Gameplay 2 - Deranged Poisoner

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Oct 13, 2016 5:54 pm
Grok grins as he sees the Paladin's charge, then hides in some nearby shrubbery.

Rolls

Stealth - (1d20+2)

(17) + 2 = 19

Oct 13, 2016 6:08 pm
Following Nar's incredible, savage lead assault, Jhishma gallops with him into the fort, blowing his battle horn in blast after challenging blast to let the fort dwellers make no mistake that they are under attack.

Once inside, seeing Nar's vicious attack, the knight of Winter Fey unleashes the frightening countenance of his patron on as many enemies who approach them as possible to frighten them enough to let he and Nar turn, get a bit of a head start, and make their retreat without receiving opportunity attacks, as best as possible.
OOC:
Fey Presence: As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.

F r ig h t e n e d
• A frightened creature has disadvantage on ability
checks and attack rolls while the source o f its fear is
within line o f sight.
• The creature can’t willingly move closer to the source
o f its fear.
Last edited October 13, 2016 6:11 pm
Oct 13, 2016 6:57 pm
"I'd better not get any mud on my new cloak crouching in these bushes"

Rolls

Stealth Roll - (1d20+2)

(4) + 2 = 6

Oct 13, 2016 9:39 pm
Cyrind'ae will also do her best to hide herself.

Rolls

Stealth - (1d20+4)

(13) + 4 = 17

Oct 13, 2016 11:52 pm
Nar rides into camp and seeing the were creature, rides down and slams everything he has into one thuderous blow. Tyr's unforgiving eye turns upon the creature, who is slain outright.

As the horses enter the compound, other other creature shows its large head from a building. As its servant is decimated in front of it, the Troll steps out of the hut and roars its fury. Confronted by the Fey Presence, it stays near the door of its hut, unwilling or unable to approach.

There are no other enemies in sight at the moment.

Rolls

Trollish initiative - (1d20+1)

(6) + 1 = 7

Wisdom save - (1d20-1)

(9) - 1 = 8

Oct 14, 2016 12:08 am
OOC:
A troll? Oh boy, this is going to be interesting...

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Oct 14, 2016 12:10 am
forgot to add initiative to my post above...

Sticking to the plan, Jhishma gives Nar an admiring look for his attack, then motions with his head for the retreat, as planned, moving fast enough to remain just ahead of the troll to lure it into the trap.

Rolls

Initiative - (1d20)

(10) = 10

Oct 14, 2016 3:28 am
Nar is nearly consumed with the power and glory of his Tyr and feels compelled to carry out His justice, but the signal from Jhishma came just in time to make him realize the folly of facing down a troll alone.

He points his mace at the troll in order to place his Hunter's Mark upon it, then turns his horse and retreats toward the ambush.
Last edited October 14, 2016 3:29 am
Oct 14, 2016 9:26 am
OOC:
Initiative

Rolls

Initiative - (1d20+2)

(13) + 2 = 15

Oct 14, 2016 9:34 am
Not seeing anything on account of the dense shrubbery, but hearing the triumphant yell of Nar, Grok grins, and makes himself ready for the ambush.

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Oct 14, 2016 2:06 pm
Initiative

Rolls

Initiative - (1d20+3)

(16) + 3 = 19

Oct 15, 2016 3:17 pm
Nar and Jhishma turn and ride back out of the fort. The Troll cowers for a moment and then gives chase. It isn't any faster than a human, so it will take four rounds of double moves to get to the ambuscade.

The heavy horses favored by the Duchy of Harcourt have a move of 40', so it will take three double moves to get back to the others.

Qralloq sent a note to Qralloq
Initiative order
1. Party
2. Troll

For purposes of range, the trap is 200' from the fort, Nar and Jhishma advanced 30' into the fort, and the troll starts 60' into the fort.
Round 1: Nar and Jhishma attack, troll emerges
Round 2: Nar and Jhishma flee, moving 80' towards trap (Trap+150'), troll cowers
Round 3: N&J move to T+70', Troll moves to T+200'
Round 4: N&J move to trap location, Troll moves to T+140'
Round 5: N&J position themselves, Troll moves to T+80'
Round 6: Troll moves to T+20'
Round 7: Party has readied actions, Troll attacks

If anyone makes a ranged attack before the troll is in range, then DECLARE THAT NOW and we will start initiative at that point, otherwise we will start actions when the troll is in the ambush spot. I recommend discussing your positioning and when you're going to spring the trap before we continue.
Oct 15, 2016 3:52 pm
OOC:
Considering my main thing is boosting the party with my bardic songs. I need to be positioned in an area where everyone will be able to see and hear me once the trap has been sprung. I'm thinking one of the extremities (depending on how exactly we deploy) would be the most logical position for me.
Oct 15, 2016 6:27 pm
OOC:
Kelvin's firebolts have long range but he will hold his fire until the trap is sprung. He will be in a bush along the pathway 30 feet further back than Grok, somewhere with a clear lane of fire down the pathway.
Oct 15, 2016 7:16 pm
OOC:
long bow archers can get shots off in rounds 4/5/6 and r3 with disadv, but it would give away the ambush. Perhaps r5/6 so that even if it does turn and run, we can catch it with the horses, still be in longbow range, and exhaustion may start to kick in for the troll.

The bard can, if she wishes, use her inspiration as a bonus action on anyone starting in r4, since we'll all be in range.

I would imagine that N&J are along the wagon rut path, facing the Troll with the others hiding on either side. Are Owen, Kelvin & Cyrind'ae going to attack/cast at range?

Is Grok going to ride in and join the melee?

We could consider
a) swooping in and out on the horses, making our attacks and having the horse disengage, and move away, forcing the troll to choose one of us to chase.
B) Otherwise we could all engage on horseback, allowing the warhorses to also attack, perhaps spreading the trolls attacks around a bit.

Hopefully some of you will be in a flanking position.

Let's get ready to rumble!!!
Last edited October 15, 2016 7:34 pm
Oct 15, 2016 7:33 pm
OOC:
Yeah, I also felt that shooting at the troll too soon would give away the ambush. I'll probably be using spells and shooting though and as my bow is a better weapon than my rapier.
Oct 15, 2016 7:42 pm
OOC:
DMM has a good point. Those attacking at range should probably stay more than one troll movement away, backing up to over 30' so he can't get you.

How long does Bardic Inspiration last? Can yours boost AC? Nar won't need help attacking, but that thing probably hits hard.
Oct 15, 2016 8:17 pm
OOC:
Either Grok can initiate, since he's the only primary meleé not being chased atm, or grok can babysit the ranged combattants while the pallys use guerilla tacktics. Both are good by me (former is more fun, latter is smarter) :)
Oct 15, 2016 8:59 pm
OOC:
Once in the next 10 minutes, the target can add +1d6 to one d20 roll of skill check, ability check, attack roll, or saving throw. And because I also have Combat Inspiration, add weapon damage rolls and AC against an attack to the list of choices. Yeah, they nerfed bardic inspiration a lot in 5th edition...
Oct 16, 2016 2:29 am
OOC:
That BI is pretty awesome. Since it lasts 10 min, are you going to cast it now?

Azira -- if we succeed on those nature rolls we're so good at, we'd know about the trolls regeneration and so hit him as hard as we can every round. I think we need Grok because the two of us won't be able to take the pounding for long.

Let's see what Owen and Jhishma's opinions are regarding shooting arrows and melee tactics.
Last edited October 16, 2016 2:30 am
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