Gameplay 2 - Deranged Poisoner

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Sep 29, 2016 11:33 pm
You have been travelling most of the day, first riding the same route in the morning to Harcourt, then after a couple hands of time there, back on the return journey.

By evening, you have reached the forested area. Long low clouds, heavy with rain, drift in from the north, promising a wet evening. Having travelled the same paths and now at a faster pace, you find yourself back at the camp you used the night before, albeit with a much smaller group.

Camp and watch order?
Sep 30, 2016 1:47 am
He contemplates Nar's response. Most authority figures the man knew were military leaders. Few of those even. They all seemed to be about only efficiency and tactics. Nothing came up about the common folk much, and most words about nobles were complaints about lack of resources. He travels in relative silence the rest of the day, being relieved when the enter the woods he is more familiar with, even if they produced angry ogre's last time.
"At least it will be familiar." Owen muses at the campsite. "If you all have no set plan, then I do not mind taking the first watch. At the very least, I am most familiar with these woods."
Sep 30, 2016 1:51 am
"Seems like we had a very good system last time. We can go with that again, but if you want to change it up, I'm up to it as well. I guess we all need a little variety in our lives..."
Sep 30, 2016 3:14 am
"I'm glad to have Owen take first watch. It changes only one thing: Nar, will you again take second watch, while I take the third watch?" he carries on, giving Nar a knowing look. "Cyrind'ae take fourth watch, as she did before. Then Grok and Kelvin can finish off and watch til morning."

"Owen, can you help find a good, defensible camp?"
Last edited September 30, 2016 5:47 pm
Sep 30, 2016 4:28 am
"No problem here. If it's sneaky, it's small enough to handle. If it's big, we'll hear it coming. Which reminds me," addressing the whole group, but eying Owen and Kelvin in particular, "if you hear something running our way through the forest, for %&€#'s sake, wake us up!"

Cmbrian sent a note to Omenstar
Last edited September 30, 2016 4:29 am
Sep 30, 2016 4:30 am
"I know just the place." Owen leads them ahead in the forested area, and attempts to find a wooded clearing mostly obscured by trees. He's used it on a hunting trip from Marion town once before. Though it will be a tight fit, he believes it will do for the group.
OOC:
Not sure if a roll is needed but here.

Rolls

Finding place to sleep, survival? - (1d20+4)

(19) + 4 = 23

Sep 30, 2016 6:11 am
Grok seems relieved to be out of the city, and by the end of the day he's practically cheerful. He nods affirmatively at Jhishma's watch plans.
Sep 30, 2016 5:12 pm
It occurs to me that I haven't may not have fully mentioned the tag alongs. I think you have all intuited that Davo, Wilma, Tren, and Katyd have all returned to Marian Town, which was my intention.
Owen leads you to a campsite, somewhat defensible with grazing for your horses, and pine-bough shelter for your sleeping pads. The night settles down and rain begins to fall, draping the forest in a heavy rumble. While your sleeping areas seem that mostly remain dry, your fire suffers mightily, struggling to maintain life despite any heroic efforts to keep it sheltered from the storm.

During the second watch... Need a Perception roll from Nar.
Sep 30, 2016 5:39 pm
Qralloq says:
It occurs to me that I haven't may not have fully mentioned the tag alongs. I think you have all intuited that Davo, Wilma, Tren, and Katyd have all returned to Marian Town, which was my intention.
OOC:
Oh, nope, I don't think any of us picked up on that...
Sep 30, 2016 5:41 pm
kalajel says:
OOC:
Oh, nope, I don't think any of us picked up on that...
OOC:
Jhishma didn't include them in his watch rotation. Also, Hanson=Kelvin, me thinks, in watch 5.
Sep 30, 2016 5:43 pm
Qralloq says:
kalajel says:
OOC:
Oh, nope, I don't think any of us picked up on that...
OOC:
Jhishma didn't include them in his watch rotation. Also, Hanson=Kelvin, me thinks, in watch 5.
OOC:
Apparently i'm incredibly forgettable, have to work on that.
Last edited September 30, 2016 5:43 pm
Sep 30, 2016 5:44 pm
Nar preferrs to patrol around camp, but tending to the fire has kept him close.

Rolls

Perception - (1d20+4)

(17) + 4 = 21

Sep 30, 2016 5:47 pm
Qralloq says:
Also, Hanson=Kelvin, me thinks, in watch 5.[/ooc]
OOC:
dammit! why do I keep making that mistake?!?!?
OOC:
edited correctly now
Last edited September 30, 2016 5:48 pm
Sep 30, 2016 7:31 pm
Nar can hear a crashing sound in the brush, but more diffuse as if it were many things crashing. He stands, looks into the rain-curtained darkness, ears straining, and determines that hundreds of large things are rampaging through the forest, headed straight your way! Darkvision picks up a veritable wall of heat signatures, each the the size of horses.

Nar gets one free action, then group initiative for when the rubber hits the road.
Sep 30, 2016 8:30 pm
Qralloq says:
...hundreds of large things are rampaging through the forest, headed straight your way! Darkvision picks up a veritable wall of heat signatures, each the the size of horses.

Nar gets one free action, then group initiative for when the rubber hits the road.
OOC:
Sounds like we're all gonna be road kill in about 6 seconds...
Last edited September 30, 2016 8:30 pm
Sep 30, 2016 9:52 pm
OOC:
Sorry, how do I do initiative?
Sep 30, 2016 11:01 pm
Nikcollini says:
OOC:
Sorry, how do I do initiative?
For you, roll 1d20+3 ( the +3 is your Dex mod)
Sep 30, 2016 11:28 pm
"WAKE UP! INCOMING STAMPEDE! It's coming from this way, so arm yourselves and get behind the biggest tree you can find!"

Maul in hand, Nar will run toward the sound, taking cover behind the widest trunk in sight, and will cast Bless on himself, Grok, & Jhishma.

Rolls

Initiative - (1d20+1)

(5) + 1 = 6

Oct 1, 2016 12:35 am
The silver dragonborn again dreams of walking through a snowy wood, his boots crunching on the crusty, frost-covered path. Following further now the melancholy melody from previous dreams he finds the woods grow dark in the falling night, while the winding path becomes tunnel-like, ending in the mouth of a black cave...then the dream is shaken aside by a loud, gruff voice...

...Nar!

Jhishma wakes with a start. He jumps up, grabbing his greataxe. He moves to put the fire between him and the arriving stampede. While preparing to unveil the Fey Queen's "presence," the Winter Knight puts his war horn to his lips and lets sound three short blasts of warning.

Rolls

Initiative - (1d20)

(7) = 7

Oct 1, 2016 12:36 am
A herd of wild eyed elk are indeed stampeding through the forest. Small trees are simply run over, the ground inner their hooves spraying upwards in a muddy mess.

It appears that one very large one, gigantic even, is driving five smaller (regular, horse sized) elk directly at your camp. As they draw near our of the darkness and rain-hazy gloom, you can tell from its wild, rolling eyes that these elk are enraged beyond the telling of it, and want to trample you!

Rolls

Initiative, elk - (1d20+3)

(17) + 3 = 20

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