Gameplay 2 - Deranged Poisoner

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Sep 12, 2016 7:08 pm
Nar claps Tren on the shoulder, a little harder than necessary -- mostly because he had him going for a second, but also in an attempt to test the boy's mettle. "Ha! I would not recommend turning your back on an orc, either. They don't exactly welcome my type. And ogres you say?! That sounds like a fight worthy of legend."
Last edited September 12, 2016 7:09 pm
Sep 12, 2016 7:25 pm
Jhishma will ride at the vanguard and keep en eye out for danger on the road. He'll ride abreast with anyone else who would accompany him there.

But he turns to Grok and asks: "Grok, please ride at the rear of our column. Guard our backs while we journey on the road."
Sep 12, 2016 7:43 pm
"Indeed, Nar is right, this sounds like a story I'd very much like to hear one of these days so I can chronicle it for posterity. I'm also immensely curious about you and your brother Nar. I hope you won't take it personal, but it is a rare orc indeed who doesn't contempt themselves with simply raiding and pillaging..."
Sep 12, 2016 8:09 pm
"Sure thing, boss." Grok let's his horse fall a few meters behind the company, and turns around to scan the countryside behind them every now and then.

Rolls

Perception (if relevant) - (1d20+4)

(2) + 4 = 6

Sep 12, 2016 8:37 pm
On his way back up to the front to join Jhishma, Nar says, "Not much of a story there, bard. Grok and I are brothers only in that it's rare to find another half-orc who survives to maturity, let alone someone with whom one shares a similar adventuring spirit and sense of justice."
Before things get too mushy and personal, he says "Grok is a good man."

When he falls in beside Jhishma, he quietly shares his assessment of the volunteers, concluding with, "perhaps a bit green, but it looks like we have some game fighters. We may have to watch our backs (or at least our pouches) with Wolf."
Last edited September 12, 2016 8:38 pm
Sep 12, 2016 9:20 pm
Jishma nods, giving his fellow paladin an appreciative nod for his assessment of the newly assembled band.
Sep 12, 2016 11:24 pm
The road heads north, and departs from the riverside. You traverse through a new growth forest for a few hours, and then through a fetid, insect ridden swamp. As the sun begins to set, you are pleased to have found your way past the swamp and back into an older forest with little ground cover. Nevertheless, you find a good place to set up camp the first night.

During the day, Tren Eckheart tells the story of his father's death: It happened about 10 years ago, as Tren was just moving from childhood into his teenage years. His father, Japhen Eckheart, was the head of the Marian Town Militia, a former group of volunteers that formed when many of the soldiery were called away to defend a remote border. Japhen, or Jaf, lead the militia along the road you're now travelling, headed for wild country farther east. There, they encountered a large band of ogres who had descended from the rough hills, and had been harrassing the local farmers. Near the edge of a small valley, the ogres ambushed the militia using heavy rocks thrown from up high. Japhen was crippled when his horse took a boulder to the shoulder and fell on him. Though he lead the militia to victory, and forced the ogres to flee back to their hills, Japhen succumbed to his wounds before they reached home.

The other three keep mostly to themselves. Davo, the blacksmith, engages in light small talk, about the weather, and horsecraft. Wilma von Wolf scowls at anyone who gets too close to her, but more often finds herself up with Nar and Jhishma, anxious to scout ahead. Katyd falls back with Grok, keeping the half-orc's quiet company and providing support to the rear of the small company.

After a long first day, some of you are working muscles sore from disuse; some of those muscles sore from riding you may have forgotten you ever had. Your horses act admirably, for draft horses. They are perhaps a little slower than typical riding horses, but are full of stamina and quick to follow direction.

How do you set up camp?
Sep 12, 2016 11:56 pm
Since there's 10 of us, Cyrind'ae will suggest the obvious good idea to to guard duty 2 at a time. Of course, in meta, it would mean to net let 2 NPCs on guard duty while every PCs sleep...
Sep 13, 2016 12:00 am
"A fire in the wilderness might be a beacon," says Jhishma, "but those who need it to see by will wish we'd built it if trouble seeks us out."

Looking around at the group, the silver-scaled knight suggests, "Two well-stoked fires. And two pairs of eyes per watch. We can divide the night into 5 easy watches with a group this size."

"Grok, you and Katyd take first watch. Nar, will you take second with Davo, while I take the third watch with Wolf," he carries on, eyeing Wilma for signs of compliance and giving Nar a knowing look. "Tren and Cyrind'ae take fourth watch. Then Owen and Hanson can finish off and watch til morning."

Then, realizing he might need to add a detail or two: "When you're on duty, don't sit there looking into the campfire. You're on active watch. Look away from the camp, into the dark to keep your eyes sharp. We stay smart, help each other, then we'll stay safe."

"Let's gather some wood!"
Sep 13, 2016 1:19 am
Is there anything you would have me do my good man?
OOC:
do we have anyone named Hanson anymore?
Last edited September 13, 2016 1:21 am
Sep 13, 2016 1:23 am
OOC:
I'm pretty sure he meant Kelvin rather than Hanson. Hanson has been out of the game for a few months.
Sep 13, 2016 2:00 am
"Well, I do have the ability to cast dancing lights, but they are of limited duration. But casting light spells as they are needed if we hear noises might help reducing our visibility to potential hostiles."
Sep 13, 2016 2:02 am
Owen nods at the directions, deciding that it is a good course of actions. "If it is all the same to you all. I am gonna take a quick look around the area, ensure nothing dangerous right nearby." Owen wanders away from the group, but within a half mile radius and moves through the woods. He keeps his ears and eyes open to make sure no obvious large threats are nearby.

Rolls

Perception - (1d20+4)

(13) + 4 = 17

Sep 13, 2016 3:45 am
Nar takes Katyd and Davo on a dead wood hunting expedition. Once they have gathered enough kindling to start a fire, and fuel logs to keep it going, he'll dismiss them to see to their own arrangements.

Once alone, he finds a nearby spot to set up a small brazier, and lights a couple small pieces of hardwood to make coals. He dons his red vestments, and says a few prayers of consecration around the area, and when the coals finally turn ashen, he scrapes a bit off of a block of incense into the brazier and gently blows on it to excite the coals.

With the incense wafting around his head, he performs the Rite of the Just for his god Tyr, asking that he watch over them and guide them to lead evildoers to justice.

When complete, he puts out the coals, folds and stores his vestments, and joins the rest of the party around the fire.
Sep 13, 2016 6:51 am
"Yes, boss. Grok make close watch"

Having the first watch, Grok watches over the people settling down or going scouting. He is careful to heed Jishma's word and keeps his back to the fire as much as possible. His days of soldering kicks in, and he falls into an old and familiar guard-duty pattern.

Grok paces carefully around the camp, stopping every now and then to study the treeline. Once Katyd comes back from the hunting expedition, acknowledges her joining her with a nod. The rest of the watch he makes sure that they watch different sides of the camp most of the time, switching places now and then to stave of weariness.

Rolls

Perception - (1d20+4)

(14) + 4 = 18

Sep 13, 2016 2:32 pm
Before nodding off till his early morning watch Kelvin will pull out his spellbook and finish the transcription he began earlier in the day. After that he will study his spells intensely muttering to himself about not getting caught unprepared again.
OOC:
Prepared spells for the next day:
Mage Armor, Sleep, Grease, Burning Hands, Scorching Ray, Web
Sep 13, 2016 5:39 pm
OOC:
Nar prepared Bless, Command, Wrathful Smite as well as Oath Spells Bane & Hunter's Mark
Sep 13, 2016 5:43 pm
OOC:
gonna be honest, don't know what this spell prep is exactly. Going by my assumptions, we have to declare what spells we want to use the day we want to use them? If so then I prepare all three of mine.
Sep 13, 2016 7:15 pm
OOC:
It varies by class, you can check the rules for your class in the PHB. The good news for you is that Ranger's don't have to worry about it. You always have the ones you know prepared. The tradeoff is that ranger's can't know very many.
Sep 13, 2016 10:51 pm
OOC:
Grok prepares "Smash things really hard with a greataxe" and "Smash things really hard with a greataxe while being really angry." ;)
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