Gameplay 2 - Deranged Poisoner

load previous
Oct 31, 2016 9:04 am
Qralloq says:
Hmmm, fourish? Oh, and the one on the cart. Wait, how high can Grok count?
OOC:
One, two, many lots!


Glad to be let loose, Grok charges the jackalwares with his axe held high. "For poonyyy! Yaarrghh!"

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Oct 31, 2016 11:21 pm
Initiative Order
18 - Grok
16 - Jhishma
16 - Cyrind'ae
16 - Enemies
14 - Owen
12 - Kelvin
10 - Nar

Have at 'er!

They'll be set to receive a charge in a vee formation roughly like this, each 5' apart from each:

_x____x_
__x__x_
___x___
Nov 1, 2016 12:25 am
OOC:
How does this initiative work with mounted tactics? Nar was planning on riding in, striking, then having his horse disengage and move away. Does this initiative score mean that the enemy is always quicker and will get to strike Nar as he rides in OR does it mean that they can break ranks and approach Nar to attack him before his charge? Since Grok & Jhishma have better initiative, can they hit, have the horses disengage, then force the enemies to have to break ranks to chase them down if they want to attack? I'm new to mounted combat, and still don't quite get it.
Nov 1, 2016 12:37 am
OOC:
Mounted combat is the same as regular combat - you just have more movement. The jackalweres have readied actions, in which case regardless of your initiative scores, they are going to execute those readied actions as the horsemen ride into their range. If they didn't have readied actions, then they can only move/attack on their turn, except for possible attacks of opportunity.
Nov 1, 2016 12:43 am
OOC:
fair enough on the readied actions -- that makes a lot of sense if a mounted attack is coming. Can I think of the horse's disengage sort of like the rogue's cunning action? Ride in together, horse taking the disengage action to not provoke OOA for the whole turn, rider attacks, horse uses remainder of movement to get away without being attacked at all (except for the readied actions, or any enemy with enough movement to catch them). Again, kind of like a rogue with cunning action disengage bonus action, except a horse has 60' of movement vs. rogue's 25-30'.
Nov 1, 2016 12:45 am
OOC:
That's almost right. You ride in, the rider attacks, then the horse disengages and moves away.
Nov 1, 2016 12:48 am
OOC:
I was thinking that since disengage is for the remainder of the turn, they could avoid OoA from other foes as they ride by, even before the attack...

So since they're readied, can Nar come riding in, or should he wait his turn?
Nov 1, 2016 12:57 am
OOC:
Nar should wait. They may have surprises in store.
Nov 1, 2016 8:16 am
Grok charges in and strikes at a jackalware as he rides by, towards the other end of the valley.

Rolls

Greataxe, attack & damage - (1d20+7, 1d12+5)

1d20+7 : (15) + 7 = 22

1d12+5 : (8) + 5 = 13

Nov 1, 2016 8:08 pm
Jhishma rides down to confront the were-beasts, jumping and swerving on the approach, as the terrain dictates. Seeing the jackals are ready and prepared for the charge, Jhishma angles away at the last minute and lets out his icy breath in a frigid cone to catch the first three jackal-weres in the blast.

The knight of Winter's Court then circles around behind, beyond their reach if possible, and sounds his horn with a long, challenging blast to goad and beckon with the hopes to distract them from Owen and Kelvin's flanking approach.
OOC:
Looking at the diagram of their positioning, Jhishma would need to let out his breath weapon 5 feet in front of the leading X in order for it to spread to 15 feet wide behind the first monster and catch the second two for a total of three in the cold blast. Luckily, this configuration lets him hit three without having to enter into melee range, avoiding their readied actions I hope...
Last edited November 1, 2016 8:09 pm

Rolls

damage from cold dragon breath (DC 12) - (2d6)

(34) = 7

Nov 1, 2016 8:49 pm
Turning her mount to the side so as to circumvent the lycanthropes as per the original pincer maneuver plan, Cyrind'ae decides to cast Sleep, centering it in the middle of the lycanthrope's formation.

Rolls

Sleep HP affected - (5d8)

(57565) = 28

Nov 1, 2016 11:01 pm
As Grok and Jhishma enter their foes proximity, the set their terrible gaze on you and your horses.

Grok and Jhishma need to make DC 10 Wisdom saves. Both of their horses tumble unconsciously to the ground (harmlessly).
It would have been more convenient to PBP play to ask for these rolls upfront, or to roll them myself on your behalf. However, I opted to go this route to maintain the surprise yet leave your fates on your RNG gods.

As it is, we'll resolve actions so far in the following order:
-- 1) the Wisdom saves first
-- 2) Grok's attack (if conscious)
-- 3) Jhishma's breath weapon (only if conscious)
-- 4) Cyrind'ae's Sleep spell (which will affect them differently depending on the breathweapon damage)

Rolls

Grok's horse, Wisdom save - (1d20)

(7) = 7

Jhishma's horse, Wisdom save - (1d20)

(4) = 4

Nov 2, 2016 12:42 am
Looking his enemies in the eyes, Jhishma steels himself against their insanity!

...to no avail...
Last edited November 2, 2016 12:42 am

Rolls

Wisdom save - (1d20+2)

(6) + 2 = 8

Nov 2, 2016 4:09 am
"Now!" Owen says to those around him as he digs his heels into the sides of the horse and has it rush out. There wide bearth put them on the lycanthropes right flank, and they now cut across getting close enough to cut them down with ranged attacks. Owen fires an accurate bolt at the foes! He hopes to fell one in a single shot!
Last edited November 2, 2016 4:09 am

Rolls

Crossbow Attack! - (1d20+8)

(12) + 8 = 20

Damage (collossus slayer) - (1d10+4, 1d8)

1d10+4 : (7) + 4 = 11

1d8 : (8) = 8

Nov 2, 2016 7:59 am
Oblivious to the danger he's riding into, Grok is quite surprised when his horse goes down beneath him, but tumbles around to attack the first of the jackalwares.
OOC:
If it's still Grok's turn, can he enter a rage (before attacking if possible). Think he's gonna need the resistance to bludgeoning, piercing, and slashing damage. Also, he gets touchy when people do things to his mount :o If he gets to rage before attacking, add 2 damage
Last edited November 2, 2016 8:04 am

Rolls

Wisdom save - (1d20+2)

(18) + 2 = 20

Nov 2, 2016 8:02 am
Nar sees his companions charge and their horses go down...
OOC:
perception to see if Nar realizes they were hit by a sleep gaze

If successful, he'll swoop in and pull Jhishma out. If not, he'll attack (and maybe Smite) the point Jackalwere and have his horse disengage, veering off to the left. All provided he and/or his horse aren't asleep themselves.

Rolls

Perception - (1d20+4)

(1) + 4 = 5

Horse WIS save - (1d20+1)

(2) + 1 = 3

Nar WIS save - (1d20+4)

(9) + 4 = 13

Nar attack if he fails perception, damage - (1d20+6, 2d6+4)

1d20+6 : (17) + 6 = 23

2d6+4 : (35) + 4 = 12

Nov 2, 2016 8:05 am
Nar's horse mist have tripped on the same thing the other horses tripped on, but he rushes to the point enemy on foot anyway!
OOC:
*doomed!*
Last edited November 2, 2016 8:07 am
Nov 2, 2016 10:43 am
Kelvin charges in after Owen and unleashes a barrage of arcane fire at the beasts.
OOC:
Kelvin will fire a separate bolt at each of the three closest foes

Rolls

Scorching Ray 1 Attack - (1d20+5)

(9) + 5 = 14

Scorching Ray 1 Damage - (2d6)

(24) = 6

Scorching Ray 2 Attack - (1d20+5)

(10) + 5 = 15

Scorching Ray 2 Damage - (2d6)

(21) = 3

Scorching Ray 3 Attack - (1d20+5)

(3) + 5 = 8

Scorching Ray 3 Damage - (2d6)

(62) = 8

Nov 2, 2016 10:46 am
Omenstar says:
Looking his enemies in the eyes, Jhishma steels himself against their insanity!

...to no avail...
Kelvin remembers this happening slightly differently
OOC:
I'll use my other portent to change his roll to a 12, which would be 14 with his modifier.
Nov 2, 2016 3:32 pm
DM_Meyner says:
Omenstar says:
Looking his enemies in the eyes, Jhishma steels himself against their insanity!

...to no avail...
Kelvin remembers this happening slightly differently
OOC:
I'll use my other portent to change his roll to a 12, which would be 14 with his modifier.
Wow! That's powerful! You can really do that?!?!?!? Dare we hope...?
load next

You do not have permission to post in this thread.