Gameplay 2 - Deranged Poisoner

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Sep 16, 2016 8:54 pm
OOC:
I "wasted" too many spells on that encounter. But with a 1 hour rest I can regain one of my spent spell slots.
Jhishma moves to the campfire furthest from the execution spot and settles down to rest a bit and get some breakfast. "I'll be ready for the day's travel soon enough," he says, "but I'd like to recentre some of my inner strength before setting out."

He looks around at everyone gathered to hear others' opinions and continues, "Part of our purpose is to investigate trouble that is potentially plaguing these roads between our village and the king's castle. We've just been given a solid tip to follow up on that's only two hours hence, perhaps less with our horses. Sounds like a macabre scene we'd be riding into, but those folks indicated that there's more to be done there than their hurry allowed."

"I say that's our next move. Any other ideas?"
Sep 16, 2016 9:31 pm
OOC:
is it possible for Nar and Gorant to have bonded over the worship of Tyr? Maybe swap spare vestments from our home regions, trade some incense?
Doesn't sound like there's much we can do for the village, but we can see if there is something else going on here -- evil stirring up the ogres, perhaps. Search for clues...I'm in.
Sep 16, 2016 9:54 pm
"It didn't sound like we were on any strict timetable to deliver the messages to the king, and a two hours detour won't change much in the delivery of the message. Besides, the king might appreciate knowing exactly what is going on on his lands. If there are to be rebuilding efforts for that village, the king will probably need to know which of the villages it is..."
Sep 17, 2016 4:11 am
Owen, relieved that the situation resolved in a manner without excess bloodshed, packs up his portion of camp and addresses the dragonborn's question.
"I don't like the sound of ogre's being frenzied more than normal. To attack an entire village? Its madness. It could mean more trouble for the locals if it is ignored. If you mean to investigate it, I will certainly second the notion."
Sep 17, 2016 12:13 pm
Grok is still non the wiser, but as everything seems to have solved itself, he sits down next to the fire, rests his greataxe on his lap and starts chewing on some salted meat.
Sep 17, 2016 3:19 pm
Cmbrian says:
OOC:
is it possible for Nar and Gorant to have bonded over the worship of Tyr? Maybe swap spare vestments from our home regions, trade some incense?
That sounds entirely reasonable.
Sep 17, 2016 11:00 pm
Omenstar says:
OOC:
I "wasted" too many spells on that encounter. But with a 1 hour rest I can regain one of my spent spell slots.
Jhishma moves to the campfire furthest from the execution spot and settles down to rest a bit and get some breakfast. "I'll be ready for the day's travel soon enough," he says, "but I'd like to recentre some of my inner strength before setting out."

He looks around at everyone gathered to hear others' opinions and continues, "Part of our purpose is to investigate trouble that is potentially plaguing these roads between our village and the king's castle. We've just been given a solid tip to follow up on that's only two hours hence, perhaps less with our horses. Sounds like a macabre scene we'd be riding into, but those folks indicated that there's more to be done there than their hurry allowed."

"I say that's our next move. Any other ideas?"
"I could use a quick rest before we break camp as well, that was the first time I pulled off that particular trick and it took a bit out of me. After that i think we are in agreement that we sally forth to this waylaid village"
Sep 18, 2016 3:59 pm
...one short rest later... (Note: short rest mechanics)

The party packs the camp and mounts their horses and follows on the track of Verilliana's Hawks. You arrive back at the village shortly after they do. The village, less than 20 buildings and a central commons, has been mostly destroyed, and several still with smoking coals. Several dozen fresh, shallow graves have been dug, with more to come. In the distance, the noisy squawk of ravens in the woods tells of their loathsome feast. Large, dragging marks on the ground indicated that many large things were drug into the woods. Two draft horses are being hitched to drag one of the last three ogre corpses away from the village.

The people of the village of Clover Grove are being attended by the Hawks. Gorrant is applying his healing magic to the worst of the wounded - he does not have enough power to ease all of their injuries. The survivors count mostly children, plus a few adults - those who were out of the village when the attack came or were able to hide.

The two half-elf cousins, Harrol and Chalst, have stripped off their arms and armour and are digging graves. It appears that one of the houses has many more villagers needing such service.
Sep 18, 2016 5:52 pm
"Kelvin complained that he expended much of his spell when we confronted the ogre. Seems we'll expend most, if not all of our healing here tending to the wounded. Well, I can slightly heal anyone who can hear me if they are willing to rest near me, so that would be a beginning..."
Sep 19, 2016 12:59 am
Owen says to the group.
"We ought to help anyway we can." The ranger first assists and aids all wounded he can
OOC:
Not sure exactly how to cast cure wounds. Let me know if below is wrong.
After that he takes his cloak off and assists them men digging graves. He is solemn and distracts himself from the horror with his work.

Rolls

Cure Wounds - (1d20+4)

(19) + 4 = 23

Sep 19, 2016 5:08 am
Nar dismounts and hands his reins to Davo.

"I need to help the healers; if you can use my horse to help with the heavy work, please feel free."

He heads over with Owen to do what he can with medicine skills. As he tends to a little girl who is breathing but unresponsive by directing the healing radiance of Tyr throughout her frail body, he hears the soothing music of a string instrument, somehow amplifying the healing effect on the young one. He looks around to find Cyrind'ae on her viol and gives her a nod of appreciation.
OOC:
please let me know how many points of healing you think I'd need to pass out to the wounded
Sep 19, 2016 12:41 pm
Nikcollini says:
OOC:
Not sure exactly how to cast cure wounds. Let me know if below is wrong.
OOC:
I think you're simply supposed to roll 1d8+2 per spell level used to cure wounds. Or something like that...
Sep 19, 2016 1:29 pm
kalajel says:
Nikcollini says:
OOC:
Not sure exactly how to cast cure wounds. Let me know if below is wrong.
OOC:
I think you're simply supposed to roll 1d8+2 per spell level used to cure wounds. Or something like that...
1d8+2 is correct. The +2 comes from your spellcasting ability modifier, I.e., your rangers +2 Wisdom bonus.
Sep 19, 2016 1:31 pm
Cmbrian says:
OOC:
please let me know how many points of healing you think I'd need to pass out to the wounded
Let's say that half of your collective healing is required to mend the wounded.
Sep 19, 2016 2:29 pm
Qralloq says:
Cmbrian says:
OOC:
please let me know how many points of healing you think I'd need to pass out to the wounded
Let's say that half of your collective healing is required to mend the wounded.
OOC:
Got it. I've subtracted 5 HP from Jhishma's Lay on Hands, assuming he also participated in healing.
Having triaged to bring relief to the worst of the injured. Jhishma looks around and reassesses. "Owen," he calls, seeing the Ranger finishing his work with one of the wounded, "we're going to need to know where the ogres came from. Can you find their trail? It must look like a highway to someone with your skill."

Looking around for Kelvin, the paladin asks, "Kelvin, is there any way you can examine these monsters - before they're all burned - to see if they were under some sort of magical compulsion?" Then, turning to Nar he adds, "Or, Nar, since you can speak their tongue, perhaps you can poke through their pockets to see if one of them was carrying written orders?"

"Where's Grok?" The dragonborn looks around. "Grok, watch Owen's back while he gets oriented on the monsters' tracks."

"Wolf," continues Jhishama, "come with me. Let's do a perimeter of the village and see what we see."
Last edited September 21, 2016 2:44 pm
Sep 19, 2016 3:07 pm
Qralloq says:
Let's say that half of your collective healing is required to mend the wounded.
Alright, this will mean Cyrind'ae will have used 1 2nd level spell slot and 2 1st level spell slots to cast her Healing Word. I guess I can also have used my Song of Rest (no number of uses noted, does that means it takes a use of my Bardic Inspiration? If so, then I guess I would have used it once.)
Sep 19, 2016 3:21 pm
OOC:
Probably not the Bardic Inspiration, you can hang onto those.

This reminds me of something that I have been meaning to award. Each of the original four should have Inspiration, for your deeds in Marian Town. Cyrind'ae will certainly get inspiration for helping heal the Clover Groves wounded. Owen can take it as well, after a hard days work in revenging wrongs and helping protect the villagers.

If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check.
Spending your inspiration gives you advantage on that roll.

Additionally, if you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game.

When another player character does something that really contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration.
Sep 19, 2016 4:31 pm
OOC:
Thanks for the Inspiration! I'm sure we'll need it.
Reducing Nar's 14 remaining LOH to 7
Satisfied that the wounded are taken care of, Nar pauses for a moment to survey the carnage. He barely contains his anger, performing the breathing exercises he was taught at the abbey, and channeling the energy into the reservoir that he draws upon in battle. Something must be catalyst for these events; something evil, he thinks to himself.

He bends down to the little girl, the first villager that he healed, takes her hand and says quietly, "You are very brave, little one. I vow to you that my companions and I will do everything in our power to bring justice to those who have harmed you and yours."

Patting her head, he lets her rest, and heads over to check out the ogre corpses.

He rifles through any belongings they may have attached to their person, and examines the area around the cook pots, in case they left any belongings there. In particular, he looks for the leader, the one called "Hig".

Rolls

Perception or investigation - (1d20+4, 1d20)

1d20+4 : (6) + 4 = 10

1d20 : (5) = 5

Sep 19, 2016 4:35 pm
Nar examines the ogres, looking for clues and such. He finds... (rolling passive perception)

... a handful of coins (70gp in assorted coinage), most with large teeth marks on them. The clothing, armor, and weapons used by the ogres are crude and essentially worthless. Nar doesn't find anything else of interest.

Rolls

Passive Perception - (1d20+4)

(9) + 4 = 13

Sep 19, 2016 5:05 pm
Owen nods at the large half-orc and set out to pick up the ogre's trail. Starting in the town and likely leading away into the surrounding wilds.
"ogre's are dangerous, but rarely attack villages like this on their own... he says grimly to Grok. "Any idea what might have set them off?"
He brings his face close to the ground to inspect prints and looks for large trampling if underbrush on the treeline.

Rolls

Tracking (Investigation, doubled in forests) - (1d20+6)

(3) + 6 = 9

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