Gameplay 2 - Deranged Poisoner

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Oct 16, 2016 3:10 am
OOC:
I could. It's only one target though. If I want to boost multiple people, I need to use up multiple uses of the BI.
Oct 16, 2016 4:29 am
OOC:
but don't we have several rounds before the troll gets into position? Rounds 4,5,&6 we're all together while it approaches.
Last edited October 16, 2016 4:30 am
Oct 16, 2016 4:54 am
OOC:
I have to speak or play music to use them, which would give up the ambush away. I also have only 3 uses per day.
Oct 16, 2016 5:30 am
Owen will likely shoot at the enemy as soon as it is range of all of those ambushing, so that everyone can down it in one fell swoop. So that range would be about... 50 ft. He readyies his heavy crossbow to fire at the beast!
OOC:
50 ft? That way it is just a little more than a turn of movement and the ranged users can walk backwards and fire to maximize amount of hits before they are in direct danger.
Oct 16, 2016 4:15 pm
OOC:
Alright, the plans begin to deviate! " .Everything is proceeding as I have foreseen."
Oct 16, 2016 4:27 pm
OOC:
No need to over-think things. Ranged attackers will be safe as long as the shoot and move, even if their first shot occurs within 20-30 feet of the melee.
Jhishma will ride into position, as described by our DM. In round 5 he casts Heroism on himself, trusting his divine patron and his new armour to keep him safe. In round six he blows his horn to signal the attack and charges the troll!
Oct 16, 2016 10:23 pm
Nar will charge in r6 as well, having already moved his Hunters mark to the troll, and utters a Vow of Enmity against it as he approaches.
OOC:
Channel Divinity - Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Last edited October 17, 2016 4:30 pm
Oct 16, 2016 10:42 pm
Grok readies himself, ready to charge as soon as he hears the signal.
Oct 16, 2016 11:40 pm
OOC:
Yeah, shooting at about 20 feet should be alright. We can then also move, despite difficult terrain, to get to the troll before it flees.
Cyrind'ae will also shoot at the troll once it is about 20 or so feet from her (basically, at the same time as everyone else).
Oct 17, 2016 7:52 pm
Confident with their plans, the party enacts their plans. The troll lumbers along the trail, voracious in its hatred for Jhishma.

As the troll gets into position, the party attacks!

Everybody can describe and roll their attacks.
Oct 17, 2016 8:31 pm
Cyrind'ae will shoot at the troll and then move in position to support the group with songs, spells, and arrows...

Rolls

Longbow attack - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (5) + 3 = 8

Oct 17, 2016 8:47 pm
As the arrows and firebolts fly, Nar charges with Grok and Jhishma at the sound of Jhishma'a horn.

As his warhorse the 20' to reach the troll, he swings his mace, then has the horse disengage and move 20' past, turning for another run next turn.

16 total damage
Last edited October 17, 2016 8:49 pm

Rolls

Mace, Advantage, Damage, Hunter's Mark - (1d20+6, 1d20+6, 2d6+4, 1d6)

1d20+6 : (13) + 6 = 19

1d20+6 : (16) + 6 = 22

2d6+4 : (22) + 4 = 8

1d6 : (6) = 6

GWF re-roll 1s&2s - (2d6)

(42) = 6

Oct 17, 2016 9:49 pm
As he hears the signal, Grok jumps out of the bushes and runs straight for the ugly troll. He yells a guttural warcry as he attacks with his shiny new axe.

Rolls

Attack and damage - (1d20+7, 1d12+5)

1d20+7 : (16) + 7 = 23

1d12+5 : (10) + 5 = 15

Oct 17, 2016 10:55 pm
At the sound of its master's war horn, Jhishma's horse is spurred forward towards the lumbering menace, while the winter knight hoists his heavy blade high to join his comrades in the onslaught. Hopefully, they'll bring it down together as quickly as Nar laid low the monster in the fort.

The horse disengages and they charge on past the troll, circling at the end of their movement to rejoin the attack...
Last edited October 17, 2016 10:57 pm

Rolls

greataxe attack and damage - (1d20+5, 1d12+3)

1d20+5 : (3) + 5 = 8

1d12+3 : (1) + 3 = 4

Oct 18, 2016 4:00 am
Owen aims for the legs, hoping to slow down the foe at the very least!
OOC:
Man I have gotten more 1's this game...
Last edited October 18, 2016 4:00 am

Rolls

Crossbow Attack - (1d20+8)

(7) + 8 = 15

Damage (Colossus Slayer) adds to damage - (1d10+4, 1d8)

1d10+4 : (1) + 4 = 5

1d8 : (8) = 8

Oct 18, 2016 12:14 pm
Kelvin lets loose a spell that he has been working on but hasn't had a chance to fully test.
"Lets see if this little number does the trick"
OOC:
Scorching Ray: You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
OOC:
Woot Crit, adding damage
OOC:
Actually lets go all in. I'd like to use my "Portent" Feature to change the attack roll on the third ray to a 18, which with the +5 ends up being a 23
Last edited October 18, 2016 12:17 pm

Rolls

Ray 1 Attack Roll - (1d20+5)

(15) + 5 = 20

Ray 1 Damage Roll - (2d6)

(11) = 2

Ray 2 Attack Roll - (1d20+5)

(20) + 5 = 25

Ray 2 Damage Roll - (2d6)

(23) = 5

Ray 3 Attack Roll - (1d20+5)

(6) + 5 = 11

Ray 3 Damage Roll - (2d6)

(43) = 7

Crit Damage!!! on ray 2 - (2d6)

(52) = 7

Oct 18, 2016 4:19 pm
The trap explodes into action.

Arrows lance out from the bush, though the bard's clink harmlessly off the trolls thick skin. (13 dmg)
The horsemen rose past the troll, striking it on the way. (20 dmg)

Streaks of fire lash out from the wizard. (25 fire dmg)

Lastly, Grok charges bravely to face the fell foe, his axe biting lightly into the trolls skin. (4 dmg)
Total damage: 62
The troll furiously tears into Grok, aiming to rip him to shreds in one savage attack. (9 dmg)

Each of you may attack.

Rolls

Troll attacks Grok, bite - (1d20+7, 1d6+4)

1d20+7 : (19) + 7 = 26

1d6+4 : (5) + 4 = 9

Troll attacks Grok, claw - (1d20+7, 2d6+4)

1d20+7 : (6) + 7 = 13

2d6+4 : (23) + 4 = 9

Troll attacks Grok, claw - (1d20+7, 2d6+4)

1d20+7 : (1) + 7 = 8

2d6+4 : (16) + 4 = 11

Oct 18, 2016 5:17 pm
Nar wheels his horse around and comes in for a second attack, this time staying with Grok so that he isn't the only target.
OOC:
if he has to retain control of the horse in order to stay, he'll have the horse dodge (attacks against at disadvantage) since he can only choose between dash, dodge,& disengage.
Last edited October 18, 2016 5:19 pm

Rolls

Maul, Advantage, Damage, Hunter's Mark Damage - (1d20+6, 1d20+6, 2d6+4, 1d6)

1d20+6 : (9) + 6 = 15

1d20+6 : (9) + 6 = 15

2d6+4 : (55) + 4 = 14

1d6 : (4) = 4

Oct 18, 2016 5:31 pm
Kelvin, cackling like a loon at the success of his first attack will fire again, this time with a simpler spell

Rolls

Firebolt Attack - (1d20+5)

(8) + 5 = 13

Firebolt Damage - (1d10)

(8) = 8

Oct 18, 2016 5:49 pm
So far, so good. Since there doesn't seem to be any emergencies, Cyrind'ae will shoot the troll again.

Rolls

Longbow attack - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (1) + 3 = 4

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