Scrolls of Fate [Mechanics and Quick References]

Mar 2, 2024 1:13 pm
[ +- ] Making a Check
[ +- ] Spirit
[ +- ] Combat Notes
[ +- ] Attacks
[ +- ] Elements and Conditions
Manoeuvres
Manoeuvre Name Attribute Restrictions Timings Affect
Endure Strength - - Resist sickness or poison
Asses Strength Martial Classes 1 Minute (6 rounds) Assess a wound
Track Agility - 10 minutes (60 rounds) Track someone
Unlock Agility - 10 minutes (60 rounds) Pick locks (including electronic) and disarm traps.
Sneak Agility - 10 minutes (60 rounds) Hide and conceal. If wearing martial armour, -4 to the test.
Disguise Intellect - 10 minutes (60 rounds) Conceal an item or put on a disguise
Appraise Intellect Arcane Classes 10 minutes (60 rounds) Inspect an unknown object
Identify Intellect - - Learn information about a target
Connect Will - - Make a good impression on someone
Negotiate Will - - Work out an agreement with someone
Command Will - - Give someone an order
Spot Luck - - Discover traps and hidden objects
Sense Luck - - Sense something out of place
Eavesdrop Luck Skilled Classes - Listen or lip read unnoticed
Apr 23, 2024 10:38 am
Spirit Dice
You also need to know what your spirit dice are in advance, since the Spirit Dice are used for everything.
[ +- ] Influencing Rolls
[ +- ] Activating Talents
[ +- ] Talent Costs

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