Gameplay 2 - Deranged Poisoner

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Oct 1, 2016 12:38 am
Initiative order

Kelvin 20
Elk 20
Grok 18
Cyrind'ae 13
Jhishma 7
Nar 6
Owen ??
Oct 1, 2016 12:46 am
Initiative.

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

Oct 1, 2016 12:56 am
"What in the nine hells is all that racket, i was just having the most lovely.....WOAH!

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Oct 1, 2016 7:26 am
OOC:
Initiative

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Oct 1, 2016 2:59 pm
Qralloq says:
Initiative order

Kelvin 20
Elk 20
Grok 18
Cyrind'ae 13
Nar 7
Jhishma ??
Owen ??
Actually, Jhishma is the one on 7. Nar is on 6. See page 12.
Last edited October 1, 2016 2:59 pm
Oct 1, 2016 8:55 pm
OOC:
Kelvin can act. We will wait for Nikcollini to roll initiative for Owen, as he might go before the elk lodge.
Oct 2, 2016 1:40 am
OOC:
Terribly sorry guys! I have it set to notify me when moves are made but it didnt! So I was waiting on you when you were really waiting on me!

Rolls

Initiative - (1d20+3)

(3) + 3 = 6

Oct 2, 2016 1:46 am
Initiative order

Kelvin 20
Elk 20
Grok 18
Cyrind'ae 13
Jhishma 7
Nar 6
Owen 6

Kelvin, then elks, then the rest of you.
Oct 2, 2016 1:46 am
OOC:
Do you want us to post in order?
Oct 2, 2016 2:58 am
Kelvin bolts upright to a sit and without standing chants a quick incantation summoning a grease spell in the area between the camp and the charging Elk. "Good lord, is there no rest in these woods"
Oct 2, 2016 3:26 am
The elks charge into the camp, and lower their heads for ram attacks. Two of the elk fall down to Kelvins spell, the others maintain their footing and plow into the camp.

The elk attack Nar who is upright, and Kelvin and Jhishma. The giant elk comes in following, makes it through the Grease, and then charges straight at Cyrind'ae.

The enraged elk slam into each of their targets with horrible impacts.
All of you may act, in any order, including Kelvin. Each of you can add a Nature roll.

Rolls

Mess o dexterity saves - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3)

1d20+3 : (6) + 3 = 9

1d20+3 : (14) + 3 = 17

1d20+3 : (8) + 3 = 11

1d20+3 : (12) + 3 = 15

1d20+3 : (17) + 3 = 20

Big guy Dex save - (1d20+4)

(10) + 4 = 14

Targeting randomly - (1d5, 1d4)

1d5 : (1) = 1

1d4 : (4) = 4

Targeting randomly - (1d3)

(3) = 3

Ram attack Nar - (1d20+5, 3d6+3)

1d20+5 : (11) + 5 = 16

3d6+3 : (661) + 3 = 16

Ram attack Kelvin - (1d20+5, 3d6+3)

1d20+5 : (10) + 5 = 15

3d6+3 : (424) + 3 = 13

Ram attack Jhishma - (1d20+5, 3d6+3)

1d20+5 : (19) + 5 = 24

3d6+3 : (563) + 3 = 17

Ram attack Cyrind'ae - (1d20+6, 4d6+4)

1d20+6 : (15) + 6 = 21

4d6+4 : (2552) + 4 = 18

Oct 2, 2016 6:16 am
The shadowy semblance of immense, white dragon wings bloom up from Jhishma's shoulders accompanied by an other-worldly echo of an icy roar as the Fey Presence of the paladin's patron is revealed.
OOC:
hoping to scare off at least the ones on himself, Kelvin and Nar

Rolls

Nature roll - (1d20-1)

(6) - 1 = 5

Oct 2, 2016 6:50 am
Nar marks the elk that attacked him and swings his new shiny maul!
OOC:
does Bless affect Jhishma's last roll?
OOC:
net result, 12 to hit, 16 damage
OOC:
correction! Cancel hunters mark -- I have Bless in effect and can't have both. If you'd prefer to rule no cancellation, that's cool, too, so I'd waste the Bless and replace it with HM, but probably miss with a 9.
Last edited October 2, 2016 7:01 am

Rolls

Maul, bless, damage, hunter's mark - (1d20+6, 1d4, 2d6+4, 1d6)

1d20+6 : (3) + 6 = 9

1d4 : (3) = 3

2d6+4 : (31) + 4 = 8

1d6 : (6) = 6

GWF re-roll 1s&2s - (1d6)

(3) = 3

Oct 2, 2016 1:30 pm
Jhishma doesn't understand the elks' behaviour, though he knows that this isn't typical. The icy presence of a Fey patron rears up and threatens the elk. The elk on Jhishma and Kelvin rear up and become hesitant, but the one on Nar shakes it off and hopes to stomp the half-orc into a sticky pile, except...

Nar's maul careens into the elk's forehead with a wrenching crunch, nearly driving the beast knees quiver, but it remains upright.
OOC:
Reminder: Nar did cast Bless on himself, Grok, and Jhishma. However, Bless wouldn't adjust the saving throw to Jhishma's spell. Let's leave Bless up, as you made the correction before I resolved the action.
Bless: You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

E1 (on Jhishma) - Frightened (Disadvantage on attack rolls and ability checks for next round)
E2 (on Nar) - severely wounded 10 hit points
E3 (on Kelvin) - Frightened (Disadvantage on attack rolls and ability checks for next round)
E4 (in Grease)
E5 (in Grease)
GE1 (on Cyrind'ae) - this elk is size Huge
You are all awake, and with the exception of Nar, are unarmored (unless you wear light armor, I suppose, then you could sleep in it).

Rolls

Elks' (J, N, K) Wis Saves v 13 - (1d20, 1d20, 1d20)

1d20 : (6) = 6

1d20 : (20) = 20

1d20 : (6) = 6

Oct 2, 2016 3:06 pm
Kelvin takes the brunt of the charging Elk directly in his ribs, battering him severely and throwing him back. He rises to his feet, spits out a mouthful of blood and quips "That's not normal right? Please tell me that's not normal. Lets see if we can calm this situation down a bit"
OOC:
Kelvin casts Sleep on the Elk using a second level spell slot.

Rolls

Nature check to figure out what has them agitated - (1d20+3)

(2) + 3 = 5

Sleep Spell (HP Affected) - (7d8)

(4274472) = 30

Oct 2, 2016 3:20 pm
Kelvin is baffled by the behaviour of the elk. His sleep spell is more effective, putting the three to sleep that are attacking him, Jhishma, and Nar.
E1 (on Jhishma) - Asleep Frightened (Disadvantage on attack rolls and ability checks for next round)
E2 (on Nar) - Asleep; severely wounded 10 hit points
E3 (on Kelvin) - Asleep Frightened (Disadvantage on attack rolls and ability checks for next round)
E4 (in Grease)
E5 (in Grease)
GE1 (on Cyrind'ae) - this elk is size Huge
Oct 2, 2016 3:43 pm
Cyrind'ae has been critically wounded and knows that she'll most likely fall to the next hit so she takes a few steps back and casts invisibility on herself, hoping to heal herself or move to safety before helping her companions.
Oct 2, 2016 3:47 pm
Cyrind'ae casts her spell and vanishes.
Oct 2, 2016 6:17 pm
OOC:
Shouldn't Owen and Grok have made attacks before Kelvin's second spell? Might have made a difference on the number of sleeping elk now.
Oct 2, 2016 6:21 pm
Omenstar says:
OOC:
Shouldn't Owen and Grok have made attacks before Kelvin's second spell? Might have made a difference on the number of sleeping elk now.
As posted, we're not strictly adhering to the initiative order. You act as a group in the alotted slots. If Kelvin used his next action before Grok and Owen, then so be it.
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