Gameplay 2 - Deranged Poisoner

load previous
Oct 4, 2016 6:34 pm
OOC:
Jhishma spends his three hit dice as soon as possible after the elk assault. if the long rest replenishes those hit dice, let me know. I'm unsure, since the attack occurred in the middle of the rest - whatever you say.

Forgot to add the Con bonus to those rolls. I'll add manually.
Last edited October 4, 2016 6:35 pm

Rolls

spending three hit dice - (1d10, 1d10, 1d8)

1d10 : (7) = 7

1d10 : (6) = 6

1d8 : (7) = 7

Oct 4, 2016 6:38 pm
OOC:
Oh, so Hit Dice are like what healing surges were in 4th... okay go it...
Then I'll take my 3 HD as well.
That brings me to full HP.
Last edited October 4, 2016 6:41 pm

Rolls

1st HD - (1d8)

(8) = 8

2nd HD - (1d8)

(8) = 8

3rd HD - (1d8)

(4) = 4

Oct 4, 2016 6:53 pm
After dispatching the rest of the elks with a cool detatchment Grok stands in the rain for some moments, arms outstretched, letting it wash the blood off him. Then he slumps over to his bedroll and snores loudly, still clutching his shiny new axe.
OOC:
From the SRD: "At the end of a long rest, a character regains all lost hit points." I guess I'll use all my healing spells then, aka sleeping it off. ;)
OOC:
Edit: Oh yeah, I'll expend a hit die before taking the long rest
Last edited October 4, 2016 6:56 pm

Rolls

Expending hit die - (1d12+4)

(8) + 4 = 12

Oct 4, 2016 7:05 pm
OOC:
I believe with a long rest you are fully healed and all resources are replenished, i.e. a clean slate
OOC:
edit: here is the PHB description
At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them. For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.

It would seem like you don't need to expend hit dice to heal during a long rest, only a short one. Let me know if'm wrong on this one.
Last edited October 4, 2016 7:07 pm
Oct 4, 2016 7:31 pm
You can "spend your hit dice" during a long rest - for you, roll 3d8 and you recover that during a long rest. Add in the 1d6 for everybody because of your song.

As a summary:

Cyrind'ae took 18
Kelvin took 13
Nar took 16+6 (but healed 7 + 3)
Jhishma took 17
Grok took 8
Oct 4, 2016 8:08 pm
OOC:
Kelvin will spend one hit die.
OOC:
Make that two..puts me at 18 HP, just slightly bruised.
Last edited October 4, 2016 8:09 pm

Rolls

Hit Die - (1d6+2)

(5) + 2 = 7

Song of Rest - (1d6)

(2) = 2

Second hit die - (1d6+2)

(1) + 2 = 3

Oct 4, 2016 8:10 pm
OOC:
Wait, so am I going to regain my HD or not?
Oct 4, 2016 8:14 pm
OOC:
I should really learn 5e at some point, haha. Okay, everybody's healed, no resources spent, no HD spent.
Oct 4, 2016 8:29 pm
OOC:
Guess my healing song is pretty much for short rests then...
Oct 4, 2016 9:02 pm
After we finish resting Owen suggests to the group.
"If the poison is being spread using poisoned water, then I suggest we head to the nearest water source. We can perhaps find a trail of evidence there, or at least some answers. If it can be undone, then it would be worth the trip alone."
Oct 5, 2016 7:20 am
Jhishma replies to Owen, "Not a bad idea. But what if it's a dead end? Will the ogres' trail be too cold to pick up again, if we need to backtrack? I'm no huntsman. Your call."
Oct 5, 2016 1:03 pm
"It shouldn't take long to check, and I doubt a couple hours or even a day would dramatically ruin the trail." Owen surmises. Once the group is ready to move, Owen leads them through the forest towards the nearest water source, relying on his expertise when his memory fails.
OOC:
Waiting to finish the long rest since it got interrupted.

Rolls

Survival - (1d20+4)

(19) + 4 = 23

Oct 5, 2016 1:12 pm
"The ogre's trail was headed to these 'Untamed Hills.' The source of the brook feeding this watering hole seems to come from the same hills. Can anyone here discern tainted water from good water? If so, seems to me we follow the stream to the source of the contamination or until we find good water, and search there for signs of the devils responsible. "
Oct 5, 2016 2:07 pm
"Seems we're decided then," says the dragonborn. Picking up his greataxe and hoisting his pack over his shoulder he declares, "To the watering hole!"
OOC:
I'm assuming our long rest finished successfully, based on our DM's last post.
Oct 5, 2016 2:45 pm
"I know it's been a while, and it rained, but we're speaking of trails left by several large creatures. Wouldn't such tracks persist longer? As for identifying poisoned water from regular water, I guess it will depend on the type of poison used, but for animals to drink it, I'd assume it should not have any sort of smell... Perhaps magic could help us in determining if something is poisoned or not?"
Oct 5, 2016 2:49 pm
As you are currently at the watering hole, your search for a water source takes only seconds.
Oct 5, 2016 2:51 pm
Owen approaches the water, and attempts to discern the water's state by conventional means. Including smelling it, sticking his finger in and tasting it, sifting it, and looking closely at it.

Rolls

Investigation - (1d20+2)

(11) + 2 = 13

Oct 5, 2016 2:52 pm
OOC:
You might want to be really careful with the tasting part...
Oct 5, 2016 2:54 pm
Qralloq says:
As you are currently at the watering hole, your search for a water source takes only seconds.
OOC:
LMFAO!
Oct 5, 2016 3:35 pm
Owen detects something odd about the water, and feels a twinge in his guts.
Owen should make a Constitution saving throw.
load next

You do not have permission to post in this thread.