Gameplay 2 - Deranged Poisoner

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Nov 14, 2016 7:33 am
"Sure thing, boss." Grok jumps off the horse, and tethers it next to Jhishma's mount. "Stay, horsie. Grok be back soon." He nods to his companions, and moves silently down the passage, making sure to keep low and on the lookout for danger.

Rolls

Stealth - (1d20+2)

(20) + 2 = 22

Perception - (1d20+6)

(6) + 6 = 12

Nov 14, 2016 2:54 pm
Owen follows his companions, trusting in their night vision.

Rolls

Stealth - (1d20+5)

(8) + 5 = 13

Nov 15, 2016 1:59 am
The cave opens to the left, and you can hear trickling water. It's about 30 feet wide at its widest point, and then opens north, east, and west. As you approach the intersection, you can see that the one to the east is small and definitely carved to straightlines. The west exit leads to more constructed tunnels. The north is natural and leads to a stream of water that flows from beyond and into another side tunnel. This stream creates a fair bit of ambient noise throughout the area.
Nov 15, 2016 4:09 am
Nar, on a whim, concentrates for a moment and lets the grace and power of Tyr flow through his senses, and probes down each of the three tunnels.
OOC:
divine sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Nov 16, 2016 12:54 am
Qralloq sent a note to Cmbrian
Nov 16, 2016 12:10 pm
Cmbrian sent a note to Qralloq
Nov 16, 2016 5:36 pm
Qralloq sent a note to Cmbrian
Nov 16, 2016 6:06 pm
Grok sniffs the air, and looks questioningly at Nar.
Nov 16, 2016 8:33 pm
"What do you think, brother? You have a nose for danger...
I'm getting a fleeting sense of something perhaps evil, definitely bad, from the west passage. Let's head that way -- but someone watch our flank."
Nov 17, 2016 7:56 am
Grok nods, and sneaks down the west passage.

Rolls

Stealth - (1d20+2)

(19) + 2 = 21

Perception - (1d20+6)

(11) + 6 = 17

Nov 18, 2016 3:19 pm
The passageway to the west leads to a subterranean altar. It is really more of a cathedral, with carved pillars and a vaulted ceiling. At one end is the altar itself, with a blood stained sacrificial stone, and a statue to Orcus, demon prince of the undead! A corroded dagger rests in one of the statues hands, but obviously is loose.

The 'ur-church' has room for a dozen supplicants, but is otherwise empty.

To the north, the passage continues and opens to a large cavern. A sickly green light glows faintly from behind some square shaped object, much like a square stone, obelisk, or building in that cavern.

Part way to the larger cavern, Grok's dark-trained eyes pick out a slender crevice in the dark rock, cleverly hidden yet wide enough to carefully walk through.
Nov 18, 2016 6:41 pm
Clearly the source of desecration that Nar felt. He suppresses a shiver that is equal parts revulsion and righteous vengeance. His instinct is to immediately destroy the sacrificial knife, crush the statue, and reconsecrate the altar -- but he resists so he doesn't attract attention.

As we head into the room, Nar will examine the altar and the carvings on the pillars.

Rolls

Investigation - (1d20)

(8) = 8

Religion - (1d20+2)

(17) + 2 = 19

Nov 19, 2016 12:12 am
Owen looks around, clear disgust on his face, but says nothing. He opts to stand guard as Nar checks out the alter, in case something terrible comes their way.
Nov 19, 2016 10:30 am
Grok points out the crevice to the others, and gestures questioningly towards it.
OOC:
Check this out first?
Nov 20, 2016 3:16 am
"Good eye, Grok," says Jhishma, "we wouldn't want to have some cultist stab us in the back if we had unknowingly passed this by. And we also wouldn't want any of our enemies escaping either. Let's either check it out or find a way to block it off."
Nov 20, 2016 3:16 pm
Nar's takes time to examine the 'ur-church', and he quickly realizes that the altar is very recent construction. Even the statue was likely carved within the last few months. The temple itself is much older, dating back generations, though to what it was originally dedicated, Nar finds no sign. The blade itself is corroded and pitted with rust.

Qralloq sent a note to Cmbrian
The others see Nar reach for the blade, a cruel rictus twisting his face, before a flash of golden light crosses his eyes, and his face turns instead to rage and disgust.

When Grok sticks his head in the crevice, he sees that it winds tightly for one (or more) turns, and it is this winding coupled with the texture of the rough, uneven rock, that makes it hard to see, even with its width. His nostrils pick up a sharp, musky scent. He knows that some predator lives within, or at least makes its lair here.
Nov 20, 2016 7:53 pm
Grok snorts the foul smell out of his nostrils as he ducks back into the 'ur-church'. "Big stinky hunter down there. Want check it out, or go on?
Nov 21, 2016 3:59 am
"Every monster or villain we slay makes it that much safer for the people of this territory." Owen says almost automatically, gesturing to the crevice "...but I'd understand if you don't want to borrow extra trouble since we are already in the belly of the beast." He continues after a moment, trying to be diplomatic.
"These people are doing a lot for the region, it would be too much to keep asking them to put their lives in greater and greater danger." He thinks to himself, frowning a little.
Nov 21, 2016 9:02 pm
OOC:
How big is the statue? I'm wondering if it's small enough for us to move, but large enough to block the crevasse, if we jam it in there tight enough?
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