Gameplay 2 - Deranged Poisoner

load previous
Sep 20, 2016 4:38 pm
"No."

The finality of the paladin's opinion on the matter could not have been made clearer with any number of additional words.

"We were deployed as a unit. These are dangerous lands. We remain a unit." He looks around at his gathered companions - old and new, alike - "Tren makes a good point; and I didn't realize how serious some of you were about literally shepherding these folks to the capital. But if we divide, we put both groups in peril." The knight of Winter's Fey pauses, considering...

"We make for the capital - together - and deliver the letters to the king. We'll describe the threats, as we've seen them, to the region. Then, if the king wants the threat investigated further, he can make an offer for reward, which is how my original company and I are used to working anyhow."

Rolls

persuation - (1d20+5)

(13) + 5 = 18

Sep 20, 2016 6:11 pm
"Well said, lets make haste, with our collected mounts hopefully we can speed the villagers flight from this place. Are there any wagons or litters we can use to help them along?"
Sep 20, 2016 6:45 pm
OOC:
Nikcollini: Just a reminder that Owen is proficient in Land Vehicles, so he could assist with fashioning or repairs on such.
Sep 20, 2016 6:46 pm
Owen shakes his head. "I don't like the idea of allowing these Ogre's to continue their raids unchallenged. " he argues with the paladin. "While we ride, they will have three days or more to continue shedding innocent blood. I think we should send some of us after them."
Sep 20, 2016 9:53 pm
"I don't know Owen, Jhishma was pretty adamant about it and I know better than to argue with dragonfolks. Besides, those ogres seem to have been routed. They will probably think again before doing this. Hopefully, their short-term memory is better than their hygiene so we'll have plenty of time..."
Sep 21, 2016 12:06 am
Owen considers the bards words, then speaks to jhishma: "I trust you, but any innocent blood these ogres spill while we leave them be is on your hands. " he warns the dragonborn.
Sep 21, 2016 12:19 am
"Soldiering and merc work taught me long ago not to bite off more than you can chew - cuz choking's easier than you think." Then, more quietly he adds, "...and it also taught me that you can't always save everyone..."

With a little more resolve, the paladin lifts his head for anyone to hear that might share Owens misgivings: "Don't worry. We'll be back!"
Sep 21, 2016 4:46 am
Owen does not push the issue, but is obviously unchanged in his opinion. In any case he assists the locals with fixing wagons for them to travel via caravan.
OOC:
If that is a roll Im not sure which it is.
Sep 21, 2016 5:36 am
OOC:
in Nar's investigation of the bodies, was it clear that swords, crossbows and some magic killed them all?
Sep 21, 2016 12:39 pm
Nikcollini - let's not worry too much about the roll. You have the time to make it happen.

Cmbrian: great question. Swords and crossbows, yes, and many bites from some kind of giant toothy creature.
Sep 21, 2016 2:23 pm
Grok goes and helps Owen with any heavy lifting that's needed in fixing the vehicles, and hums an out of tune version of the song Torviel sang earlier.
OOC:
I'm here. Grok just doesn't have that much to contribute atm. He's used to just do whatever Nar or Jishma tells him to ;)
Sep 21, 2016 2:45 pm
OOC:
Can we assume to be on our way in short order, or are the wagon repairs and villager preparations extensive?
Sep 21, 2016 4:27 pm
azira says:
Grok goes and helps Owen with any heavy lifting that's needed in fixing the vehicles, and hums an out of tune version of the song Torviel sang earlier.
OOC:
I'm here. Grok just doesn't have that much to contribute atm. He's used to just do whatever Nar or Jishma tells him to ;)
OOC:
I'm suddenly reminded of this... XD
Sep 21, 2016 7:44 pm
"It burns me up to halt the chase in lieu of babysitting duty. The hawkers seem like capable fighters.
However, that is a large group to defend, and I also feel responsible for the town volunteers."


Nar shares that last tidbit about the bite marks with Owen and Jhishma.

"What do you make of that? Is there another foul creature about, does one of the hawkers have a beast form? Maybe the bites weren't made here -- did you see other tracks besides ogres here? Perhaps this is from what is influencing the ogres.
Last edited September 21, 2016 7:45 pm
Sep 21, 2016 8:08 pm
Cyrind'ae thinks about ancient histories, if she can find any similarities about recorded past ogre raids which might match what happened here...

"Knowledge of those creatures is not my area of expertise, however if I can gain access to a library once we reach our destination, I might be able to look into this more..."
Last edited September 21, 2016 8:09 pm

Rolls

History - (1d20+5)

(10) + 5 = 15

Sep 21, 2016 8:32 pm
The teeth marks turn out to be no big secret. During combat, Verilliana tends to transform into a giant scaled lizard, and tear up things with her teeth. In the forest outside of the village, you find tracks of the beast, its feet much like a gigantic eagle's. Surrounding the tracks are a lot of blood and ogre pieces. Some of the villagers state that after the ogres rushed from the village and eventually brought the beast down, the three Hawks rushed in and finished them off, and returned with Verilliana to secure the village.

The trip to the capital takes only two days, after preparing travois and wagons for the villagers and their belongings. You take the forest road a couple hours or so back to the highway, and then continue on north to the capital.

Within sight of the gates, a small contingent of mounted soldiers ride up and confront you. They immediately see that you are refugees and escort you into the city gates. The guard captain notes that you are riding army horses informs you that the once the refugees are secure, the king will want an explanation as to the state of the villagers.

The refugees are taken to a barn, where they can be housed for the hopefully brief time it will take to find them homes or billets. Not to mention fosterage for the orphans.

You can tell that the guards are keen on the welfare of the villagers, and bring food, drink, and blankets for them. Healers are brought in case their are injured (though there are none, thanks to you). You get a chance to splash water on your face and see to your horses. Soon, the guard captain comes to escort you to the throne. The ten that set out from Marian Town, Verilliana and her three Hawks, and Sigrid, the elder of Clover Grove all make your way to the palace.
Sep 21, 2016 8:54 pm
Grok hangs back a bit, and makes sure both his insignia's hang on the inside of his leather jerkin as the guards approaches. He seems suddenly smaller than his usual big bumbling self and anonymously tends to the horses once the party unmounts.

azira sent a note to Qralloq
Sep 21, 2016 9:17 pm
Cyrind'ae salutes the guard.

"Salutations. We are on official business, we have a missive for the king form Merian Town. On route, we learned of trouble at Clover Grove and went for a quick investigation. That is when we found those refugees."
Sep 21, 2016 9:27 pm
Qralloq sent a note to azira
The guard nods at Cyrind'ae. "I have a cousin that married a guy from there. I thought the village was larger than this." He looks again at the villagers and goes three shades of pale.

"I'll make sure the king knows to expect you," and sprints off.
Sep 21, 2016 10:29 pm
Owen sighs at the guard's reaction. "I'm glad I didn't have family there."
load next

You do not have permission to post in this thread.