Gameplay 2 - Deranged Poisoner

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Oct 10, 2016 1:11 pm
Grok nods to Nar, then grins to Owen. "I'mma gonna come too. Make sure you's gets out of troubles all fine-like."

He jumps off the horse, and waits for the rest of the advance party to group up. "Nar. If I ain't comin' back, take care of horsie" He winks jokingly to the other half-orc.
Oct 10, 2016 1:50 pm
Owen and Kelvin sneak ahead, Owen in the lead and Kelvin lingering back a bit. Owen, please give me Perception and Stealth rolls. And a Perception roll from Kelvin, as still.
Oct 10, 2016 2:17 pm
"Now where could our villain be..."

Rolls

Perception - (1d20)

(10) = 10

Oct 10, 2016 2:52 pm
"Stay on your toes." Owen whispers, almost more to himself.
OOC:
Wow. that is profoundly bad luck.
Last edited October 10, 2016 2:53 pm

Rolls

Stealth - (1d20+5)

(4) + 5 = 9

Perception (using favored terrain) - (1d20+8)

(1) + 8 = 9

Oct 10, 2016 2:59 pm
A short walk later, Owen follows the valley through the trees. The path leads down and the valley opens up into a broader area, a glen of sorts. He comes to a stop when he sees rough walls. Waving at Kelvin to hang back, Owen peers ahead carefully through the trees.

https://s-media-cache-ak0.pinimg.com/236x/f9/19/e5/f919e5a93e37461a91e526b53db2cc5d.jpg

A hairy man shaped creature is untethering a horse from a cart. There are no other creatures in sight, but there could easily be any number within the small buildings within the motte.
Oct 10, 2016 3:10 pm
"Now what could that brute be?"
OOC:
Rolls are to identify the creature, not sure which one you would want

Rolls

Generic Intelligence check - (1d20+3)

(16) + 3 = 19

Nature check - (1d20+3)

(6) + 3 = 9

Perception check - (1d20)

(3) = 3

Oct 10, 2016 3:16 pm
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Oct 10, 2016 3:50 pm
Whispering to Owen and Grok "We should head back gents, I have a suspicion of what that might be and i'm not in a hurry to face it at less than our full strength. Also a note for when we return, i see only one entrance to the encampment, we may be able to trap the villains in there when the time comes for us to make our presence known."
Oct 10, 2016 3:55 pm
OOC:
Grok should make a Perception check, too.
Oct 10, 2016 4:07 pm
"Sure thing, boss"

Rolls

Perception - (1d20+4)

(10) + 4 = 14

Oct 10, 2016 10:10 pm
Owen nods at Kelvin. "That's a good plan."
Oct 10, 2016 11:12 pm
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The three scouts return to the others, hopefully without having attracted any attention.

Note: The motte fort is less than 10 minutes away, a quarter that at a gallop.
Oct 10, 2016 11:24 pm
Upon return, Owen explains the situation to the bard and the two paladins. "There is a small fort close by. It has only one entrance. There was some sort of beast there, but I didn't get a good look. I'll leave it to Kelvin to explain what he saw. It is likely the source of the cart. With only one way in, we might be able to trap all inside."
Oct 10, 2016 11:44 pm
"Indeed, i'm not a master strategist but one thing I know how to exploit is a choke point, I could place a web or grease slick in front of the entrance to prevent anyone from escaping... at least quickly.

Now for the bad news, we saw a furry man shaped beast handling the cart. I believe it was some sort of shapeshifter, possibly a werewolf. I don't know much about them except for rumors of their viciousness so we had best be careful.

Because of the palisade encircling the camp we were unable to get a good look inside to see how many of the beasts there were. If they are anything like their lupine kin however, we can expect that they might travel in a pack."
Last edited October 10, 2016 11:45 pm
Oct 10, 2016 11:59 pm
"Lycanthropes hmm?"

Cyrind'ae will attempt a nature check to see what she knows of lycanthropes.

Rolls

Nature - (1d20+2)

(6) + 2 = 8

Oct 11, 2016 12:18 am
"Good job. At least we now know something," says Fey's wintry knight, "but it ain't nearly enough intel to plan a head-on assault on a defended fort by just six of us - even if all of us were skilled mounted fighters. Sounds like this track is the only way in or out. We could set an ambush in a place of our choosing and pick'em off when they bring their next load to the river. Seems they're quite active. We'd likely only have to hole-up one or two days at most. That way we'd learn more while thinning their numbers, and if it works well we can wait until more come out looking for the first and pick 'em off too."

Jhishma pauses to look around and asks, "Any other ideas? Or do we just charge in, horns blaring?" The Dragonborn finishes with a toothy grin.
Oct 11, 2016 12:21 am
"The wisest course seems to be the first one, but eating up that time is all the longer we allow the crazed Ogres to run amok though. I worry if we do not act in haste." He shakes his head, "Though that is no excuse to getting us all injured by being reckless. I am prepared for either stratagem."
Oct 11, 2016 2:03 am
"Usually I'd be all for that frontal assault, but as you say, we don't yet know the numbers -- and werewolves are tricky business. They don't need to kill you, just bite you. We may have the advantage attacking on horseback."
OOC:
how does it work? Can we ride up to a foe, attack, then have the horse disengage, getting out of range?
Then to Owen, "Are we sure there are more ogres? Could that have been the whole tribe? I'm actually quite concerned about the tainted water flowing downstream. We not only need to stop the poisoning, but we also need to find a way to neutralize the toxin. Hopefully the mastermind is here -- I'd like a crack at pulling the antidote out of his brain."
Oct 11, 2016 2:15 am
Owen nods "You are right. Its actually possible that the toxin will wear off in time on its own. The tainted water however, that could cause more problems." He looks to the group as a whole. "I will vote for full frontal attack. Its dangerous, but I want to deal with it as quickly as possible. The ogre hunt is one thing, but the toxin will continue to flow downstream as Nar pointed out."
Oct 11, 2016 2:44 am
Cyrind'ae doesn't recall anything useful about lycanthropes, other than they may be susceptible to silver.

If on horseback, the horses movement is independent of the riders (unless you're directing the horse to attack). The horse is on the same initiative as you. The horse movement does not use your actions. You can attack in the middle of the horses movement. Mounting takes half your movement. Dismounting is a free action (I think).
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