Gameplay 2 - Deranged Poisoner

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Oct 19, 2016 11:56 am
Here goes something, everyone get back!!

Kelvin will rush towards the troll giving everyone a moment to get away from it before casting Burning hands on it. Instead of shooting the fan of flame outward he will direct it downward towards the prone Troll, hopefully limiting the area the flames spread to.
OOC:
Casting Time: 1 action
Range: Sel f (15-foot cone)
Components: V, S
Duration: Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot
cone must make a Dexterity saving throw. A creature
takes 3d6 fire damage on a failed save, or half as much
damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

Rolls

Fire Damage - (3d6)

(164) = 11

Oct 19, 2016 5:45 pm
"So far, so good!" announces Jhishma, "Nar also slew the werewolf in the fort. With these two brutes out of the way, let's see who's left in there, causing trouble..."

The paladin trots his horse a short way back up the track towards the fort to see if anyone or anything else is issuing to join the troll in pursuit of the "invaders."

If no other pursuers are visible, he invites Nar with a nod to gallop back into the fort for another attack!
Last edited October 19, 2016 5:46 pm
Oct 19, 2016 7:05 pm
"Perhaps you should remain and help us make sure that thing remains dead before leaving? If that thing gets up while I'm burning it with a torch, and you're gone, I'm going to be in big trouble..."
Oct 19, 2016 7:16 pm
Nar tugs the reins to accompany Jhishma on another charge, with a look of joy on his face that only the righteous destruction of evil brings.

"Kelvin lighting up the troll's body with his fiery hands should have done the trick, eh Owen?"
Oct 19, 2016 7:20 pm
OOC:
 Grok is going to continue thumping that thing until someone confirms the kill (and calms him down :p)
Oct 19, 2016 7:57 pm
"Don't worry gents, i have just the tool to determine if a foe is well and truly deceased" Kelvin produces his walking stick with a flourish and proceeds to poke the troll in the ribs with it several times. Assuming that it doesn't move: "Verily, it has met it's demise"
Oct 19, 2016 8:30 pm
Owen nods to Nar. "It should have." And nods again at Kelvin's prognosis. "Surely that was not the only thing in the fort?" He asks those who charged.
Oct 19, 2016 8:49 pm
The troll is indeed dead.
Oct 19, 2016 9:06 pm
After a minute or so, Grok calms down by himself, slightly winded.
Oct 19, 2016 9:08 pm
"Well, here is your belongings back Owen."

Cyrind'ae will give Owen his backpack back.
Oct 19, 2016 9:42 pm
Nar and Jhishma head into the fort -- and take a look around. If there are obvious foes, Nar will attack.

Rolls

Perception - (1d20+4)

(18) + 4 = 22

Oct 19, 2016 11:47 pm
Cmbrian says:
Nar and Jhishma head into the fort -- and take a look around. If there are obvious foes, Nar will attack.
OOC:
wow! Nar is on fire this adventuring day!
Oct 20, 2016 12:33 am
The fort is otherwise empty. It is fairly rough, and in disrepair. Nonetheless, the fact that it isn't overgrown indicates that it gets some traffic. Nar searches the place, and while he doesn't find anything, he suspects that it was once an outpost. Now, it contains only the discarded remains of odd belongings: furniture, simple rugs and drapery, assorted torn clothing, simple farming implements, etc.

The troll has made a nest in one building, made up of old blankets and clothing. The jackalwere, more easily identified from up close, has bunked in another building. There signs of recently used beds for perhaps a dozen more, though where the others are you couldn't possibly know.

You do also find another barrel, much like the one in the watering hole. It is intact, and heavy with its secret, liquid contents.
These details are the results of Nar checking about for enemies. For a more detailed search, indicate who is doing such, and make Perception or Investigation rolls.
Oct 20, 2016 12:43 am
"Grok," calls Jhishma to the savage fighter, "you and I can keep watch around the perimeter of the fort, while the others investigate. What do you say?"

Jhishma and Grok will circle the fort in opposite directions, keeping lookout. Jhishma will remain mounted, if possible.
Last edited October 20, 2016 12:43 am

Rolls

perception - (1d20)

(16) = 16

Oct 20, 2016 1:19 am
Owen congratulates his comrades on the job well done as he collects his pack. The ranger then looks around the camp, hoping to find any signs of an alchemist, or otherwise signs of the maker of the poison. He looks for supplies as such as well. Finally he will attempt to discern anything about the liquid he can.

Rolls

Investigation - (1d20+3)

(11) + 3 = 14

Oct 20, 2016 1:21 am
"Shouldn't we hide again and hide the body in case the paladins drag back some more opponents?
Oct 20, 2016 2:23 am
Nar shouts, "ALL CLEAR!"

Nar searches the lairs, starting with the troll, then jackylwere, then barracks. He's searching for documents & loot. (Pers)

He'd also like to examine the barrel for clues -- markings, labels, type of wood, etc. (Inv)

Rolls

Perception - (1d20+4)

(18) + 4 = 22

Investigate - (1d20)

(17) = 17

Oct 20, 2016 4:32 am
Among the items, you find a few crates in which valuables have been stashed.

3,000 Copper
600 Silver
50 Gold
15 gallon(s) of ale (3 gp)
5 lbs. of silver trade bars (25 gp)
3 star rose quartz worth 50 gp each
2 lapis lazuli worth 10 gp each
linen mask with silver thread worth 25gp
silk mask with silver thread worth 25gp
carved bone figurine worth 25gp
onyx pitcher worth 25gp

The barrel is made of oak, and appears to be a former ale keg. However, it has been repurposed and had a scent reminiscent of the elks and the water hole. You do find a small carved symbol along the bottom. It tweaks Nar's mind as possibly a religious symbol.
Oct 20, 2016 6:35 am
Omenstar says:
"Grok," calls Jhishma to the savage fighter, "you and I can keep watch around the perimeter of the fort, while the others investigate. What do you say?"

Jhishma and Grok will circle the fort in opposite directions, keeping lookout. Jhishma will remain mounted, if possible.
"Sure thing, boss." He nods to Jhishma, mounts his horse, and starts patrolling.

Rolls

Perception - (1d20+4)

(19) + 4 = 23

Oct 20, 2016 7:03 am
Nar wracks his brain, recalling his religious training as an acolyte to determine what the symbol on the cask is. He'll also try to determine if any of the items found are magical in nature.
OOC:
Nar's rolls are coming back down to earth...
Last edited October 20, 2016 7:04 am

Rolls

Religion - (1d20+2)

(2) + 2 = 4

Arcana - (1d20)

(6) = 6

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