Gameplay 2 - Deranged Poisoner

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Oct 20, 2016 12:03 pm
Here let me take a those

Rolls

Religion Check on the Symbol - (1d20+3)

(15) + 3 = 18

Arcana Check on the items - (1d20+5)

(18) + 5 = 23

Oct 20, 2016 10:57 pm
"That was it? I find highly suspicious that the camp was only settled by a troll and a lycanthrope... Could there be other people who are away to deliver poison to other streams? If so we should keep an eye out if they ever come back..."
Oct 20, 2016 11:54 pm
[ooc]what could we roll to see if we know how to dispose of / deactivate the poison?[\ooc]
Oct 21, 2016 1:42 am
Grok and Jhishma circle the fort. Small trees have started to grow close to the fort walls, making it cumbersome to make a circuit. Signs of disrepair and neglect abound. Still you find no enemies outside the walls. On the path, however, each of you will note that there are several cart tracks, and not just the same cart making multiple trips as some of the cart wheels are distinct from each other. Perhaps three or more carts have entered or left the fort since the rain.

Qralloq sent a note to DM_Meyner
@cmbrian - Arcana rolls would be appropriate
Oct 21, 2016 1:46 am
"Well this is worrisome. If I'm correct... which by the way should always be our starting assumption, this symbol references Orcus, the demon prince of undeath. I fear this may be related to cult activity in the region after all"
Last edited October 21, 2016 1:46 am
Oct 21, 2016 3:50 am
Owen swears at the news. "How did they manage to get enough poison so as to pollute the river, undaunted?" He questions to the air. He calms himself. "Shall we see if I can follow the other carts? I fear that it will be a slow process to find each one, but I see no other leads..."
Oct 21, 2016 4:11 am
"They'll come back here eventually to restock..."
Oct 21, 2016 11:55 am
"But what damage might they do in the interim? Perhaps we should destroy the stockpile of poison here then track down the other carts, perhaps we could catch one or more before they get a chance to dump their vile brew."
Oct 21, 2016 1:01 pm
"How do we safely dispose of this poison?" looking hopefully at Kelvin.

"Are the cart tracks going down obvious paths, or do they have to be tracked? If they're easy to follow, I vote for destroying the poison, then aggressively riding these other carts down."

Nar suddenly realizes that he didn't search the bodies...he corrects that error. Maybe there will be a clue.
Last edited October 21, 2016 1:04 pm

Rolls

Nar's weak Arcana check on poison knowledge - (1d20)

(3) = 3

Corpse search perception - (1d20+4)

(12) + 4 = 16

Oct 21, 2016 1:24 pm
The jackalwere has 15 gp on it, and a scimitar of low quality. The troll was naked.
Oct 21, 2016 1:42 pm
"I understand your concerns Kelvin, but there are too many unknown variables. We do not know how many carts, we do not know how advanced in their mission they are, we have no way of knowing which set of tracks will lead us to a cart which has yet to deliver its poison and which will lead us to a cart which has already done so, while we chase one others might come back and be alerted something is up once they see the camp deserted, and so on and so forth... Logic dictates we wait here and pick them up as they arrive one after the other."
Oct 21, 2016 2:01 pm
"Perhaps, either way we should destroy this concoction. I suppose an experiment is in order" Kelvin will collect a container (bucket, cup, bowl, whatever is handy in the camp) and gingerly tap the barrel, pouring a small amount into the vessel. He will then set it down away from his compatriots, walk about 20 feet away and launch a firebolt at it. "Hopefully the flame will render it inert, we already know dilution won't do the trick"
Oct 21, 2016 7:13 pm
"Owen," calls Jhishma, and he points to the various wagon tracks he and Grok found outside the fort, "can you tell which one of these tracks is freshest? And how much of a lead it has? If you can determine that, it might help us decide to pursue or stay," advises the dragonborn, "because if their lead isn't too great, then I like the sound of Nar and Kelvin's desire to ride them down!"

Looking back to the corner of the courtyard where Kelvin is conducting his experiment of fire on the poison, "Well, Kelvin, what of it? Can you burn the filth?"

Asking the group, he continues, "Have any of you determined its base ingredients? By divine magick I may be able to neutralize it, if the poison is in fact some kind of tainted drink or food."

The paladin walks over and has a look at the barrel himself.
Last edited October 21, 2016 7:13 pm

Rolls

arcana check to determine nature of poison: was it food or drink once? Would his purify spell work? - (1d20-1)

(5) - 1 = 4

Oct 21, 2016 11:02 pm
"Analyzing concoctions isn't my area of expertise sadly. However, if we are truly dealing with a cult, there is a possibility that this poison is magical or even divine in nature..."
Oct 21, 2016 11:21 pm
Kelvin's firebolt shatters the small vessel, and splashes the poison all around. His throat burns from the smell of the poison after opening the barrel. Kelvin should make a Constitution save. If he survives, he should roll Arcana.

@Omenstar - Jhishma has no idea if his spell will work.
Oct 22, 2016 3:25 pm
Ack..

Rolls

Constitution Check - (1d20+2)

(20) + 2 = 22

Arcana - (1d20+5)

(14) + 5 = 19

Oct 22, 2016 4:24 pm
Kelvin's bowels clench and her looks about quickly for a latrine. The feeling mostly passes right away, but he feels terrible.

After examining the results of the Firebolt spell, Kelvin is disheartened. However, with Jhishma's comment, mixing the poison with water should allow the Purification magic to work. Mixing it half and half with water in two barrels side by side would do it.
Oct 23, 2016 2:56 pm
"Well, that's good to know!" says Jhishma, admiring Kelvin's insight, "Unfortunately, this power was not granted me by my holy patron in my preparatory morning meditations, but I could have the necessary magick ready on the morrow..." Looking at Nar and Cyrind'ae the dragonborn asks, "Does anyone else wield this power?"
Oct 23, 2016 4:06 pm
"I do not. My magic tends to be of the supportive type."
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