to guard duty 2 at a time. Of course, in meta, it would mean to net let 2 NPCs on guard duty while every PCs sleep...
Sep 13, 2016 12:00 am
"A fire in the wilderness might be a beacon," says Jhishma, "but those who need it to see by will wish we'd built it if trouble seeks us out."

Looking around at the group, the silver-scaled knight suggests, "Two well-stoked fires. And two pairs of eyes per watch. We can divide the night into 5 easy watches with a group this size."

"Grok, you and Katyd take first watch. Nar, will you take second with Davo, while I take the third watch with Wolf," he carries on, eyeing Wilma for signs of compliance and giving Nar a knowing look. "Tren and Cyrind'ae take fourth watch. Then Owen and Hanson can finish off and watch til morning."

Then, realizing he might need to add a detail or two: "When you're on duty, don't sit there looking into the campfire. You're on active watch. Look away from the camp, into the dark to keep your eyes sharp. We stay smart, help each other, then we'll stay safe."

"Let's gather some wood!"
Sep 13, 2016 1:19 am
Is there anything you would have me do my good man?
OOC:
do we have anyone named Hanson anymore?
Last edited September 13, 2016 1:21 am
Sep 13, 2016 1:23 am
OOC:
I'm pretty sure he meant Kelvin rather than Hanson. Hanson has been out of the game for a few months.
Sep 13, 2016 2:00 am
"Well, I do have the ability to cast dancing lights, but they are of limited duration. But casting light spells as they are needed if we hear noises might help reducing our visibility to potential hostiles."
Sep 13, 2016 2:02 am
Owen nods at the directions, deciding that it is a good course of actions. "If it is all the same to you all. I am gonna take a quick look around the area, ensure nothing dangerous right nearby." Owen wanders away from the group, but within a half mile radius and moves through the woods. He keeps his ears and eyes open to make sure no obvious large threats are nearby.

Rolls

Perception - (1d20+4)

(13) + 4 = 17

Sep 13, 2016 3:45 am
Nar takes Katyd and Davo on a dead wood hunting expedition. Once they have gathered enough kindling to start a fire, and fuel logs to keep it going, he'll dismiss them to see to their own arrangements.

Once alone, he finds a nearby spot to set up a small brazier, and lights a couple small pieces of hardwood to make coals. He dons his red vestments, and says a few prayers of consecration around the area, and when the coals finally turn ashen, he scrapes a bit off of a block of incense into the brazier and gently blows on it to excite the coals.

With the incense wafting around his head, he performs the Rite of the Just for his god Tyr, asking that he watch over them and guide them to lead evildoers to justice.

When complete, he puts out the coals, folds and stores his vestments, and joins the rest of the party around the fire.
Sep 13, 2016 6:51 am
"Yes, boss. Grok make close watch"

Having the first watch, Grok watches over the people settling down or going scouting. He is careful to heed Jishma's word and keeps his back to the fire as much as possible. His days of soldering kicks in, and he falls into an old and familiar guard-duty pattern.

Grok paces carefully around the camp, stopping every now and then to study the treeline. Once Katyd comes back from the hunting expedition, acknowledges her joining her with a nod. The rest of the watch he makes sure that they watch different sides of the camp most of the time, switching places now and then to stave of weariness.

Rolls

Perception - (1d20+4)

(14) + 4 = 18

Sep 13, 2016 2:32 pm
Before nodding off till his early morning watch Kelvin will pull out his spellbook and finish the transcription he began earlier in the day. After that he will study his spells intensely muttering to himself about not getting caught unprepared again.
OOC:
Prepared spells for the next day:
Mage Armor, Sleep, Grease, Burning Hands, Scorching Ray, Web
Sep 13, 2016 5:39 pm
OOC:
Nar prepared Bless, Command, Wrathful Smite as well as Oath Spells Bane & Hunter's Mark
Sep 13, 2016 5:43 pm
OOC:
gonna be honest, don't know what this spell prep is exactly. Going by my assumptions, we have to declare what spells we want to use the day we want to use them? If so then I prepare all three of mine.
Sep 13, 2016 7:15 pm
OOC:
It varies by class, you can check the rules for your class in the PHB. The good news for you is that Ranger's don't have to worry about it. You always have the ones you know prepared. The tradeoff is that ranger's can't know very many.
Sep 13, 2016 10:51 pm
OOC:
Grok prepares "Smash things really hard with a greataxe" and "Smash things really hard with a greataxe while being really angry." ;)
Sep 13, 2016 11:39 pm
azira says:
OOC:
Grok prepares "Smash things really hard with a greataxe" and "Smash things really hard with a greataxe while being really angry." ;)
OOC:
and Grok's domain spell?
Sep 14, 2016 1:29 am
Cmbrian says:
OOC:
I'm pretty sure he meant Kelvin rather than Hanson. Hanson has been out of the game for a few months.
Yes! That's exactly what I meant. Sorry!
Sep 14, 2016 1:52 am
During Grok and Katyd's watch, Grok is attentive to the forest. However, he feels the night move around him, as if the trees themselves share in the malice of stinging insect and hidden rodents. The forest gathers itself around and pours its hate to him. He is intimidated by the unseen presence, enough to keep him on his guard, anyway. He is unable to discern if Katyd feels the same outpouring of hate, or if she is adept at maintaining her cool.

Nar and Davo are later woken by the first watch, and set about the camp. Davo finds an easy place to watch and suggests that they rotate every once in a while, keeping watch in different directions. Nar comes to dread these shifts, as he, too, feels the reaching grasp on the sentient forest. It does not come for him, yet he feels it out there, waiting for his guard to drop. He knows that the old forests do not forgive past trespasses of his orcish ancestors, and care not about his god. He sees Grok restless in his bedroll, and knows that young orc sensed the same malignant memory.

During the third watch, Jhishma watches the darkness with draconic eyes. His mobile presence hushes the forest around him, wherever he looks. Behind him, though the insects and nocturnal beasts prowl freely. He sees the two half-orcs restless in their beds, and whispers a psalm to his patron. He feels her soothing presence settle over the campfire, and the hint of maliciousness fades away. The forests are ever home to the fey, and the forest sleeps.

Later, when Tren and Cyrind'ae take their vigil, the young half-elf wanders the woods, outside of the immediate light from the coals of the fire. Tren stays near the others, sitting with his back to the fire so that his eyes see. Cyrind'ae, with eyes made for nights in the forest, plays a game, sneaking up on the camp to see how vigilant the young human remains. While his senses are no match for hers, he at least remains awake. She finds the forest strangely comforting, as if her elven ancestors linger nearby.

In the late hours of the night, just before dawn begins to lighten the horizon, Kelvin and Owen find themselves suddenly alert. Popping from the fire as coal-heat chews at a sappy knot, covers something out there.

(rolling)

They both become alert, though Kelvin seems more in tune. His eyes search the night, picking out sounds. A predator stalking? No. A breeze? No. It's too regular, it's big, and it's coming straight at you!

Initiative from Owen and Kelvin (only) please.

Rolls

Passive perception, Owen - (1d20+4)

(7) + 4 = 11

Passive perception, Kelvin - (1d20)

(13) = 13

Something?

Something, part 2

Sep 14, 2016 2:02 am
OOC:
So initiative will be 1d20+ Dex correct? I will act as if that is right, if it is not then I will edit
Readying himself quickly, Owen picks up his heavy crossbow and kneels. His sight in the direction of his opponent's approach. He thinks on the variety of creatures it could be in this wood. He has dealt with plenty.

Upon revelation of the threat, he will fire his weapon, but only should it be a dangerous beast or foe!

Rolls

Initiative - (1d20+3)

(1) + 3 = 4

Nature (if this does anything) - (1d20+1)

(15) + 1 = 16

Sep 14, 2016 2:18 am
OOC:
here goes nothing

Rolls

Initiative - (1d20+2)

(7) + 2 = 9

Sep 14, 2016 2:37 am
As it gets closer, you can tell it is big. You're about to move when a giant bursts into the light circle.
You can both act before the ogre. Owen can roll the crossbow attack and damage.
Sep 14, 2016 3:08 am
OOC:
Do i need to add my fighting style and DEX to the attack as well?
Owen fires at the ogre, hoping to slay it before it reaches his comrades!
"Go down easy now" He mumbles under his breath.
Last edited September 14, 2016 3:10 am

Rolls

Attack - (1d20+7)

(2) + 7 = 9

Damage (Should it hit) - (1d10+3)

(3) + 3 = 6

Sep 14, 2016 3:25 am
Nikcollini says:
OOC:
Do i need to add my fighting style and DEX to the attack as well?
OOC:
The fighting style is added into the+7 which is DEX+PROF BONUS+ your FIGHTING STYLE bonus
Owen's crossbow bolt lodges in the creatures armor, but doesn't seem to do any damage.
Sep 14, 2016 10:34 am
Kelvin shouts "Gents for the love of the gods rouse yourselves!" before blurting out a quick incantation
OOC:
Kelvin casts Web to fill a 20-ft cube between the trees that the ogre is running through
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
"Hopefully that will slow this Brute down, now do be kind and WAKE UP!"
Last edited September 14, 2016 3:38 pm
Sep 14, 2016 1:31 pm
The surprised and frenzying ogre tries to burst through the Web, but is caught up in the threads.

You can see that the ogre is sweating profusely and has that exhausted glazed eye look as if he had been running for hours. Still his jaw is gnashing and he lets out a low, menacing growl.
Everybody else will wake up. Remember that you're prone and unarmed. Standing up takes half your movement. Drawing a weapon can be coupled with another action, so consider it automatic.

Rolls

Dexterity save - (1d20-1)

(10) - 1 = 9

Sep 14, 2016 1:42 pm
OOC:
do we go in any order? Also do Kelvin and Owen get another action this round or is this the same round as our first attacks
Sep 14, 2016 2:27 pm
"Huh? Hells dung!" Grok wakes up with a jolt and sees the intruder. He grabs his greataxe and gets on his feet, positioning himself between the intruder and the rest of the camp. "Big one. Easy to smash. You no get past Grok!"
OOC:
If I may, Grok will ready an action: He will attack the ogre if it comes close enough
Sep 14, 2016 2:37 pm
The silver dragonborn dreams of walking through a snowy wood, his boots crunching on the crusty, frost-covered path. He thinks he hears music and starts to follow the melancholy melody...then the music becomes voices, agitated voices...

...Kelvin!

Jhishma wakes with a start. In a moment he assesses the scene: Owen firing on a...ogre!!! And Kelvin now has it trapped. "Good man," the wintry knight thinks to himself. He jumps up, grabbing his greataxe. He moves forward menacingly, toward the vile intruder, but he won't reach it before it can react. "I'll close it down toe-to-toe in a moment," he decides, "but for now..."

The servant of Winter's Fey lets loose a silvery-coloured line of eldritch force to blast the ogre!

"It has not the look of the hunter, rather it has the look of a hunted beast!" the paladin calls out. "Kelvin, Owen, what else is out there?"
Last edited September 14, 2016 2:38 pm

Rolls

attack and damage with eldritch blast to ogre - (1d20+5, 1d10)

1d20+5 : (8) + 5 = 13

1d10 : (8) = 8

Sep 14, 2016 3:14 pm
Cyrind'ae will wake up, quickly grab her gear, and then maneuver to the side a bit to get a clear shot at the ogre and let loos an arrow.

Rolls

Cyrind'ae's attack with longbow - (1d20+4, 1d8+2)

1d20+4 : (2) + 4 = 6

1d8+2 : (5) + 2 = 7

Sep 14, 2016 5:16 pm
OOC:
this is assuming Kelvin can act this turn per my previous post, otherwise ignore
Kelvin summons a flame to his hand readies it to launches it at the Ogre if it starts to break free. If that happens he will be trying his best to hit it but knowing that a miss will likely still set the webs alight
OOC:
I edited this to be readied action, that was my original intent but i think my language before was a bit vague.
Last edited September 14, 2016 5:25 pm

Rolls

Firebolt Attack - (1d20+5)

(6) + 5 = 11

Firebolt Damage - (1d10)

(7) = 7

Burning Web Damage (if applicable) - (2d4)

(31) = 4

Sep 14, 2016 5:21 pm
Nar, haunted by dreams of evil, angry fey creatures closing in on him, is wrenched from his uneasy slumber by Kelvins voice, a deep guttural growl, and the shouts of his traveling companions. He leaps to his feet, automatically grasping his trusted maul and focuses on the now trapped intruder. Something seems missing in the ogre's eyes -- rage. It seems to have been replaced by fear!

Nar moves to face the ogre, brandishing his maul, and shouts in the tongue of Giants, "Control yourself, great one! Tell me what chases you!"

Rolls

Intimidate - (1d20+4)

(4) + 4 = 8

Sep 14, 2016 6:43 pm
The ogre will try to break free of the Web (before it catches fire).
OOC:
Everybody can act again. The ogre is on initiative 0.

Rolls

Strength check - (1d20+4)

(15) + 4 = 19

Sep 14, 2016 10:04 pm
Jhishma looks between Nar and the ogre, wondering what intel his fellow paladin might be able to coax from the barbarous giant. However, as the thing breaks free of Kelvin's web, he thinks, "This overgrown highwayman still needs some softening up..." and he swings a heavy blow with his greataxe.
OOC:
Distance covered from this turn and last turn should amount to 45 feet, which I'm assuming is enough to get from where Jhishma was sleeping into melee, but if the ogre is still further away, just let me know and we'll switch this to another EB.

Rolls

Attack and damage with greataxe - (1d20+5, 1d12+3)

1d20+5 : (12) + 5 = 17

1d12+3 : (11) + 3 = 14

Smite damage! - (2d8)

(48) = 12

Sep 14, 2016 10:20 pm
Kelvin briefly considers Jhishma's and Nar's observation that the beast appears to be being chased. He forms another bolt of flames in his hand and holds it for a moment scanning the woods for anything else following the Ogre before firing off his spell at the Ogre once more.

Rolls

Perception - (1d20)

(8) = 8

Firebolt Attack - (1d20+5)

(9) + 5 = 14

Firebolt Damage - (1d10)

(1) = 1

Sep 14, 2016 10:24 pm
Note, I edited Jhishma's post above to add Smite damage.
Sep 15, 2016 12:49 am
Summary of the chaos so far:
- Round 1: Kelvin Web, Owen xbow miss, Jhishma EB for 8 dmg, Cyrind'ae bow miss, Nar Intimidate, Grok prepares an action

Nar's words spoken in Giant draw its eyes, but with the onslaught of attacks, it only grows more alarmed.

The other four rouse themselves and approach the battle.
- Davo grabs his axe and charges in barechested (none of you, except perhaps Owen, are armored). He does no damage.
- Wilma rolls to her feet and disappears into the bush, either running or flanking you can't tell.
- Katyd picks up a spear and hurls it at the ogre's face. She does 6 dmg.
- Tren also takes up his bow and fires it. He does 7 dmg.

- Round 2: Ogre breaks free, Kelvin Firebolt for 1 dmg, Jhishma smite for 26 dmg

To go: Nar, Grok, Owen, Cyrind'ae followed by the four helpers, then the ogre. After that, round 3 (maybe).

Notes: It is close enough to approach and engage in melee combat in one round. Davo and Jhishma are currently so engaged. I should note that it has a greatclub and is wearing hide armour. With 48 damage so far, it is heavily wounded.

Rolls

Davo's axe attack - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (4) + 3 = 7

Katyd's spear attack - (1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d6+2 : (4) + 2 = 6

Tren's bow attack - (1d20+2, 1d8+2)

1d20+2 : (10) + 2 = 12

1d8+2 : (5) + 2 = 7

Sep 15, 2016 2:12 am
Since the ogre seems to be more attentitive to being pummelled, Nar will oblige with his Maul.

He steps up in the ogre's face, eye's him carefully (hunter's mark) and swings with two hands. He intends to subdue the creature then question it.

Rolls

Maul, damage, hunter's mark damage - (1d20+5, 2d6+3, 1d6)

1d20+5 : (8) + 5 = 13

2d6+3 : (42) + 3 = 9

1d6 : (4) = 4

Sep 15, 2016 2:15 am
Owen reloads and looks into the woods, especially the surrounding area and from the ogres direction.
He elects to allow the heroes to dispatch the obviously wounded beast.
He breathes hard, his adrenaline going. Few things in these woods are able to cause an ogre to elicit such a reaction. Whatever is going on, it isn't good.

Rolls

Perception - (1d20+4)

(17) + 4 = 21

Sep 15, 2016 3:45 am
Nar's blow fells the creature. It topples to the ground, bloodied but still alive.

Owen holds his crossbow at the ready and seeks the darkness. His ears pick up the faint crackling of several things moving rapidly and without subtlety towards their camp on the same path as the ogre.
Sep 15, 2016 4:06 am
Nar rushes to the fallen ogre and directs Grok, Owen, Davo, Katyd -- really anyone who would notice -- to tightly bind the creature on it's belly in a hog-tie; legs to the knee, arms to the elbow, and neck all bound together and pulled taught. A technique any farm hand knows will neutralize the strength of a large animal.

Once this is done, he reaches out to it's shoulder and projects an ever so small amount of divine healing energy into it. (1hp lay on hands)

Leaning close to it's ear, with a javelin pressed against it's throat, he speaks again in Giant, "What is chasing you? We want to kill it!"
OOC:
reading back over this post, perhaps I've overstepped what can be done in the time frame!
Last edited September 15, 2016 4:08 am

Rolls

Intimidation (advantage if deemed appropriate!!) - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (18) + 4 = 22

Sep 15, 2016 4:18 am
Cmbrian says:
OOC:
reading back over this post, perhaps I've overstepped what can be done in the time frame!
OOC:
Yes, I'll hold off resolving that until others have had a chance to react as well.
Sep 15, 2016 4:25 am
"Good work, Nar!" says Jhishma, "See what you can get out of the brute." Looking around, he adds, "Everyone who's not helping Nar, arm up and prepare to face whatever might be pursuing this oaf!"

Then Jhishma begins arranging to don his armour, hoping there's time...
Sep 15, 2016 4:34 am
Cyrind'ae will look confused at Nar's command as she does not understands giant and did not noticed the ogre's crazed look.

"Why are we sequestering an ogre?"
Sep 15, 2016 7:06 am
After helping Nar tie up the Ogre, Grok takes a step away and watches the treeline where the Ogre came from. Confident that Nar has control over the creature, Grok watches for signs of pursuit, axe in hand.

"Grok on watch. Lemme' know if anything needs pummeling."

Rolls

Perception - (1d20+4)

(19) + 4 = 23

Sep 15, 2016 1:02 pm
"Something more is coming lads!" Owen calls to the group, again kneeling and readying his crossbow for the approaching creatures. "And they are coming fast!
(Ready action for when whatever it is comes.)
Sep 15, 2016 2:30 pm
"Never a moments rest!"
Kelvin will ready a firebolt in the palm of his hand but hold off releasing it until he gets a good look at the Ogre's pursuers.
Sep 15, 2016 2:51 pm
Hearing Owen's warning, Jhishma looks up. "Dammit!" he exclaims, putting his armour down. Instead, he calls on newly learned powers from his patron: "Litrix Civip!" he declares in draconic and an icy sheen envelopes his form, protectively.
Last edited September 15, 2016 6:54 pm
Sep 15, 2016 3:21 pm
With hotblooded anticipation, the group readies for some new horror. The crashing through the bush grows louder and then stops. The twang of a dagger hitting a tree sounds to your ears.

Wilma von Wolf's voice rings out of the darkness in that general direction: "Armed thugs, four of them. Blackguards, by the looks of them!"

Grok's eyes pick out about 4 forms in the darkness. Firelight reflects off glints of metal. As his darkvision kicks in, he picks out three men and a woman. The woman is wearing only narrow bands of cloth arranged in some arcane fashion, and carries a staff with a hawk figurine perched on top. The three men are all wearing breastplates each emblazoned with identical stylized hawks. They have drawn longswords, though in their offhands, two have light crossbows and the other packs a shield. Their gear looks impressively fine to his eye, as if these are some kind of human royalty. Or at least near human, as ears betray one with elven blood.
Sep 15, 2016 3:43 pm
"Well, I do not know who you are, but you chased your quarry right into our encampment. The thing came stomping in all wild and crazy. You might want to be more careful next time you hunt ogres."
Last edited September 15, 2016 3:43 pm
Sep 15, 2016 4:16 pm
"Careful, ladies, that one is a maneater. Er, a people eater. Kids, too." The man's voice stumbles over the words.

A woman's voice calls out, dripping with exasperation and fatigue. "Mind if we approach? We've been chasing that thing for hours and could use respite."
Sep 15, 2016 6:57 pm
OOC:
Do we have any knowledge of the Blackguards, or would that call for a die roll?
Sep 15, 2016 8:21 pm
OOC:
or knowledge of local royalty/bigwigs from the emblems?
Sep 15, 2016 8:31 pm
OOC:
Sorry. Blackguards is meant to be an insult, meaning evildoers.
Sep 15, 2016 8:32 pm
Still tense, with large hands gripping his greataxe, Grok looks questioningly to Nar and Jhishma. He seems a bit confused about how to interpret the situation.
Last edited September 15, 2016 8:32 pm
Sep 15, 2016 8:33 pm
Nikcollini says:
OOC:
or knowledge of local royalty/bigwigs from the emblems?
OOC:
Not sure what to roll here. History, I suppose?
Sep 15, 2016 8:39 pm
Owen squints his eyes, trying to remember if he has seen the symbol before.

Rolls

History - (1d20+1)

(6) + 1 = 7

Sep 15, 2016 9:18 pm
"Forgive me if I'm wary," begins the knight of Fey's Winter, "Humans hunting at night? That needs a little more explanation."

Armourless, the dragonborn's silvery scales glint in the dappled pre-dawn starlight. He looks around at the new arrivals, assessing each in turn. "I and my fellows brought your quarry to death's door in mere seconds. What occurred to delay the culmination of your chase for hours, as you say. And from whence do you hail? Where are you going?"

Rolls

insight to check motives and intentions of the hunters - (1d20)

(4) = 4

Sep 15, 2016 10:11 pm
Whispering, (Giant) "Quickly now, great one. Who chases you? Why?"
Sep 15, 2016 11:00 pm
Cyrind'ae will also attempt an History check as she spots the emblems.

Rolls

History - (1d20+3)

(6) + 3 = 9

Sep 15, 2016 11:51 pm
Owen: While the emblem seems fancy enough to place, your knowledge draws a blank.

Cyrind'ae:The emblem seems fancy enough to place, and your knowledge doesn't give you much. You think that they are an adventuring party - The Vermillion Hawks, maybe? - of some success. You've heard them mentioned in a tavern one time, but no real details.

Nar: The ogre grunts back at you: "Bad people kill friends. Want kill Hig, take Hig's wife."

Jhishma: The mumbling man replies in a weary voice. "A pack of ogres attacked a village nearby. This one ran." He huffs. "They're fast on those long legs."
Sep 16, 2016 12:29 am
Nar carefully considers the ogres words against what he heard from the hawk people.

Whispering in Giant, "Where did they attack you? Why do they want to take your wife, Hig?"
OOC:
the dice are not our friends out of combat!
Last edited September 16, 2016 12:30 am

Rolls

Insight - (1d20+4)

(5) + 4 = 9

Sep 16, 2016 1:41 am
Owen keeps his crossbow raised, watching to see how the situation plays out. He is calm, the adrenaline from the abrupt entrance of the ogre wearing off.
He addresses the men in a suspicious tone, "And what village would that be?"
OOC:
Ill do a similar insight check to Omenstar
Last edited September 16, 2016 1:41 am

Rolls

Insight for people's deamenor - (1d20+2)

(4) + 2 = 6

Sep 16, 2016 6:47 am
In the absence of a clear reply, Grok looks to his gut feeling.

Rolls

Insight - (1d20+2)

(12) + 2 = 14

Sep 16, 2016 12:42 pm
Kelvin is a legendarily bad judge of character, and he knows it. He keeps a wary eye on the armed men but defer's to his companions to speak with them.
Sep 16, 2016 2:25 pm
Grok: is confused. The ogre fight is over, but his companions are ready for a fight with the newcomers.

Nar: (in giant in reply) "They take cookpot. Kill Hig during supper. Much bad men."

Owen: The woman steps forward. Her beauty lights the night, overwhelming reason, commanding awe (if only metaphorically speaking). "What is the meaning of this? Are you protecting this ogre? Declare yourselves servant of the light or face justice, evildoers!"
Sep 16, 2016 3:46 pm
Nar stands to face the newcomers.

In a measured voice, empty of malice (for now), says, with a short but respectful bow, "My lady, we are emissaries to the king, and I serve justice and truth. Things are not always as they seem, but with reason and some measure of patience, I have learned that the truth will come to light."

Glancing down at the ogre, "This beast is no longer a threat. However, there appear to be conflicting accounts, requiring further reasoned discussion. The ogre talks of an attack on their camp, much killing, theft, and the taking of one of their females."

He looks back up at the hawk people, "I trust you see the delima. While it's certainly likely that an ogre has not led a life completely without wrongdoing, there is much evil afoot in the region, and we have personally witnessed that things are not always as they seem on the surface. This is at the heart of our mission to the king. So, I invite you to share your story -- who are you, what is your purpose here, under what authority do you take up arms within the kingdom, and what 'nearby' village are you chasing this ogre from, who has clearly been desperately running for its life for many hours?"
Last edited September 16, 2016 3:49 pm
Sep 16, 2016 3:56 pm
"Oh thank the gods, a reasonable one. We're entering your camp. Press don't shoot us and we'll sort this out."

The four hawk-ers move towards your camp. Their weapons are lowered but not withdrawn. Given the tension, do any of you try to threaten or intimidate them?
Sep 16, 2016 4:55 pm
Shimmering frostily with the Armour of Agathys coating his silver scales, Jhishma turns to face the newcomers, drawing himself up to his full height so as to be prepared to reveal the frightening countenance of his patron at the first sign of trouble.
OOC:
Ready Action: Fey Presence
Sep 16, 2016 5:16 pm
Nar considered standing guard over the ogre, but something about Jhishma suddenly reminded him of his dreams of the previous night. Freaked out just a little bit, he dedecides to leave guard duty to him and moves to escort the lady hawker and her companions to the fire, making a wide berth around their hog-tied guest.

"Come, sit by our fire and rest. We were just about to break our fast."
He suddenly remembers something, and seeks out Tren, gauging his reaction to an ogre in the camp.
OOC:
i am SO getting a sword in the back...
Sep 16, 2016 5:45 pm
The four individuals walk into the campfire. At a gesture from the woman, the fire suddenly rises high from the coals, shedding light all around.

The three men approach behind her, and seeing the ogre tied up, they sheath their swords as one. The man with the shield nods at Nar and at Jhishma. "I am Gorant, servant of Tyr. This is the lady Verilliana, and we are her hawks." He gestures to the other two, who bear a striking resemblance to each other. "Harrol and Chalst, cousins."

Verilliana sits by the fire she summoned with a grace that bespeaks royalty, and pulls out an embroidered cloth, using it wipe her brow. "We're here not on behalf of your king, but were passing through. We heard screams..." She gaze turns inwards, and the faces of the three men harden, as if warding off pain.
Sep 16, 2016 6:33 pm
Seeing weapons being sheathed, Jhishma relaxes. He remains within easy striking distance of the ogre, gathers his armour and begins to don it, while listening to the story of their new guests. "Go on," he says invitingly to Verilliana, "sounds troubling, but we need to hear it. I have a feeling that the telling will end with my axe delivering a well-deserved execution to this ogre."
Sep 16, 2016 6:33 pm
Listening intently Kelvin will try and identify the type of spell that allowed her to manipulate the flame so casually.
OOC:
....and nevermind
Last edited September 16, 2016 6:34 pm

Rolls

Arcana check - (1d20+5)

(1) + 5 = 6

Sep 16, 2016 7:01 pm
The story told....

The Verilliana's Hawks are an adventuring party from another land. They have been together for years, but speak little of their past. Yesterday they came across smoke. By the time that they arrived at the village, all were dead or dying in cookpots. A fight ensued, and they slaughtered the ogres. They were able to save only a few; the wounds of the survivors were horrific. The chased the only survivor.

"Lady, we should return as soon as we can. Tyr will grant me more healing magic in the morning. The children..." Gorant doesn't finish the sentence.

She sighs and stands. The two cousins also stand and retake up their backpacks.

Chalst speaks for the first time, gesturing at the ogre. "We trust you know what to do with that. If you feel like doing some more good, the village is two hours run that way."
Sep 16, 2016 7:08 pm
"As I expected," says the dragonborn.

After donning his armour the Winter Knight summarily executes the ogre, without ceremony.
OOC:
let me know if any rolls are needed, or if it reignites combat
Sep 16, 2016 7:32 pm
Verilliana's Hawks disappear into the woods, back the way they came. Jhishma executes the ogre in the middle of your camp, rendering your nightly rest over.

What do you do?
Sep 16, 2016 8:54 pm
OOC:
I "wasted" too many spells on that encounter. But with a 1 hour rest I can regain one of my spent spell slots.
Jhishma moves to the campfire furthest from the execution spot and settles down to rest a bit and get some breakfast. "I'll be ready for the day's travel soon enough," he says, "but I'd like to recentre some of my inner strength before setting out."

He looks around at everyone gathered to hear others' opinions and continues, "Part of our purpose is to investigate trouble that is potentially plaguing these roads between our village and the king's castle. We've just been given a solid tip to follow up on that's only two hours hence, perhaps less with our horses. Sounds like a macabre scene we'd be riding into, but those folks indicated that there's more to be done there than their hurry allowed."

"I say that's our next move. Any other ideas?"
Sep 16, 2016 9:31 pm
OOC:
is it possible for Nar and Gorant to have bonded over the worship of Tyr? Maybe swap spare vestments from our home regions, trade some incense?
Doesn't sound like there's much we can do for the village, but we can see if there is something else going on here -- evil stirring up the ogres, perhaps. Search for clues...I'm in.
Sep 16, 2016 9:54 pm
"It didn't sound like we were on any strict timetable to deliver the messages to the king, and a two hours detour won't change much in the delivery of the message. Besides, the king might appreciate knowing exactly what is going on on his lands. If there are to be rebuilding efforts for that village, the king will probably need to know which of the villages it is..."
Sep 17, 2016 4:11 am
Owen, relieved that the situation resolved in a manner without excess bloodshed, packs up his portion of camp and addresses the dragonborn's question.
"I don't like the sound of ogre's being frenzied more than normal. To attack an entire village? Its madness. It could mean more trouble for the locals if it is ignored. If you mean to investigate it, I will certainly second the notion."
Sep 17, 2016 12:13 pm
Grok is still non the wiser, but as everything seems to have solved itself, he sits down next to the fire, rests his greataxe on his lap and starts chewing on some salted meat.
Sep 17, 2016 3:19 pm
Cmbrian says:
OOC:
is it possible for Nar and Gorant to have bonded over the worship of Tyr? Maybe swap spare vestments from our home regions, trade some incense?
That sounds entirely reasonable.
Sep 17, 2016 11:00 pm
Omenstar says:
OOC:
I "wasted" too many spells on that encounter. But with a 1 hour rest I can regain one of my spent spell slots.
Jhishma moves to the campfire furthest from the execution spot and settles down to rest a bit and get some breakfast. "I'll be ready for the day's travel soon enough," he says, "but I'd like to recentre some of my inner strength before setting out."

He looks around at everyone gathered to hear others' opinions and continues, "Part of our purpose is to investigate trouble that is potentially plaguing these roads between our village and the king's castle. We've just been given a solid tip to follow up on that's only two hours hence, perhaps less with our horses. Sounds like a macabre scene we'd be riding into, but those folks indicated that there's more to be done there than their hurry allowed."

"I say that's our next move. Any other ideas?"
"I could use a quick rest before we break camp as well, that was the first time I pulled off that particular trick and it took a bit out of me. After that i think we are in agreement that we sally forth to this waylaid village"
Sep 18, 2016 3:59 pm
...one short rest later... (Note: short rest mechanics)

The party packs the camp and mounts their horses and follows on the track of Verilliana's Hawks. You arrive back at the village shortly after they do. The village, less than 20 buildings and a central commons, has been mostly destroyed, and several still with smoking coals. Several dozen fresh, shallow graves have been dug, with more to come. In the distance, the noisy squawk of ravens in the woods tells of their loathsome feast. Large, dragging marks on the ground indicated that many large things were drug into the woods. Two draft horses are being hitched to drag one of the last three ogre corpses away from the village.

The people of the village of Clover Grove are being attended by the Hawks. Gorrant is applying his healing magic to the worst of the wounded - he does not have enough power to ease all of their injuries. The survivors count mostly children, plus a few adults - those who were out of the village when the attack came or were able to hide.

The two half-elf cousins, Harrol and Chalst, have stripped off their arms and armour and are digging graves. It appears that one of the houses has many more villagers needing such service.
Sep 18, 2016 5:52 pm
"Kelvin complained that he expended much of his spell when we confronted the ogre. Seems we'll expend most, if not all of our healing here tending to the wounded. Well, I can slightly heal anyone who can hear me if they are willing to rest near me, so that would be a beginning..."
Sep 19, 2016 12:59 am
Owen says to the group.
"We ought to help anyway we can." The ranger first assists and aids all wounded he can
OOC:
Not sure exactly how to cast cure wounds. Let me know if below is wrong.
After that he takes his cloak off and assists them men digging graves. He is solemn and distracts himself from the horror with his work.

Rolls

Cure Wounds - (1d20+4)

(19) + 4 = 23

Sep 19, 2016 5:08 am
Nar dismounts and hands his reins to Davo.

"I need to help the healers; if you can use my horse to help with the heavy work, please feel free."

He heads over with Owen to do what he can with medicine skills. As he tends to a little girl who is breathing but unresponsive by directing the healing radiance of Tyr throughout her frail body, he hears the soothing music of a string instrument, somehow amplifying the healing effect on the young one. He looks around to find Cyrind'ae on her viol and gives her a nod of appreciation.
OOC:
please let me know how many points of healing you think I'd need to pass out to the wounded
Sep 19, 2016 12:41 pm
Nikcollini says:
OOC:
Not sure exactly how to cast cure wounds. Let me know if below is wrong.
OOC:
I think you're simply supposed to roll 1d8+2 per spell level used to cure wounds. Or something like that...
Sep 19, 2016 1:29 pm
kalajel says:
Nikcollini says:
OOC:
Not sure exactly how to cast cure wounds. Let me know if below is wrong.
OOC:
I think you're simply supposed to roll 1d8+2 per spell level used to cure wounds. Or something like that...
1d8+2 is correct. The +2 comes from your spellcasting ability modifier, I.e., your rangers +2 Wisdom bonus.
Sep 19, 2016 1:31 pm
Cmbrian says:
OOC:
please let me know how many points of healing you think I'd need to pass out to the wounded
Let's say that half of your collective healing is required to mend the wounded.
Sep 19, 2016 2:29 pm
Qralloq says:
Cmbrian says:
OOC:
please let me know how many points of healing you think I'd need to pass out to the wounded
Let's say that half of your collective healing is required to mend the wounded.
OOC:
Got it. I've subtracted 5 HP from Jhishma's Lay on Hands, assuming he also participated in healing.
Having triaged to bring relief to the worst of the injured. Jhishma looks around and reassesses. "Owen," he calls, seeing the Ranger finishing his work with one of the wounded, "we're going to need to know where the ogres came from. Can you find their trail? It must look like a highway to someone with your skill."

Looking around for Kelvin, the paladin asks, "Kelvin, is there any way you can examine these monsters - before they're all burned - to see if they were under some sort of magical compulsion?" Then, turning to Nar he adds, "Or, Nar, since you can speak their tongue, perhaps you can poke through their pockets to see if one of them was carrying written orders?"

"Where's Grok?" The dragonborn looks around. "Grok, watch Owen's back while he gets oriented on the monsters' tracks."

"Wolf," continues Jhishama, "come with me. Let's do a perimeter of the village and see what we see."
Last edited September 21, 2016 2:44 pm
Sep 19, 2016 3:07 pm
Qralloq says:
Let's say that half of your collective healing is required to mend the wounded.
Alright, this will mean Cyrind'ae will have used 1 2nd level spell slot and 2 1st level spell slots to cast her Healing Word. I guess I can also have used my Song of Rest (no number of uses noted, does that means it takes a use of my Bardic Inspiration? If so, then I guess I would have used it once.)
Sep 19, 2016 3:21 pm
OOC:
Probably not the Bardic Inspiration, you can hang onto those.

This reminds me of something that I have been meaning to award. Each of the original four should have Inspiration, for your deeds in Marian Town. Cyrind'ae will certainly get inspiration for helping heal the Clover Groves wounded. Owen can take it as well, after a hard days work in revenging wrongs and helping protect the villagers.

If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check.
Spending your inspiration gives you advantage on that roll.

Additionally, if you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game.

When another player character does something that really contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration.
Sep 19, 2016 4:31 pm
OOC:
Thanks for the Inspiration! I'm sure we'll need it.
Reducing Nar's 14 remaining LOH to 7
Satisfied that the wounded are taken care of, Nar pauses for a moment to survey the carnage. He barely contains his anger, performing the breathing exercises he was taught at the abbey, and channeling the energy into the reservoir that he draws upon in battle. Something must be catalyst for these events; something evil, he thinks to himself.

He bends down to the little girl, the first villager that he healed, takes her hand and says quietly, "You are very brave, little one. I vow to you that my companions and I will do everything in our power to bring justice to those who have harmed you and yours."

Patting her head, he lets her rest, and heads over to check out the ogre corpses.

He rifles through any belongings they may have attached to their person, and examines the area around the cook pots, in case they left any belongings there. In particular, he looks for the leader, the one called "Hig".

Rolls

Perception or investigation - (1d20+4, 1d20)

1d20+4 : (6) + 4 = 10

1d20 : (5) = 5

Sep 19, 2016 4:35 pm
Nar examines the ogres, looking for clues and such. He finds... (rolling passive perception)

... a handful of coins (70gp in assorted coinage), most with large teeth marks on them. The clothing, armor, and weapons used by the ogres are crude and essentially worthless. Nar doesn't find anything else of interest.

Rolls

Passive Perception - (1d20+4)

(9) + 4 = 13

Sep 19, 2016 5:05 pm
Owen nods at the large half-orc and set out to pick up the ogre's trail. Starting in the town and likely leading away into the surrounding wilds.
"ogre's are dangerous, but rarely attack villages like this on their own... he says grimly to Grok. "Any idea what might have set them off?"
He brings his face close to the ground to inspect prints and looks for large trampling if underbrush on the treeline.

Rolls

Tracking (Investigation, doubled in forests) - (1d20+6)

(3) + 6 = 9

Sep 19, 2016 5:13 pm
As the tracks were recent, and there were a lot of them, and although Owen struggles he eventually finds the tracks. He can follow the tracks, trampled brush, broken branches, and so on deep into the forest. It is no surprise that they lead east, towards the untamed hills.
Sep 19, 2016 5:30 pm
Following Owen, and keeping a lookout, Grok replies. "Dunno. They're big guys, ain't em? Probably somethin' biggerer? Oh, or some of those demon thingies. Those looked scary enough to scare an ogre.. After all, them orgres not bright like us, not gots training and stuff."
Sep 19, 2016 5:31 pm
"We may be going into ogre territory. There is no telling what we'll encounter there. Perhaps we should ask the Hawks to see if some of them are willing to accompany us?"
Sep 19, 2016 5:53 pm
Owen nods at the simple, but good insight of Grok, and reports his findings to the rest of the group.
Sep 19, 2016 6:17 pm
Omenstar says:

Looking around for Kelvin, the paladin asks, "Kelvin, is there any way you can examine these monsters - before they're all burned - to see if they were under some sort of magical compulsion?"
"Yes I can inspect them quickly, though most enchantments fade with the death of either the enchanter or enchanted..."
Kelvin will examine the Ogres, looking carefully for any indications of enchantment or bewitchment or any sign that their bodies have been subjected to magical energies of any type.

Rolls

Arcana check - (1d20+5)

(1) + 5 = 6

Sep 19, 2016 6:41 pm
Kelvin stares at the bodies for a time, but a nameless tune worms into his ear. "Great tale... mm mmm mm, something something ... victory?"
Sep 19, 2016 6:59 pm
Gorant sits exhausted, as Chalst and Nar toss on the last shovel of dirt onto the last grave.

Jhishma leans on his shovel, too - after an uneventful circuit of the village, and after setting villagers to watch in pairs for more stragglers (or ogres), he was brought into the grave digging crew.

Verilliana sits with the smaller children, distracting them with dancing magical lights.

When it is brought up, Cyrind'ae sees puffy eyes indicative of tears. "I can't leave them here. I.. I.. they'll come with us. To the capitol. It's time I saw this jumped-up duke of yours. He better find a new home for these folk or he'll have me to deal with."
Sep 19, 2016 7:20 pm
OOC:
Time check? I'm guessing mid/late-afternoon-ish?
Sep 19, 2016 8:36 pm
Omenstar says:
OOC:
Time check? I'm guessing mid/late-afternoon-ish?
Mid afternoon sounds fair.
Sep 19, 2016 9:59 pm
"No doubt it's been a tragic day for Clover Grove," says Jhishma, handing off his spade to a nearby boy, "but our work here is done. I fear we may have even tarried too long, though I don't regret the aid we've afforded them."

Gazing towards the distant hills, the paladin asks, "Owen, how far into the Untamed Hills can you guide us on the ogre trail before darkness falls?"
Sep 19, 2016 10:05 pm
Qralloq sent a note to Nikcollini
Sep 19, 2016 10:10 pm
Qralloq sent a note to Cmbrian
Sep 19, 2016 10:27 pm
Owen scratches the back of his head as he thinks. Then he explains to Jhishma his thoughts.
"I could not say for certain how far we could get, but we could certainly move fast. If they left this morning and we continued into the night, we could likely catch them before morning." He crosses his arms. "Assuming the trail doesn't go cold before then of course. Or something intercept us."
Sep 19, 2016 11:18 pm
"I found nothing written -- I don't even know if they are literate. I did notice a number of females in the group. Owen, do you know if that's significant?"
Last edited September 19, 2016 11:19 pm

Rolls

Nature - (1d20)

(12) = 12

Sep 20, 2016 12:27 am
Owen thinks about that.
OOC:
I hope nature is the roll for that, I'll include insight just in case.
Last edited September 20, 2016 5:49 am

Rolls

Nature - (1d20+2)

(10) + 2 = 12

Insight - (1d20+4)

(12) + 4 = 16

Sep 20, 2016 1:05 am
Qralloq sent a note to Nikcollini
Sep 20, 2016 5:50 am
He responds after gathering his thoughts. "Being this aggressive is one thing, but ogres don't typically take she-ogres with them on the warpath."
He shakes his head, "The one we slew at our camp last night concerns me as well. They are rarely clever enough to lie at all, let alone be so convincing. "
Sep 20, 2016 5:57 am
"Something is definitely afoot. The ogre last night, his wild crazy look... Could it be magical control? What sort of monstrosity could be strong enough to control a whole band of ogres, to have them act against their nature, and take their women in raids with them? I feel we are about to uncover a complex subterfuge."
Sep 20, 2016 2:43 pm
"Well, let's get on with it then," suggests Jhishma, "hopefully it won't take us too far off our main objective."
Sep 20, 2016 3:52 pm
Davo, Wilma, Katyd, and Tren are less than enthusiastic about leaving the villagers, since the ogres are dead. Tren in particular argues that while information on another potential ogre threat will be valuable to the region, it seems less important to Marian Town than getting the letters to the king. They offer to stay with the Hawks and protect the villagers en route to the capital. As they won't move very fast, it will take them three days to get there. That would give you two days to explore and return to Clover Grove, and another day of moderate riding from CG to the capital if you wanted to get there at the same time as they do.
OOC:
We haven't discussed who has the letters, so for nepotistic reasons Tren will have them at the moment.
Sep 20, 2016 4:38 pm
"No."

The finality of the paladin's opinion on the matter could not have been made clearer with any number of additional words.

"We were deployed as a unit. These are dangerous lands. We remain a unit." He looks around at his gathered companions - old and new, alike - "Tren makes a good point; and I didn't realize how serious some of you were about literally shepherding these folks to the capital. But if we divide, we put both groups in peril." The knight of Winter's Fey pauses, considering...

"We make for the capital - together - and deliver the letters to the king. We'll describe the threats, as we've seen them, to the region. Then, if the king wants the threat investigated further, he can make an offer for reward, which is how my original company and I are used to working anyhow."

Rolls

persuation - (1d20+5)

(13) + 5 = 18

Sep 20, 2016 6:11 pm
"Well said, lets make haste, with our collected mounts hopefully we can speed the villagers flight from this place. Are there any wagons or litters we can use to help them along?"
Sep 20, 2016 6:45 pm
OOC:
Nikcollini: Just a reminder that Owen is proficient in Land Vehicles, so he could assist with fashioning or repairs on such.
Sep 20, 2016 6:46 pm
Owen shakes his head. "I don't like the idea of allowing these Ogre's to continue their raids unchallenged. " he argues with the paladin. "While we ride, they will have three days or more to continue shedding innocent blood. I think we should send some of us after them."
Sep 20, 2016 9:53 pm
"I don't know Owen, Jhishma was pretty adamant about it and I know better than to argue with dragonfolks. Besides, those ogres seem to have been routed. They will probably think again before doing this. Hopefully, their short-term memory is better than their hygiene so we'll have plenty of time..."
Sep 21, 2016 12:06 am
Owen considers the bards words, then speaks to jhishma: "I trust you, but any innocent blood these ogres spill while we leave them be is on your hands. " he warns the dragonborn.
Sep 21, 2016 12:19 am
"Soldiering and merc work taught me long ago not to bite off more than you can chew - cuz choking's easier than you think." Then, more quietly he adds, "...and it also taught me that you can't always save everyone..."

With a little more resolve, the paladin lifts his head for anyone to hear that might share Owens misgivings: "Don't worry. We'll be back!"
Sep 21, 2016 4:46 am
Owen does not push the issue, but is obviously unchanged in his opinion. In any case he assists the locals with fixing wagons for them to travel via caravan.
OOC:
If that is a roll Im not sure which it is.
Sep 21, 2016 5:36 am
OOC:
in Nar's investigation of the bodies, was it clear that swords, crossbows and some magic killed them all?
Sep 21, 2016 12:39 pm
Nikcollini - let's not worry too much about the roll. You have the time to make it happen.

Cmbrian: great question. Swords and crossbows, yes, and many bites from some kind of giant toothy creature.
Sep 21, 2016 2:23 pm
Grok goes and helps Owen with any heavy lifting that's needed in fixing the vehicles, and hums an out of tune version of the song Torviel sang earlier.
OOC:
I'm here. Grok just doesn't have that much to contribute atm. He's used to just do whatever Nar or Jishma tells him to ;)
Sep 21, 2016 2:45 pm
OOC:
Can we assume to be on our way in short order, or are the wagon repairs and villager preparations extensive?
Sep 21, 2016 4:27 pm
azira says:
Grok goes and helps Owen with any heavy lifting that's needed in fixing the vehicles, and hums an out of tune version of the song Torviel sang earlier.
OOC:
I'm here. Grok just doesn't have that much to contribute atm. He's used to just do whatever Nar or Jishma tells him to ;)
OOC:
I'm suddenly reminded of this... XD
Sep 21, 2016 7:44 pm
"It burns me up to halt the chase in lieu of babysitting duty. The hawkers seem like capable fighters.
However, that is a large group to defend, and I also feel responsible for the town volunteers."


Nar shares that last tidbit about the bite marks with Owen and Jhishma.

"What do you make of that? Is there another foul creature about, does one of the hawkers have a beast form? Maybe the bites weren't made here -- did you see other tracks besides ogres here? Perhaps this is from what is influencing the ogres.
Last edited September 21, 2016 7:45 pm
Sep 21, 2016 8:08 pm
Cyrind'ae thinks about ancient histories, if she can find any similarities about recorded past ogre raids which might match what happened here...

"Knowledge of those creatures is not my area of expertise, however if I can gain access to a library once we reach our destination, I might be able to look into this more..."
Last edited September 21, 2016 8:09 pm

Rolls

History - (1d20+5)

(10) + 5 = 15

Sep 21, 2016 8:32 pm
The teeth marks turn out to be no big secret. During combat, Verilliana tends to transform into a giant scaled lizard, and tear up things with her teeth. In the forest outside of the village, you find tracks of the beast, its feet much like a gigantic eagle's. Surrounding the tracks are a lot of blood and ogre pieces. Some of the villagers state that after the ogres rushed from the village and eventually brought the beast down, the three Hawks rushed in and finished them off, and returned with Verilliana to secure the village.

The trip to the capital takes only two days, after preparing travois and wagons for the villagers and their belongings. You take the forest road a couple hours or so back to the highway, and then continue on north to the capital.

Within sight of the gates, a small contingent of mounted soldiers ride up and confront you. They immediately see that you are refugees and escort you into the city gates. The guard captain notes that you are riding army horses informs you that the once the refugees are secure, the king will want an explanation as to the state of the villagers.

The refugees are taken to a barn, where they can be housed for the hopefully brief time it will take to find them homes or billets. Not to mention fosterage for the orphans.

You can tell that the guards are keen on the welfare of the villagers, and bring food, drink, and blankets for them. Healers are brought in case their are injured (though there are none, thanks to you). You get a chance to splash water on your face and see to your horses. Soon, the guard captain comes to escort you to the throne. The ten that set out from Marian Town, Verilliana and her three Hawks, and Sigrid, the elder of Clover Grove all make your way to the palace.
Sep 21, 2016 8:54 pm
Grok hangs back a bit, and makes sure both his insignia's hang on the inside of his leather jerkin as the guards approaches. He seems suddenly smaller than his usual big bumbling self and anonymously tends to the horses once the party unmounts.

azira sent a note to Qralloq
Sep 21, 2016 9:17 pm
Cyrind'ae salutes the guard.

"Salutations. We are on official business, we have a missive for the king form Merian Town. On route, we learned of trouble at Clover Grove and went for a quick investigation. That is when we found those refugees."
Sep 21, 2016 9:27 pm
Qralloq sent a note to azira
The guard nods at Cyrind'ae. "I have a cousin that married a guy from there. I thought the village was larger than this." He looks again at the villagers and goes three shades of pale.

"I'll make sure the king knows to expect you," and sprints off.
Sep 21, 2016 10:29 pm
Owen sighs at the guard's reaction. "I'm glad I didn't have family there."
Sep 21, 2016 10:32 pm
"We all have our little tragedies..."
Sep 23, 2016 2:13 am
You're escorted to the king, who is confusingly known as Duke Harcourt. Still, as the Duchy of Harcourt is entirely independent, it is technically a kingdom. Still, the people are traditionalists.

The Duke/king meets you half way to the front of the palace. He is an older man, curly haired with a salt and pepper beard off middling length.

Everyone tries to form court right there in the hallway, but eventually his chancellor shoos the king back to his throne room which really is the best space for such meetings.

"Welcome to Harcourt. I understand that you have tidings from Marian Town. Please proceed, then I understand that my subjects from Clover Grove are in distress and I need to attend to them."
Sep 23, 2016 6:21 pm
With his background in soldiering and merc-work, the silvery dragonborn knows his court manners probably aren't as polished as they should be for this kind of reception. He'd be far more comfortable debriefing the king's captains.

He simply makes a low, unintelligible mumble and looks to Tren and the village matron to deliver the documents and tell the story.
Sep 27, 2016 3:43 am
Tren steps forward, and hands the letters to the Duke. "These are from Marian Town. There was an attack, demons, and a cult. The Shades of Orcus. It should all be there."

The king/duke opens the letters, cracking the wax seal and reads them once. He then scratches his head and reads them again, more slowly and thoroughly.

"Tidings, ill ones. I will send troops to the towns, including Marian Town, but that will mean weakening our borders. I need more information to station them adequately. What happened in Clover Grove? Is it related? Was it the cult, too?"
Sep 27, 2016 1:49 pm
"No sir. We believe that Clover Grove was raided, albeit strangely, by Ogres." Owen reports. Like the paladin he has little experience with high-born folk and resorted to his mannerisms when he would report scoutings to his superiors.
Sep 27, 2016 2:37 pm
"Indeed, although we suspect something more sinister. The ogre which burst into our encampment during the night was wild, eyes glazed over, and foaming at the mouth. at first we thought it was simply fearing for his life as at the time, unbesknown to us, it was being chased by Verilliana's hawks. But after speaking with her, we determined that the ogres were acting rather strangely. For one, they had taken their females with them on this raid. It seems as if something were controlling the ogres. What that thing is however, we have no idea yet as we felt it was preferable if we all escorted the refugees here instead of splitting up and head into danger with a less than full-strength party."
Sep 27, 2016 2:45 pm
"It is as they say my lord. Now that we have delivered your remaining subject unto your protection here we request your permission to sally forth back into the wilds and discover the true nature of the threat. Naturally any assistance or recompense you could provide this endeavor would be most appreciated."
Sep 27, 2016 2:50 pm
Duke Harcourt nods at Owen's words, and then at Cyrind'ae's longer explanation. "I heard a story with a similar result. In that case, the ogres had been driven out of their homeland by a dragon. Males, females, and children all fled into adjoining lands, and had rough encounters with the folk that already lived there. The result was much death."

He holds up one of the letters. "The archmage has indicated that she will be researching the demonic threat, and suggested that I keep an eye out for signs of cultists. I will issue a royal proclamation shortly to deal with the matter. You have my thanks, for coming to the aid of Marian Town, as well as Clover Grove. Please see my chancellor afterwards, as to a suitable reward.

Now, I need someone to travel into the untamed hills and find out if something is driving the ogres out of their homelands. You lot seem a capable bunch, and my forces need to be arranged against this cultist threat. Will you go in my stead?"
Sep 27, 2016 2:54 pm
With a bow, Cyrind'ae accepts. "It will be an honor Duke Harcourt.
Sep 27, 2016 6:11 pm
Owen kneels before the duke as well. "Yes my Duke." He bows his head as he answers. Happy that his regent will see to his home.
Sep 27, 2016 7:32 pm
"Likewise, your majesty-duke," the soldier says awkwardly, "I think our whole company is eager to pursue and investigate the threat, with the backing of your - um - decree," the dragonborn adds, looking around at the rest of his companions. "We will be pleased to see the Chancellor and gear-up appropriately for the expedition," finishes Jhishma, unceremoniously, but not without respect.
Sep 28, 2016 1:28 am
"Good, good. See to my man, then, and check in with the guard captain before you leave. I must see to these refugees and these so called Verilliana's Hawks."

The king stalks off with a couple of retainers. To the side, a chancellor steps forward from the wall and beckons that you go with him. He leads any who follow through a few narrow corridors and then to a room guarded by two heavily armed, er, guards.

The chancellor looks you up and down. "The king has asked me to equip you with better weapons. Please one at a time, tell me what your preference is, and we'll see if we can find something familiar to you."
Sep 28, 2016 1:52 am
"I am pretty satisfied with my current accoutrement. I guess the only thing which would be an improvement over what I currently own would most likely be a magic item... I guess some more arrows would not hurt either."
Sep 28, 2016 2:05 am
The armorer examines Cyrind'ae's longbow. "Ah, very fine craftsmanship. I have a ..." he trails off as he disappears into his workroom. There is a number of boxes dragged about, a cat screams, and a stack of (dishes, maybe?) tumbling over.

He returns with a oilskin cloth wrapped object. He sets it down on a large crate and carefully unwraps it. "It's not magic, lass, but crafted to such quality as it may as well be." After fitting the bowstring, he hands it to Cyrind'ae, who can immediately feel the power of the pull, and the obvious workmanship.

Longbow +1; the bonus to attack and damage comes from remarkable quality, rather than magical enchantment.
Sep 28, 2016 2:34 am
"Amazing. Thank you kindly chancellor. I'll take very good care of it."
Sep 28, 2016 3:15 am
Owen stands forward. "I've always used this standard issued heavy crossbow. A newer model would be much appreciated." He seems somewhat less attentive than usual. Perhaps he is hasty to return to the hunt of the raiding beasts.
Sep 28, 2016 3:31 am
Owen receives a Heavy Crossbow +1. It is an ornate weapon, filled with bronze fittings and intricate scroll work. The action and bow are immaculately fitted.
Sep 28, 2016 6:30 am
Owen nods his thanks to the man.
Sep 28, 2016 7:12 am
"I trust well enough the axe in my hands," says the knight of Winter's Fey, "but a suit of plate mail armour would help me better defend our company, I'll warrant." He looks with the obvious hope in his eyes of one who feels something beyond his station might now, miraculously be within his reach. "And if I may," the dragonborn adds, "a war horn to properly signal our advances, retreats, and warnings and such. My voice is too often hoarse for shouting over the din of battle."
Sep 28, 2016 7:43 am
Grok looks at his feet, and shuffles around a bit. "Ehm. Axe is a bit dinged. Mabbye you have sharp one?"
Sep 28, 2016 10:25 am
With an abundance of false modesty Kelvin interjects "My needs are met good man, i have little desire for arms or armor, however if you have a sturdy cloak for the road i would appreciate something to keep the rain off"
Sep 28, 2016 1:19 pm
The armorer obtains am apprentice from some where, and sets him to measuring Jhishma for plate armor.

He then nods at Grok's request, and finds a large axe made of some exotic alloy. He hands the weapon to the half-orc, asking him to check the weight and balance. Grok can tell immediately that the weapon is perfectly balanced and razor sharp. Greataxe +1

Kevin's request is met with a blank stare, but the chancellor behind you clears his throat. "I have just the thing. I'll go fetch it," he says and leaves. He returns shortly with a fur lined cloak. The quality is impeccable, and the clasp bears the Duke's own sigil, a sword over a reversed triangle. "I believe that the light will bring out another color that will subtly match your own clothing," the chancellor notes.

Eventually, the armorers assistant finishes measuring Jhishma, and the two of them scratch their heads for a few moments. They whisper back and forth a few times, but eventually figure out how to equip the dragonborn. Crates are opened, and pauldroons, breast plates, greaves, gauntlets, and other pieces are brought out and checked against the measurements. Leather straps are replaced on some of the pieces, and Jhishma's own under armor padded garment is strengthened by sewing on additions in certain areas. After an hour or so, Jhishma is equipped with a customized set of fullplate.
Sep 28, 2016 1:34 pm
"Thanks. Sharp!" Grok grins as he studies his new axe. This is the first piece of mint equipment he's ever had.
Sep 28, 2016 2:23 pm
"This will do," the paladin simply says with admiration and complimentary looks to the armourers.
OOC:
was the second part of Jhishma's request heard? the war horn?
Sep 28, 2016 2:25 pm
Qralloq says:

Kevin's request is met with a blank stare, but the chancellor behind you clears his throat. "I have just the thing. I'll go fetch it," he says and leaves. He returns shortly with a fur lined cloak. The quality is impeccable, and the clasp bears the Duke's own sigil, a sword over a reversed triangle. "I believe that the light will bring out another color that will subtly match your own clothing," the chancellor notes.
OOC:
Grants advantage on all rolls to be stylish while wizarding
Sep 28, 2016 3:43 pm
DM_Meyner says:
OOC:
Grants advantage on all rolls to be stylish while wizarding
The most important part, obviously. :P
Sep 28, 2016 7:32 pm
Nar, initially not inclined to speak, sees what his companions have asked for and says, somewhat sheepishly, "This is quite generous! I prefer a maul in battle, but I'm also trained in greatsword maneuvers...or some of that plate mail would be excellent..." . He ends in sort of a mumble, unaccustomed to this sort of event, afraid that he's over stepped his bounds.
Sep 28, 2016 7:39 pm
The war horn is no problem, and easily given to Jhishma. It is simple yet serviceable.

The armorer, having spent so much time outfitting Jhishma, will offer either a maul +1 or greatsword +1, but will keep the plate option open if Nar becomes more certain of his wants. He is clear that you'll just get one item of such high quality.
Sep 28, 2016 8:11 pm
Thrilled when he sees the most excellent maul , Nar bows and accepts it with much appreciation and wonder. He never thought that someone would imbue his humble weapon of choice with magic...
OOC:
ha! He wasn't fishing for two, just worried he was asking for too much with a magical great weapon!
Sep 28, 2016 8:27 pm
These weapons aren't magical, just extraordinary quality.
Sep 28, 2016 11:26 pm
"It's always nice to be appreciated but we had best put these gifts to use to ensure that we are worthy of them. Do we have sufficient light to head back out on the trail?"
Last edited September 28, 2016 11:31 pm
Sep 28, 2016 11:41 pm
"We can always make haste, try to cover as much ground while we still have daylight and camp on the road..."
Sep 29, 2016 12:15 am
It's mid afternoon, so you have a few hours of daylight in which to travel.
Sep 29, 2016 12:17 am
"Your enthusiasm is catchy," says Jhishma, "Unless anyone has any objections, let's get fresh horses and head for the hills!"
Sep 29, 2016 12:58 am
"Excellent battle axe, brother! Let's hope that whatever we find chooses not to cooperate...so we can put these weapons to use!"
Sep 29, 2016 1:22 am
Assuming Grok doesn't have any burning objections, perhaps high tea planned with the Duchess, you find yourselves back at the front gates. The heavy horse that the Duke's army so heavily relies are being ready for your excursion. Owen finds that his military rank holds much cache, and they give him one of the better saddles. Kelvin's cloak clasp, bearing the Duke's own sigil, also earns him the assumption that he is the head of the expedition, and they give him a hastily copied map of the area.

You're piled up with high energy oats, and plenty of water and food for yourselves for the next week. Your gear and provisions tied to the saddles, with waved farewells to the grateful villagers of Clover Grove, you head out onto the road back to that fated village, and beyond, into the Untamed Hills.
Sep 29, 2016 11:28 am
As we travel through thin forest roads and eventually onto more open hills, Owen asks the group, "Have you all met many rulers in your travels? That was something of a first for me." He looks ahead as he says so, always on alert. His time as a scout perhaps engendering a habit for it.
Sep 29, 2016 2:39 pm
Cyrind'ae cheerfully answers.

"I've met some when I used to collect historical information when I was writing my bo..."

She stops herself from completing that last word, her cheerfulness suddenly gone, she now looks a bit distraught.

"Yeah, I've met some... but that was a long time ago... seems like it was in another life..."

Unconsciously, she touches her silver insignia, as if to protect herself from the bad memories.
Sep 29, 2016 7:56 pm
"Seemed like a good man. Cares for his people. I can follow a leader like that." Nar muses, "Don't get used to it -- unusual for a person in power. More often than not you're dealing with a petulant child with an ego the size of a mountain."
OOC:
Is it the six of us, or are our Marian Town buddies with us?"
Last edited September 29, 2016 7:57 pm
Sep 29, 2016 11:33 pm
You have been travelling most of the day, first riding the same route in the morning to Harcourt, then after a couple hands of time there, back on the return journey.

By evening, you have reached the forested area. Long low clouds, heavy with rain, drift in from the north, promising a wet evening. Having travelled the same paths and now at a faster pace, you find yourself back at the camp you used the night before, albeit with a much smaller group.

Camp and watch order?
Sep 30, 2016 1:47 am
He contemplates Nar's response. Most authority figures the man knew were military leaders. Few of those even. They all seemed to be about only efficiency and tactics. Nothing came up about the common folk much, and most words about nobles were complaints about lack of resources. He travels in relative silence the rest of the day, being relieved when the enter the woods he is more familiar with, even if they produced angry ogre's last time.
"At least it will be familiar." Owen muses at the campsite. "If you all have no set plan, then I do not mind taking the first watch. At the very least, I am most familiar with these woods."
Sep 30, 2016 1:51 am
"Seems like we had a very good system last time. We can go with that again, but if you want to change it up, I'm up to it as well. I guess we all need a little variety in our lives..."
Sep 30, 2016 3:14 am
"I'm glad to have Owen take first watch. It changes only one thing: Nar, will you again take second watch, while I take the third watch?" he carries on, giving Nar a knowing look. "Cyrind'ae take fourth watch, as she did before. Then Grok and Kelvin can finish off and watch til morning."

"Owen, can you help find a good, defensible camp?"
Last edited September 30, 2016 5:47 pm
Sep 30, 2016 4:28 am
"No problem here. If it's sneaky, it's small enough to handle. If it's big, we'll hear it coming. Which reminds me," addressing the whole group, but eying Owen and Kelvin in particular, "if you hear something running our way through the forest, for %&€#'s sake, wake us up!"

Cmbrian sent a note to Omenstar
Last edited September 30, 2016 4:29 am
Sep 30, 2016 4:30 am
"I know just the place." Owen leads them ahead in the forested area, and attempts to find a wooded clearing mostly obscured by trees. He's used it on a hunting trip from Marion town once before. Though it will be a tight fit, he believes it will do for the group.
OOC:
Not sure if a roll is needed but here.

Rolls

Finding place to sleep, survival? - (1d20+4)

(19) + 4 = 23

Sep 30, 2016 6:11 am
Grok seems relieved to be out of the city, and by the end of the day he's practically cheerful. He nods affirmatively at Jhishma's watch plans.
Sep 30, 2016 5:12 pm
It occurs to me that I haven't may not have fully mentioned the tag alongs. I think you have all intuited that Davo, Wilma, Tren, and Katyd have all returned to Marian Town, which was my intention.
Owen leads you to a campsite, somewhat defensible with grazing for your horses, and pine-bough shelter for your sleeping pads. The night settles down and rain begins to fall, draping the forest in a heavy rumble. While your sleeping areas seem that mostly remain dry, your fire suffers mightily, struggling to maintain life despite any heroic efforts to keep it sheltered from the storm.

During the second watch... Need a Perception roll from Nar.
Sep 30, 2016 5:39 pm
Qralloq says:
It occurs to me that I haven't may not have fully mentioned the tag alongs. I think you have all intuited that Davo, Wilma, Tren, and Katyd have all returned to Marian Town, which was my intention.
OOC:
Oh, nope, I don't think any of us picked up on that...
Sep 30, 2016 5:41 pm
kalajel says:
OOC:
Oh, nope, I don't think any of us picked up on that...
OOC:
Jhishma didn't include them in his watch rotation. Also, Hanson=Kelvin, me thinks, in watch 5.
Sep 30, 2016 5:43 pm
Qralloq says:
kalajel says:
OOC:
Oh, nope, I don't think any of us picked up on that...
OOC:
Jhishma didn't include them in his watch rotation. Also, Hanson=Kelvin, me thinks, in watch 5.
OOC:
Apparently i'm incredibly forgettable, have to work on that.
Last edited September 30, 2016 5:43 pm
Sep 30, 2016 5:44 pm
Nar preferrs to patrol around camp, but tending to the fire has kept him close.

Rolls

Perception - (1d20+4)

(17) + 4 = 21

Sep 30, 2016 5:47 pm
Qralloq says:
Also, Hanson=Kelvin, me thinks, in watch 5.[/ooc]
OOC:
dammit! why do I keep making that mistake?!?!?
OOC:
edited correctly now
Last edited September 30, 2016 5:48 pm
Sep 30, 2016 7:31 pm
Nar can hear a crashing sound in the brush, but more diffuse as if it were many things crashing. He stands, looks into the rain-curtained darkness, ears straining, and determines that hundreds of large things are rampaging through the forest, headed straight your way! Darkvision picks up a veritable wall of heat signatures, each the the size of horses.

Nar gets one free action, then group initiative for when the rubber hits the road.
Sep 30, 2016 8:30 pm
Qralloq says:
...hundreds of large things are rampaging through the forest, headed straight your way! Darkvision picks up a veritable wall of heat signatures, each the the size of horses.

Nar gets one free action, then group initiative for when the rubber hits the road.
OOC:
Sounds like we're all gonna be road kill in about 6 seconds...
Last edited September 30, 2016 8:30 pm
Sep 30, 2016 9:52 pm
OOC:
Sorry, how do I do initiative?
Sep 30, 2016 11:01 pm
Nikcollini says:
OOC:
Sorry, how do I do initiative?
For you, roll 1d20+3 ( the +3 is your Dex mod)
Sep 30, 2016 11:28 pm
"WAKE UP! INCOMING STAMPEDE! It's coming from this way, so arm yourselves and get behind the biggest tree you can find!"

Maul in hand, Nar will run toward the sound, taking cover behind the widest trunk in sight, and will cast Bless on himself, Grok, & Jhishma.

Rolls

Initiative - (1d20+1)

(5) + 1 = 6

Oct 1, 2016 12:35 am
The silver dragonborn again dreams of walking through a snowy wood, his boots crunching on the crusty, frost-covered path. Following further now the melancholy melody from previous dreams he finds the woods grow dark in the falling night, while the winding path becomes tunnel-like, ending in the mouth of a black cave...then the dream is shaken aside by a loud, gruff voice...

...Nar!

Jhishma wakes with a start. He jumps up, grabbing his greataxe. He moves to put the fire between him and the arriving stampede. While preparing to unveil the Fey Queen's "presence," the Winter Knight puts his war horn to his lips and lets sound three short blasts of warning.

Rolls

Initiative - (1d20)

(7) = 7

Oct 1, 2016 12:36 am
A herd of wild eyed elk are indeed stampeding through the forest. Small trees are simply run over, the ground inner their hooves spraying upwards in a muddy mess.

It appears that one very large one, gigantic even, is driving five smaller (regular, horse sized) elk directly at your camp. As they draw near our of the darkness and rain-hazy gloom, you can tell from its wild, rolling eyes that these elk are enraged beyond the telling of it, and want to trample you!

Rolls

Initiative, elk - (1d20+3)

(17) + 3 = 20

Oct 1, 2016 12:38 am
Initiative order

Kelvin 20
Elk 20
Grok 18
Cyrind'ae 13
Jhishma 7
Nar 6
Owen ??
Oct 1, 2016 12:46 am
Initiative.

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

Oct 1, 2016 12:56 am
"What in the nine hells is all that racket, i was just having the most lovely.....WOAH!

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Oct 1, 2016 7:26 am
OOC:
Initiative

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Oct 1, 2016 2:59 pm
Qralloq says:
Initiative order

Kelvin 20
Elk 20
Grok 18
Cyrind'ae 13
Nar 7
Jhishma ??
Owen ??
Actually, Jhishma is the one on 7. Nar is on 6. See page 12.
Last edited October 1, 2016 2:59 pm
Oct 1, 2016 8:55 pm
OOC:
Kelvin can act. We will wait for Nikcollini to roll initiative for Owen, as he might go before the elk lodge.
Oct 2, 2016 1:40 am
OOC:
Terribly sorry guys! I have it set to notify me when moves are made but it didnt! So I was waiting on you when you were really waiting on me!

Rolls

Initiative - (1d20+3)

(3) + 3 = 6

Oct 2, 2016 1:46 am
Initiative order

Kelvin 20
Elk 20
Grok 18
Cyrind'ae 13
Jhishma 7
Nar 6
Owen 6

Kelvin, then elks, then the rest of you.
Oct 2, 2016 1:46 am
OOC:
Do you want us to post in order?
Oct 2, 2016 2:58 am
Kelvin bolts upright to a sit and without standing chants a quick incantation summoning a grease spell in the area between the camp and the charging Elk. "Good lord, is there no rest in these woods"
Oct 2, 2016 3:26 am
The elks charge into the camp, and lower their heads for ram attacks. Two of the elk fall down to Kelvins spell, the others maintain their footing and plow into the camp.

The elk attack Nar who is upright, and Kelvin and Jhishma. The giant elk comes in following, makes it through the Grease, and then charges straight at Cyrind'ae.

The enraged elk slam into each of their targets with horrible impacts.
All of you may act, in any order, including Kelvin. Each of you can add a Nature roll.

Rolls

Mess o dexterity saves - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3)

1d20+3 : (6) + 3 = 9

1d20+3 : (14) + 3 = 17

1d20+3 : (8) + 3 = 11

1d20+3 : (12) + 3 = 15

1d20+3 : (17) + 3 = 20

Big guy Dex save - (1d20+4)

(10) + 4 = 14

Targeting randomly - (1d5, 1d4)

1d5 : (1) = 1

1d4 : (4) = 4

Targeting randomly - (1d3)

(3) = 3

Ram attack Nar - (1d20+5, 3d6+3)

1d20+5 : (11) + 5 = 16

3d6+3 : (661) + 3 = 16

Ram attack Kelvin - (1d20+5, 3d6+3)

1d20+5 : (10) + 5 = 15

3d6+3 : (424) + 3 = 13

Ram attack Jhishma - (1d20+5, 3d6+3)

1d20+5 : (19) + 5 = 24

3d6+3 : (563) + 3 = 17

Ram attack Cyrind'ae - (1d20+6, 4d6+4)

1d20+6 : (15) + 6 = 21

4d6+4 : (2552) + 4 = 18

Oct 2, 2016 6:16 am
The shadowy semblance of immense, white dragon wings bloom up from Jhishma's shoulders accompanied by an other-worldly echo of an icy roar as the Fey Presence of the paladin's patron is revealed.
OOC:
hoping to scare off at least the ones on himself, Kelvin and Nar

Rolls

Nature roll - (1d20-1)

(6) - 1 = 5

Oct 2, 2016 6:50 am
Nar marks the elk that attacked him and swings his new shiny maul!
OOC:
does Bless affect Jhishma's last roll?
OOC:
net result, 12 to hit, 16 damage
OOC:
correction! Cancel hunters mark -- I have Bless in effect and can't have both. If you'd prefer to rule no cancellation, that's cool, too, so I'd waste the Bless and replace it with HM, but probably miss with a 9.
Last edited October 2, 2016 7:01 am

Rolls

Maul, bless, damage, hunter's mark - (1d20+6, 1d4, 2d6+4, 1d6)

1d20+6 : (3) + 6 = 9

1d4 : (3) = 3

2d6+4 : (31) + 4 = 8

1d6 : (6) = 6

GWF re-roll 1s&2s - (1d6)

(3) = 3

Oct 2, 2016 1:30 pm
Jhishma doesn't understand the elks' behaviour, though he knows that this isn't typical. The icy presence of a Fey patron rears up and threatens the elk. The elk on Jhishma and Kelvin rear up and become hesitant, but the one on Nar shakes it off and hopes to stomp the half-orc into a sticky pile, except...

Nar's maul careens into the elk's forehead with a wrenching crunch, nearly driving the beast knees quiver, but it remains upright.
OOC:
Reminder: Nar did cast Bless on himself, Grok, and Jhishma. However, Bless wouldn't adjust the saving throw to Jhishma's spell. Let's leave Bless up, as you made the correction before I resolved the action.
Bless: You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

E1 (on Jhishma) - Frightened (Disadvantage on attack rolls and ability checks for next round)
E2 (on Nar) - severely wounded 10 hit points
E3 (on Kelvin) - Frightened (Disadvantage on attack rolls and ability checks for next round)
E4 (in Grease)
E5 (in Grease)
GE1 (on Cyrind'ae) - this elk is size Huge
You are all awake, and with the exception of Nar, are unarmored (unless you wear light armor, I suppose, then you could sleep in it).

Rolls

Elks' (J, N, K) Wis Saves v 13 - (1d20, 1d20, 1d20)

1d20 : (6) = 6

1d20 : (20) = 20

1d20 : (6) = 6

Oct 2, 2016 3:06 pm
Kelvin takes the brunt of the charging Elk directly in his ribs, battering him severely and throwing him back. He rises to his feet, spits out a mouthful of blood and quips "That's not normal right? Please tell me that's not normal. Lets see if we can calm this situation down a bit"
OOC:
Kelvin casts Sleep on the Elk using a second level spell slot.

Rolls

Nature check to figure out what has them agitated - (1d20+3)

(2) + 3 = 5

Sleep Spell (HP Affected) - (7d8)

(4274472) = 30

Oct 2, 2016 3:20 pm
Kelvin is baffled by the behaviour of the elk. His sleep spell is more effective, putting the three to sleep that are attacking him, Jhishma, and Nar.
E1 (on Jhishma) - Asleep Frightened (Disadvantage on attack rolls and ability checks for next round)
E2 (on Nar) - Asleep; severely wounded 10 hit points
E3 (on Kelvin) - Asleep Frightened (Disadvantage on attack rolls and ability checks for next round)
E4 (in Grease)
E5 (in Grease)
GE1 (on Cyrind'ae) - this elk is size Huge
Oct 2, 2016 3:43 pm
Cyrind'ae has been critically wounded and knows that she'll most likely fall to the next hit so she takes a few steps back and casts invisibility on herself, hoping to heal herself or move to safety before helping her companions.
Oct 2, 2016 3:47 pm
Cyrind'ae casts her spell and vanishes.
Oct 2, 2016 6:17 pm
OOC:
Shouldn't Owen and Grok have made attacks before Kelvin's second spell? Might have made a difference on the number of sleeping elk now.
Oct 2, 2016 6:21 pm
Omenstar says:
OOC:
Shouldn't Owen and Grok have made attacks before Kelvin's second spell? Might have made a difference on the number of sleeping elk now.
As posted, we're not strictly adhering to the initiative order. You act as a group in the alotted slots. If Kelvin used his next action before Grok and Owen, then so be it.
Oct 2, 2016 9:38 pm
OOC:
speaking of which, Nar is down to 11 hp. If Grok & Jhishma don't hit before the sleep spell, would Nar snooze before an undamaged elk?
Oct 2, 2016 10:19 pm
Not completely understanding why the campsite is full of stampeding animals, Grok falls back to his instincts; protect his allies. He launches himself at the big one that's threatening Cyrind'ae, trying to grab it's attention. "Get here, big guy! Eat axe!"

Rolls

Greataxe (reckless attack, advantage) - (1d20+7, 1d20+7)

1d20+7 : (17) + 7 = 24

1d20+7 : (13) + 7 = 20

Damage - (1d12+5)

(3) + 5 = 8

Oct 2, 2016 10:28 pm
Owen stands up and dives towards Nar. "Dont worry friend you'll be fine!"
OOC:
I cast Cure wounds.

Rolls

Casting, I think - (1d20+4)

(14) + 4 = 18

healing - (1d8+2)

(5) + 2 = 7

Oct 2, 2016 10:46 pm
Nikcollini says:
Owen stands up and dives towards Nar. "Dont worry friend you'll be fine!"
OOC:
I cast Cure wounds.
OOC:
You just need to roll 1d8+2 for the amount of wounds healed.
Oct 2, 2016 10:47 pm
Grok hits the giant elk. (8 damage).
Oct 2, 2016 10:48 pm
Cmbrian says:
OOC:
speaking of which, Nar is down to 11 hp. If Grok & Jhishma don't hit before the sleep spell, would Nar snooze before an undamaged elk?
Nope. Plus Kelvin had some control over the spell placement.
Oct 2, 2016 11:00 pm
Nar is healed for 7 hp.
Oct 3, 2016 1:58 am
Nar feels energized by Owen's touch.
OOC:
...really? On a Nature roll?
Last edited October 3, 2016 1:59 am

Rolls

nature - (1d20+0)

(20) = 20

Oct 3, 2016 2:26 am
Qralloq sent a note to Cmbrian
Oct 3, 2016 2:29 am
Cmbrian sent a note to Qralloq
Oct 3, 2016 4:40 pm
OOC:
I think it's the elks' turn now and then the rest of us can go? Is that right?
Oct 3, 2016 4:53 pm
The giant elk attacks Grok with its antlers, spittle flying from its mouth. (Grok takes 8 damage).

The two fallen elk gain their footing, and rush in, attacking Jhishma and Nar. (Jhishma takes 6 damage).
Each of you may act (in any order).

Rolls

Elk v Grok - (1d20+6, 2d6+4)

1d20+6 : (18) + 6 = 24

2d6+4 : (13) + 4 = 8

Elk v Jhishma - (1d20+5, 1d6+3)

1d20+5 : (8) + 5 = 13

1d6+3 : (3) + 3 = 6

Elk v Nar - (1d20+5, 1d6+3)

1d20+5 : (10) + 5 = 15

1d6+3 : (4) + 3 = 7

Oct 3, 2016 5:29 pm
Bashed, bruised and bloodied, the silvery dragonborn glistens as his own dark, wet blood flows in small rivulets, winding down around his moonlit silver scales. "Damn these abominable animals!" he cries, circling for the best possible angle...and as he does so, a gout of icy wind is exhaled from his large, dragonborn lungs to engulf the elk.
OOC:
hoping to freeze as many as possible, of course. DC 12 Con save
Last edited October 3, 2016 5:29 pm

Rolls

damage from cold dragon breath - (2d6)

(41) = 5

Oct 3, 2016 5:41 pm
Seeing her companions getting wounded, she will maneuver behind them and cast healing word on Nar this round. Nar regains 6 hp.
Last edited October 3, 2016 5:42 pm

Rolls

Healing Word - (1d4+3)

(3) + 3 = 6

Oct 3, 2016 5:53 pm
Tasting his own blood, and feeling the joy of battle -- magnified by the stamina boost provided by his friends -- Nar once again swings his Maul, this time at the new Elk attacking him!
Last edited October 3, 2016 5:54 pm

Rolls

Maul, bless, damage - (1d20+6, 1d4, 2d6+4)

1d20+6 : (13) + 6 = 19

1d4 : (2) = 2

2d6+4 : (63) + 4 = 13

Oct 3, 2016 6:06 pm
As the giant Elk impales Grok with his antlers, Grok let's out a furious cry. The color seems to drain from his face as it turns into a grimace of anger and fury.
OOC:
Oh, yeah. RAGE TIME!
* Advantage on Strength checks and Strength saving throws.
* +2 bonus damage on strength based melee weapon attacks
* resistance to bludgeoning, piercing, and slashing damage.

Also Reckless attack, so enemies still have advantage on attacks against Grok

Rolls

Greataxe attack (advantage, reckless attack) - (1d20+7, 1d20+7)

1d20+7 : (2) + 7 = 9

1d20+7 : (20) + 7 = 27

Greataxe damage - (1d12+7)

(1) + 7 = 8

Oct 3, 2016 6:26 pm
OOC:
Greataxe critical, woot
Oct 3, 2016 6:43 pm
Qralloq says:
OOC:
Greataxe critical, woot
OOC:
That's what makes Reckless Attack shine! Go Grok!!!
Oct 3, 2016 6:45 pm
Omenstar says:
Qralloq says:
OOC:
Greataxe critical, woot
OOC:
That's what makes Reckless Attack shine! Go Grok!!!
OOC:
Don't forget Savage Attacks you beastly half-orc!
Last edited October 3, 2016 6:45 pm
Oct 3, 2016 9:32 pm
DM_Meyner says:
Omenstar says:
Qralloq says:
OOC:
Greataxe critical, woot
OOC:
That's what makes Reckless Attack shine! Go Grok!!!
OOC:
Don't forget Savage Attacks you beastly half-orc!
OOC:
Oh, totally forgot about that. Thanks for reminding me :)
OOC:
Edit: Aaand.. forgot about the normal extra crit die
Last edited October 3, 2016 9:34 pm

Rolls

Extra crit die - (1d12)

(11) = 11

Normal extra crit die - (1d12)

(11) = 11

Oct 3, 2016 10:56 pm
The first elk takes full damage from Jhishma's frosty breath (E4: 5 dmg), but the other two avoid part of the effect (E5: 3 dmg; GE: 3 dmg)

Cyrind'ae's magical voice restores some of Nar's wounds.

Nar's maul smashes into one of the elk, killing it outright. (E5 dead)

Grok's furious attacks, leaving no room for his own safety, chop thickly into the Giant Elk's neck. A torrent of blood sprays outwards as he wrenches the axe free. The Giant Elk's eyes roll back in its head, and it falls to its front knees, before shakily regaining its feet.

(Grok attack 1: 8) + (Jhishma's breath: 3) + (Grok critical: 30) = 41 dmg => 1 hp left.
Owen and Kelvin still has an action: There is one elk (E5) that has 5 hps left, and the Giant Elk has 1 hp. Three others are asleep, one badly wounded.

Rolls

Elk Con saves - (1d20+1, 1d20+1)

1d20+1 : (9) + 1 = 10

1d20+1 : (18) + 1 = 19

Giant Elk Con save - (1d20+2)

(20) + 2 = 22

Oct 4, 2016 12:16 am
Looking at the giant elk "I was hoping to avoid further violence but it doesn't look like your walking out of here anyway, best to end your suffering"
OOC:
Firebolt at the giant elk

Rolls

Firebolt Attack - (1d20+5)

(11) + 5 = 16

Firebolt Damage - (1d10)

(6) = 6

Oct 4, 2016 12:30 am
Kelvin dispatches the Giant Elk. It's gargantuan body slides almost delicately to the ground.
Oct 4, 2016 4:36 am
Owen will fire at any remaining Elk, but particularly those close enough to harm those of his friends that are already wounded. He kneels down, exhales, and fires without flinching. As he has done a million times before. As it sails through the air he shouts: "Firing!" To warn his comrades, as he was trained to do.

Rolls

Hit! - (1d20+8)

(18) + 8 = 26

Damage (Colossus Slayer) adds to damage - (1d10+4, 1d8)

1d10+4 : (4) + 4 = 8

1d8 : (1) = 1

Oct 4, 2016 5:04 am
Now that the immediate threat has passed (three sleeping elk for the remainder of a minute not withstanding), Nar will hurry over to Owen and Cyrind'ae with his theory -- the elk's behavior strikes him as very unusual, something more than just fright.

"Something tells me that they may have been induced to this behavior, through magic, or possibly by something more mundane. Do you think it's possible that they were poisoned? I'll examine one with my limited medical training, but I thought that that one of you may have more applicable skills..."

He then bends down to examine the great elk, particularly the blood.
Last edited October 4, 2016 5:05 am

Rolls

medicine or investigation, DMs choice! - (1d20+2, 1d20+0)

1d20+2 : (15) + 2 = 17

1d20+0 : (1) = 1

Oct 4, 2016 5:50 am
After contributing to the battle
OOC:
(I think)
Owen heeds Nar's words and checks the Elk as well, looking for signs of poison. If he finds nothing, he will use Detect Magic to discover any potential magical interference!

Rolls

Medicine - (1d20+2)

(18) + 2 = 20

Investigation - (1d20+3)

(6) + 3 = 9

Oct 4, 2016 12:00 pm
"Does anyone know how to restrain an Elk? We have less than a minute before they rouse themselves and i'd hate to slay any more of these poor beasts than we need to"
Oct 4, 2016 1:27 pm
After Owen dispatches the last (conscious) elk that was threatening the camp, the stampede seems to have passed them by on both sides. The rain continues to blanket the area in heavy downpour, limiting hearing and visibility.

Owen and Nar examine the dispatched elk, and from various signs (bloodshot eyes, swollen tongue, and an astringent smell on their breath) coupled with their behaviour, they confirm that the elk have probably been poisoned. What sort of poison would cause this madness, Nar does not know, but Owen has heard a tavern tale about a substance supposedly called The Burning Rage which causes insatiable agony in your guts and a mindless sort of bloodlust. After checking the intestines, Owen does find lesions indicating damage.
Oct 4, 2016 4:48 pm
"Is there a cure? One that we can produce within a minute? If not, perhaps these sleeping elk are being slowly killed, and we should end their suffering."

Nar reaches for the axe that he carries for when bludgeoning just won't do the trick, and looks quizzicality at the group.

"I would venture to guess that the ogres were fed this Burning Rage as well."
Last edited October 4, 2016 4:48 pm
Oct 4, 2016 5:18 pm
"I believe Nar is right, but it does raises another important point. Something or someone seems to be spreading this toxin over a large area, affecting all life forms which come in contact with it. I think we seriously need to consider ways to shield ourselves from that..."
Last edited October 4, 2016 5:20 pm
Oct 4, 2016 5:22 pm
"Water seems like the most likely carrier that would be shared by Elk and Ogres, perhaps we stick to wine?"
Oct 4, 2016 5:27 pm
After hacking at the corpse of the giant elk for a while after it goes down, Grok snaps out his rage and slops down in the middle of some elk gut. He looks quizzically around him, not entirely sure what's happening.
Oct 4, 2016 5:38 pm
"I have no wine," complains Jhishma aloud, still wincing at the grievous wounds dealt him by the elk, "but this rainwater is likely pure enough. Catch the rain while we can - fill your skins!" But rather than follow his own advice, the paladin attempts to tend to his scrapes and bruises and rest.

Looking to Nar he adds, "yes, I believe those beasts are doomed for slaughter."
OOC:
please let me know if we can get enough rest to spend hit dice - I believe our long rest has also been duly interrupted.
Last edited October 4, 2016 5:40 pm
Oct 4, 2016 5:40 pm
Thinking about what Kelvin said.
"Yes, this would make the most sense, however, water is ever moving, which means that whatever is doing this would have to constantly re-poison the well so to speak. This then means that this would be spreading as it reaches new streams and rivers... which means it might end up reaching some populated area... Sure, it would dilute after a while, but the danger is still there, as the more you pour in, the less it will dilute over time."
Oct 4, 2016 5:44 pm
"Perhaps there is a still pool that is more easily affected. Either way it seems our most prudent approach would be to follow the tracks of the elk and see if they come from the same direction as the ogre trail Owen found earlier. I'm no woodsman but i'd wager this rain will make the tracking difficult however."
Oct 4, 2016 5:52 pm
"Yes, plus, I believe we need rest and healing first..."
Oct 4, 2016 6:03 pm
Kelvin spits out another mouthful of blood onto the muddy ground and looks up grinning with red teeth "An understatement my lady, i can't seem to get the taste of iron out my mouth."
Oct 4, 2016 6:09 pm
You dispatch the three sleeping elk and can resume your rests (regardless of the RAW), and delay your start in the morning following a successful long rest.

The rain slows and continues to dribble lightly through the night. By morning, the skies remain grey and socked in, but the rain has ceased. The elk have chewed up a large swatch of forest, the damage from their stampede is extensive and obvious.

You follow the damage trail for an hour, seeing no other signs of animals other than a few birds. Eventually find that it suddenly lessens and then stops, as if you have reached the source of the stampede. A large watering hole is surrounded by elk sign, the hole filled by a brook that heads off toward... the Untamed Hills.
Let me know what healing resources you expend, before or after your long rest.
Oct 4, 2016 6:31 pm
OOC:
I'm not entirely sure what a long rest entails. I'd use everything I could recuperate before the long rest. I also have my song of rest which can heal everyone an extra 1d6 while resting.
Edit: looking it up online, it seems I would recover all my spell slots expanded by the looks of it. Also all of my HD? I'm not entirely sure what that means...but using my remaining spells slot, I could heal 1x 2d4+5 and 3x 1d4+3, plus my song of rest.
Last edited October 4, 2016 6:33 pm
Oct 4, 2016 6:34 pm
OOC:
Jhishma spends his three hit dice as soon as possible after the elk assault. if the long rest replenishes those hit dice, let me know. I'm unsure, since the attack occurred in the middle of the rest - whatever you say.

Forgot to add the Con bonus to those rolls. I'll add manually.
Last edited October 4, 2016 6:35 pm

Rolls

spending three hit dice - (1d10, 1d10, 1d8)

1d10 : (7) = 7

1d10 : (6) = 6

1d8 : (7) = 7

Oct 4, 2016 6:38 pm
OOC:
Oh, so Hit Dice are like what healing surges were in 4th... okay go it...
Then I'll take my 3 HD as well.
That brings me to full HP.
Last edited October 4, 2016 6:41 pm

Rolls

1st HD - (1d8)

(8) = 8

2nd HD - (1d8)

(8) = 8

3rd HD - (1d8)

(4) = 4

Oct 4, 2016 6:53 pm
After dispatching the rest of the elks with a cool detatchment Grok stands in the rain for some moments, arms outstretched, letting it wash the blood off him. Then he slumps over to his bedroll and snores loudly, still clutching his shiny new axe.
OOC:
From the SRD: "At the end of a long rest, a character regains all lost hit points." I guess I'll use all my healing spells then, aka sleeping it off. ;)
OOC:
Edit: Oh yeah, I'll expend a hit die before taking the long rest
Last edited October 4, 2016 6:56 pm

Rolls

Expending hit die - (1d12+4)

(8) + 4 = 12

Oct 4, 2016 7:05 pm
OOC:
I believe with a long rest you are fully healed and all resources are replenished, i.e. a clean slate
OOC:
edit: here is the PHB description
At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them. For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.

It would seem like you don't need to expend hit dice to heal during a long rest, only a short one. Let me know if'm wrong on this one.
Last edited October 4, 2016 7:07 pm
Oct 4, 2016 7:31 pm
You can "spend your hit dice" during a long rest - for you, roll 3d8 and you recover that during a long rest. Add in the 1d6 for everybody because of your song.

As a summary:

Cyrind'ae took 18
Kelvin took 13
Nar took 16+6 (but healed 7 + 3)
Jhishma took 17
Grok took 8
Oct 4, 2016 8:08 pm
OOC:
Kelvin will spend one hit die.
OOC:
Make that two..puts me at 18 HP, just slightly bruised.
Last edited October 4, 2016 8:09 pm

Rolls

Hit Die - (1d6+2)

(5) + 2 = 7

Song of Rest - (1d6)

(2) = 2

Second hit die - (1d6+2)

(1) + 2 = 3

Oct 4, 2016 8:10 pm
OOC:
Wait, so am I going to regain my HD or not?
Oct 4, 2016 8:14 pm
OOC:
I should really learn 5e at some point, haha. Okay, everybody's healed, no resources spent, no HD spent.
Oct 4, 2016 8:29 pm
OOC:
Guess my healing song is pretty much for short rests then...
Oct 4, 2016 9:02 pm
After we finish resting Owen suggests to the group.
"If the poison is being spread using poisoned water, then I suggest we head to the nearest water source. We can perhaps find a trail of evidence there, or at least some answers. If it can be undone, then it would be worth the trip alone."
Oct 5, 2016 7:20 am
Jhishma replies to Owen, "Not a bad idea. But what if it's a dead end? Will the ogres' trail be too cold to pick up again, if we need to backtrack? I'm no huntsman. Your call."
Oct 5, 2016 1:03 pm
"It shouldn't take long to check, and I doubt a couple hours or even a day would dramatically ruin the trail." Owen surmises. Once the group is ready to move, Owen leads them through the forest towards the nearest water source, relying on his expertise when his memory fails.
OOC:
Waiting to finish the long rest since it got interrupted.

Rolls

Survival - (1d20+4)

(19) + 4 = 23

Oct 5, 2016 1:12 pm
"The ogre's trail was headed to these 'Untamed Hills.' The source of the brook feeding this watering hole seems to come from the same hills. Can anyone here discern tainted water from good water? If so, seems to me we follow the stream to the source of the contamination or until we find good water, and search there for signs of the devils responsible. "
Oct 5, 2016 2:07 pm
"Seems we're decided then," says the dragonborn. Picking up his greataxe and hoisting his pack over his shoulder he declares, "To the watering hole!"
OOC:
I'm assuming our long rest finished successfully, based on our DM's last post.
Oct 5, 2016 2:45 pm
"I know it's been a while, and it rained, but we're speaking of trails left by several large creatures. Wouldn't such tracks persist longer? As for identifying poisoned water from regular water, I guess it will depend on the type of poison used, but for animals to drink it, I'd assume it should not have any sort of smell... Perhaps magic could help us in determining if something is poisoned or not?"
Oct 5, 2016 2:49 pm
As you are currently at the watering hole, your search for a water source takes only seconds.
Oct 5, 2016 2:51 pm
Owen approaches the water, and attempts to discern the water's state by conventional means. Including smelling it, sticking his finger in and tasting it, sifting it, and looking closely at it.

Rolls

Investigation - (1d20+2)

(11) + 2 = 13

Oct 5, 2016 2:52 pm
OOC:
You might want to be really careful with the tasting part...
Oct 5, 2016 2:54 pm
Qralloq says:
As you are currently at the watering hole, your search for a water source takes only seconds.
OOC:
LMFAO!
Oct 5, 2016 3:35 pm
Owen detects something odd about the water, and feels a twinge in his guts.
Owen should make a Constitution saving throw.
Oct 5, 2016 4:02 pm
OOC:
Great, now we'll have to take the ranger to the back of the shed and put him down...
Oct 5, 2016 4:03 pm
Owen processes the toxin

Rolls

Saving Throw (Con) - (1d20+2)

(8) + 2 = 10

Oct 5, 2016 4:09 pm
Owen is experiencing a burning sensation in his belly, but it isn't particularly strong or debilitating.
Oct 5, 2016 4:17 pm
Cyrind'ae frowns.

"I hope you realize how highly irresponsible and risky that was..."
Oct 5, 2016 4:39 pm
"Not to mention amusing"
Oct 5, 2016 5:14 pm
"It was brave," contradicts the paladin, "Well done, Owen. Your and Cyrind'ae's guesses were right. We better locate the source or culprit quickly, or this whole region will be running mad in short order!" The Knight of Winter Fey looks around at the surrounding woods suspiciously, while donning his armour, "Shall we resume following the trail of the ogres? Or are there tracks or other signs here of anyone else who might be coming to the water, making their poisonous deposits?"
Oct 5, 2016 7:32 pm
"Since we are here we should all look around, search for any clues If we find a source or signs of it being upriver we should investigate it. If we don't stop the source then the ogres will only be replaced by other manic beasts. If we find nothing we ought to continue our hunt. Kelvin are you able to detect signs of magic?" Owen offers. He also gets to looking around seeing if he cannot find any signs of whoever might have done this.

Rolls

investigation - (1d20+2)

(17) + 2 = 19

Oct 5, 2016 7:47 pm
Cyrind'ae will look around as well.

Rolls

Investigation - (1d20+3)

(8) + 3 = 11

Oct 5, 2016 8:15 pm
"Sorry my good man, i specialize in the creating of arcane energies not the detection of them.. but i'll certainly see if I can find anything interesting."
OOC:
I have confirmed that the water is wet...
Last edited October 5, 2016 8:17 pm

Rolls

Investigation - (1d20+3)

(3) + 3 = 6

Arcana (if applicable) - (1d20+5)

(4) + 5 = 9

Oct 5, 2016 9:18 pm
Figuring he can't intimidate the water into giving up its secrets, Nar coaxes his horse alongside Grok's. After a few minutes watching the investigation, he yawns and hits Grok in the upper arm, starting a punching game.
Oct 5, 2016 9:57 pm
"The halforcs are getting restless!" calls Jhishma, "Owen, Cyrind'ae, any new leads?" he asks, while cautiously keeping an eye and ear out for any new disturbances from beasts or monsters driven mad by the poison.
Oct 5, 2016 10:23 pm
"I'm afraid I haven't found much. I'm more used to finding obscure information between the pages of old dusty tomes rather than clues amid vegetation... It is entirely possible that this is not the original source of the poisoning and we need to travel further upstream."
Oct 5, 2016 11:08 pm
Your combined efforts to discern the source of the poisoning lead you to a set of one-horse-pulled-cart tracks, that approach the water. From the edge by those tracks, you can see a barrel in the water, busted open as if with an axe.

Numerous dead fish are in that area, along with frogs, snakes, and further out, dead birds can be found in the underbrush, some protesting their suffering with their dying breaths. The poison seems to be slowly destroying the local wildlife

The watering hole also has a brook that exits, slowly draining the water into the lower lands beyond.

The cart tracks lead off into the forest, toward the Untamed Hills, of course.
Oct 5, 2016 11:23 pm
"I guess the best course of action would be to first see if we can safely take this barrel out of the water source..."
Last edited October 5, 2016 11:24 pm
Oct 6, 2016 12:01 am
"By the reaction that our dear friend Owen suffered from running his finger through water laced with a small ammount of this material i would advise against physical contact"
OOC:
How heavy does this barrel look, i'm thinking if using mage hand to lift it out
Oct 6, 2016 12:48 am
Owen scowls at the sight of the barrel and its reactions. "This is terrible." He looks to Jhishma "I'd prefer to follow this trail and stop those who started this mess. I know that would mean the ogres are being left alone longer, but we will at least be headed in the same direction."
Oct 6, 2016 1:31 am
OOC:
@Kelvin: no way with Mage hand, water logged, wet & big.
Oct 6, 2016 1:50 am
Lead on my good man, with any luck the wagon tracks will lead to our culprit.
Oct 6, 2016 2:04 am
"Agreed."
Last edited October 6, 2016 3:03 am
Oct 6, 2016 2:54 am
Owen attempts to track the wagon through the forest. Leading his comrades carefully so they are led into no ambushes, the best that he can manage anyhow.
OOC:
Damn that sucks
Last edited October 6, 2016 2:54 am

Rolls

Tracking (favored terrain) Investiagtion? - (1d20+6)

(6) + 6 = 12

In case it is survival - (1d20+8)

(1) + 8 = 9

Oct 6, 2016 2:59 am
Nar has a thought, "I wonder if this stuff burns..." He punches Grok, then rides closer to the dead zone to smell the poisoned area.
"Step back from the water a bit..." he requests of his party. Dismounting, he approaches some of the dead animals and pushes his small knife across piece of flint from his tinder box toward the soggy ground to see what would happen, hoping that since he's only sparking a damp bit of dirt it would be a controlled flame rather than setting the whole lake ablaze.
OOC:
does the barrel appear to have been drained of it's contents, or is there value in pulling it from the side of the watering hole? [/

[ooc]oops! Never mind -- it looks like we already left!
Cmbrian sent a note to Qralloq
Last edited October 6, 2016 3:38 am
Oct 6, 2016 2:30 pm
The dead animals don't burn.

Qralloq sent a note to Cmbrian
Oct 6, 2016 2:36 pm
Owen is able to keep track of the wagon tracks, though the heavy downpour obscures them in some places, he picks them back up later on. By there placement of the hooves, he can tell that the animal must be taking small steps, and should not be going very quickly.

By noon, you have reached the first lumps on the edge of the Untamed Hills. The wagon track leads into a valley, and Owen is convinced that you must be close to the wagon driver. A nearly steaming pile of house scat confirms the time.
Oct 6, 2016 3:08 pm
If we are catching up to this villain should we tie up our horses and approach on foot to catch them by surprise?
Oct 6, 2016 3:14 pm
Cyrind'ae takes a good look of the party.

"That sounds like a good plan, however won't the clanking of heavy armor give us away nonetheless?"
OOC:
Are there any sort of any aid another bonus/mechanic in 5th edition so we can help those in heavy armor sneak better?
Oct 6, 2016 3:32 pm
kalajel says:
OOC:
Are there any sort of any aid another bonus/mechanic in 5th edition so we can help those in heavy armor sneak better?
OOC:
Pass without trace spell, which i don't think we have access to
Oct 6, 2016 4:25 pm
OOC:
PHB 175: "To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails." (quote is from Reddit, haven't double checked the PHB to make sure it actually says that, haha.)
Oct 6, 2016 4:34 pm
"We could do that, or have half of us sneak up and the others approach directly. That way we could surround them and ambush if it turns ugly. If we are lucky maybe they will surrender." Owen suggests.
OOC:
I'm a bit confused, have we actually found the drivers?
Owen also continues following the cart's trail.
Last edited October 6, 2016 4:43 pm
Oct 6, 2016 4:39 pm
OOC:
@Nikcollini No, you only know that they passed into the valley before you a very short time ago.
Oct 6, 2016 5:07 pm
Jhishma analyzes: "Kelvin, Owen and Cyrind'ae could likely sneak up on our quarry unnoticed and get the drop on 'em. But then what? Either the quarry - an unknown number of wagon riders - turns on our scouts and battle ensues without the aid of Nar, Grok and me; or our quarry runs and Kelvin, Owen and Cyrind'ae pursue alone or come back and get us to now follow a wary quarry."

The paladin looks to each in turn. "I ain't apologizin' for my plate armour, but it seems best to me if we all just proceed together and try as well as we can to be quiet."

"If we feel we have the time, and one or more of you is willing, then you could scout ahead to get some intel on our wagon riders and report back without engaging."
Last edited October 6, 2016 5:36 pm
Oct 7, 2016 4:16 am
"Or, we could put spurs to the horses and charge the bastards. Just sayin'..."

In a more serious tone, "Actually, us armor clad types could do that and draw their attention, while you stealthier types flank them and get them in a vise. But, I'll defer to cooler heads..."
Last edited October 7, 2016 4:16 am
Oct 7, 2016 6:29 am
"I'mma not wearin' no armor. Can be quiet like as long as there ain't no fighting. Hard to fight quiet. Just lemme' know where you want Grok. Sneak or fight the same by me"
Oct 7, 2016 12:10 pm
Cmbrian says:
"Or, we could put spurs to the horses and charge the bastards. Just sayin'..."

In a more serious tone, "Actually, us armor clad types could do that and draw their attention, while you stealthier types flank them and get them in a vise. But, I'll defer to cooler heads..."
"A Calvary charge does sound romantic. It gives us the mobility to flee if we bite off more than we can chew as well.. with a web or grease spot to slow pursuers that is." Kelvin says with a wink
OOC:
I honestly don't know if you can cast spells from horseback but if you can that would be awesome.
Oct 7, 2016 5:56 pm
"I agree with Nar. That seems the best strategy to use all our talents."
Oct 7, 2016 10:08 pm
"We should probably wait until we catch up with them first before discussing strategies. Depending on where we catch up with them the terrain might not lend itself to a cavalry charge... Nor would that be an option if we realize they've just went into some cave they're using as a hideout..."
Oct 8, 2016 6:18 am
kalajel says:
"We should probably wait until we catch up with them first before discussing strategies. Depending on where we catch up with them the terrain might not lend itself to a cavalry charge... Nor would that be an option if we realize they've just went into some cave they're using as a hideout..."
"...which circles back to the idea of sending scouts ahead for a little reconnaissance..."
Oct 9, 2016 9:16 am
Grok shuffles impatiently in the saddle, restless, but defering to the authority of the Paladins.
Oct 10, 2016 3:03 am
OOC:
Are we assuming we are talking as we go, or are we stopped to discuss the situation?
Oct 10, 2016 12:47 pm
"OK. Recon it is. Owen, how far would you estimate the wagon to be based upon the scat? We'll give you double that time plus 5 minutes recon before we either expect you back, or assume the worst. We also need a signal if you need us to charge in."

He moves his horse near Jhishma's, in the non stealthy camp.
Oct 10, 2016 12:48 pm
"I'll go with Owen, I can cover our retreat back to our armored friends here if things get dicey."
Oct 10, 2016 1:11 pm
Grok nods to Nar, then grins to Owen. "I'mma gonna come too. Make sure you's gets out of troubles all fine-like."

He jumps off the horse, and waits for the rest of the advance party to group up. "Nar. If I ain't comin' back, take care of horsie" He winks jokingly to the other half-orc.
Oct 10, 2016 1:50 pm
Owen and Kelvin sneak ahead, Owen in the lead and Kelvin lingering back a bit. Owen, please give me Perception and Stealth rolls. And a Perception roll from Kelvin, as still.
Oct 10, 2016 2:17 pm
"Now where could our villain be..."

Rolls

Perception - (1d20)

(10) = 10

Oct 10, 2016 2:52 pm
"Stay on your toes." Owen whispers, almost more to himself.
OOC:
Wow. that is profoundly bad luck.
Last edited October 10, 2016 2:53 pm

Rolls

Stealth - (1d20+5)

(4) + 5 = 9

Perception (using favored terrain) - (1d20+8)

(1) + 8 = 9

Oct 10, 2016 2:59 pm
A short walk later, Owen follows the valley through the trees. The path leads down and the valley opens up into a broader area, a glen of sorts. He comes to a stop when he sees rough walls. Waving at Kelvin to hang back, Owen peers ahead carefully through the trees.

https://s-media-cache-ak0.pinimg.com/236x/f9/19/e5/f919e5a93e37461a91e526b53db2cc5d.jpg

A hairy man shaped creature is untethering a horse from a cart. There are no other creatures in sight, but there could easily be any number within the small buildings within the motte.
Oct 10, 2016 3:10 pm
"Now what could that brute be?"
OOC:
Rolls are to identify the creature, not sure which one you would want

Rolls

Generic Intelligence check - (1d20+3)

(16) + 3 = 19

Nature check - (1d20+3)

(6) + 3 = 9

Perception check - (1d20)

(3) = 3

Oct 10, 2016 3:16 pm
Qralloq sent a note to DM_Meyner
Oct 10, 2016 3:50 pm
Whispering to Owen and Grok "We should head back gents, I have a suspicion of what that might be and i'm not in a hurry to face it at less than our full strength. Also a note for when we return, i see only one entrance to the encampment, we may be able to trap the villains in there when the time comes for us to make our presence known."
Oct 10, 2016 3:55 pm
OOC:
Grok should make a Perception check, too.
Oct 10, 2016 4:07 pm
"Sure thing, boss"

Rolls

Perception - (1d20+4)

(10) + 4 = 14

Oct 10, 2016 10:10 pm
Owen nods at Kelvin. "That's a good plan."
Oct 10, 2016 11:12 pm
Qralloq sent a note to azira
The three scouts return to the others, hopefully without having attracted any attention.

Note: The motte fort is less than 10 minutes away, a quarter that at a gallop.
Oct 10, 2016 11:24 pm
Upon return, Owen explains the situation to the bard and the two paladins. "There is a small fort close by. It has only one entrance. There was some sort of beast there, but I didn't get a good look. I'll leave it to Kelvin to explain what he saw. It is likely the source of the cart. With only one way in, we might be able to trap all inside."
Oct 10, 2016 11:44 pm
"Indeed, i'm not a master strategist but one thing I know how to exploit is a choke point, I could place a web or grease slick in front of the entrance to prevent anyone from escaping... at least quickly.

Now for the bad news, we saw a furry man shaped beast handling the cart. I believe it was some sort of shapeshifter, possibly a werewolf. I don't know much about them except for rumors of their viciousness so we had best be careful.

Because of the palisade encircling the camp we were unable to get a good look inside to see how many of the beasts there were. If they are anything like their lupine kin however, we can expect that they might travel in a pack."
Last edited October 10, 2016 11:45 pm
Oct 10, 2016 11:59 pm
"Lycanthropes hmm?"

Cyrind'ae will attempt a nature check to see what she knows of lycanthropes.

Rolls

Nature - (1d20+2)

(6) + 2 = 8

Oct 11, 2016 12:18 am
"Good job. At least we now know something," says Fey's wintry knight, "but it ain't nearly enough intel to plan a head-on assault on a defended fort by just six of us - even if all of us were skilled mounted fighters. Sounds like this track is the only way in or out. We could set an ambush in a place of our choosing and pick'em off when they bring their next load to the river. Seems they're quite active. We'd likely only have to hole-up one or two days at most. That way we'd learn more while thinning their numbers, and if it works well we can wait until more come out looking for the first and pick 'em off too."

Jhishma pauses to look around and asks, "Any other ideas? Or do we just charge in, horns blaring?" The Dragonborn finishes with a toothy grin.
Oct 11, 2016 12:21 am
"The wisest course seems to be the first one, but eating up that time is all the longer we allow the crazed Ogres to run amok though. I worry if we do not act in haste." He shakes his head, "Though that is no excuse to getting us all injured by being reckless. I am prepared for either stratagem."
Oct 11, 2016 2:03 am
"Usually I'd be all for that frontal assault, but as you say, we don't yet know the numbers -- and werewolves are tricky business. They don't need to kill you, just bite you. We may have the advantage attacking on horseback."
OOC:
how does it work? Can we ride up to a foe, attack, then have the horse disengage, getting out of range?
Then to Owen, "Are we sure there are more ogres? Could that have been the whole tribe? I'm actually quite concerned about the tainted water flowing downstream. We not only need to stop the poisoning, but we also need to find a way to neutralize the toxin. Hopefully the mastermind is here -- I'd like a crack at pulling the antidote out of his brain."
Oct 11, 2016 2:15 am
Owen nods "You are right. Its actually possible that the toxin will wear off in time on its own. The tainted water however, that could cause more problems." He looks to the group as a whole. "I will vote for full frontal attack. Its dangerous, but I want to deal with it as quickly as possible. The ogre hunt is one thing, but the toxin will continue to flow downstream as Nar pointed out."
Oct 11, 2016 2:44 am
Cyrind'ae doesn't recall anything useful about lycanthropes, other than they may be susceptible to silver.

If on horseback, the horses movement is independent of the riders (unless you're directing the horse to attack). The horse is on the same initiative as you. The horse movement does not use your actions. You can attack in the middle of the horses movement. Mounting takes half your movement. Dismounting is a free action (I think).
Oct 11, 2016 3:01 am
"I don't know about you, but I do not have any silver weapons to combat the lycanthropes. If we lack silver armament, I think it might be unwise to attack a whole camp especially since their numbers are unknown. Perhaps ambushing and dispatching small patrols would be best."
Oct 11, 2016 10:12 am
Nar wracks his brain in an effort to recall any information about lycanthropy.
OOC:
Wow. Bad roll. Are any of us going to recall that they're immune to non magical, non silver, or are we going to attempt this ill fated ambush? It was made clear that our new weapons are non magical.
"An ambush sounds good to me!"
Last edited October 11, 2016 10:23 am

Rolls

Nature - (1d20)

(3) = 3

Oct 11, 2016 12:51 pm
Grok nods with a slightly comical "thoughtful" expression on his face. "Sarge always said to split'em up and conqurr. Dunno what conqurr is, but I'mma good at splittin'. Good with 'an axe, see. Oh, and, dunno if it means anythin', but that horsie in 'ere looked real skittish-like."
Oct 11, 2016 4:50 pm
Cyrind'ae's warning about silver weapons makes Jhishma pause to think...
OOC:
rolling for werewolf knowledge...
...but in the end, all he can say is, "Cyrind'ae, I don't know what silver has to do with anything, but we are also armed with arcane and divine might, not to mention the favour of pursuing a just and noble cause. Besides, all Owen saw was one hairy beast - probably just the delivery boy. The real 'chef' must be some alchemist or something."
Last edited October 11, 2016 4:53 pm

Rolls

werewolf knowledge check - (1d20-1)

(2) - 1 = 1

Oct 11, 2016 5:08 pm
Owen listens to his companions, and dwells on his past exploits. He has had many hunts, and spoke to many other hunters. He racks his brain for information on werewolves... but it is no use. He has never hunted them himself.
OOC:
hot damn
Last edited October 11, 2016 5:09 pm

Rolls

Nature : Werewolves - (1d20+3)

(1) + 3 = 4

Oct 11, 2016 5:28 pm
"A probing attack then? If we keep the horses nearby i should be able to trip them up long enough for us to make good an escape if our attacks prove ineffectual."
Oct 11, 2016 5:50 pm
Nar muses, "If we probe hard enough, maybe we can draw the defenders out and keep them occupied while a second force goes in to find the alchemist boss. I'd prefer go in mounted -- these warhorses should be able to handle it, eh Grok? I have a feeling a wolf man could run me down on foot wearing chainmail."
Last edited October 11, 2016 6:11 pm
Oct 11, 2016 6:23 pm
Cmbrian says:
Nar muses, "If we probe hard enough, maybe we can draw the defenders out and keep them occupied while a second force goes in to find the alchemist boss. I'd prefer go in mounted -- these warhorses should be able to handle it, eh Grok? I have a feeling a wolf man could run me down on foot wearing chainmail."
OOC:
are two handed weapons useable from horseback??? that could affect we three brutes
Oct 11, 2016 9:17 pm
Omenstar says:
OOC:
are two handed weapons useable from horseback??? that could affect we three brutes
OOC:
I'd think so. Seems too awesome to disallow.
Oct 13, 2016 12:11 am
"Are we agreed?" asks Jhishma, "Nar and I ride up and openly attack, then retreat on horseback to draw some out, skirmish-style? If we successfully draw some out, while you," he indicates, "Owen, Cyrind'ae, Kelvin and Grok hide in the bushes and pinch them when we draw them back down the track?"
Oct 13, 2016 12:23 am
Owen nods. "Sounds good."
Oct 13, 2016 12:33 am
The paladins can roll initiative and attack rolls. How far back from the gate are the others going to wait?
Oct 13, 2016 1:11 am
OOC:
If we want to draw a few at a time, we must not be too close... I'm thinking at least 200 feet, possibly more...
Oct 13, 2016 3:13 am
OOC:
shouldn't we be closer since they are running in and then running out after attacking?
Oct 13, 2016 4:12 am
OOC:
The paladins are on horseback. Too close and we aggro the whole camp.
Oct 13, 2016 3:37 pm
"Sure thing, boss. Just lemme' know when I should jump on 'em." Grok grins in the knowledge that they will finally get somewhere.
OOC:
 200 ft = just over 3 rounds away for the average char (probably less for werewolves), so at least that. If possible, it would be good to be out of sight from the main base as well. Of course, Grok doesn't suggest this, as he ain't clever enough ;)
Oct 13, 2016 3:42 pm
OOC:
That was pretty much my reasoning. If we're within 2-3 rounds of combat from the rest of the camp, then we're sort of defeating our whole plan as there is no reason for the rest of the camp to not join the battle...
Oct 13, 2016 4:42 pm
OOC:
Very well, let us move along
Owen, along with the others who are among the ambush, pick a spot close to 200 feet back and hide themselves. They stay to where they can still see the entrance from their positions.

Rolls

Stealth (if needed) - (1d20+5)

(13) + 5 = 18

Oct 13, 2016 5:45 pm
Nar puts spurs to his mount and charges for the entrance to the encampment. Since the point is to draw their attention, his charge is punctuated with a vicious roar.

"*insert big-ass roar here* Beware evil doers! I bring the righteous justice of Tyr down upon you!"

He casts Hunters Mark as a bonus action at the first big beastie he sees and attacks, urging his horse to then disengage and run past the target. (If he crits, he'll divine smite!)
OOC:
the idea is to then pivot and do another mounted attack on his way back out
OOC:
holy crap! Double nat 20s!!
Divine radiance comes down from the heavens to add power to the half-orc's mighty maul!!

60 total damage! (Unless I can re-roll that Divine Smite '1')
Last edited October 13, 2016 6:18 pm

Rolls

Initiative - (1d20+1)

(20) + 1 = 21

Maul, damage, Hunter's Mark damage - (1d20+6, 2d6+4, 1d6)

1d20+6 : (20) + 6 = 26

2d6+4 : (15) + 4 = 10

1d6 : (6) = 6

Crit weapon damage - (2d6)

(64) = 10

Crit Hunters Mark damage - (1d6)

(6) = 6

Half orc savage attack damage - (1d6)

(5) = 5

Divine smite w/ double dice for crit - (2d8, 2d8)

2d8 : (81) = 9

2d8 : (74) = 11

GWF re-roll 1s&2s - (1d6)

(4) = 4

Oct 13, 2016 5:54 pm
Grok grins as he sees the Paladin's charge, then hides in some nearby shrubbery.

Rolls

Stealth - (1d20+2)

(17) + 2 = 19

Oct 13, 2016 6:08 pm
Following Nar's incredible, savage lead assault, Jhishma gallops with him into the fort, blowing his battle horn in blast after challenging blast to let the fort dwellers make no mistake that they are under attack.

Once inside, seeing Nar's vicious attack, the knight of Winter Fey unleashes the frightening countenance of his patron on as many enemies who approach them as possible to frighten them enough to let he and Nar turn, get a bit of a head start, and make their retreat without receiving opportunity attacks, as best as possible.
OOC:
Fey Presence: As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.

F r ig h t e n e d
• A frightened creature has disadvantage on ability
checks and attack rolls while the source o f its fear is
within line o f sight.
• The creature can’t willingly move closer to the source
o f its fear.
Last edited October 13, 2016 6:11 pm
Oct 13, 2016 6:57 pm
"I'd better not get any mud on my new cloak crouching in these bushes"

Rolls

Stealth Roll - (1d20+2)

(4) + 2 = 6

Oct 13, 2016 9:39 pm
Cyrind'ae will also do her best to hide herself.

Rolls

Stealth - (1d20+4)

(13) + 4 = 17

Oct 13, 2016 11:52 pm
Nar rides into camp and seeing the were creature, rides down and slams everything he has into one thuderous blow. Tyr's unforgiving eye turns upon the creature, who is slain outright.

As the horses enter the compound, other other creature shows its large head from a building. As its servant is decimated in front of it, the Troll steps out of the hut and roars its fury. Confronted by the Fey Presence, it stays near the door of its hut, unwilling or unable to approach.

There are no other enemies in sight at the moment.

Rolls

Trollish initiative - (1d20+1)

(6) + 1 = 7

Wisdom save - (1d20-1)

(9) - 1 = 8

Oct 14, 2016 12:08 am
OOC:
A troll? Oh boy, this is going to be interesting...

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Oct 14, 2016 12:10 am
forgot to add initiative to my post above...

Sticking to the plan, Jhishma gives Nar an admiring look for his attack, then motions with his head for the retreat, as planned, moving fast enough to remain just ahead of the troll to lure it into the trap.

Rolls

Initiative - (1d20)

(10) = 10

Oct 14, 2016 3:28 am
Nar is nearly consumed with the power and glory of his Tyr and feels compelled to carry out His justice, but the signal from Jhishma came just in time to make him realize the folly of facing down a troll alone.

He points his mace at the troll in order to place his Hunter's Mark upon it, then turns his horse and retreats toward the ambush.
Last edited October 14, 2016 3:29 am
Oct 14, 2016 9:26 am
OOC:
Initiative

Rolls

Initiative - (1d20+2)

(13) + 2 = 15

Oct 14, 2016 9:34 am
Not seeing anything on account of the dense shrubbery, but hearing the triumphant yell of Nar, Grok grins, and makes himself ready for the ambush.

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Oct 14, 2016 2:06 pm
Initiative

Rolls

Initiative - (1d20+3)

(16) + 3 = 19

Oct 15, 2016 3:17 pm
Nar and Jhishma turn and ride back out of the fort. The Troll cowers for a moment and then gives chase. It isn't any faster than a human, so it will take four rounds of double moves to get to the ambuscade.

The heavy horses favored by the Duchy of Harcourt have a move of 40', so it will take three double moves to get back to the others.

Qralloq sent a note to Qralloq
Initiative order
1. Party
2. Troll

For purposes of range, the trap is 200' from the fort, Nar and Jhishma advanced 30' into the fort, and the troll starts 60' into the fort.
Round 1: Nar and Jhishma attack, troll emerges
Round 2: Nar and Jhishma flee, moving 80' towards trap (Trap+150'), troll cowers
Round 3: N&J move to T+70', Troll moves to T+200'
Round 4: N&J move to trap location, Troll moves to T+140'
Round 5: N&J position themselves, Troll moves to T+80'
Round 6: Troll moves to T+20'
Round 7: Party has readied actions, Troll attacks

If anyone makes a ranged attack before the troll is in range, then DECLARE THAT NOW and we will start initiative at that point, otherwise we will start actions when the troll is in the ambush spot. I recommend discussing your positioning and when you're going to spring the trap before we continue.
Oct 15, 2016 3:52 pm
OOC:
Considering my main thing is boosting the party with my bardic songs. I need to be positioned in an area where everyone will be able to see and hear me once the trap has been sprung. I'm thinking one of the extremities (depending on how exactly we deploy) would be the most logical position for me.
Oct 15, 2016 6:27 pm
OOC:
Kelvin's firebolts have long range but he will hold his fire until the trap is sprung. He will be in a bush along the pathway 30 feet further back than Grok, somewhere with a clear lane of fire down the pathway.
Oct 15, 2016 7:16 pm
OOC:
long bow archers can get shots off in rounds 4/5/6 and r3 with disadv, but it would give away the ambush. Perhaps r5/6 so that even if it does turn and run, we can catch it with the horses, still be in longbow range, and exhaustion may start to kick in for the troll.

The bard can, if she wishes, use her inspiration as a bonus action on anyone starting in r4, since we'll all be in range.

I would imagine that N&J are along the wagon rut path, facing the Troll with the others hiding on either side. Are Owen, Kelvin & Cyrind'ae going to attack/cast at range?

Is Grok going to ride in and join the melee?

We could consider
a) swooping in and out on the horses, making our attacks and having the horse disengage, and move away, forcing the troll to choose one of us to chase.
B) Otherwise we could all engage on horseback, allowing the warhorses to also attack, perhaps spreading the trolls attacks around a bit.

Hopefully some of you will be in a flanking position.

Let's get ready to rumble!!!
Last edited October 15, 2016 7:34 pm
Oct 15, 2016 7:33 pm
OOC:
Yeah, I also felt that shooting at the troll too soon would give away the ambush. I'll probably be using spells and shooting though and as my bow is a better weapon than my rapier.
Oct 15, 2016 7:42 pm
OOC:
DMM has a good point. Those attacking at range should probably stay more than one troll movement away, backing up to over 30' so he can't get you.

How long does Bardic Inspiration last? Can yours boost AC? Nar won't need help attacking, but that thing probably hits hard.
Oct 15, 2016 8:17 pm
OOC:
Either Grok can initiate, since he's the only primary meleé not being chased atm, or grok can babysit the ranged combattants while the pallys use guerilla tacktics. Both are good by me (former is more fun, latter is smarter) :)
Oct 15, 2016 8:59 pm
OOC:
Once in the next 10 minutes, the target can add +1d6 to one d20 roll of skill check, ability check, attack roll, or saving throw. And because I also have Combat Inspiration, add weapon damage rolls and AC against an attack to the list of choices. Yeah, they nerfed bardic inspiration a lot in 5th edition...
Oct 16, 2016 2:29 am
OOC:
That BI is pretty awesome. Since it lasts 10 min, are you going to cast it now?

Azira -- if we succeed on those nature rolls we're so good at, we'd know about the trolls regeneration and so hit him as hard as we can every round. I think we need Grok because the two of us won't be able to take the pounding for long.

Let's see what Owen and Jhishma's opinions are regarding shooting arrows and melee tactics.
Last edited October 16, 2016 2:30 am
Oct 16, 2016 3:10 am
OOC:
I could. It's only one target though. If I want to boost multiple people, I need to use up multiple uses of the BI.
Oct 16, 2016 4:29 am
OOC:
but don't we have several rounds before the troll gets into position? Rounds 4,5,&6 we're all together while it approaches.
Last edited October 16, 2016 4:30 am
Oct 16, 2016 4:54 am
OOC:
I have to speak or play music to use them, which would give up the ambush away. I also have only 3 uses per day.
Oct 16, 2016 5:30 am
Owen will likely shoot at the enemy as soon as it is range of all of those ambushing, so that everyone can down it in one fell swoop. So that range would be about... 50 ft. He readyies his heavy crossbow to fire at the beast!
OOC:
50 ft? That way it is just a little more than a turn of movement and the ranged users can walk backwards and fire to maximize amount of hits before they are in direct danger.
Oct 16, 2016 4:15 pm
OOC:
Alright, the plans begin to deviate! " .Everything is proceeding as I have foreseen."
Oct 16, 2016 4:27 pm
OOC:
No need to over-think things. Ranged attackers will be safe as long as the shoot and move, even if their first shot occurs within 20-30 feet of the melee.
Jhishma will ride into position, as described by our DM. In round 5 he casts Heroism on himself, trusting his divine patron and his new armour to keep him safe. In round six he blows his horn to signal the attack and charges the troll!
Oct 16, 2016 10:23 pm
Nar will charge in r6 as well, having already moved his Hunters mark to the troll, and utters a Vow of Enmity against it as he approaches.
OOC:
Channel Divinity - Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Last edited October 17, 2016 4:30 pm
Oct 16, 2016 10:42 pm
Grok readies himself, ready to charge as soon as he hears the signal.
Oct 16, 2016 11:40 pm
OOC:
Yeah, shooting at about 20 feet should be alright. We can then also move, despite difficult terrain, to get to the troll before it flees.
Cyrind'ae will also shoot at the troll once it is about 20 or so feet from her (basically, at the same time as everyone else).
Oct 17, 2016 7:52 pm
Confident with their plans, the party enacts their plans. The troll lumbers along the trail, voracious in its hatred for Jhishma.

As the troll gets into position, the party attacks!

Everybody can describe and roll their attacks.
Oct 17, 2016 8:31 pm
Cyrind'ae will shoot at the troll and then move in position to support the group with songs, spells, and arrows...

Rolls

Longbow attack - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (5) + 3 = 8

Oct 17, 2016 8:47 pm
As the arrows and firebolts fly, Nar charges with Grok and Jhishma at the sound of Jhishma'a horn.

As his warhorse the 20' to reach the troll, he swings his mace, then has the horse disengage and move 20' past, turning for another run next turn.

16 total damage
Last edited October 17, 2016 8:49 pm

Rolls

Mace, Advantage, Damage, Hunter's Mark - (1d20+6, 1d20+6, 2d6+4, 1d6)

1d20+6 : (13) + 6 = 19

1d20+6 : (16) + 6 = 22

2d6+4 : (22) + 4 = 8

1d6 : (6) = 6

GWF re-roll 1s&2s - (2d6)

(42) = 6

Oct 17, 2016 9:49 pm
As he hears the signal, Grok jumps out of the bushes and runs straight for the ugly troll. He yells a guttural warcry as he attacks with his shiny new axe.

Rolls

Attack and damage - (1d20+7, 1d12+5)

1d20+7 : (16) + 7 = 23

1d12+5 : (10) + 5 = 15

Oct 17, 2016 10:55 pm
At the sound of its master's war horn, Jhishma's horse is spurred forward towards the lumbering menace, while the winter knight hoists his heavy blade high to join his comrades in the onslaught. Hopefully, they'll bring it down together as quickly as Nar laid low the monster in the fort.

The horse disengages and they charge on past the troll, circling at the end of their movement to rejoin the attack...
Last edited October 17, 2016 10:57 pm

Rolls

greataxe attack and damage - (1d20+5, 1d12+3)

1d20+5 : (3) + 5 = 8

1d12+3 : (1) + 3 = 4

Oct 18, 2016 4:00 am
Owen aims for the legs, hoping to slow down the foe at the very least!
OOC:
Man I have gotten more 1's this game...
Last edited October 18, 2016 4:00 am

Rolls

Crossbow Attack - (1d20+8)

(7) + 8 = 15

Damage (Colossus Slayer) adds to damage - (1d10+4, 1d8)

1d10+4 : (1) + 4 = 5

1d8 : (8) = 8

Oct 18, 2016 12:14 pm
Kelvin lets loose a spell that he has been working on but hasn't had a chance to fully test.
"Lets see if this little number does the trick"
OOC:
Scorching Ray: You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
OOC:
Woot Crit, adding damage
OOC:
Actually lets go all in. I'd like to use my "Portent" Feature to change the attack roll on the third ray to a 18, which with the +5 ends up being a 23
Last edited October 18, 2016 12:17 pm

Rolls

Ray 1 Attack Roll - (1d20+5)

(15) + 5 = 20

Ray 1 Damage Roll - (2d6)

(11) = 2

Ray 2 Attack Roll - (1d20+5)

(20) + 5 = 25

Ray 2 Damage Roll - (2d6)

(23) = 5

Ray 3 Attack Roll - (1d20+5)

(6) + 5 = 11

Ray 3 Damage Roll - (2d6)

(43) = 7

Crit Damage!!! on ray 2 - (2d6)

(52) = 7

Oct 18, 2016 4:19 pm
The trap explodes into action.

Arrows lance out from the bush, though the bard's clink harmlessly off the trolls thick skin. (13 dmg)
The horsemen rose past the troll, striking it on the way. (20 dmg)

Streaks of fire lash out from the wizard. (25 fire dmg)

Lastly, Grok charges bravely to face the fell foe, his axe biting lightly into the trolls skin. (4 dmg)
Total damage: 62
The troll furiously tears into Grok, aiming to rip him to shreds in one savage attack. (9 dmg)

Each of you may attack.

Rolls

Troll attacks Grok, bite - (1d20+7, 1d6+4)

1d20+7 : (19) + 7 = 26

1d6+4 : (5) + 4 = 9

Troll attacks Grok, claw - (1d20+7, 2d6+4)

1d20+7 : (6) + 7 = 13

2d6+4 : (23) + 4 = 9

Troll attacks Grok, claw - (1d20+7, 2d6+4)

1d20+7 : (1) + 7 = 8

2d6+4 : (16) + 4 = 11

Oct 18, 2016 5:17 pm
Nar wheels his horse around and comes in for a second attack, this time staying with Grok so that he isn't the only target.
OOC:
if he has to retain control of the horse in order to stay, he'll have the horse dodge (attacks against at disadvantage) since he can only choose between dash, dodge,& disengage.
Last edited October 18, 2016 5:19 pm

Rolls

Maul, Advantage, Damage, Hunter's Mark Damage - (1d20+6, 1d20+6, 2d6+4, 1d6)

1d20+6 : (9) + 6 = 15

1d20+6 : (9) + 6 = 15

2d6+4 : (55) + 4 = 14

1d6 : (4) = 4

Oct 18, 2016 5:31 pm
Kelvin, cackling like a loon at the success of his first attack will fire again, this time with a simpler spell

Rolls

Firebolt Attack - (1d20+5)

(8) + 5 = 13

Firebolt Damage - (1d10)

(8) = 8

Oct 18, 2016 5:49 pm
So far, so good. Since there doesn't seem to be any emergencies, Cyrind'ae will shoot the troll again.

Rolls

Longbow attack - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (1) + 3 = 4

Oct 18, 2016 6:11 pm
Nar's attack rocks the troll hard, and Cyrind'ae's arrow nearly finishes it off. Kelvin's firebolt misses the creature.

While the troll is still standing, how about Nature and Perception rolls from each of you, as well.

Jhishma and Grok still have actions.
Oct 18, 2016 6:33 pm
Not Cyrind'ae's strong points. XD

Rolls

Perception - (1d20)

(8) = 8

Nature - (1d20+2)

(17) + 2 = 19

Oct 18, 2016 6:49 pm
"What a curious beast"

Rolls

Nature Check - (1d20+3)

(8) + 3 = 11

Perception Check - (1d20)

(17) = 17

Oct 18, 2016 7:56 pm
Being hit by the Troll infuriates Grok, and he flies into a rage, savagely hitting it with his axe.
OOC:
Grok has resistance to bludgeoning, piercing, and slashing damage while raging

Rolls

Attack + damage - (1d20+7, 1d12+7)

1d20+7 : (12) + 7 = 19

1d12+7 : (7) + 7 = 14

Perception - (1d20+4)

(2) + 4 = 6

Nature - (1d20-4)

(13) - 4 = 9

Oct 18, 2016 9:03 pm
Jhishma's horse gives a whinnying snort as the dragonborn yanks hard on the reins to pull his mount into an about-face to charge back at the monster, repeating the same maneuver he initially made.

Rolls

greataxe attack and damage - (1d20+5, 1d12+3)

1d20+5 : (8) + 5 = 13

1d12+3 : (5) + 3 = 8

Oct 18, 2016 9:03 pm
Grok hammers the troll to the ground, unconscious. Jhishma's attack doesn't penetrate its thick skin.

Qralloq sent a note to kalajel
Oct 18, 2016 9:06 pm
The troll's wounds partially close, and it rises, slashing and tearing at the hated Jhishma who is now within its grasp.

(Jhishma takes 9 dmg)

Rolls

troll vs Jhishma, bite - (1d20+7, 1d6+4)

1d20+7 : (7) + 7 = 14

1d6+4 : (2) + 4 = 6

troll vs Jhishma, claw - (1d20+7, 2d6+4)

1d20+7 : (8) + 7 = 15

2d6+4 : (35) + 4 = 12

troll vs Jhishma, claw - (1d20+7, 2d6+4)

1d20+7 : (16) + 7 = 23

2d6+4 : (14) + 4 = 9

Oct 18, 2016 9:08 pm
"Guys, we need to knock it out with fire or acid, otherwise, it will keep getting up!"
Oct 18, 2016 9:17 pm
"Kelvin!" calls out Jhishma as the troll's claw rakes across his shoulder plate, bruisingly, "You heard the woman! That would be your department!"

Then his patron's favour descends on him, as her chosen hero (heroism), and the fey knight sits strongly in his saddle as his wounds too begin to knit, as if mirroring the monster in front of him.

"I'll face him down right here as long as it takes for you to spark him up!" And with that, the paladin strikes out again with his heavy blade.
Last edited October 18, 2016 9:19 pm

Rolls

greataxe attack and damage - (1d20+5, 1d12+3)

1d20+5 : (16) + 5 = 21

1d12+3 : (7) + 3 = 10

Oct 18, 2016 9:37 pm
Owen reloads at full speed, and fires again, kneeling to focus on his target. This time he aims for the face.

Rolls

Attack - (1d20+8)

(8) + 8 = 16

Damage (collossus slayer) - (1d10+4, 1d8)

1d10+4 : (8) + 4 = 12

1d8 : (7) = 7

Oct 18, 2016 9:43 pm
Jhishma and Owen knock it unconscious again.
Oct 18, 2016 9:49 pm
Cyrind'ae has nothing to inflict this sort of damage on the troll.

"Does anyone have torches or oil flasks we could use to bur that thing while it is unconscious?"
Oct 18, 2016 9:51 pm
Owen nods and tosses his bag down before the bard whilst he reloads his crossbow. "I did sort of think that Kelvin had that covered." He says as he does so, impressed by the magic.
Oct 18, 2016 11:03 pm
Nar readies his Maul in case the Troll regenerates again. He'll swing when he sees any knitting flesh.

32 total
Last edited October 18, 2016 11:24 pm

Rolls

Nature - (1d20)

(8) = 8

Perception - (1d20+4)

(20) + 4 = 24

Readied Maul, Adv, Damage, HM - (1d20+6, 1d20+6, 2d6+4, 1d6)

1d20+6 : (7) + 6 = 13

1d20+6 : (20) + 6 = 26

2d6+4 : (41) + 4 = 9

1d6 : (5) = 5

Crit dmg - (2d6)

(63) = 9

Crit HM - (1d6)

(4) = 4

GWF re-roll 1s&2s - (1d6)

(4) = 4

Savage attack - (1d6)

(2) = 2

Oct 18, 2016 11:51 pm
Cyrind'ae will search the bag Owen dropped, for anything she can burn the troll with.
Oct 19, 2016 12:51 am
Qralloq sent a note to kalajel
Cyrind'ae spends the entire round searching Owen's pack.
Oct 19, 2016 12:57 am
kalajel sent a note to Qralloq
Oct 19, 2016 1:04 am
Qralloq sent a note to kalajel
Oct 19, 2016 5:53 am
Once reloaded, Owen will approach the melee combatants slowly, ready to fire if needed.
Oct 19, 2016 7:00 am
Grok, still in a rage, continues to savage the fallen troll.
OOC:
I know extra damage below 0 isn't counted, but this could be regarded as keeping him down?
OOC:
Edit: Great time for a crit :o
Last edited October 19, 2016 7:01 am

Rolls

Attack, damage - (1d20+7, 1d12+7)

1d20+7 : (20) + 7 = 27

1d12+7 : (8) + 7 = 15

Crit damage - (2d12)

(76) = 13

Oct 19, 2016 11:56 am
Here goes something, everyone get back!!

Kelvin will rush towards the troll giving everyone a moment to get away from it before casting Burning hands on it. Instead of shooting the fan of flame outward he will direct it downward towards the prone Troll, hopefully limiting the area the flames spread to.
OOC:
Casting Time: 1 action
Range: Sel f (15-foot cone)
Components: V, S
Duration: Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot
cone must make a Dexterity saving throw. A creature
takes 3d6 fire damage on a failed save, or half as much
damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

Rolls

Fire Damage - (3d6)

(164) = 11

Oct 19, 2016 5:45 pm
"So far, so good!" announces Jhishma, "Nar also slew the werewolf in the fort. With these two brutes out of the way, let's see who's left in there, causing trouble..."

The paladin trots his horse a short way back up the track towards the fort to see if anyone or anything else is issuing to join the troll in pursuit of the "invaders."

If no other pursuers are visible, he invites Nar with a nod to gallop back into the fort for another attack!
Last edited October 19, 2016 5:46 pm
Oct 19, 2016 7:05 pm
"Perhaps you should remain and help us make sure that thing remains dead before leaving? If that thing gets up while I'm burning it with a torch, and you're gone, I'm going to be in big trouble..."
Oct 19, 2016 7:16 pm
Nar tugs the reins to accompany Jhishma on another charge, with a look of joy on his face that only the righteous destruction of evil brings.

"Kelvin lighting up the troll's body with his fiery hands should have done the trick, eh Owen?"
Oct 19, 2016 7:20 pm
OOC:
 Grok is going to continue thumping that thing until someone confirms the kill (and calms him down :p)
Oct 19, 2016 7:57 pm
"Don't worry gents, i have just the tool to determine if a foe is well and truly deceased" Kelvin produces his walking stick with a flourish and proceeds to poke the troll in the ribs with it several times. Assuming that it doesn't move: "Verily, it has met it's demise"
Oct 19, 2016 8:30 pm
Owen nods to Nar. "It should have." And nods again at Kelvin's prognosis. "Surely that was not the only thing in the fort?" He asks those who charged.
Oct 19, 2016 8:49 pm
The troll is indeed dead.
Oct 19, 2016 9:06 pm
After a minute or so, Grok calms down by himself, slightly winded.
Oct 19, 2016 9:08 pm
"Well, here is your belongings back Owen."

Cyrind'ae will give Owen his backpack back.
Oct 19, 2016 9:42 pm
Nar and Jhishma head into the fort -- and take a look around. If there are obvious foes, Nar will attack.

Rolls

Perception - (1d20+4)

(18) + 4 = 22

Oct 19, 2016 11:47 pm
Cmbrian says:
Nar and Jhishma head into the fort -- and take a look around. If there are obvious foes, Nar will attack.
OOC:
wow! Nar is on fire this adventuring day!
Oct 20, 2016 12:33 am
The fort is otherwise empty. It is fairly rough, and in disrepair. Nonetheless, the fact that it isn't overgrown indicates that it gets some traffic. Nar searches the place, and while he doesn't find anything, he suspects that it was once an outpost. Now, it contains only the discarded remains of odd belongings: furniture, simple rugs and drapery, assorted torn clothing, simple farming implements, etc.

The troll has made a nest in one building, made up of old blankets and clothing. The jackalwere, more easily identified from up close, has bunked in another building. There signs of recently used beds for perhaps a dozen more, though where the others are you couldn't possibly know.

You do also find another barrel, much like the one in the watering hole. It is intact, and heavy with its secret, liquid contents.
These details are the results of Nar checking about for enemies. For a more detailed search, indicate who is doing such, and make Perception or Investigation rolls.
Oct 20, 2016 12:43 am
"Grok," calls Jhishma to the savage fighter, "you and I can keep watch around the perimeter of the fort, while the others investigate. What do you say?"

Jhishma and Grok will circle the fort in opposite directions, keeping lookout. Jhishma will remain mounted, if possible.
Last edited October 20, 2016 12:43 am

Rolls

perception - (1d20)

(16) = 16

Oct 20, 2016 1:19 am
Owen congratulates his comrades on the job well done as he collects his pack. The ranger then looks around the camp, hoping to find any signs of an alchemist, or otherwise signs of the maker of the poison. He looks for supplies as such as well. Finally he will attempt to discern anything about the liquid he can.

Rolls

Investigation - (1d20+3)

(11) + 3 = 14

Oct 20, 2016 1:21 am
"Shouldn't we hide again and hide the body in case the paladins drag back some more opponents?
Oct 20, 2016 2:23 am
Nar shouts, "ALL CLEAR!"

Nar searches the lairs, starting with the troll, then jackylwere, then barracks. He's searching for documents & loot. (Pers)

He'd also like to examine the barrel for clues -- markings, labels, type of wood, etc. (Inv)

Rolls

Perception - (1d20+4)

(18) + 4 = 22

Investigate - (1d20)

(17) = 17

Oct 20, 2016 4:32 am
Among the items, you find a few crates in which valuables have been stashed.

3,000 Copper
600 Silver
50 Gold
15 gallon(s) of ale (3 gp)
5 lbs. of silver trade bars (25 gp)
3 star rose quartz worth 50 gp each
2 lapis lazuli worth 10 gp each
linen mask with silver thread worth 25gp
silk mask with silver thread worth 25gp
carved bone figurine worth 25gp
onyx pitcher worth 25gp

The barrel is made of oak, and appears to be a former ale keg. However, it has been repurposed and had a scent reminiscent of the elks and the water hole. You do find a small carved symbol along the bottom. It tweaks Nar's mind as possibly a religious symbol.
Oct 20, 2016 6:35 am
Omenstar says:
"Grok," calls Jhishma to the savage fighter, "you and I can keep watch around the perimeter of the fort, while the others investigate. What do you say?"

Jhishma and Grok will circle the fort in opposite directions, keeping lookout. Jhishma will remain mounted, if possible.
"Sure thing, boss." He nods to Jhishma, mounts his horse, and starts patrolling.

Rolls

Perception - (1d20+4)

(19) + 4 = 23

Oct 20, 2016 7:03 am
Nar wracks his brain, recalling his religious training as an acolyte to determine what the symbol on the cask is. He'll also try to determine if any of the items found are magical in nature.
OOC:
Nar's rolls are coming back down to earth...
Last edited October 20, 2016 7:04 am

Rolls

Religion - (1d20+2)

(2) + 2 = 4

Arcana - (1d20)

(6) = 6

Oct 20, 2016 12:03 pm
Here let me take a those

Rolls

Religion Check on the Symbol - (1d20+3)

(15) + 3 = 18

Arcana Check on the items - (1d20+5)

(18) + 5 = 23

Oct 20, 2016 10:57 pm
"That was it? I find highly suspicious that the camp was only settled by a troll and a lycanthrope... Could there be other people who are away to deliver poison to other streams? If so we should keep an eye out if they ever come back..."
Oct 20, 2016 11:54 pm
[ooc]what could we roll to see if we know how to dispose of / deactivate the poison?[\ooc]
Oct 21, 2016 1:42 am
Grok and Jhishma circle the fort. Small trees have started to grow close to the fort walls, making it cumbersome to make a circuit. Signs of disrepair and neglect abound. Still you find no enemies outside the walls. On the path, however, each of you will note that there are several cart tracks, and not just the same cart making multiple trips as some of the cart wheels are distinct from each other. Perhaps three or more carts have entered or left the fort since the rain.

Qralloq sent a note to DM_Meyner
@cmbrian - Arcana rolls would be appropriate
Oct 21, 2016 1:46 am
"Well this is worrisome. If I'm correct... which by the way should always be our starting assumption, this symbol references Orcus, the demon prince of undeath. I fear this may be related to cult activity in the region after all"
Last edited October 21, 2016 1:46 am
Oct 21, 2016 3:50 am
Owen swears at the news. "How did they manage to get enough poison so as to pollute the river, undaunted?" He questions to the air. He calms himself. "Shall we see if I can follow the other carts? I fear that it will be a slow process to find each one, but I see no other leads..."
Oct 21, 2016 4:11 am
"They'll come back here eventually to restock..."
Oct 21, 2016 11:55 am
"But what damage might they do in the interim? Perhaps we should destroy the stockpile of poison here then track down the other carts, perhaps we could catch one or more before they get a chance to dump their vile brew."
Oct 21, 2016 1:01 pm
"How do we safely dispose of this poison?" looking hopefully at Kelvin.

"Are the cart tracks going down obvious paths, or do they have to be tracked? If they're easy to follow, I vote for destroying the poison, then aggressively riding these other carts down."

Nar suddenly realizes that he didn't search the bodies...he corrects that error. Maybe there will be a clue.
Last edited October 21, 2016 1:04 pm

Rolls

Nar's weak Arcana check on poison knowledge - (1d20)

(3) = 3

Corpse search perception - (1d20+4)

(12) + 4 = 16

Oct 21, 2016 1:24 pm
The jackalwere has 15 gp on it, and a scimitar of low quality. The troll was naked.
Oct 21, 2016 1:42 pm
"I understand your concerns Kelvin, but there are too many unknown variables. We do not know how many carts, we do not know how advanced in their mission they are, we have no way of knowing which set of tracks will lead us to a cart which has yet to deliver its poison and which will lead us to a cart which has already done so, while we chase one others might come back and be alerted something is up once they see the camp deserted, and so on and so forth... Logic dictates we wait here and pick them up as they arrive one after the other."
Oct 21, 2016 2:01 pm
"Perhaps, either way we should destroy this concoction. I suppose an experiment is in order" Kelvin will collect a container (bucket, cup, bowl, whatever is handy in the camp) and gingerly tap the barrel, pouring a small amount into the vessel. He will then set it down away from his compatriots, walk about 20 feet away and launch a firebolt at it. "Hopefully the flame will render it inert, we already know dilution won't do the trick"
Oct 21, 2016 7:13 pm
"Owen," calls Jhishma, and he points to the various wagon tracks he and Grok found outside the fort, "can you tell which one of these tracks is freshest? And how much of a lead it has? If you can determine that, it might help us decide to pursue or stay," advises the dragonborn, "because if their lead isn't too great, then I like the sound of Nar and Kelvin's desire to ride them down!"

Looking back to the corner of the courtyard where Kelvin is conducting his experiment of fire on the poison, "Well, Kelvin, what of it? Can you burn the filth?"

Asking the group, he continues, "Have any of you determined its base ingredients? By divine magick I may be able to neutralize it, if the poison is in fact some kind of tainted drink or food."

The paladin walks over and has a look at the barrel himself.
Last edited October 21, 2016 7:13 pm

Rolls

arcana check to determine nature of poison: was it food or drink once? Would his purify spell work? - (1d20-1)

(5) - 1 = 4

Oct 21, 2016 11:02 pm
"Analyzing concoctions isn't my area of expertise sadly. However, if we are truly dealing with a cult, there is a possibility that this poison is magical or even divine in nature..."
Oct 21, 2016 11:21 pm
Kelvin's firebolt shatters the small vessel, and splashes the poison all around. His throat burns from the smell of the poison after opening the barrel. Kelvin should make a Constitution save. If he survives, he should roll Arcana.

@Omenstar - Jhishma has no idea if his spell will work.
Oct 22, 2016 3:25 pm
Ack..

Rolls

Constitution Check - (1d20+2)

(20) + 2 = 22

Arcana - (1d20+5)

(14) + 5 = 19

Oct 22, 2016 4:24 pm
Kelvin's bowels clench and her looks about quickly for a latrine. The feeling mostly passes right away, but he feels terrible.

After examining the results of the Firebolt spell, Kelvin is disheartened. However, with Jhishma's comment, mixing the poison with water should allow the Purification magic to work. Mixing it half and half with water in two barrels side by side would do it.
Oct 23, 2016 2:56 pm
"Well, that's good to know!" says Jhishma, admiring Kelvin's insight, "Unfortunately, this power was not granted me by my holy patron in my preparatory morning meditations, but I could have the necessary magick ready on the morrow..." Looking at Nar and Cyrind'ae the dragonborn asks, "Does anyone else wield this power?"
Oct 23, 2016 4:06 pm
"I do not. My magic tends to be of the supportive type."
Oct 24, 2016 5:31 am
While they experiment, Owen sees to the tracks. While he investigates, his heart beats hard as his thoughts get to him.
"How did such dangers pop up here? To go so far as to poison the river..." He shakes it off and focuses.

Rolls

Investiagtion of tracks. (use of favored terrain) - (1d20+6)

(8) + 6 = 14

Oct 24, 2016 6:53 pm
"Nor I. My magic tends to be of the..." he looks a bit sheepish as he continues, "...destructive type"
Last edited October 24, 2016 6:54 pm
Oct 25, 2016 12:13 am
Your options seem limited to waiting a day before you attempt to destroy the poison. What you do for the rest of the day remains up to you.

Owen searches around. He follows the wagon tracks and finds that two of the carts the turn into the wilderness at a certain point. The tracks were partially rubbed out and further are obscured by some carefully placed brush. Purposefully looking for the tracks, however, leads you to them. One of the wagons heads north to the Untamed Hills, while the other meanders in the bush more southwesterly.
Oct 25, 2016 12:23 am
"I'm open to suggestion on what we can do. If one of the carts seem closer, we can always go chase after it. I haven't used any of my spells or bardic inspiration for the day, so I'm quite ready to go. If not, well, we have been blessed with a nice camp, might as well use it, keeping a lookout for when those carts come back, of course. Speaking of which, we should perhaps try to take a prisoner for questioning..."
Oct 25, 2016 12:27 am
OOC:
Owen will have no idea how far the carts may have gone, not to mention which may be closer than the other.
Oct 25, 2016 12:41 am
"It's a hard choice!" declares the knight of Winter Fey, "But I advise we wait until I have the chance to re-channel my Patron's blessings. That way we can at least deal with the barrel of poison we have here. I fear leaving it behind, uncleansed. Then, after purifying it at daybreak, we can pursue the other tracks and I'll save my Winter Lady's blessings to apply to the additional barrels when we catch up to them. Three times I will have the power to cast this spell tomorrow."
Oct 25, 2016 3:55 am
"Agreed, though if we are to stay in the fortress we ought to still have watches at night. Same as always."
Oct 25, 2016 5:49 am
"I share your concern -- leaving this barrel unattended is a troubling thought -- but to my eye, this is not the source, merely a distribution depot. All of the deliveries, save this one, are out on the road. There is no evidence of an alchemist, the raw materials, nor the equipment needed to concoct this nasty brew. I think we've dealt with the delivery boy for this barrel and the depot chief."

"I place priority on stopping these nasty deliveries, finding the mastermind, neutralize and securing the barrels, with the destruction of the poison second."
OOC:
what time is it? If it's late, the point is moot, and we rest before we go.
Last edited October 25, 2016 5:55 am
Oct 25, 2016 3:05 pm
OOC:
well, this will give us an opportunity to split teh loot... unless you guys want to wait.
Oct 25, 2016 3:13 pm
"This coin could be put to use getting the residents of Clover Grove resettled, I doubt they need the ale however" Kelvin winks the biggest wink that has ever been winked.
Oct 25, 2016 3:52 pm
"True, although, I'm sure the Duke is probably already taking care of that..."
Oct 25, 2016 4:05 pm
OOC:
You arrived at the entrance to the valley at noon, so it is early afternoon.
Oct 25, 2016 7:22 pm
"Well, if we're after the alchemist behind it all," comments the dragonborn, "my guess is that those would be the wagon tracks heading deeper into the hills. What do you think?"
Oct 25, 2016 8:24 pm
"That is certainly a possibility. I'll admit, I'm surprised we found something so quickly, I was sort of expecting it would took us several day of trekking through the wilderness before finding any sort of evidence. You probably are right."
Oct 25, 2016 9:53 pm
OOC:
Nar is going to push for going -- does anyone need a short rest? Nar will get his Channel Divinity back, but I don't want him to be the only one holding us up, since he's advocating for the chase
Oct 25, 2016 11:19 pm
OOC:
I think Kelvin wants to rest.
Oct 25, 2016 11:27 pm
OOC:
Jhishma would regain his warlock spell slot and spend a Hit Die if we short rest, but he's totally willing to get a move on if the group is ready!
Oct 25, 2016 11:28 pm
OOC:
Kelvin is fine either way, but i believe Jhishma wanted to wait to be able to destroy the poison.
Oct 25, 2016 11:38 pm
OOC:
Jishma and Nar would need a long rest to change spells for purify water. Nar doesn't want to wait that long. He thinks the barrel is safe for now.
Oct 26, 2016 12:01 am
"I propose that we take a short rest, then be on our way. We should be able to move quickly on horseback. Those who do not need to recuperate could perhaps hide this cask of poison and our loot."
Oct 26, 2016 12:21 am
"Or perhaps, those of us who don't need any rest could take this hour to sequester both barrel and loot?"
Oct 26, 2016 1:35 am
OOC:
Let me know where you might hide the loot and the poison, and then whoever isn't resting make a Stealth roll to cover that. For those resting, let me know what you're recovering and make any necessary rolls.
After managing to move the crates of troll loot and the barrel of toxins while several , the party gathers their belongings and remounts their horses. Owen leads them to where the tracks diverge from the trail and you follow them into the bush.

The two carts take an easy route, around copses and past soft ground. Owen finds signs that there were probably a couple people scouting ahead for the carts, perhaps to find the best paths. Still, at least in one spot, they had to turn back and find a better way. Soon, the two carts go their separate ways, one on a more northerly route, and the other somewhat southerly.

Why way do you go?
Oct 26, 2016 1:58 am
OOC:
I'm thinking of a location outside the camp, something easy to spot, like a felled tree, a distinctive rock or tree, etc.
Oct 26, 2016 10:29 am
OOC:
Kelvin will take a short rest and use his "Arcane Recovery" to get back his second level spell slot.
Oct 26, 2016 11:47 am
Grok spends some time picking troll ichor out of his wounds.
OOC:
Grok will spend one hit dice.
OOC:
Edit: full health, yay! Messed up the formula a bit by the way, supposed to be 1d12+6, not 9, but I was only lacking 9, so the 3+6 gives me exactly what I need :)
Last edited October 26, 2016 11:49 am

Rolls

Spend hit dice - (1d12+9)

(3) + 9 = 12

Oct 26, 2016 1:18 pm
Owen, neither hurt nor tired, opts to hiding the stuff if the group is indeed staying. He finds a good place in the area, and outside of the fort to bury or hide the loot and poison.
OOC:
Hope this is cool with y'all.
OOC:
i swear more 1's this game...
Last edited October 26, 2016 1:19 pm

Rolls

Hiding the stuff - (1d20+5)

(1) + 5 = 6

Oct 26, 2016 2:15 pm
Nar put some on his newly acquired vestments and spends some time in meditation around a single coal in his brazier, contemplating the will of Tor.
OOC:
He regains Channel Divinity, either Abjure Enemy or Vow of Enmity. He is still at full hp, with 15 Lay on Hands healing and one spell slot left. Hunter's Mark has worn off (1 hour).
Last edited October 26, 2016 2:21 pm
Oct 26, 2016 3:14 pm
Cyrind'ae observes Owen hiding the barrel and loot. and then notices it poking it out in a rather obvious manner...

"That's nice, but how about we put a bit of moss on it? here, let me help..."

Rolls

Stealth - (1d20+4)

(7) + 4 = 11

Oct 26, 2016 8:15 pm
Jhishma just rests with his back against a convenient wall, taking a breather.

Rolls

spending warlock hit die - (1d8+2)

(6) + 2 = 8

Oct 27, 2016 3:38 am
OOC:
Just a reminder that the next part after your rest has already been posted.
Qralloq says:


After managing to move the crates of troll loot and the barrel of toxins while several , the party gathers their belongings and remounts their horses. Owen leads them to where the tracks diverge from the trail and you follow them into the bush.

The two carts take an easy route, around copses and past soft ground. Owen finds signs that there were probably a couple people scouting ahead for the carts, perhaps to find the best paths. Still, at least in one spot, they had to turn back and find a better way. Soon, the two carts go their separate ways, one on a more northerly route, and the other somewhat southerly.

Why way do you go?
Oct 27, 2016 3:49 am
"Something is calling me to the Untamed Hills to the north. Does anyone prefer south?"
Oct 27, 2016 4:02 am
"Either tracks is fine by me."
Oct 27, 2016 4:51 pm
"After we are done they will be the known as the Very Recently Tamed Hills"
Last edited October 27, 2016 4:51 pm
Oct 27, 2016 6:23 pm
"Hill Tamer's -- LET'S RIDE!!"

If there is only one obvious path for a cart, let's go swiftly to overtake and destroy!
Oct 27, 2016 9:07 pm
Grok mounts his horse and spurs it after Nar, echoing the paladins yell. "RIDE!"
Oct 27, 2016 9:38 pm
Cyrind'ae mounts on her horse.

"To yonder and conquer, I guess."

She then sings a war ballad to lift the spirits as the group rides.

Rolls

Performance - (1d20+5)

(16) + 5 = 21

Oct 28, 2016 12:42 am
As the afternoon light wanes, Owen thinks that the tracks that you are following are becoming more fresh. After following the cart tracks climb a hill, you find yourselves on the edge of a wide, shallow valley, perhaps three leagues across. At the opposite side of the valley you see a thin path up and through a pass that's dappled with a hint of snow, and no other obvious exits. At the bottom of the valley, you can see a hint of movement, and your eyes pick out a cart and a few people around it, picking their way through the sparse brush.
Oct 28, 2016 2:09 am
"Anyone have a reason not to gallop into the valley and ride them down right now?" asks the paladin.
Oct 28, 2016 2:48 am
"Maybe have a better look so we don't end up running down four trolls?"
Last edited October 28, 2016 2:49 am
Oct 28, 2016 4:22 am
Nar is clearly squeezing the reins, anxious for a charge, hoping there are no further objections.
Oct 28, 2016 4:34 am
"I'd rather they not get away by scattering, is it possible that some of us move around as we charge in order to surround them?" Owen both suggests and asks. He also squints ahead from horseback, his hood down, as he surveys the cart and men. He puts his hand on his brow the shield his eyes from the sun's rays.
Last edited October 28, 2016 4:34 am

Rolls

Perception (Favored terrain) - (1d20+8)

(4) + 8 = 12

Oct 28, 2016 10:47 am
Itching for battle, Nar proposes a plan.

"I say that Jhishma, Grok, and I ride them down, attack and ride past, while the rest ride in a second wave, stopping 60' or so before reaching them to flank them with ranged attacks. We can disengage if they prove too much to handle, while you stay out of their reach"
Oct 28, 2016 12:32 pm
Grok readies his greataxe for a mounted charge, and eyes the people in the valley suspiciously.

Rolls

Perception, if I may - (1d20+4)

(15) + 4 = 19

Oct 28, 2016 1:35 pm
From the way they move and their coloration, Grok thinks they may all be creatures like the one Nar destroyed before the troll came out to play.
Oct 28, 2016 2:13 pm
OOC:
well, crap. It's cannon that none of us know about lycanthrope immunities. Nar only has one spell left to Smite with. I hope Kelvin has lots of firebolts...this could be our last stand unless we figure it out fast, then run.
Oct 28, 2016 3:46 pm
Qralloq says:
From the way they move and their coloration, Grok thinks they may all be creatures like the one Nar destroyed before the troll came out to play.
OOC:
did he not discern a more exact number?
Oct 28, 2016 3:49 pm
Looking at Nar and Owen, the dragonborn says, "Sounds like a good plan to me!" He smiles a toothy grin between his silver-scaled lips.
Oct 29, 2016 1:40 am
Hmmm, fourish? Oh, and the one on the cart. Wait, how high can Grok count?
Oct 29, 2016 2:49 am
OOC:
Probably only to five. It might not occur to him to switch finger to count his fingers on his other hand... :P
Oct 29, 2016 5:35 am
"Let's knock some furry heads off!"

Nar puts spurs to his mount.
Oct 29, 2016 8:38 am
Owen heads away with the non-chargers, giving the cart a wide berth. He keeps it in his sight at all times and readies his weapon. "Come on then, they could need cover at any moment!"
Oct 29, 2016 1:09 pm
"But of course my dear fellow "
Kelvin follows Owen closely.
Oct 29, 2016 2:10 pm
All of the paladins and half-orcs ride off toward the cart crew. They pick their way down into the valley, and then head after them. The ground terrain is rough and untamed, often making it difficult to get the horses to move quicker than a walk. The relatively short distance takes the better part of an hour to cross.

Soon, you spy the creatures. They have heard you in the otherwise quiet valley, and are ready. They've spread out in a rough semi-circle, blades drawn and teeth bared, and ready to receive your advance. Behind them, you see the cart, on which there are three barrels, along with assorted other sundry goods.

"Bring your fresh meat here, fools, and we may let you keep one of your legs!" one of them yells in a growly voice.

Owen, Kelvin, and Cyrind'ae are located 60' behind the paladins.
Initiative from all, please.

Rolls

Initiative, jackalweres - (1d20+2)

(14) + 2 = 16

Oct 29, 2016 2:23 pm
OOC:
we're so dead

Rolls

Initiative - (1d20+1)

(9) + 1 = 10

Oct 29, 2016 3:06 pm
OOC:
Have faith brother

Rolls

Initiative - (1d20+2)

(10) + 2 = 12

Oct 29, 2016 3:53 pm
OOC:
Remember to have your horse use the disengage action if you want to get away. Can we assume that they take the dodge action to protect themselves if we stay in melee range?
Oct 29, 2016 4:32 pm
Eager to engage, Jhishma takes a big breath...
OOC:
How many are there? I understand they're spread out, but are they more than 15 feet apart? Could I hit 2 or 3 with my breath weapon?

Rolls

initiative! - (1d20)

(16) = 16

Oct 29, 2016 5:04 pm
Rolling for initiative.

Rolls

Cyrind'ae's initiative. - (1d20+2)

(14) + 2 = 16

Oct 29, 2016 7:29 pm
OOC:
We totally got this!

Rolls

Initiative - (1d20+3)

(11) + 3 = 14

Oct 31, 2016 9:04 am
Qralloq says:
Hmmm, fourish? Oh, and the one on the cart. Wait, how high can Grok count?
OOC:
One, two, many lots!


Glad to be let loose, Grok charges the jackalwares with his axe held high. "For poonyyy! Yaarrghh!"

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Oct 31, 2016 11:21 pm
Initiative Order
18 - Grok
16 - Jhishma
16 - Cyrind'ae
16 - Enemies
14 - Owen
12 - Kelvin
10 - Nar

Have at 'er!

They'll be set to receive a charge in a vee formation roughly like this, each 5' apart from each:

_x____x_
__x__x_
___x___
Nov 1, 2016 12:25 am
OOC:
How does this initiative work with mounted tactics? Nar was planning on riding in, striking, then having his horse disengage and move away. Does this initiative score mean that the enemy is always quicker and will get to strike Nar as he rides in OR does it mean that they can break ranks and approach Nar to attack him before his charge? Since Grok & Jhishma have better initiative, can they hit, have the horses disengage, then force the enemies to have to break ranks to chase them down if they want to attack? I'm new to mounted combat, and still don't quite get it.
Nov 1, 2016 12:37 am
OOC:
Mounted combat is the same as regular combat - you just have more movement. The jackalweres have readied actions, in which case regardless of your initiative scores, they are going to execute those readied actions as the horsemen ride into their range. If they didn't have readied actions, then they can only move/attack on their turn, except for possible attacks of opportunity.
Nov 1, 2016 12:43 am
OOC:
fair enough on the readied actions -- that makes a lot of sense if a mounted attack is coming. Can I think of the horse's disengage sort of like the rogue's cunning action? Ride in together, horse taking the disengage action to not provoke OOA for the whole turn, rider attacks, horse uses remainder of movement to get away without being attacked at all (except for the readied actions, or any enemy with enough movement to catch them). Again, kind of like a rogue with cunning action disengage bonus action, except a horse has 60' of movement vs. rogue's 25-30'.
Nov 1, 2016 12:45 am
OOC:
That's almost right. You ride in, the rider attacks, then the horse disengages and moves away.
Nov 1, 2016 12:48 am
OOC:
I was thinking that since disengage is for the remainder of the turn, they could avoid OoA from other foes as they ride by, even before the attack...

So since they're readied, can Nar come riding in, or should he wait his turn?
Nov 1, 2016 12:57 am
OOC:
Nar should wait. They may have surprises in store.
Nov 1, 2016 8:16 am
Grok charges in and strikes at a jackalware as he rides by, towards the other end of the valley.

Rolls

Greataxe, attack & damage - (1d20+7, 1d12+5)

1d20+7 : (15) + 7 = 22

1d12+5 : (8) + 5 = 13

Nov 1, 2016 8:08 pm
Jhishma rides down to confront the were-beasts, jumping and swerving on the approach, as the terrain dictates. Seeing the jackals are ready and prepared for the charge, Jhishma angles away at the last minute and lets out his icy breath in a frigid cone to catch the first three jackal-weres in the blast.

The knight of Winter's Court then circles around behind, beyond their reach if possible, and sounds his horn with a long, challenging blast to goad and beckon with the hopes to distract them from Owen and Kelvin's flanking approach.
OOC:
Looking at the diagram of their positioning, Jhishma would need to let out his breath weapon 5 feet in front of the leading X in order for it to spread to 15 feet wide behind the first monster and catch the second two for a total of three in the cold blast. Luckily, this configuration lets him hit three without having to enter into melee range, avoiding their readied actions I hope...
Last edited November 1, 2016 8:09 pm

Rolls

damage from cold dragon breath (DC 12) - (2d6)

(34) = 7

Nov 1, 2016 8:49 pm
Turning her mount to the side so as to circumvent the lycanthropes as per the original pincer maneuver plan, Cyrind'ae decides to cast Sleep, centering it in the middle of the lycanthrope's formation.

Rolls

Sleep HP affected - (5d8)

(57565) = 28

Nov 1, 2016 11:01 pm
As Grok and Jhishma enter their foes proximity, the set their terrible gaze on you and your horses.

Grok and Jhishma need to make DC 10 Wisdom saves. Both of their horses tumble unconsciously to the ground (harmlessly).
It would have been more convenient to PBP play to ask for these rolls upfront, or to roll them myself on your behalf. However, I opted to go this route to maintain the surprise yet leave your fates on your RNG gods.

As it is, we'll resolve actions so far in the following order:
-- 1) the Wisdom saves first
-- 2) Grok's attack (if conscious)
-- 3) Jhishma's breath weapon (only if conscious)
-- 4) Cyrind'ae's Sleep spell (which will affect them differently depending on the breathweapon damage)

Rolls

Grok's horse, Wisdom save - (1d20)

(7) = 7

Jhishma's horse, Wisdom save - (1d20)

(4) = 4

Nov 2, 2016 12:42 am
Looking his enemies in the eyes, Jhishma steels himself against their insanity!

...to no avail...
Last edited November 2, 2016 12:42 am

Rolls

Wisdom save - (1d20+2)

(6) + 2 = 8

Nov 2, 2016 4:09 am
"Now!" Owen says to those around him as he digs his heels into the sides of the horse and has it rush out. There wide bearth put them on the lycanthropes right flank, and they now cut across getting close enough to cut them down with ranged attacks. Owen fires an accurate bolt at the foes! He hopes to fell one in a single shot!
Last edited November 2, 2016 4:09 am

Rolls

Crossbow Attack! - (1d20+8)

(12) + 8 = 20

Damage (collossus slayer) - (1d10+4, 1d8)

1d10+4 : (7) + 4 = 11

1d8 : (8) = 8

Nov 2, 2016 7:59 am
Oblivious to the danger he's riding into, Grok is quite surprised when his horse goes down beneath him, but tumbles around to attack the first of the jackalwares.
OOC:
If it's still Grok's turn, can he enter a rage (before attacking if possible). Think he's gonna need the resistance to bludgeoning, piercing, and slashing damage. Also, he gets touchy when people do things to his mount :o If he gets to rage before attacking, add 2 damage
Last edited November 2, 2016 8:04 am

Rolls

Wisdom save - (1d20+2)

(18) + 2 = 20

Nov 2, 2016 8:02 am
Nar sees his companions charge and their horses go down...
OOC:
perception to see if Nar realizes they were hit by a sleep gaze

If successful, he'll swoop in and pull Jhishma out. If not, he'll attack (and maybe Smite) the point Jackalwere and have his horse disengage, veering off to the left. All provided he and/or his horse aren't asleep themselves.

Rolls

Perception - (1d20+4)

(1) + 4 = 5

Horse WIS save - (1d20+1)

(2) + 1 = 3

Nar WIS save - (1d20+4)

(9) + 4 = 13

Nar attack if he fails perception, damage - (1d20+6, 2d6+4)

1d20+6 : (17) + 6 = 23

2d6+4 : (35) + 4 = 12

Nov 2, 2016 8:05 am
Nar's horse mist have tripped on the same thing the other horses tripped on, but he rushes to the point enemy on foot anyway!
OOC:
*doomed!*
Last edited November 2, 2016 8:07 am
Nov 2, 2016 10:43 am
Kelvin charges in after Owen and unleashes a barrage of arcane fire at the beasts.
OOC:
Kelvin will fire a separate bolt at each of the three closest foes

Rolls

Scorching Ray 1 Attack - (1d20+5)

(9) + 5 = 14

Scorching Ray 1 Damage - (2d6)

(24) = 6

Scorching Ray 2 Attack - (1d20+5)

(10) + 5 = 15

Scorching Ray 2 Damage - (2d6)

(21) = 3

Scorching Ray 3 Attack - (1d20+5)

(3) + 5 = 8

Scorching Ray 3 Damage - (2d6)

(62) = 8

Nov 2, 2016 10:46 am
Omenstar says:
Looking his enemies in the eyes, Jhishma steels himself against their insanity!

...to no avail...
Kelvin remembers this happening slightly differently
OOC:
I'll use my other portent to change his roll to a 12, which would be 14 with his modifier.
Nov 2, 2016 3:32 pm
DM_Meyner says:
Omenstar says:
Looking his enemies in the eyes, Jhishma steels himself against their insanity!

...to no avail...
Kelvin remembers this happening slightly differently
OOC:
I'll use my other portent to change his roll to a 12, which would be 14 with his modifier.
Wow! That's powerful! You can really do that?!?!?!? Dare we hope...?
Nov 2, 2016 11:12 pm
When targets were not selected, I randomly rolled.

Grok and Jhishma both feel the effects of the Jackalwere's strange attack, but they fight it off.

Grok falls off his slumbering horse, and attacks one (J5) on the right hand side (J5 takes 13 damage).

Jhishma rides up, falls off his horse, and breaths his frosty breathweapon on the front three (J2 and J4 take 7, J3 takes 3).

Cyrind'ae casts Sleep on the the group from farther back, centering it to only affect the Jackalweres (J2 falls asleep).

Owen fires and strikes one, killing it outright (J1).

Nar rides in, unaware of what befell his companions, and smites the lead one (J3). Nar's own horse falls asleep as the fifth Jackalwere targets the beast with his own strange attack. (J3 takes 12 damage).

Kelvin conjures magical fire which lashes out at the front 3, hitting two (J2 takes 6 & J3 takes 3) but the attack misses the third one (J4). The lead one (J3) falls to the ground.
Grok, Jhishma, and Cyrind'ae may act, in any order

J1 - dead
J2 - asleep
J3 - dead
J4 - 7 damage
J5 - 13 damage

Rolls

J2, save v bw - (1d20+0)

(9) = 9

J3, save v bw - (1d20+0)

(17) = 17

J4, save v bw - (1d20+0)

(6) = 6

J5 save v Sleep - (1d20+0)

(18) = 18

J2 save v Sleep - (1d20)

(12) = 12

J4, save v sleep - (1d20)

(15) = 15

Nov 3, 2016 1:00 am
Jhishma staggers to his feet and roars in frustration at losing his mount. Seeing that there's only one left standing that he attacked with his dragon breath (J4), he closes the gap to engage it in hand-to-hand mortal combat!

"You're a pack of deranged poisoners!" the paladin cries, "And we're here to send you to hell!"
Last edited November 3, 2016 1:01 am

Rolls

greataxe attack and damage - (1d20+5, 1d12+3)

1d20+5 : (11) + 5 = 16

1d12+3 : (10) + 3 = 13

Nov 3, 2016 1:22 am
Jhishma's axe bites deep into his target, who is punished into the ground. (J4 has fallen).
Nov 3, 2016 4:05 am
OOC:
is there a save for a sleep spell? I thought that a certain # of hp worth of creatures sleep, starting with the lowest remaining hp creatures.
Nov 3, 2016 4:48 am
OOC:
I don't know. there doesn't seem to be any save mentioned in the description of the sleep spell, which makes me wonder why the werejackals got one...
Nov 3, 2016 7:18 am
Grok swings his axe furiously at the Jackalware.
OOC:
Same target (J5).

Rolls

Greataxe attack, damage - (1d20+7, 1d12+7)

1d20+7 : (13) + 7 = 20

1d12+7 : (1) + 7 = 8

Nov 3, 2016 1:22 pm
OOC:
What? No save for Sleep? Madness! Doesn't matter now, though.
Grok's greataxe fells the last Jackalwere.
Nov 3, 2016 2:11 pm
OOC:
I think the sleep's saving throw is your HP...
Nov 3, 2016 2:52 pm
You have rendered the Jackalwere's either dead or unconscious. There is at least one asleep (three if I retconned away the Sleep saves).

Their horse and cart lie just beyond them. On the cart, you see two barrels, although both are light and clearly empty. The creatures have little in the way of gear, only their scimitars (5), a satchel of raw deer meat, 9 gp between them, and several flasks of ale (7).
Nov 3, 2016 3:19 pm
"Well, seems like we have the opportunity to make prisoners so we can interrogate them. Do we have any rope?"
Nov 3, 2016 4:42 pm
Owen rides up after surveying the area for an assurance of safety. Then he takes out his 30ft of rope and hands it to Cyrind'ae "You any good with knots?"
Nov 3, 2016 4:48 pm
Nar reaches for the rope, "May I?" He then proceeds to hog tie any sleeping Js like he did the ogre a week or so ago.
Nov 3, 2016 11:29 pm
Cyrind'ae frowns.

"No, sorry, I'm more handy with books than with ropes..."
Nov 3, 2016 11:55 pm
Owen nods and hands it to the paladin.
Nov 4, 2016 4:01 pm
The creature wakes up as Nar cinches the knots securely. He struggles briefly and then eyes Nar. His pupils seem to expand as Nar is overwhelmed with a sudden battle fatigue.

Nar should make a DC 10 Wisdom save.
Nov 4, 2016 5:26 pm
Being proficient in both Intimidation and Persuasion, Jhishma joins Nar for the interrogation to stand with him, following his lead (intimidation or persuasion) to gesture, threaten, cajole, etc. in support of Nar, in order to give him advantage in his questioning.

If Jhishma notices the gaze attack as he approaches, he will call out for Nar to steel himself and shake off the charm, while simultaneously giving the jackalwere a sturdy kick with the hope of giving Nar advantage on his Wisdom save.
Nov 4, 2016 5:44 pm
Save from sleep

Nar pulls himself from the brink of sleep -- and it finally hits him what happened to the horses.

He slams the Jackalwere onto its stomach, its face in the ground. It is hog tied with its arms tied together in the back and then tied to the feet, and cinched up so that the legs are curled back.

Nar is incensed that the barrels are empty, so he puts his knee on the back of its neck.

In a quiet but urgent voice, "You will tell me what I need to know or I will slowly break you. Who is behind the poisoning, and where did you dump the poison that was in these barrels."
OOC:
not sure how to incorporate Jhishma 's help -- bonus? Advantage?
Last edited November 4, 2016 5:57 pm

Rolls

WIS save - (1d20+4)

(6) + 4 = 10

Intimidate, adv if approved - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (15) + 4 = 19

Nov 4, 2016 5:57 pm
Kelvin clods the offending jackelwere over the head with his walking stick.
"Filthy bugger!"
OOC:
HAHA these rolls...
Last edited November 4, 2016 5:58 pm

Rolls

Attack roll - (1d20+1)

(1) + 1 = 2

Damage - (1d8-1)

(1) - 1 = 0

Nov 4, 2016 6:00 pm
OOC:
attacks against restrained have adv!
Nov 4, 2016 6:33 pm
OOC:
The Help Action is supposed to grant advantage. That's what I was intending with Jhishma, so hopefully Nar can take that 19 on Intimidation!
Jhisham lends weight to Nar's threat: "I remember the ear-splitting howls of pain when your divine fire burned that other bastard in the fort, Nar. I'm sure this one would prefer a much more civil, quick and painless execution," he says intimidatingly.
Last edited November 4, 2016 6:33 pm
Nov 4, 2016 7:59 pm
Owen allows the paladins to deal with the interrogation, opting to instead search the cart. He hopes to learn anything new about its make, its target, and perhaps anything new on the mastermind of this plot.

Rolls

Investiagation! (favored terrain) - (1d20+6)

(12) + 6 = 18

Nov 8, 2016 1:28 am
The jackalwere is none too brave, and confronted with angry warriors and greatly outnumbered, it isn't long before he goes to the bargaining phase of the encounter.

"Let me goes, and I'll tell you all of the secrets!" A few more cuffs and arm wrenchings and he spills.

The Jackalweres are from (wait for it...) the Untamed Hills. There, they were hired by a heavily armed orc with the unlikely name of Ubar-Sin. This Ubar-Sin is a very dangerous fellow, and an alchemist to boot. He concocts these noxious poisons and has his jackalwere hirelings deliver them to the area. They have been using the old forest fort as a base of operations, but they're not quite ready for the main invasion. Apparently, the JWs have been told, when the goody-goodies have been softened up by poison, plague, and other demonic surprises, then the warriors of the Untamed Hills will swoop down and use the fort as a base from which to loot and plunder the Duchy of Harcourt.

The small band you encountered were to return to Ubar-Sin and obtain more barrels of poison, which they would take as far as the river upstream of Marian Town.

Lastly, he is able to tell you that Ubar-Sin has his laboratory in a cave at the far end of this valley, and it is guarded by less than a dozen jackalweres, several of whom are likely to be running supply-getting errands for him.
Nov 8, 2016 3:46 pm
"Well, that confirms it," says Jhishma, "we saw the trail leading up out of the far end of this valley before we descended for our attack. We know the way, so let's get to it!"
Nov 8, 2016 5:50 pm
"That's a lot of people we might end up having to face. Perhaps it would be more prudent if we discussed strategies... away from prying ears, of course."

Cyrind'ae says this last part looking at the werejackals.
Nov 8, 2016 8:03 pm
Owen finishes searching the cart, hears what the Jackal has to say, and approach his allies. "Surely it would do us better to see our target before we strategize?" Owen asks somewhat nervous, "I would rather us move on quickly in any case. If we tarry to long then who knows what other horrors they may release on the region." He admits in fear.
Last edited November 8, 2016 8:03 pm
Nov 8, 2016 8:24 pm
"Grok stay guard." He takes a hold of the rope, straps it around one of his hands, then leans on his axe menacingly. "You stay, pup. Or Grok make doggiefood. Grok no like it when you hurts horsie."
OOC:
Grok isn't much for planning, so he'll guard the prisoner. I'll roll an intimidate (if applicable) to try to keep him under control.

Rolls

Intimidate - (1d20+1)

(7) + 1 = 8

Nov 8, 2016 8:42 pm
"We know where to go, what to do, and how many to expect," surmises Jhishma, "We're ready to move, I'd say. The only outstanding item is the summary execution of these jackal-devils. Unless I hear any objections, let me take care of it so we can move on." The paladin looks around to his companions grimly.
Nov 8, 2016 10:07 pm
Owen nods to Jhishma, no problems on his end.
Nov 8, 2016 10:29 pm
Nar watches the Jackalwere intently as he sings. He tries to gauge the truth of his words.

"I offer a quick death for truth."
OOC:
truth=sharp axe, lies=bludgeoning maul
Last edited November 8, 2016 10:32 pm

Rolls

Insight - (1d20+4)

(13) + 4 = 17

Nov 8, 2016 11:19 pm
"I am not overjoyed, but I assume that we were granted discretionary powers by the Duke in order to complete our mission..."
Nov 10, 2016 12:20 am
Knowing what is coming, the beasts struggle against their bonds, but Jhishma delivers his execution.

Cyrind'ae doesn't remember being given direct powers of the judiciary, but life in the wild is often fast and loose: the laws of man do not apply. It would be unusual for anyone to make a fuss over the lives of werebeasts caught involved in atrocities.

You follow the path toward Ubar-Sin. The path follows the edge of the valley and then up the far side. As you come to the edge of the forested area, you're faced with a longish climb in open territory. Your senses tell you that you will be vulnerable to attack from above.
Owen should make a Perception (Mountainous) roll. Others can roll such, as well.
Nov 10, 2016 12:27 am
Owen grumbles about being more comfortable in the forests, but even still does his duty and follows the trail.

Rolls

Survival! - (1d20+4)

(10) + 4 = 14

Nov 10, 2016 12:42 am
Jhishma scans the skies, uncomfortable at being exposed above the treeline.

Rolls

perception - (1d20)

(6) = 6

Nov 10, 2016 1:01 am
Qralloq says:
Cyrind'ae doesn't remember being given direct powers of the judiciary(...)
OOC:
I wasn't saying that the Duke implicitly stated that he granted us the powers of judge, jury, and executioner, however, such things are sometimes implied by the nature of the mission...
Nov 10, 2016 7:56 am
Grok keeps an eye out for danger, while bringing up the rear.

Rolls

Perception - (1d20+4)

(10) + 4 = 14

Nov 10, 2016 6:32 pm
Nar rides behind Jhishma, head on a swivel.

Rolls

Perception - (1d20+4)

(6) + 4 = 10

Nov 12, 2016 9:09 pm
The hillside is dotted with shallow caves, and it seems that some could be deeper. Keeping an eye out, you follow the path up the hillside, and quickly spot a side route of many trampling feet leading to such a cave.

The cave mouth is slightly fortified, with some brick work providing support in the interior. Within, the cave is only 20 feet deep, but a gloom to the left indicates that it may open up further.

A sigil carved onto the roof of the cave matches the sigil found on the barrels of poison.
Nov 12, 2016 10:54 pm
"Looks like we have a winner." Owen says pointing to the mark. "We seemed to have followed the right path."
Nov 14, 2016 1:09 am
"Grok," Jhishma calls, as he dismounts and tether's his mount to a nearby bush, "lead us in, down the dark passage to the left. You have the best nose for danger and good eyes for the dark," and the knight of the Winter Court hefts his greataxe in readiness, "We're right behind you."
Nov 14, 2016 5:41 am
Nar falls into step beside Jhishma, maul in hand.
Nov 14, 2016 7:33 am
"Sure thing, boss." Grok jumps off the horse, and tethers it next to Jhishma's mount. "Stay, horsie. Grok be back soon." He nods to his companions, and moves silently down the passage, making sure to keep low and on the lookout for danger.

Rolls

Stealth - (1d20+2)

(20) + 2 = 22

Perception - (1d20+6)

(6) + 6 = 12

Nov 14, 2016 2:54 pm
Owen follows his companions, trusting in their night vision.

Rolls

Stealth - (1d20+5)

(8) + 5 = 13

Nov 15, 2016 1:59 am
The cave opens to the left, and you can hear trickling water. It's about 30 feet wide at its widest point, and then opens north, east, and west. As you approach the intersection, you can see that the one to the east is small and definitely carved to straightlines. The west exit leads to more constructed tunnels. The north is natural and leads to a stream of water that flows from beyond and into another side tunnel. This stream creates a fair bit of ambient noise throughout the area.
Nov 15, 2016 4:09 am
Nar, on a whim, concentrates for a moment and lets the grace and power of Tyr flow through his senses, and probes down each of the three tunnels.
OOC:
divine sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Nov 16, 2016 12:54 am
Qralloq sent a note to Cmbrian
Nov 16, 2016 12:10 pm
Cmbrian sent a note to Qralloq
Nov 16, 2016 5:36 pm
Qralloq sent a note to Cmbrian
Nov 16, 2016 6:06 pm
Grok sniffs the air, and looks questioningly at Nar.
Nov 16, 2016 8:33 pm
"What do you think, brother? You have a nose for danger...
I'm getting a fleeting sense of something perhaps evil, definitely bad, from the west passage. Let's head that way -- but someone watch our flank."
Nov 17, 2016 7:56 am
Grok nods, and sneaks down the west passage.

Rolls

Stealth - (1d20+2)

(19) + 2 = 21

Perception - (1d20+6)

(11) + 6 = 17

Nov 18, 2016 3:19 pm
The passageway to the west leads to a subterranean altar. It is really more of a cathedral, with carved pillars and a vaulted ceiling. At one end is the altar itself, with a blood stained sacrificial stone, and a statue to Orcus, demon prince of the undead! A corroded dagger rests in one of the statues hands, but obviously is loose.

The 'ur-church' has room for a dozen supplicants, but is otherwise empty.

To the north, the passage continues and opens to a large cavern. A sickly green light glows faintly from behind some square shaped object, much like a square stone, obelisk, or building in that cavern.

Part way to the larger cavern, Grok's dark-trained eyes pick out a slender crevice in the dark rock, cleverly hidden yet wide enough to carefully walk through.
Nov 18, 2016 6:41 pm
Clearly the source of desecration that Nar felt. He suppresses a shiver that is equal parts revulsion and righteous vengeance. His instinct is to immediately destroy the sacrificial knife, crush the statue, and reconsecrate the altar -- but he resists so he doesn't attract attention.

As we head into the room, Nar will examine the altar and the carvings on the pillars.

Rolls

Investigation - (1d20)

(8) = 8

Religion - (1d20+2)

(17) + 2 = 19

Nov 19, 2016 12:12 am
Owen looks around, clear disgust on his face, but says nothing. He opts to stand guard as Nar checks out the alter, in case something terrible comes their way.
Nov 19, 2016 10:30 am
Grok points out the crevice to the others, and gestures questioningly towards it.
OOC:
Check this out first?
Nov 20, 2016 3:16 am
"Good eye, Grok," says Jhishma, "we wouldn't want to have some cultist stab us in the back if we had unknowingly passed this by. And we also wouldn't want any of our enemies escaping either. Let's either check it out or find a way to block it off."
Nov 20, 2016 3:16 pm
Nar's takes time to examine the 'ur-church', and he quickly realizes that the altar is very recent construction. Even the statue was likely carved within the last few months. The temple itself is much older, dating back generations, though to what it was originally dedicated, Nar finds no sign. The blade itself is corroded and pitted with rust.

Qralloq sent a note to Cmbrian
The others see Nar reach for the blade, a cruel rictus twisting his face, before a flash of golden light crosses his eyes, and his face turns instead to rage and disgust.

When Grok sticks his head in the crevice, he sees that it winds tightly for one (or more) turns, and it is this winding coupled with the texture of the rough, uneven rock, that makes it hard to see, even with its width. His nostrils pick up a sharp, musky scent. He knows that some predator lives within, or at least makes its lair here.
Nov 20, 2016 7:53 pm
Grok snorts the foul smell out of his nostrils as he ducks back into the 'ur-church'. "Big stinky hunter down there. Want check it out, or go on?
Nov 21, 2016 3:59 am
"Every monster or villain we slay makes it that much safer for the people of this territory." Owen says almost automatically, gesturing to the crevice "...but I'd understand if you don't want to borrow extra trouble since we are already in the belly of the beast." He continues after a moment, trying to be diplomatic.
"These people are doing a lot for the region, it would be too much to keep asking them to put their lives in greater and greater danger." He thinks to himself, frowning a little.
Nov 21, 2016 9:02 pm
OOC:
How big is the statue? I'm wondering if it's small enough for us to move, but large enough to block the crevasse, if we jam it in there tight enough?
Nov 22, 2016 1:16 am
OOC:
@Omenstar. That could be done. It is stone and would take three strong men to move it.
Nov 22, 2016 1:49 am
"Nar, Grok, help me lift this thing," grunts Jhishma, as he grabs hold of the vile statue, "Let's carry it over to that crack in the cavern wall and shove it in so tight that nothing will come outta there and attack our backs. What do you think?"
Nov 22, 2016 3:50 am
"Stand away from that knife. We need to dispose of it without touching it before addressing the statue. It is an evil instrument of Orcus. I have an idea, but it will take a moment and involves smashing the crap out of it with my maul, which could be a bit noisy..."
Nov 22, 2016 6:37 pm
Jhishma looks back and forth between Nar and the statue, and backs away slowly. "If we have to leave it for now," says Jhishma decisively, "then we'll have to just risk moving forward and ignore whatever it is that Grok sniffed in the hole. C'mon, let's keep moving..."
Nov 23, 2016 8:10 am
Grok nods sharply to Jhishma, before slipping silently down the northern cavern.

Rolls

Stealth - (1d20+2)

(4) + 2 = 6

Perception - (1d20+6)

(17) + 6 = 23

Nov 23, 2016 2:45 pm
Owen follows his companions, trying to watch their backs. Frustratingly he cannot see in darkness.

Rolls

Stealth - (1d20+5)

(15) + 5 = 20

Nov 24, 2016 4:06 am
Grok approaches the larger cavern. As noticed before, a large structure dominates the center off the space. It is mostly square, but juts slightly toward him near the left side. He passes around the side. It is narrower on that edge. Around the back it is a mirror to the first side.

80 feet long, 20 feet on a side widening to 30 feet about 15 feet from an end, then narrowing to 20 on the far side.

Grok has a sneaking suspicion that he has seen this shape before, but it's scale dwarfs the imagination.
Nov 24, 2016 7:48 am
Thoroughly stumped, Grok prods it with the butt of his axe. "What dis thingy?"
Last edited November 24, 2016 7:48 am
Nov 24, 2016 9:09 am
With a sensation of awe creeping into his voice, Nar says, almost in a whisper, "Is this...is this a massive sarcophagus?"
Last edited November 24, 2016 9:10 am
Nov 24, 2016 2:11 pm
Jhishma makes a sharp intake of breath as the implications of Nar's question sink in. He touches the iron symbol of the snowflake at his breast and silently draws on the power and awareness of the Lady of Winter, with a knot of anticipation in his stomach, wondering what fiends or undead may be occupying this unholy lair...
OOC:
Divine Sense...
Last edited November 24, 2016 2:11 pm
Nov 24, 2016 2:36 pm
Jhishma's connection to his patron fills his senses with new awareness. He scans the darkness, suddenly re-aware of the pollution from the ur-church, but that is overwhelmed by the palpable evil of the 'sarcophagus'.

He senses no undead or fiends.

At the far end of the cavern, down a side tunnel, a torch flickers, growing closer.
Nov 24, 2016 2:44 pm
Grok sneaks up to the side tunnel, flattening himself to the wall and making himself ready to jump on whomever enters from it. He listens closely after footsteps or the like from the tunnel.

Rolls

Stealth - (1d20+2)

(4) + 2 = 6

Perception - (1d20+6)

(3) + 6 = 9

Nov 24, 2016 5:52 pm
Seeing Grok's move to get the jump on whomever is coming, but that Grok's positioning is a little clumsier than usual, Jhishma advances to a position in full view of the opening of the side tunnel and says loudly, "Come forth and be judged!"
OOC:
Hoping Jhishma grabs the attention of the torch-bearer so that Grok can have Advantage on his stealth and achieve surprise?
Last edited November 24, 2016 10:10 pm
Nov 24, 2016 6:27 pm
OOC:
I'll give Grok advantage on stealth.
Nov 24, 2016 6:33 pm
OOC:
Thanks' mate ;)

Rolls

Stealth - (1d20+2)

(19) + 2 = 21

Nov 27, 2016 1:44 pm
Nar stands away from the tunnel entrance, prepared to pounce on whatever emerges.
Nov 28, 2016 3:17 am
Likewise, Owen pulls his crossbow back in preparation.
Nov 28, 2016 5:24 am
The footsteps grow louder, then the telltale sound of plate armor can be picked out. About 15 feet back from the tunnel mouth, a man stops, staring at Jhishma.

"Huh. Never had intruders before. How did you- nevermind, I guess. I, uh, have done biscuits, and ale, I think. Come along then. "

He steps to the side and holds his arm out back the way he came from, clearly indicating that you may proceed him.

"I am Ubar-Sin.
Nov 28, 2016 5:44 am
Nar steps to Jhishma's side and stands silently, examining this Ubar-Sin character, both visually and his words for sincerity.

Rolls

Insight - (1d20+4)

(18) + 4 = 22

Perception - (1d20+4)

(16) + 4 = 20

Nov 28, 2016 6:42 am
Owen will do the same, but staying slightly behind the paladins. He tries to get a read on the stranger.

Rolls

Insight - (1d20+2)

(18) + 2 = 20

Nov 28, 2016 3:07 pm
"I am Sheabliajeth Jhishma," the dragonborn replies, "and we have pursued a trail of poison and banditry and death to this place. I care not for your poisoned food or your poisoned tongue. Would you deny involvement in the poisoning of the people of these hills?"

Jhishma strides forward to move in the direction Ubar-Sin points.
Dec 1, 2016 7:59 pm
Nar and Owen both pick up that this guy is evil. He's got that no-nonsense demeanor in that he doesn't even pretend. His tiefling eyes all but glow with malevolence. The horns, the goatee, the spiked armor, the I Heart Orcus lapel button (i.e., unholy symbol).

As Jhishma warily moves past him, he senses a face-stabbing is in the works.
Initiative please

Rolls

Initiative - (1d20-1)

(7) - 1 = 6

Dec 1, 2016 8:08 pm
Grok stays very still near the entrance, wrung up like a spring ready to pounce on the creature in the tunnel.

Rolls

Initiative - (1d20+2)

(19) + 2 = 21

Dec 1, 2016 9:10 pm
Jhishma sees the flicker of malice in Ubar Sin's face and reaches for his weapon, sensing trouble is about to start.

Rolls

Jhishma initiative - (1d20)

(1) = 1

Dec 1, 2016 10:02 pm
Owen has his crossbow at the ready.

Rolls

Initiative - (1d20+3)

(15) + 3 = 18

Dec 1, 2016 10:18 pm
Nar follows along, but rather than take the turn, he gestures to the baddie with his maul, "After you."

Rolls

Initiative - (1d20+1)

(3) + 1 = 4

Dec 4, 2016 4:10 pm
OOC:
Grok and Owen clearly beat his initiative, and can act. Owen sees the priest of Orcus fumble for his blade to strike Jhishma, and Grok will see Owen's reaction from his hiding place. Your each about 10-15' away.

Cyrind'ae still needs to roll initiative, me thinks.
Dec 4, 2016 4:56 pm
OOC:
Oh, we were not split up while the fighters were scouting ahead? Sorry about that... XD

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Dec 4, 2016 5:07 pm
OOC:
Cyrind'ae will see the same as Owen, and the three of you can act in any order before the others.
Dec 4, 2016 9:05 pm
Sensing the trepidation of his friends, then Owen's reaction, the spring that is Grok explodes into action. He swings around the corner of the tunnel, launching himself axe first at the threat.

Eat AXE!
OOC:
Grok is attacking recklessly, so he has advantage on the attack. However, all attack rolls on him the next round also has advantage

Rolls

Attack: Greataxe (reckless, ADV) - (1d20+7, 1d20+7)

1d20+7 : (5) + 7 = 12

1d20+7 : (9) + 7 = 16

Damage: Greataxe - (1d12+5)

(10) + 5 = 15

Dec 4, 2016 9:58 pm
Grok's sudden attacks hammer into the hard metal armor of Ubar-Sin, but fail to draw blood.
Dec 5, 2016 2:16 am
The ranger first casts Hunter's Mark upon him. Then he wastes no time and fires his crossbow at the foe!

Rolls

Crossbow Attack - (1d20+8, RA)

(18) + 8 = 26

Damage, with Hunter's Mark - (1d10+4, 1d8, RA)

1d10+4 : (6) + 4 = 10

1d8 : (2) = 2

Dec 5, 2016 2:18 am
Owen's crossbow draws first blood.
Dec 5, 2016 2:25 am
Cyrind'ae will give bardic inspiration to Grok, giving him a d6 he can spend in the next 10 minutes to increase an ability check, an attack roll, a saving throw, a weapon damage roll, or even his AC against 1 attack.
Dec 5, 2016 2:52 am
The unholy warrior draws his blade and it flashes at Jhishma's throat. Crackling necrotic energy flash along the blade.

Jhishma takes 17 damage. Supernatural pain all but forces a scream from his body.
Jhishma and Nar can act, followed by Owen, Grok, and Cyrind'ae

Rolls

Longsword attack - (1d20+12, 1d8+13)

1d20+12 : (18) + 12 = 30

1d8+13 : (4) + 13 = 17

Dec 5, 2016 5:31 am
"Unholy slave of darkness!" cries Jhishma, bloodily as the pain of necromancy courses through his bones. Clutching the iron snowflake at his breast, he speaks: "agathys hetha sia mamiss persvek thy xarzith di litrix!"

Then he draws his great, big axe.
OOC:
Jhishma cast Armour of Agathys
Last edited December 5, 2016 6:26 pm
Dec 5, 2016 1:35 pm
OOC:
Oh, sorry, I acted a bit out of turn. I'll still perform the bardic inspiration. I can heal Jhishma on later turn. Well, technically I could still heal Jhishma, my healing spell is an immediate action.
Last edited December 5, 2016 1:37 pm
Dec 5, 2016 6:59 pm
Nar snarls, utters a Vow of Enmity against this foe, and brings his maul down upon his head!

"Die, unholy minion of evil!"

He feels the Divinity of Tyr flow through him, guiding his hand to strike through the warrior's defenses.
OOC:
adjusted damage 11
Last edited December 5, 2016 7:01 pm

Rolls

Maul, Advantage, Damage - (1d20+6, 1d20+6, 2d6+4)

1d20+6 : (16) + 6 = 22

1d20+6 : (18) + 6 = 24

2d6+4 : (32) + 4 = 9

GWF re-roll 1s&2s - (1d6)

(4) = 4

Dec 6, 2016 12:49 am
Jhishma's spell goes off without a hitch. Nar's maul crashes into the armored half-fiend (11 dmg).

Cyrind'ae can act again, as can Grok and Owen.
Dec 6, 2016 3:52 am
Cyrind'ae will attempt to shoot the evil cleric.

Rolls

Attack with longbow - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (1) + 3 = 4

Dec 6, 2016 8:15 am
Not happy that the half-fiend attacked his comrade, Grok savagely swings his greataxe once again. "Lay off 'im, dung-head!

Rolls

Greataxe (attack, reckless ADV, damage) - (1d20+7, 1d20+7, 1d12+5)

1d20+7 : (5) + 7 = 12

1d20+7 : (16) + 7 = 23

1d12+5 : (2) + 5 = 7

Dec 6, 2016 5:55 pm
Cyrind'ae's arrow goes wide, bouncing off stone and further down the tunnel.

Grok's axe finds flesh, wounding the man. (7 dmg)
Dec 6, 2016 8:02 pm
After quickly reloading, Owen fires again, "Go down..." He mutters under his breath through gritted teeth.

Rolls

Crossbow Attack! - (1d20+8)

(7) + 8 = 15

Damage (Collossus Slayer and Hunter's Mark) - (1d10+4, 2d8)

1d10+4 : (3) + 4 = 7

2d8 : (71) = 8

Dec 6, 2016 9:01 pm
Owen's arrow deflects off of Ubar-Sin's armor.

Ubar-Sin, sensing a less than easy victory, screams as he attempts to take Jhishma down. Necrotic energy ripples through the air in sufficient concentration as to cause your very souls to flinch.
Jhishma and Nar are up.

Rolls

longsword to paladin - (1d20+12, 1d8+18)

1d20+12 : (20) + 12 = 32

1d8+18 : (2) + 18 = 20

Dec 6, 2016 9:44 pm
Jhishma crumples under the heavy blow of the demonic cult leader and falls unconscious, necrotic energy sending black veins coursing over his (now dull-looking) silver scales. But as the blow lands, Jhishma's patron Lady Winter sends her icy breath to bite the hand that would smite her knight.
OOC:
Ubar-Sin takes 5 HP damage from Armour of Agathys
It's now Jhishma's turn, so I'll go ahead and make Death Save #1...
Guys, I have a sinking feeling we're fighting Orcus himself, in disguise!

Rolls

Jhishma Death Save #1 - (1d20)

(13) = 13

Dec 6, 2016 11:24 pm
As an immediate action, Cyrind'ae will use a 2nd level spell to cast Healing Word on Jhishma.

"Heroes never die!"
Last edited December 6, 2016 11:25 pm

Rolls

Healing Word - (2d4+3)

(23) + 3 = 8

Dec 6, 2016 11:44 pm
Seeing his fellow paladin go down (briefly, however, thanks the our hard!), Nar brings his maul around again, screaming with righteous rage!
OOC:
12 adjusted damage
Last edited December 6, 2016 11:45 pm

Rolls

Mace, Advantage, Damage - (1d20+6, 1d20+6, 2d6+4)

1d20+6 : (14) + 6 = 20

1d20+6 : (17) + 6 = 23

2d6+4 : (42) + 4 = 10

GWF re-roll 1s&2s - (1d6)

(4) = 4

Dec 7, 2016 12:06 am
Jhishma goes down hard, falling prone top the ground, but Cyrind'ae's magic halls done if the wounds.

Nar's maul crashes again into Ubar-Sin, dealing heavy damage. The foul necroticizer is looking shaky on his feet.

Cyrind'ae, Owen, and Grok are up.
Dec 7, 2016 12:32 am
Cyrind'ae will once again try to shoot down the evil priest.

Rolls

Longbow attack - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (5) + 3 = 8

Dec 7, 2016 2:47 am
Owen reloads his crossbow runs to the side of Ubar-Sin. He fires at his side, trying to focus on hitting his target more than anything else.

Rolls

Crossbow Attack! - (1d20+8)

(15) + 8 = 23

Damage (Collossus Slayer and Hunter's Mark) - (1d10+4, 2d8)

1d10+4 : (4) + 4 = 8

2d8 : (26) = 8

Dec 7, 2016 3:11 am
Cyrind'ae's arrow strikes the tiefling, but is deflected off of his armor. Owen's finds his mark, grievously wounding the creature. He is staggering on his last reserves.
Dec 7, 2016 4:03 am
"Brother -- let's finish him!" shouts Nar, as if Grok needed any encouragement.
Dec 7, 2016 8:27 am
Yaargh! Smash bad man! Angry about Jhishma going down, and encouraged by Nar, Grok slashes his axe towards the tiefling with all his might.

Rolls

Greataxe (attack, reckless ADV, damage) - (1d20+7, 1d20+7, 1d12+5)

1d20+7 : (13) + 7 = 20

1d20+7 : (3) + 7 = 10

1d12+5 : (7) + 5 = 12

Dec 8, 2016 5:12 am
Grok's attack drives the man into the floor. Blood spurts from his mouth, foul neurotic energy cracking within his body. Stealing what remained of his life.

Behind the lot of you, you hear a titanic grinding noise. The top of the colossal sarcophagus is sliding to the side, slowly, inexorably. Revealing, what, exactly?
Dec 8, 2016 7:05 am
Owen hastily reloads and readies his fire at the possible new threat. Though he cannot see well due to the darkness. "What is it!?" he asks, with a shaky voice from the adrenaline.
Dec 8, 2016 7:58 am
His anger leaving him as the life drains from the half-fiend, Grok turns towards the noise, a slight worry flashes over his face. "Dung. What now?" Looking to Jhishma, he walks over and offers the paladin his hand. "C'mon, boss. There be more trouble. You okie?"
Dec 8, 2016 8:48 am
Turning to face the sound of stone grinding, Nar is feeling a sense of dread rising. He reaches toward the sarcophagus with his divine sense...
Dec 8, 2016 3:35 pm
Jhishma takes Grok's offered hand and rises to his feet, looking pretty beaten up. Even so, as he takes the halforc's grip in his own he sees - and perhaps worse, hears - the stone coffin grinding open. The paladin declares a prayer to the Winter Lady and a cool, protective feeling courses through Grok's arm and spreads over his body with Protection From Evil.

He then turns to the others as he admits, "I need to hang back a bit in this fight," he says gruffly, eyeing the imminent danger that opens before them in the chamber, "but you should step forward with the blessing of the Winter Lady's court." And he touches the wrought-iron snowflake on the chain around his neck and a wintery, pine scent fills the lungs of Nar, Owen and Grok.

Upon himself, the dragonborn beseeches his patron's favour and his dragon-like scales knit a little and regain a measure of their usual sheen.
OOC:
Time permitting, Jhishma casts Protection from Evil on Grok; Bless on Nar, Owen and Grok; and Lay On Hands on himself.
Last edited December 8, 2016 11:45 pm
Dec 8, 2016 5:50 pm
Before the fun begins, Nar turns to his friend and leader and bestows the healing power of Tyr upon him.
OOC:
how much do you need to max out? I have up to 15.
Dec 8, 2016 6:02 pm
OOC:
Jhishma is 9 HP short of max right now. Can I assume he receives that from Nar?
Last edited December 8, 2016 11:41 pm
Dec 8, 2016 6:34 pm
Grok walks forward with a grim expression, putting himself between his comrades and the grating noise. Holding his axe in front of himself, he yells towards the coffin. "Come get axe to face! Ya nee'r gonna get through Grok, ya' dungheap!"

They ain't hurtin' no more of Grok's buddies today, they ain't!
Dec 8, 2016 11:45 pm
OOC:
Correction: scratch the Bless on Nar, Owen and Grok. Protection from Evil, which he cast on Grok, is concentration (and so is Bless). Sorry. Too bad. Oh well, at least that leaves me with one spell slot left.
Last edited December 8, 2016 11:46 pm
Dec 8, 2016 11:58 pm
OOC:
You have two rounds before the fun begins.
Dec 9, 2016 12:32 am
OOC:
any info from Nar's divine sense?
Nar steps up to be shoulder to shoulder with Grok and leans over for a friendly bump. He then bows his head, praying for Tyr's blessing for the upcoming fight. He feels the divine presence surge through him and it's abundance radiates around him to his compatriots.

"This could be a big one, brother. I almost feel sorry for it, having to face us. We'll stun it with our beauty, then crush it with our might!"
OOC:
bless on Nar and two more close to him, Grok and whoever is closest to them.
Dec 9, 2016 12:58 am
Nar's senses open up, and as a titantic wing emerges from the sarcophagus, his mind is struck by overwhelming evil. Whatever is emerging, is near god-like in power and effigy, and is surely immensely beyond your combined powers. Dread creeps down his spine, and he resists an urge to fall on his own weapons before this dark god steals the very light from his eyes.
Dec 9, 2016 1:24 am
"Anyone else needs some healing?"
OOC:
Azira, remember that Grok stil has this bardic inspiration he can use at any time. That thing lasts 10 minutes, so I'm pretty sure we're fine.
Dec 9, 2016 2:21 am
OOC:
I'm guessing he senses "fiend"?
Dec 9, 2016 2:36 am
Cmbrian says:
OOC:
I'm guessing he senses "fiend"?
Undead
Dec 9, 2016 2:51 am
OOC:
"...immensely beyond your combined powers."

gulp

Run?
Last edited December 9, 2016 2:52 am
Dec 9, 2016 4:51 am
Nar's bro-time pep talk is cut short as his Divine Sense warns him if this danger.

"RUN! This foe is beyond us!"

Nar grabs Grok by the arm as he sprints toward the altar room on his way to the exit!

As he passes the statue, he swings his maul at the knife in an attempt to break it.

"Grok -- smash the statue! Jhishma, the altar!". He is desperately hoping beyond hope that if they destroy the ritual items that maybe this vile summoning could be stopped.
Last edited December 9, 2016 4:55 am

Rolls

Maul (w/bless) vs knife - (1d20+6, 1d4, 2d6+4)

1d20+6 : (14) + 6 = 20

1d4 : (2) = 2

2d6+4 : (44) + 4 = 12

Dec 9, 2016 6:16 am
Quickly catching on to Nar's plan, Jhishma grimly swings his two-handed axe down on the altar.

Rolls

greataxe attack and damage on the altar - (1d20+5, 1d12+3)

1d20+5 : (2) + 5 = 7

1d12+3 : (6) + 3 = 9

Dec 9, 2016 7:24 am
Seeing the seriousness in Nar's eyes, Grok realizes the danger. When commanded to smash the statue, he launches himself at it axe over head and brings all his might down upon it.
OOC:
Recklessly, so he might crit.

Rolls

Greataxe (attack, reckless ADV, damage) - (1d20+7, 1d20+7, 1d12+5)

1d20+7 : (6) + 7 = 13

1d20+7 : (12) + 7 = 19

1d12+5 : (6) + 5 = 11

Dec 9, 2016 10:39 am
Owen backs out following his companions, scared to his feet at what could have caused the hardened fighters to flee so readily after preparing to fight only moments before. He gets inside the altered chamber with the others and covers the entrance for the moment they ruin the alter.
Dec 9, 2016 3:27 pm
Cyrind'ae will also follow suit, not quite understanding what is going on, but not questioning it either hearing the panic in the paladin's voice and seeing it on his features. So much so that it leaves her a bit perplexed when they actually stop to smash the altar...
Dec 10, 2016 2:02 am
The half-orcs and dragonborn rush past the huge coffin, and into the ur-church. They begin to smash the statue to Orcus, but to no avail. Behind them, Owen watches a long skeletal, serpentine head emerge from the sarcophagus. Necrotic energy blazes in its eyes, as it swivels, looking for prey. The crunching sound of statue debris attracks its attention and it turns. It screams in fury, driving Owen from the entrance in terror. He sees a huge claw step out of the sarcophagus, and then the creature's neck bends backward. A horrible storm of necrotic energy begins to build in its massive mouth...
Dec 10, 2016 3:00 am
"The side passage Grok found! cries Jhishma, "We can escape that way!"
Dec 10, 2016 4:37 am
Owen bends over clutching his chest once he stops running. "We have to get out of here!" He calls in the dark to the others. He heads for the passage the half-orc had discovered earlier from what he can remember. Feeling along the wall if he has to.
OOC:
Gonna roll to find his way, ignore it if uneeded.

Rolls

Perception, find the passage in the dark! - (1d20+4)

(17) + 4 = 21

Dec 10, 2016 6:26 am
Nar gives up on desecrating the desecrated altar area and quickly follows Owen and Jhishma down the side passage, assisting Cyrind'ae if she's having trouble in the dark.
Dec 10, 2016 11:00 am
Slightly miffed that smashing things didn't work (a plan that mostly turns out nicely for the barbarian), Grok obeys the new command. He makes sure that any of his comrades don't get lost on their way into the side passage, and that he's the last of their crew to enter. He shoots a angry grimace at the thing coming out of the huge coffin before ducking into the side passage himself.
Dec 10, 2016 5:38 pm
The five of you dart in into the side passage, certain that whatever the predator that you smelled in their is an easier foe than the collossal undead dragon.

The titantic monster unleashes its dragons breath. A blast of necrotic energy licks your heels as you duck out of sight, but the power of the attack flings the pieces of the statue to Orcus raining into the church. Oddly, the crude sacrificial knife rises into the air, and seems to draw some of the fell energy into itself, glowing a menacing purple as it hovers in the air.

Within the side tunnel, you do not find respite. A large, fiendish, dog-like creature is waiting for you, and breathes out its own fiery attack against you.
Make a DC 12 Dexterity save for half damage (always round down in 5e), and also roll Initiative.

Rolls

Fire breath - (6d6)

(623114) = 17

Initiative, hell hound - (1d20+1)

(3) + 1 = 4

Dec 10, 2016 6:42 pm
First into the tunnel, Jhishma runs up against this new foe slightly ahead of the others, just as it unleashes its unholy fire upon them! "Hellfire!" the paladin cries, "Take cover!" He tries to duck out of the way, while preparing his own counter move...

Rolls

dex save vs hell hound fire - (1d20)

(3) = 3

initiative - (1d20)

(11) = 11

Dec 10, 2016 8:26 pm
Nar throws himself against the side of the tunnel, hoping to avoid the fiery blast!

Out of the necrotic frying pan, into the hellfire, he thinks, morbidly.

He is shielded from some of the damage, but loses his balance for a moment, stopping his attack momentum.
OOC:
8hp damage
Last edited December 10, 2016 8:28 pm

Rolls

Dex save - (1d20+1)

(19) + 1 = 20

Initiative - (1d20+1)

(3) + 1 = 4

Dec 10, 2016 9:03 pm
Cyrind'ae tries to avoid the fiery breath as best she can.

Rolls

Dex Save - (1d20+4)

(20) + 4 = 24

Initiative - (1d20+2)

(4) + 2 = 6

Dec 11, 2016 6:20 am
Jhishma closes his eyes for a moment, struggling to maintain concentration on his patron's blessing. Luckily, the divine Protection From Evil still shrouds Grok from harm.
Last edited December 11, 2016 6:21 am

Rolls

concentration save for being hit by hell fire - (1d20+2)

(10) + 2 = 12

Dec 11, 2016 6:24 am
OOC:
Is Jhishma in melee range with this thing? Wondering if he needs to Disengage in order to back away and make ranged attacks.
Dec 11, 2016 12:28 pm
Owen puts his back to the wall will as much haste as he can muster. "If its not one thing its another!" He shouts out in both fear and frustration.

Rolls

Dex Save - (1d20+5)

(1) + 5 = 6

Initiative! - (1d20+3)

(14) + 3 = 17

Dec 11, 2016 3:51 pm
Omenstar says:
OOC:
Is Jhishma in melee range with this thing? Wondering if he needs to Disengage in order to back away and make ranged attacks.
OOC:
No, you have skidded to a halt outside of melee range.
Combat Map Feel free to move yourselves on the map, or indicate where you want to move if you can't edit it.

Initiative Order (so far)

17 - Owen (17 fire dmg)
12 - Jhishma (17 fire dmg)
06 - Cyrind'ae (8 fire dmg)
4.0 - Nar (8 fire dmg)
4.1 - Hellhound
?? - Grok

Each of you (besides Grok who hasn't rolled initiative yet) can act before the Hellhound.
Dec 11, 2016 4:31 pm
"Hound of Hell," says Jhishma, "you'll regret getting in our way!" and with a gesture over his wrought-iron snowflake pendant, utters the arcane words, "Eldaa-riteek Drevaba!" and a gout of blue, sharp energy blasts towards the diabolical beast. Then the knight of Fey's Winter Court steps away from the group, deeper into the cavern. "Spread out! We don't all want to get caught in its breath if it does that again!"
OOC:
casting eldritch blast, then moving deeper in the cavern, away from the group. combat map edited.

Rolls

eldritch blast - (1d20+5, 1d10)

1d20+5 : (9) + 5 = 14

1d10 : (6) = 6

Dec 11, 2016 4:50 pm
Jhishma's attack narrowly misses the fiend.
Dec 11, 2016 5:12 pm
Owen kneels, ensuring his weapon is aimed between his allies and not at them. He fires at the beast! "Incoming!" He calls to warn them. His heart is beating faster than it ever has, and he tries to focus on the foul hound. "What by the gods above and devils below was that thing?" his mind races.
Last edited December 11, 2016 5:12 pm

Rolls

Crossbow Attack! - (1d20+8)

(17) + 8 = 25

Damage! - (1d10+4)

(2) + 4 = 6

Dec 11, 2016 6:26 pm
The hellhound takes 6 damage.
Dec 11, 2016 7:03 pm
OOC:
I'll say up is north
Nar feints to his right, then moves left, attacking from the north, then recovering in a defensive stance to the northeast.

"I'll send you back to the hells where you belong, foul beast!", hoping to get his attention so his friends can flank.

Rolls

Maul (w/bless), damage - (1d20+6, 1d4, 2d6+4)

1d20+6 : (4) + 6 = 10

1d4 : (2) = 2

2d6+4 : (35) + 4 = 12

Dec 11, 2016 7:05 pm
OOC:
Sorry I'm late for this party. I'm assuming I can use danger sense on the dex save, if not ignore the ADV roll.

Rolls

Dex save (ADV) - (1d20+2, 1d20+2)

1d20+2 : (10) + 2 = 12

1d20+2 : (4) + 2 = 6

Initiative - (1d20+2)

(2) + 2 = 4

Dec 11, 2016 7:11 pm
OOC:
@Azira: Just in time. Grok makes his save (takes 8 fire damage), and will also go before the hellhound.
Nar's attack misses the sturdy hellbeast.
Dec 11, 2016 7:23 pm
As he dodges the necrotic energy from the great big monster behind them, Grok turns and catches his breath before having to dodge a great fire belch from a dog-shaped creature. Not happy about this, and seeing his comrades attack the new beast, Grok changes pace and hurls himself at the new foe. Axe first as always.
OOC:
 Still reckless

Rolls

Greataxe (attack, ADV, damage) - (1d20+7, 1d20+7, 1d12+5)

1d20+7 : (12) + 7 = 19

1d20+7 : (11) + 7 = 18

1d12+5 : (12) + 5 = 17

Dec 12, 2016 2:24 am
OOC:
I moved Nar for you.
Grok gets right in the flaming mouth of the hellbeast, and back stretched taught, thunders his axe into the fiend from hell. A horrific crunching noise can be heard as something breaks but the beast still has lots of fight in it.

Cyrind'ae is up, and then the Hellhound.
Dec 12, 2016 7:21 pm
Cyrind'ae will move to the side as it is not good for the party to remain grouped up like this against an opponent with a breath weapon. She will then shoot the fell beast with an arrow.

Rolls

Longbow attack - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (4) + 3 = 7

Dec 13, 2016 4:34 pm
Cyrind'ae's arrow flies wide of its mark, shattering against the cavern wall behind the hellhound.

The Hellhound, engaged at Grok's attack, shows forth smooth great belch of fire, in a cone encompassing both half-orcs.

Outside, the great dragon stomps toward the cave entrance. The entire cavern shakes with each step.

Nar and Grok need to make DC 12 Dex saves for half damage (23 if fail, save for 11).

Top of the order, but all of you can act before the fiend in any order.

Rolls

Recharge roll - (1d6)

(6) = 6

Fire breath - (6d6)

(252554) = 23

Dec 13, 2016 4:52 pm
His heart sinking at the thought of whatever creature that was catching them, Owen does all he can to slay this hound! First he marks the beast, then he sinks low, closes and eye as he aims, and fires once more!

Rolls

Crossbow Attack! - (1d20+8)

(5) + 8 = 13

Damage (Collossus Slayer and Hunter's Mark) - (1d10+4, 2d8)

1d10+4 : (10) + 4 = 14

2d8 : (34) = 7

Dec 13, 2016 4:56 pm
OOC:
Dex save

Rolls

Dex save (adv) - (1d20+2, 1d20+2)

1d20+2 : (4) + 2 = 6

1d20+2 : (9) + 2 = 11

Dec 13, 2016 5:02 pm
Owen's crossbow strikes the creatures flank, but fails to penetrate its thick hide.
Dec 13, 2016 5:04 pm
Grok takes full damage, and will drop below 0 (I think). Want to use Relentless Endurance?
Dec 13, 2016 5:16 pm
Grok is severely singed by the great bellow of fire, but remains on his feet by pure defiance.
OOC:
Yes, please. Also, Grok is gonna rage now, mkay. And by pure coincidence Grok's sweeps around so he and Nar is flanking the creature. Meta, I know, but Grok's doing his last stand here, and he needs that adv (and maybe his unconscious combat training is kicking in here, who knows) :p
Enraged by the attack that almost felled him, he raises his Greataxe and responds in the only way he knows. "That! Hurt! Grok! Grok! Hurt! BAACK!"
Last edited December 13, 2016 5:37 pm

Rolls

Greataxe (attack, ADV, damage) - (1d20+7, 1d20+7, 1d12+5)

1d20+7 : (3) + 7 = 10

1d20+7 : (16) + 7 = 23

1d12+5 : (2) + 5 = 7

Dec 13, 2016 6:09 pm
Jhishma moves up behind Owen to cut the angle of the fiend's cover, then lets out another blast of arcane power, "Eldaa-riteek Drevaba!" Then he moves back down to where he started.

"Stand strong, Grok!" commands the Winter Knight.
Last edited December 13, 2016 6:09 pm

Rolls

eldritch blast attack and damage - (1d20+5, 1d10)

1d20+5 : (11) + 5 = 16

1d10 : (5) = 5

Dec 13, 2016 6:30 pm
OOC:
Grok should still have bardic inspiration and maybe bless going for him. Jhishma was probably the third one blessed by Nar. I'll roll concentration checks.
OOC:
ok, so bless is still on -- need to add it to my DEX save...fail!
Fire washes over Nar, but in a mirror image of Grok, he somehow manages to keep his feet, singed flesh and all.
He once again attempts to bring his maul down on the hound.
Last edited December 13, 2016 6:42 pm

Rolls

CON save for concentration from first blast - (1d20+2)

(16) + 2 = 18

CON save for concentration from second blast - (1d20+2)

(9) + 2 = 11

DEX save from fire - (1d20+1)

(6) + 1 = 7

Bless on DEX save - (1d4)

(3) = 3

Maul (w/bless), damage - (1d20+6, 1d4, 2d6+4)

1d20+6 : (5) + 6 = 11

1d4 : (3) = 3

2d6+4 : (21) + 4 = 7

Dec 13, 2016 6:36 pm
Yes! The Bless on Grok could change the tide! (I think Jhishma's attack hit anyway)
Also: Protection From Evil will balance out Grok's Savage Attacks when the hellhound strikes back.
Dec 13, 2016 9:29 pm
Jhishma and Grok both land their attacks. Nar is nearly overcome and his counterattack misses but...
OOC:
Nar and Grok are flanking the beast. Advantage to their attack rolls, so Nar can try again on that miss.
Dec 13, 2016 11:29 pm
Adv!
OOC:
17 to hit w/bless, 13 total damage
Last edited December 13, 2016 11:31 pm

Rolls

Advantage Maul! - (1d20+6, 1d4)

1d20+6 : (9) + 6 = 15

1d4 : (2) = 2

GWF re-roll 1s n 2s - (2d6)

(63) = 9

Dec 13, 2016 11:50 pm
OOC:
Grok still have the bardic inspiration from last battle which can allows him to use a d6 on a save among other things... ;)
Dec 14, 2016 7:52 am
kalajel says:
OOC:
Grok still have the bardic inspiration from last battle which can allows him to use a d6 on a save among other things... ;)
OOC:
 I forgot, again.. I'll be sure to remember it next time I'll have to save :o
Dec 14, 2016 4:28 pm
Seeing the group getting horribly wounded by the hellhound, Cyrind'ae will start healing up. First on Grok as an immediate action, then on Nar as a standard action.
OOC:
If we make it out of here alive, it will be rest time for me...
Last edited December 14, 2016 4:29 pm

Rolls

Healing Word on Grok (immediate action, 2nd level slot) - (2d4+3)

(42) + 3 = 9

Healing Word on Nar - (1d4+3)

(2) + 3 = 5

Dec 14, 2016 10:10 pm
Owen swears and fires again, trying to fell their adversary. He aims for the face!

Rolls

Damage (Collossus Slayer and Hunter's Mark) - (1d10+4, 2d8)

1d10+4 : (6) + 4 = 10

2d8 : (58) = 13

Attack! - (1d20+8)

(16) + 8 = 24

Dec 15, 2016 12:21 am
Owen's crossbow misses, but that's none the matter as Nar killed it.

The colossal undead dragon of wildly inappropriate CR scratches and claws at the entrance to your sub-cave. There is one other exit, (map east) that nobody has looked into as of yet. Who knows, more hellhounds?
Dec 15, 2016 1:31 am
Nar brought his maul down onto the top if the helhound's skull, imbedding it deep enough that Nar could look it in the eyes over the maul and sneer at it as the light went out in its eyes. He pulled the hammer head out and wiped it on the beasts fur, removing as much ichor as possible.

Slumping against the wall, he nods to Cyrind'ae in thanks for the heal, and lays a hand over his heart, drawing a bit more healing power from Tyr.

"Ready to press on? We're sure not going back...", as he glances back at the scraping and roaring.
OOC:
5 HP lay on hands. 11 Current HP, 1/15 LOH left)
Dec 15, 2016 4:09 am
"Aye," agrees the dragonborn, "onward to the east passage or death! And we'd best hurry about it by the sounds of that unnatural beast too..."

Ready to lead the way, Jhishma moves to the east. "Maybe, just maybe, we can find some secret chamber with a ritualistic totem or something we can disrupt or destroy in order to break the spell that gave un-life to that dracolich!"
Dec 15, 2016 6:04 am
"Wait, a dracolich!? We are not even remotely prepared for that! What have we gotten ourselves into? And we don't even know what else lays ahead... Maybe find a decent spot for a small rest as soon as possible might be preferable."
Dec 15, 2016 1:01 pm
The subchamber contains bones and a pile of treasure:
------------------------------------
2,100 Copper
1,000 Silver
100 Gold
2 jasper worth 30 gp
3 white onyx worth 50 gp each
4 tiger eye worth 10 gp each
Cloak of Elvenkind
Wand of the War Mage +1
------------------------------------
More importantly, you see a chimney chute in the ceiling 10' above you. While there is no obvious way up, you can smell fresh air.
Dec 15, 2016 3:32 pm
Jhishma turns his head back over his shoulder to growl at Cyrind'ae, "There's no rest in a place like this. Tighten your belt and keep moving!"

Then, among the items in the small hoard a thing catches his eye, "Well, look at that," he muses, "I think I might actually know how to use that thing," and he picks up the Wand of the War Mage.

Feeling and catching a whiff of the fresh air from above, he again turns to the half elf, "If Nar and I lift you up, can you climb up that chimney? After you, we'll hoist up Owen, then maybe together the two of you can have a chance at hauling up Grok. I reckon it'll take all of you together to haul up Nar and me in our armour, if you can get to a place to brace yourselves from."
Dec 15, 2016 4:06 pm
Looking at the loot too Cyrind'ae notices the cloak of elvenkind. "Owen, I think this cloak would look absolutely stunning on you. If you don't want it, however, I'd be more than happy to take it off your hands..."

Then hearing what the dragonborn says to her. "Hmm, my athletics are not sub-par, but they are not extraordinary either. I reckon you should hoist Owen first, then he can help me out climbing up the chimney with a rope or something. Then the two of us should be able to help your guys escalate this natural vent shaft. I think that's the safer bet."
Dec 15, 2016 4:18 pm
He accepts the cloak, and the compliment. "Thank you"

In reference to the plan he offers, "If you hoist me up first, I can even lower some rope. If I can fasten it then that may help."
OOC:
What does this cloak do?
Last edited December 15, 2016 4:18 pm
Dec 16, 2016 3:44 am
Cloak of the Elvenkind

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
Dec 16, 2016 7:45 pm
"Brother, help me boost the ranger."

Together the tall half orcs help Owen climb up to their shoulders, then lift him, each with one foot, pressing up until their arms are fully extended and Owen is in the chute to his hips.

"Can you push against the sides and shimmy up?"
Dec 17, 2016 7:42 pm
Grok comes over with a "this is going to be a piece of cake" grin and helps Nar boost Owen.
Dec 17, 2016 8:14 pm
You're quickly able to boost him up so that he can jam himself in the chimney.

Athletics roll to shimmy up, please.
Dec 19, 2016 6:00 pm
OOC:
Sorry guys, life got hectic!
Owen grabs the edges of the rock best that he can and hoists himself up. He puts his boots to the stone as well and moves as quickly as he can. Once he gets to the top, he quickly looks around to find something to fasten the rope from his pack to. Then secures it with a knot.
Last edited December 19, 2016 6:02 pm

Rolls

Athletics - (1d20+4)

(17) + 4 = 21

Perception - find somethign to fasten (if needed) - (1d20+4)

(9) + 4 = 13

Survival - rope knot - (1d20+4)

(14) + 4 = 18

Dec 19, 2016 6:53 pm
Nar grabs the rope, takes a knee, and secures the rope around his arm, holding it taut.

"Let's go, one at a time."
Dec 19, 2016 6:57 pm
Grok nods, then climbs swiftly up the rope.

Rolls

Athletics - (1d20+6)

(17) + 6 = 23

Dec 19, 2016 7:05 pm
Jhishma follows his simple friend.

Rolls

athletics to climb the rope - (1d20+5)

(17) + 5 = 22

Dec 19, 2016 7:43 pm
Owen shimmies up the narrow chimney using muscles most people underuse, or lack entirely. The chute bends and twists a little, which helps, but he leaves the sight of the others. A rope eventually snakes down and you grab your things and climb up. All of you successfully ascend, Nar bringing up the rear.

Outside, the landscape is the same as you left it. The mountainside seems peaceful, serene, with birds circling in the places birds are want to do so, and a mountain goat stares at you, pausing mid-chew to assess the interlopers into its terrain.

It seems improbable, impossible really, that a hundred feet from you lies an abomination of epic proportions, and neither the thickness nor the hardness of the rock seems in anyway adequate.
Dec 19, 2016 8:05 pm
The beleaguered paladin of Winter's Court plops down on the grassy slope with an audible sigh.
OOC:
Jhishma is in dire need of rest
Dec 19, 2016 9:12 pm
Grok looks worriedly back at the cave.

Big bad thing. Big bad thing that needs running from? Not right. Grok fight big bad stuff. But run now? Grok confused. When confused, trust in boss, brother. Not hit wrong things again. People yell when hit wrong things. Not want. Grok be good.

He looks at Jhishma and Nar, then thumps down next to Jhishma, sure that someone else figures out what to do.
Last edited December 19, 2016 9:12 pm
Dec 19, 2016 11:11 pm
Nar sits down with his back to Grok's. He, too, is tired. He, too, is not accustomed to running. But they were clearly outmatched. What we need is more power...

"Verilliana's Hawks!" he continues, "My friend Gorant is a full cleric of Tyr. With the might of the hawks, the magic of lady Verilliana, and Gorant's power over the undead..."

He trails off as he was just struck with a thought. Those ogres. Killed by arrows and bolts, but they had bite marks from a large creature...
OOC:
are the bite marks Nar saw consistent with the dracolich?
Last edited December 19, 2016 11:16 pm
Dec 20, 2016 3:56 am
Owen retrieves his rope and stows it, focusing hard on the task at first to avoid thinking about the beast. Owen crouches down and takes a seat with the others. "I don't know what things your friend is capable of, but that beast was beyond anything I'd ever seen." He says shaking his head. "I doubt even an army would work..." He thinks pessimistically.
Dec 20, 2016 4:49 am
@Nar: The teeth and claws of the dracolich are significantly larger than the beast at the village. Perhaps three times larger.
Dec 20, 2016 5:18 am
"Did we stop the poisoner? Was the primary culprit that tiefling? How can we know without going back down? We can't go back in there, but now we may have unleashed a bigger problem than a poisoner.". He thinks for a moment, then adds, "If we can't go down and face it, then maybe we can destroy the entrances to the cave?"
Dec 20, 2016 5:31 am
"Didn't the rat creatures told us there were supposed to be more of them around here? Clearly it is not just the tiefling and that undead dragon thing. But quite clearly, as long as that monstrosity lives in that cave, we might have a hard time clearing it out. I suggest we quietly, and quickly make our way away form here, in case that thing thinks of coming out to hunt us, and then we will be able to think more clearly on our course of action."
Dec 20, 2016 1:23 pm
Your options are to return to the cave and have a look around the other side. When you entered, you chose to go toward the church first, but there was the sounds of water from another direction. You guess that this connects with the cavern of the dragon, as you could also hear water from a side passage near the entrance to the tunnel where you fought Ubar-Sin. (This may not have been described.)

The dragon is too large to leave its own cavern. You're not certain what the plan is there by the original summoners or whatever. Probably magic.
Dec 20, 2016 1:24 pm
"This chimney we found," puts in Jhishma, "might be how we solve this." The dragonborn ponders a moment, then offers, "If that thing that has awoken issues out to hunt and destroy - or whatever its evil purpose - then maybe that's our signal to re-enter through this back door and explore further to find and destroy the source of this corruption." He pauses to look around at his friends, "If that's the case, then we wait right here."
OOC:
I don't think we have any other un-followed leads, do we?
Dec 24, 2016 4:29 pm
Even after it grows quiet below you, against all better judgement, you sneak back into the cave. You wander around, more confidently after you realise that the abomination has climbed back into its sarcophagus. Still, you are uncertain what aroused it the first time.

One cavern contains a natural underground stream (containing a number of sleeping pads that smell of jackalwere), and this cavern meets up with the sarcophagus chamber. The tunnel that Ubar-Sin was coming out of leads to his laboratory. You are able to quietly wreck his operation, although you know that you would need advanced knowledge of alchemy and magic in order to turn the mostly harmless reagents into the devastating poison that was being used on the local wildlife.

From Ubar-Sin's body, you find Greywolf, a Longsword +1 with a pommel of a howling wolf, medium sized platemail, and various spell pouches with mundane reagents. In his lab, you find his treasure stash containing:

200 Copper
4,000 Silver
2,000 Gold
50 Platinum
1 lyre (30 gp)
2 lbs. of cooking spices (4 gp)
6 set(s) of fine clothes (90 gp)
1 lyre (30 gp)
2 set(s) of fine clothes (30 gp)
9 lbs. of copper trade bars (4.5 gp)
9 yellow quartz worth 50 gp each
5 blue tourmaline worth 100 gp each
fur robe worth 250gp
wool robe worth 250gp
glass statuette worth 250gp
onyx bird cage worth 250gp
carved bone circlet worth 250gp
fur robe worth 250gp
(total value 5,540 gp, 5 sp)

Most disturbing of all, is the primitive dagger. Later on, you don't recall the arguments used, but after a heated discussion, the dagger was retrieved from outside the hellhound tunnel and secreted away upon Grok's person. This object of power calls to you, and each of you grows jealous of Grok and his new toy. You see him carry the blade, sometimes forgetting his axe behind. He whispers to it, and something new blazes in his eyes - a fiendish intelligence. It all seems wrong, and while for some moments you worry for him, instead you find yourself wishing you could take it for yourself.

On the trek back to Harcourt, you have a brief respite and moment of clarity. You argue among yourselves that something must be done about the blade, but when you go to secrete it from Grok's sleeping form, you're suddenly beset by jealousy and fear that this is all just a ruse to gain the blade for someone else. In the end, you agree to watch Grok, but allow him to carry it. Surely someone at the capital must know how to deal with this threat to their companion.

Qralloq sent a note to azira
Your trip back to Harcourt is swift. You find the other jackalweres have abandoned their wagon, along with its empty barrels that once contained poison, and scattered to the winds. You find the path of destruction wrought by the elk stampede, and a few bodies of elk, and you give them a wide berth. The village of Clover Grove remains deserted, except for a few raccoons and birds that have moved in.

Late one evening you find yourselves back at Harcourt. The gates open ominously for you and you are escorted directly to the palace. The Duke shoos away his advisors and he bids you sit. Wine, fruit, cheese, and bread are brought out and you are assured that a more filling meal is being prepared.

"Tell me of your journey," he says.

This is the end of Chapter 2 - Deranged Poisoner. You will gain a level, taking you to level 4. The story will continue in Chapter 3 - Demonic Petitioner. Feel free to continue to use this thread to discuss distribution of the loot that you found.

https://img1.etsystatic.com/043/0/5261849/il_570xN.545027333_e9i4.jpg
Dec 24, 2016 4:46 pm
OOC:
Of course, we'll stop by the encampment to retrieve the rest of the loot there we stashed away in the trunk of a fallen tree nearby.
Dec 26, 2016 6:13 pm
azira sent a note to Qralloq
Dec 26, 2016 9:19 pm
There are 2 fur robes and 2 lyres. Is that intentional?
Dec 26, 2016 9:25 pm
Jhishma regards the fur robe and one set of the fine clothes with an appraising eye, then he offers, "I don't mind carrying most of the coins if yous prefer to split the gold."
OOC:
Jhishma will take the copper, the silver, the platinum, the fur robe and one set of fine clothes, if you agree that that's fair.
Dec 26, 2016 9:37 pm
Omenstar sent a note to Qralloq
One day, on the return journey, as he's rummaging through his backpack, Jhishma finds something he had forgotten and it gives him a start. He pauses and doesn't draw it out, but next time Grok is seen to be admiring his dagger Jhishma peers a little more closely at it over the barbarian's shoulder...
Dec 26, 2016 9:43 pm
OOC:
Grok, used to a strange sense of military life, hasn't previously taken an interest in the loot. (And such, I've kind of ignored it because of it, he never used to have ambitions of any kind, other than doing whatever he's told).

But did we ever divide the spoils earlier? Or do we just assume we turn everything nobody dibs into even shares of gold whenever we go into shopping mode? In my home game we kinda just go by who needs what and don't pay much attention to who has received what. Anything is ok by Grok, he's happy with a big pointy stick thing (and this fine pointy dagger) he's got. ;) Just thought I'd get us on the same page about this.
Dec 26, 2016 9:44 pm
Grok sit's by the campfire, cradling the dagger in his big big fists and swinging it side to side as if it was a baby. "Happy, pointy, make big holie. You be bestest thing I gotie."
Dec 27, 2016 3:58 pm
Qralloq sent a note to azira
Qralloq sent a note to Omenstar
@Jhishma Grok's new dagger matches the hilt of the weapon that you have began carrying from that old enemy. Your neck hairs stand up, realizing that this foe has been haunting you for most of your life, entirely unbeknownst. In a moment of divine insight, you understand that as the hidden pieces fall into the open, some grand plan is coming to fruition. Your eyes are drawn to the shadows, suddenly nervous.
OOC:
Funny with the duplicate treasure. I used a random generator; I'm fine with the duplication, though.
Dec 28, 2016 7:10 am
Nar agrees to liquidate and split the rest of the loot, after claiming one set of fine clothes and the woolen robe.

Fearful of the dagger from the first sight of it, Nar's failed attempt to destroy it weighs heavily on him. And he misses his brother. Grok isn't interested in swapping war stories, or even passing the time playing games from their childhood like punch out, or kick-in-the-gut. He is desperately hoping to find someone wise in the city to help them break Grok, and themselves, from the effects of that vile weapon.
Last edited December 28, 2016 7:14 am
Dec 28, 2016 10:05 pm
Owen stays wary of Grok at all times, though he is not sure if it is due to keeping an eye on a threat. Perhaps it is because he craves the artifact for himself. His mind is in constant conflict.

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