Gameplay 2 - Deranged Poisoner

load previous
Oct 26, 2016 12:21 am
"Or perhaps, those of us who don't need any rest could take this hour to sequester both barrel and loot?"
Oct 26, 2016 1:35 am
OOC:
Let me know where you might hide the loot and the poison, and then whoever isn't resting make a Stealth roll to cover that. For those resting, let me know what you're recovering and make any necessary rolls.
After managing to move the crates of troll loot and the barrel of toxins while several , the party gathers their belongings and remounts their horses. Owen leads them to where the tracks diverge from the trail and you follow them into the bush.

The two carts take an easy route, around copses and past soft ground. Owen finds signs that there were probably a couple people scouting ahead for the carts, perhaps to find the best paths. Still, at least in one spot, they had to turn back and find a better way. Soon, the two carts go their separate ways, one on a more northerly route, and the other somewhat southerly.

Why way do you go?
Oct 26, 2016 1:58 am
OOC:
I'm thinking of a location outside the camp, something easy to spot, like a felled tree, a distinctive rock or tree, etc.
Oct 26, 2016 10:29 am
OOC:
Kelvin will take a short rest and use his "Arcane Recovery" to get back his second level spell slot.
Oct 26, 2016 11:47 am
Grok spends some time picking troll ichor out of his wounds.
OOC:
Grok will spend one hit dice.
OOC:
Edit: full health, yay! Messed up the formula a bit by the way, supposed to be 1d12+6, not 9, but I was only lacking 9, so the 3+6 gives me exactly what I need :)
Last edited October 26, 2016 11:49 am

Rolls

Spend hit dice - (1d12+9)

(3) + 9 = 12

Oct 26, 2016 1:18 pm
Owen, neither hurt nor tired, opts to hiding the stuff if the group is indeed staying. He finds a good place in the area, and outside of the fort to bury or hide the loot and poison.
OOC:
Hope this is cool with y'all.
OOC:
i swear more 1's this game...
Last edited October 26, 2016 1:19 pm

Rolls

Hiding the stuff - (1d20+5)

(1) + 5 = 6

Oct 26, 2016 2:15 pm
Nar put some on his newly acquired vestments and spends some time in meditation around a single coal in his brazier, contemplating the will of Tor.
OOC:
He regains Channel Divinity, either Abjure Enemy or Vow of Enmity. He is still at full hp, with 15 Lay on Hands healing and one spell slot left. Hunter's Mark has worn off (1 hour).
Last edited October 26, 2016 2:21 pm
Oct 26, 2016 3:14 pm
Cyrind'ae observes Owen hiding the barrel and loot. and then notices it poking it out in a rather obvious manner...

"That's nice, but how about we put a bit of moss on it? here, let me help..."

Rolls

Stealth - (1d20+4)

(7) + 4 = 11

Oct 26, 2016 8:15 pm
Jhishma just rests with his back against a convenient wall, taking a breather.

Rolls

spending warlock hit die - (1d8+2)

(6) + 2 = 8

Oct 27, 2016 3:38 am
OOC:
Just a reminder that the next part after your rest has already been posted.
Qralloq says:


After managing to move the crates of troll loot and the barrel of toxins while several , the party gathers their belongings and remounts their horses. Owen leads them to where the tracks diverge from the trail and you follow them into the bush.

The two carts take an easy route, around copses and past soft ground. Owen finds signs that there were probably a couple people scouting ahead for the carts, perhaps to find the best paths. Still, at least in one spot, they had to turn back and find a better way. Soon, the two carts go their separate ways, one on a more northerly route, and the other somewhat southerly.

Why way do you go?
Oct 27, 2016 3:49 am
"Something is calling me to the Untamed Hills to the north. Does anyone prefer south?"
Oct 27, 2016 4:02 am
"Either tracks is fine by me."
Oct 27, 2016 4:51 pm
"After we are done they will be the known as the Very Recently Tamed Hills"
Last edited October 27, 2016 4:51 pm
Oct 27, 2016 6:23 pm
"Hill Tamer's -- LET'S RIDE!!"

If there is only one obvious path for a cart, let's go swiftly to overtake and destroy!
Oct 27, 2016 9:07 pm
Grok mounts his horse and spurs it after Nar, echoing the paladins yell. "RIDE!"
Oct 27, 2016 9:38 pm
Cyrind'ae mounts on her horse.

"To yonder and conquer, I guess."

She then sings a war ballad to lift the spirits as the group rides.

Rolls

Performance - (1d20+5)

(16) + 5 = 21

Oct 28, 2016 12:42 am
As the afternoon light wanes, Owen thinks that the tracks that you are following are becoming more fresh. After following the cart tracks climb a hill, you find yourselves on the edge of a wide, shallow valley, perhaps three leagues across. At the opposite side of the valley you see a thin path up and through a pass that's dappled with a hint of snow, and no other obvious exits. At the bottom of the valley, you can see a hint of movement, and your eyes pick out a cart and a few people around it, picking their way through the sparse brush.
Oct 28, 2016 2:09 am
"Anyone have a reason not to gallop into the valley and ride them down right now?" asks the paladin.
Oct 28, 2016 2:48 am
"Maybe have a better look so we don't end up running down four trolls?"
Last edited October 28, 2016 2:49 am
load next

You do not have permission to post in this thread.