Gameplay 2 - Deranged Poisoner

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Oct 3, 2016 9:32 pm
DM_Meyner says:
Omenstar says:
Qralloq says:
OOC:
Greataxe critical, woot
OOC:
That's what makes Reckless Attack shine! Go Grok!!!
OOC:
Don't forget Savage Attacks you beastly half-orc!
OOC:
Oh, totally forgot about that. Thanks for reminding me :)
OOC:
Edit: Aaand.. forgot about the normal extra crit die
Last edited October 3, 2016 9:34 pm

Rolls

Extra crit die - (1d12)

(11) = 11

Normal extra crit die - (1d12)

(11) = 11

Oct 3, 2016 10:56 pm
The first elk takes full damage from Jhishma's frosty breath (E4: 5 dmg), but the other two avoid part of the effect (E5: 3 dmg; GE: 3 dmg)

Cyrind'ae's magical voice restores some of Nar's wounds.

Nar's maul smashes into one of the elk, killing it outright. (E5 dead)

Grok's furious attacks, leaving no room for his own safety, chop thickly into the Giant Elk's neck. A torrent of blood sprays outwards as he wrenches the axe free. The Giant Elk's eyes roll back in its head, and it falls to its front knees, before shakily regaining its feet.

(Grok attack 1: 8) + (Jhishma's breath: 3) + (Grok critical: 30) = 41 dmg => 1 hp left.
Owen and Kelvin still has an action: There is one elk (E5) that has 5 hps left, and the Giant Elk has 1 hp. Three others are asleep, one badly wounded.

Rolls

Elk Con saves - (1d20+1, 1d20+1)

1d20+1 : (9) + 1 = 10

1d20+1 : (18) + 1 = 19

Giant Elk Con save - (1d20+2)

(20) + 2 = 22

Oct 4, 2016 12:16 am
Looking at the giant elk "I was hoping to avoid further violence but it doesn't look like your walking out of here anyway, best to end your suffering"
OOC:
Firebolt at the giant elk

Rolls

Firebolt Attack - (1d20+5)

(11) + 5 = 16

Firebolt Damage - (1d10)

(6) = 6

Oct 4, 2016 12:30 am
Kelvin dispatches the Giant Elk. It's gargantuan body slides almost delicately to the ground.
Oct 4, 2016 4:36 am
Owen will fire at any remaining Elk, but particularly those close enough to harm those of his friends that are already wounded. He kneels down, exhales, and fires without flinching. As he has done a million times before. As it sails through the air he shouts: "Firing!" To warn his comrades, as he was trained to do.

Rolls

Hit! - (1d20+8)

(18) + 8 = 26

Damage (Colossus Slayer) adds to damage - (1d10+4, 1d8)

1d10+4 : (4) + 4 = 8

1d8 : (1) = 1

Oct 4, 2016 5:04 am
Now that the immediate threat has passed (three sleeping elk for the remainder of a minute not withstanding), Nar will hurry over to Owen and Cyrind'ae with his theory -- the elk's behavior strikes him as very unusual, something more than just fright.

"Something tells me that they may have been induced to this behavior, through magic, or possibly by something more mundane. Do you think it's possible that they were poisoned? I'll examine one with my limited medical training, but I thought that that one of you may have more applicable skills..."

He then bends down to examine the great elk, particularly the blood.
Last edited October 4, 2016 5:05 am

Rolls

medicine or investigation, DMs choice! - (1d20+2, 1d20+0)

1d20+2 : (15) + 2 = 17

1d20+0 : (1) = 1

Oct 4, 2016 5:50 am
After contributing to the battle
OOC:
(I think)
Owen heeds Nar's words and checks the Elk as well, looking for signs of poison. If he finds nothing, he will use Detect Magic to discover any potential magical interference!

Rolls

Medicine - (1d20+2)

(18) + 2 = 20

Investigation - (1d20+3)

(6) + 3 = 9

Oct 4, 2016 12:00 pm
"Does anyone know how to restrain an Elk? We have less than a minute before they rouse themselves and i'd hate to slay any more of these poor beasts than we need to"
Oct 4, 2016 1:27 pm
After Owen dispatches the last (conscious) elk that was threatening the camp, the stampede seems to have passed them by on both sides. The rain continues to blanket the area in heavy downpour, limiting hearing and visibility.

Owen and Nar examine the dispatched elk, and from various signs (bloodshot eyes, swollen tongue, and an astringent smell on their breath) coupled with their behaviour, they confirm that the elk have probably been poisoned. What sort of poison would cause this madness, Nar does not know, but Owen has heard a tavern tale about a substance supposedly called The Burning Rage which causes insatiable agony in your guts and a mindless sort of bloodlust. After checking the intestines, Owen does find lesions indicating damage.
Oct 4, 2016 4:48 pm
"Is there a cure? One that we can produce within a minute? If not, perhaps these sleeping elk are being slowly killed, and we should end their suffering."

Nar reaches for the axe that he carries for when bludgeoning just won't do the trick, and looks quizzicality at the group.

"I would venture to guess that the ogres were fed this Burning Rage as well."
Last edited October 4, 2016 4:48 pm
Oct 4, 2016 5:18 pm
"I believe Nar is right, but it does raises another important point. Something or someone seems to be spreading this toxin over a large area, affecting all life forms which come in contact with it. I think we seriously need to consider ways to shield ourselves from that..."
Last edited October 4, 2016 5:20 pm
Oct 4, 2016 5:22 pm
"Water seems like the most likely carrier that would be shared by Elk and Ogres, perhaps we stick to wine?"
Oct 4, 2016 5:27 pm
After hacking at the corpse of the giant elk for a while after it goes down, Grok snaps out his rage and slops down in the middle of some elk gut. He looks quizzically around him, not entirely sure what's happening.
Oct 4, 2016 5:38 pm
"I have no wine," complains Jhishma aloud, still wincing at the grievous wounds dealt him by the elk, "but this rainwater is likely pure enough. Catch the rain while we can - fill your skins!" But rather than follow his own advice, the paladin attempts to tend to his scrapes and bruises and rest.

Looking to Nar he adds, "yes, I believe those beasts are doomed for slaughter."
OOC:
please let me know if we can get enough rest to spend hit dice - I believe our long rest has also been duly interrupted.
Last edited October 4, 2016 5:40 pm
Oct 4, 2016 5:40 pm
Thinking about what Kelvin said.
"Yes, this would make the most sense, however, water is ever moving, which means that whatever is doing this would have to constantly re-poison the well so to speak. This then means that this would be spreading as it reaches new streams and rivers... which means it might end up reaching some populated area... Sure, it would dilute after a while, but the danger is still there, as the more you pour in, the less it will dilute over time."
Oct 4, 2016 5:44 pm
"Perhaps there is a still pool that is more easily affected. Either way it seems our most prudent approach would be to follow the tracks of the elk and see if they come from the same direction as the ogre trail Owen found earlier. I'm no woodsman but i'd wager this rain will make the tracking difficult however."
Oct 4, 2016 5:52 pm
"Yes, plus, I believe we need rest and healing first..."
Oct 4, 2016 6:03 pm
Kelvin spits out another mouthful of blood onto the muddy ground and looks up grinning with red teeth "An understatement my lady, i can't seem to get the taste of iron out my mouth."
Oct 4, 2016 6:09 pm
You dispatch the three sleeping elk and can resume your rests (regardless of the RAW), and delay your start in the morning following a successful long rest.

The rain slows and continues to dribble lightly through the night. By morning, the skies remain grey and socked in, but the rain has ceased. The elk have chewed up a large swatch of forest, the damage from their stampede is extensive and obvious.

You follow the damage trail for an hour, seeing no other signs of animals other than a few birds. Eventually find that it suddenly lessens and then stops, as if you have reached the source of the stampede. A large watering hole is surrounded by elk sign, the hole filled by a brook that heads off toward... the Untamed Hills.
Let me know what healing resources you expend, before or after your long rest.
Oct 4, 2016 6:31 pm
OOC:
I'm not entirely sure what a long rest entails. I'd use everything I could recuperate before the long rest. I also have my song of rest which can heal everyone an extra 1d6 while resting.
Edit: looking it up online, it seems I would recover all my spell slots expanded by the looks of it. Also all of my HD? I'm not entirely sure what that means...but using my remaining spells slot, I could heal 1x 2d4+5 and 3x 1d4+3, plus my song of rest.
Last edited October 4, 2016 6:33 pm
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