Gameplay 2 - Deranged Poisoner

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Sep 19, 2016 5:13 pm
As the tracks were recent, and there were a lot of them, and although Owen struggles he eventually finds the tracks. He can follow the tracks, trampled brush, broken branches, and so on deep into the forest. It is no surprise that they lead east, towards the untamed hills.
Sep 19, 2016 5:30 pm
Following Owen, and keeping a lookout, Grok replies. "Dunno. They're big guys, ain't em? Probably somethin' biggerer? Oh, or some of those demon thingies. Those looked scary enough to scare an ogre.. After all, them orgres not bright like us, not gots training and stuff."
Sep 19, 2016 5:31 pm
"We may be going into ogre territory. There is no telling what we'll encounter there. Perhaps we should ask the Hawks to see if some of them are willing to accompany us?"
Sep 19, 2016 5:53 pm
Owen nods at the simple, but good insight of Grok, and reports his findings to the rest of the group.
Sep 19, 2016 6:17 pm
Omenstar says:

Looking around for Kelvin, the paladin asks, "Kelvin, is there any way you can examine these monsters - before they're all burned - to see if they were under some sort of magical compulsion?"
"Yes I can inspect them quickly, though most enchantments fade with the death of either the enchanter or enchanted..."
Kelvin will examine the Ogres, looking carefully for any indications of enchantment or bewitchment or any sign that their bodies have been subjected to magical energies of any type.

Rolls

Arcana check - (1d20+5)

(1) + 5 = 6

Sep 19, 2016 6:41 pm
Kelvin stares at the bodies for a time, but a nameless tune worms into his ear. "Great tale... mm mmm mm, something something ... victory?"
Sep 19, 2016 6:59 pm
Gorant sits exhausted, as Chalst and Nar toss on the last shovel of dirt onto the last grave.

Jhishma leans on his shovel, too - after an uneventful circuit of the village, and after setting villagers to watch in pairs for more stragglers (or ogres), he was brought into the grave digging crew.

Verilliana sits with the smaller children, distracting them with dancing magical lights.

When it is brought up, Cyrind'ae sees puffy eyes indicative of tears. "I can't leave them here. I.. I.. they'll come with us. To the capitol. It's time I saw this jumped-up duke of yours. He better find a new home for these folk or he'll have me to deal with."
Sep 19, 2016 7:20 pm
OOC:
Time check? I'm guessing mid/late-afternoon-ish?
Sep 19, 2016 8:36 pm
Omenstar says:
OOC:
Time check? I'm guessing mid/late-afternoon-ish?
Mid afternoon sounds fair.
Sep 19, 2016 9:59 pm
"No doubt it's been a tragic day for Clover Grove," says Jhishma, handing off his spade to a nearby boy, "but our work here is done. I fear we may have even tarried too long, though I don't regret the aid we've afforded them."

Gazing towards the distant hills, the paladin asks, "Owen, how far into the Untamed Hills can you guide us on the ogre trail before darkness falls?"
Sep 19, 2016 10:05 pm
Qralloq sent a note to Nikcollini
Sep 19, 2016 10:10 pm
Qralloq sent a note to Cmbrian
Sep 19, 2016 10:27 pm
Owen scratches the back of his head as he thinks. Then he explains to Jhishma his thoughts.
"I could not say for certain how far we could get, but we could certainly move fast. If they left this morning and we continued into the night, we could likely catch them before morning." He crosses his arms. "Assuming the trail doesn't go cold before then of course. Or something intercept us."
Sep 19, 2016 11:18 pm
"I found nothing written -- I don't even know if they are literate. I did notice a number of females in the group. Owen, do you know if that's significant?"
Last edited September 19, 2016 11:19 pm

Rolls

Nature - (1d20)

(12) = 12

Sep 20, 2016 12:27 am
Owen thinks about that.
OOC:
I hope nature is the roll for that, I'll include insight just in case.
Last edited September 20, 2016 5:49 am

Rolls

Nature - (1d20+2)

(10) + 2 = 12

Insight - (1d20+4)

(12) + 4 = 16

Sep 20, 2016 1:05 am
Qralloq sent a note to Nikcollini
Sep 20, 2016 5:50 am
He responds after gathering his thoughts. "Being this aggressive is one thing, but ogres don't typically take she-ogres with them on the warpath."
He shakes his head, "The one we slew at our camp last night concerns me as well. They are rarely clever enough to lie at all, let alone be so convincing. "
Sep 20, 2016 5:57 am
"Something is definitely afoot. The ogre last night, his wild crazy look... Could it be magical control? What sort of monstrosity could be strong enough to control a whole band of ogres, to have them act against their nature, and take their women in raids with them? I feel we are about to uncover a complex subterfuge."
Sep 20, 2016 2:43 pm
"Well, let's get on with it then," suggests Jhishma, "hopefully it won't take us too far off our main objective."
Sep 20, 2016 3:52 pm
Davo, Wilma, Katyd, and Tren are less than enthusiastic about leaving the villagers, since the ogres are dead. Tren in particular argues that while information on another potential ogre threat will be valuable to the region, it seems less important to Marian Town than getting the letters to the king. They offer to stay with the Hawks and protect the villagers en route to the capital. As they won't move very fast, it will take them three days to get there. That would give you two days to explore and return to Clover Grove, and another day of moderate riding from CG to the capital if you wanted to get there at the same time as they do.
OOC:
We haven't discussed who has the letters, so for nepotistic reasons Tren will have them at the moment.
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