Gameplay 2 - Deranged Poisoner
Nar and Davo are later woken by the first watch, and set about the camp. Davo finds an easy place to watch and suggests that they rotate every once in a while, keeping watch in different directions. Nar comes to dread these shifts, as he, too, feels the reaching grasp on the sentient forest. It does not come for him, yet he feels it out there, waiting for his guard to drop. He knows that the old forests do not forgive past trespasses of his orcish ancestors, and care not about his god. He sees Grok restless in his bedroll, and knows that young orc sensed the same malignant memory.
During the third watch, Jhishma watches the darkness with draconic eyes. His mobile presence hushes the forest around him, wherever he looks. Behind him, though the insects and nocturnal beasts prowl freely. He sees the two half-orcs restless in their beds, and whispers a psalm to his patron. He feels her soothing presence settle over the campfire, and the hint of maliciousness fades away. The forests are ever home to the fey, and the forest sleeps.
Later, when Tren and Cyrind'ae take their vigil, the young half-elf wanders the woods, outside of the immediate light from the coals of the fire. Tren stays near the others, sitting with his back to the fire so that his eyes see. Cyrind'ae, with eyes made for nights in the forest, plays a game, sneaking up on the camp to see how vigilant the young human remains. While his senses are no match for hers, he at least remains awake. She finds the forest strangely comforting, as if her elven ancestors linger nearby.
In the late hours of the night, just before dawn begins to lighten the horizon, Kelvin and Owen find themselves suddenly alert. Popping from the fire as coal-heat chews at a sappy knot, covers something out there.
(rolling)
They both become alert, though Kelvin seems more in tune. His eyes search the night, picking out sounds. A predator stalking? No. A breeze? No. It's too regular, it's big, and it's coming straight at you!
Initiative from Owen and Kelvin (only) please.
Rolls
Passive perception, Owen - (1d20+4)
(7) + 4 = 11
Passive perception, Kelvin - (1d20)
(13) = 13
Something?
Something, part 2
Upon revelation of the threat, he will fire his weapon, but only should it be a dangerous beast or foe!
Rolls
Initiative - (1d20+3)
(1) + 3 = 4
Nature (if this does anything) - (1d20+1)
(15) + 1 = 16
You can both act before the ogre. Owen can roll the crossbow attack and damage.
"Go down easy now" He mumbles under his breath.
Rolls
Attack - (1d20+7)
(2) + 7 = 9
Damage (Should it hit) - (1d10+3)
(3) + 3 = 6
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
You can see that the ogre is sweating profusely and has that exhausted glazed eye look as if he had been running for hours. Still his jaw is gnashing and he lets out a low, menacing growl.
Everybody else will wake up. Remember that you're prone and unarmed. Standing up takes half your movement. Drawing a weapon can be coupled with another action, so consider it automatic.
Rolls
Dexterity save - (1d20-1)
(10) - 1 = 9
...Kelvin!
Jhishma wakes with a start. In a moment he assesses the scene: Owen firing on a...ogre!!! And Kelvin now has it trapped. "Good man," the wintry knight thinks to himself. He jumps up, grabbing his greataxe. He moves forward menacingly, toward the vile intruder, but he won't reach it before it can react. "I'll close it down toe-to-toe in a moment," he decides, "but for now..."
The servant of Winter's Fey lets loose a silvery-coloured line of eldritch force to blast the ogre!
"It has not the look of the hunter, rather it has the look of a hunted beast!" the paladin calls out. "Kelvin, Owen, what else is out there?"
Rolls
attack and damage with eldritch blast to ogre - (1d20+5, 1d10)
1d20+5 : (8) + 5 = 13
1d10 : (8) = 8
Rolls
Cyrind'ae's attack with longbow - (1d20+4, 1d8+2)
1d20+4 : (2) + 4 = 6
1d8+2 : (5) + 2 = 7
Rolls
Firebolt Attack - (1d20+5)
(6) + 5 = 11
Firebolt Damage - (1d10)
(7) = 7
Burning Web Damage (if applicable) - (2d4)
(31) = 4
Nar moves to face the ogre, brandishing his maul, and shouts in the tongue of Giants, "Control yourself, great one! Tell me what chases you!"
Rolls
Intimidate - (1d20+4)
(4) + 4 = 8
Rolls
Strength check - (1d20+4)
(15) + 4 = 19
Rolls
Attack and damage with greataxe - (1d20+5, 1d12+3)
1d20+5 : (12) + 5 = 17
1d12+3 : (11) + 3 = 14
Smite damage! - (2d8)
(48) = 12
Rolls
Perception - (1d20)
(8) = 8
Firebolt Attack - (1d20+5)
(9) + 5 = 14
Firebolt Damage - (1d10)
(1) = 1