Kelvin 20
Elk 20
Grok 18
Cyrind'ae 13
Jhishma 7
Nar 6
Owen ??
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Initiative - (1d20+2)
(18) + 2 = 20
Initiative - (1d20+3)
(3) + 3 = 6
Mess o dexterity saves - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3)
1d20+3 : (6) + 3 = 9
1d20+3 : (14) + 3 = 17
1d20+3 : (8) + 3 = 11
1d20+3 : (12) + 3 = 15
1d20+3 : (17) + 3 = 20
Big guy Dex save - (1d20+4)
(10) + 4 = 14
Targeting randomly - (1d5, 1d4)
1d5 : (1) = 1
1d4 : (4) = 4
Targeting randomly - (1d3)
(3) = 3
Ram attack Nar - (1d20+5, 3d6+3)
1d20+5 : (11) + 5 = 16
3d6+3 : (661) + 3 = 16
Ram attack Kelvin - (1d20+5, 3d6+3)
1d20+5 : (10) + 5 = 15
3d6+3 : (424) + 3 = 13
Ram attack Jhishma - (1d20+5, 3d6+3)
1d20+5 : (19) + 5 = 24
3d6+3 : (563) + 3 = 17
Ram attack Cyrind'ae - (1d20+6, 4d6+4)
1d20+6 : (15) + 6 = 21
4d6+4 : (2552) + 4 = 18
Nature roll - (1d20-1)
(6) - 1 = 5
Maul, bless, damage, hunter's mark - (1d20+6, 1d4, 2d6+4, 1d6)
1d20+6 : (3) + 6 = 9
1d4 : (3) = 3
2d6+4 : (31) + 4 = 8
1d6 : (6) = 6
GWF re-roll 1s&2s - (1d6)
(3) = 3
Elks' (J, N, K) Wis Saves v 13 - (1d20, 1d20, 1d20)
1d20 : (6) = 6
1d20 : (20) = 20
1d20 : (6) = 6
Nature check to figure out what has them agitated - (1d20+3)
(2) + 3 = 5
Sleep Spell (HP Affected) - (7d8)
(4274472) = 30