Gameplay 2 - Deranged Poisoner

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Sep 13, 2016 11:39 pm
azira says:
OOC:
Grok prepares "Smash things really hard with a greataxe" and "Smash things really hard with a greataxe while being really angry." ;)
OOC:
and Grok's domain spell?
Sep 14, 2016 1:29 am
Cmbrian says:
OOC:
I'm pretty sure he meant Kelvin rather than Hanson. Hanson has been out of the game for a few months.
Yes! That's exactly what I meant. Sorry!
Sep 14, 2016 1:52 am
During Grok and Katyd's watch, Grok is attentive to the forest. However, he feels the night move around him, as if the trees themselves share in the malice of stinging insect and hidden rodents. The forest gathers itself around and pours its hate to him. He is intimidated by the unseen presence, enough to keep him on his guard, anyway. He is unable to discern if Katyd feels the same outpouring of hate, or if she is adept at maintaining her cool.

Nar and Davo are later woken by the first watch, and set about the camp. Davo finds an easy place to watch and suggests that they rotate every once in a while, keeping watch in different directions. Nar comes to dread these shifts, as he, too, feels the reaching grasp on the sentient forest. It does not come for him, yet he feels it out there, waiting for his guard to drop. He knows that the old forests do not forgive past trespasses of his orcish ancestors, and care not about his god. He sees Grok restless in his bedroll, and knows that young orc sensed the same malignant memory.

During the third watch, Jhishma watches the darkness with draconic eyes. His mobile presence hushes the forest around him, wherever he looks. Behind him, though the insects and nocturnal beasts prowl freely. He sees the two half-orcs restless in their beds, and whispers a psalm to his patron. He feels her soothing presence settle over the campfire, and the hint of maliciousness fades away. The forests are ever home to the fey, and the forest sleeps.

Later, when Tren and Cyrind'ae take their vigil, the young half-elf wanders the woods, outside of the immediate light from the coals of the fire. Tren stays near the others, sitting with his back to the fire so that his eyes see. Cyrind'ae, with eyes made for nights in the forest, plays a game, sneaking up on the camp to see how vigilant the young human remains. While his senses are no match for hers, he at least remains awake. She finds the forest strangely comforting, as if her elven ancestors linger nearby.

In the late hours of the night, just before dawn begins to lighten the horizon, Kelvin and Owen find themselves suddenly alert. Popping from the fire as coal-heat chews at a sappy knot, covers something out there.

(rolling)

They both become alert, though Kelvin seems more in tune. His eyes search the night, picking out sounds. A predator stalking? No. A breeze? No. It's too regular, it's big, and it's coming straight at you!

Initiative from Owen and Kelvin (only) please.

Rolls

Passive perception, Owen - (1d20+4)

(7) + 4 = 11

Passive perception, Kelvin - (1d20)

(13) = 13

Something?

Something, part 2

Sep 14, 2016 2:02 am
OOC:
So initiative will be 1d20+ Dex correct? I will act as if that is right, if it is not then I will edit
Readying himself quickly, Owen picks up his heavy crossbow and kneels. His sight in the direction of his opponent's approach. He thinks on the variety of creatures it could be in this wood. He has dealt with plenty.

Upon revelation of the threat, he will fire his weapon, but only should it be a dangerous beast or foe!

Rolls

Initiative - (1d20+3)

(1) + 3 = 4

Nature (if this does anything) - (1d20+1)

(15) + 1 = 16

Sep 14, 2016 2:18 am
OOC:
here goes nothing

Rolls

Initiative - (1d20+2)

(7) + 2 = 9

Sep 14, 2016 2:37 am
As it gets closer, you can tell it is big. You're about to move when a giant bursts into the light circle.
You can both act before the ogre. Owen can roll the crossbow attack and damage.
Sep 14, 2016 3:08 am
OOC:
Do i need to add my fighting style and DEX to the attack as well?
Owen fires at the ogre, hoping to slay it before it reaches his comrades!
"Go down easy now" He mumbles under his breath.
Last edited September 14, 2016 3:10 am

Rolls

Attack - (1d20+7)

(2) + 7 = 9

Damage (Should it hit) - (1d10+3)

(3) + 3 = 6

Sep 14, 2016 3:25 am
Nikcollini says:
OOC:
Do i need to add my fighting style and DEX to the attack as well?
OOC:
The fighting style is added into the+7 which is DEX+PROF BONUS+ your FIGHTING STYLE bonus
Owen's crossbow bolt lodges in the creatures armor, but doesn't seem to do any damage.
Sep 14, 2016 10:34 am
Kelvin shouts "Gents for the love of the gods rouse yourselves!" before blurting out a quick incantation
OOC:
Kelvin casts Web to fill a 20-ft cube between the trees that the ogre is running through
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
"Hopefully that will slow this Brute down, now do be kind and WAKE UP!"
Last edited September 14, 2016 3:38 pm
Sep 14, 2016 1:31 pm
The surprised and frenzying ogre tries to burst through the Web, but is caught up in the threads.

You can see that the ogre is sweating profusely and has that exhausted glazed eye look as if he had been running for hours. Still his jaw is gnashing and he lets out a low, menacing growl.
Everybody else will wake up. Remember that you're prone and unarmed. Standing up takes half your movement. Drawing a weapon can be coupled with another action, so consider it automatic.

Rolls

Dexterity save - (1d20-1)

(10) - 1 = 9

Sep 14, 2016 1:42 pm
OOC:
do we go in any order? Also do Kelvin and Owen get another action this round or is this the same round as our first attacks
Sep 14, 2016 2:27 pm
"Huh? Hells dung!" Grok wakes up with a jolt and sees the intruder. He grabs his greataxe and gets on his feet, positioning himself between the intruder and the rest of the camp. "Big one. Easy to smash. You no get past Grok!"
OOC:
If I may, Grok will ready an action: He will attack the ogre if it comes close enough
Sep 14, 2016 2:37 pm
The silver dragonborn dreams of walking through a snowy wood, his boots crunching on the crusty, frost-covered path. He thinks he hears music and starts to follow the melancholy melody...then the music becomes voices, agitated voices...

...Kelvin!

Jhishma wakes with a start. In a moment he assesses the scene: Owen firing on a...ogre!!! And Kelvin now has it trapped. "Good man," the wintry knight thinks to himself. He jumps up, grabbing his greataxe. He moves forward menacingly, toward the vile intruder, but he won't reach it before it can react. "I'll close it down toe-to-toe in a moment," he decides, "but for now..."

The servant of Winter's Fey lets loose a silvery-coloured line of eldritch force to blast the ogre!

"It has not the look of the hunter, rather it has the look of a hunted beast!" the paladin calls out. "Kelvin, Owen, what else is out there?"
Last edited September 14, 2016 2:38 pm

Rolls

attack and damage with eldritch blast to ogre - (1d20+5, 1d10)

1d20+5 : (8) + 5 = 13

1d10 : (8) = 8

Sep 14, 2016 3:14 pm
Cyrind'ae will wake up, quickly grab her gear, and then maneuver to the side a bit to get a clear shot at the ogre and let loos an arrow.

Rolls

Cyrind'ae's attack with longbow - (1d20+4, 1d8+2)

1d20+4 : (2) + 4 = 6

1d8+2 : (5) + 2 = 7

Sep 14, 2016 5:16 pm
OOC:
this is assuming Kelvin can act this turn per my previous post, otherwise ignore
Kelvin summons a flame to his hand readies it to launches it at the Ogre if it starts to break free. If that happens he will be trying his best to hit it but knowing that a miss will likely still set the webs alight
OOC:
I edited this to be readied action, that was my original intent but i think my language before was a bit vague.
Last edited September 14, 2016 5:25 pm

Rolls

Firebolt Attack - (1d20+5)

(6) + 5 = 11

Firebolt Damage - (1d10)

(7) = 7

Burning Web Damage (if applicable) - (2d4)

(31) = 4

Sep 14, 2016 5:21 pm
Nar, haunted by dreams of evil, angry fey creatures closing in on him, is wrenched from his uneasy slumber by Kelvins voice, a deep guttural growl, and the shouts of his traveling companions. He leaps to his feet, automatically grasping his trusted maul and focuses on the now trapped intruder. Something seems missing in the ogre's eyes -- rage. It seems to have been replaced by fear!

Nar moves to face the ogre, brandishing his maul, and shouts in the tongue of Giants, "Control yourself, great one! Tell me what chases you!"

Rolls

Intimidate - (1d20+4)

(4) + 4 = 8

Sep 14, 2016 6:43 pm
The ogre will try to break free of the Web (before it catches fire).
OOC:
Everybody can act again. The ogre is on initiative 0.

Rolls

Strength check - (1d20+4)

(15) + 4 = 19

Sep 14, 2016 10:04 pm
Jhishma looks between Nar and the ogre, wondering what intel his fellow paladin might be able to coax from the barbarous giant. However, as the thing breaks free of Kelvin's web, he thinks, "This overgrown highwayman still needs some softening up..." and he swings a heavy blow with his greataxe.
OOC:
Distance covered from this turn and last turn should amount to 45 feet, which I'm assuming is enough to get from where Jhishma was sleeping into melee, but if the ogre is still further away, just let me know and we'll switch this to another EB.

Rolls

Attack and damage with greataxe - (1d20+5, 1d12+3)

1d20+5 : (12) + 5 = 17

1d12+3 : (11) + 3 = 14

Smite damage! - (2d8)

(48) = 12

Sep 14, 2016 10:20 pm
Kelvin briefly considers Jhishma's and Nar's observation that the beast appears to be being chased. He forms another bolt of flames in his hand and holds it for a moment scanning the woods for anything else following the Ogre before firing off his spell at the Ogre once more.

Rolls

Perception - (1d20)

(8) = 8

Firebolt Attack - (1d20+5)

(9) + 5 = 14

Firebolt Damage - (1d10)

(1) = 1

Sep 14, 2016 10:24 pm
Note, I edited Jhishma's post above to add Smite damage.
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