Thunder_Lungz says:
Very interested in hearing about the supplements you’ve been using. I’m adapting a small part of the monstrous amount of content available from the MERP (middle earth role playing) game and all the many fan made resources that I’ve stumbled into.
My campaign will place the PCs against the agents of Mordor at the end of the second age. I’m building it now with 5e rules, some custom content and a lot of house rules related to magic.
Yea, so if it helps, a company called Cubicle 7 created a whole line of products to bring 5E into Middle-earth:
https://en.wikipedia.org/wiki/Adventures_in_Middle-earth
They based a lot of it on The One Ring. And it's pretty well done, but OOP and really expensive on the used market.
Then Fria Ligan took over the license, and created Lord of the Rings Roleplay 5th Edition - and it is just getting started, and, I hear (much like all of FL's ouevre), also very well done.
https://freeleaguepublishing.com/games/the-lord-of-the-rings-roleplaying/
So if you want to save yourself some work, it's probably about all been done for you :P
Thunder_Lungz says:
I wanted to make it accessible to as many players as possible and also almost all the content for Middle Earth settings is centered on the Third Age and the peoples of that time. But I wanted a look into the second age with a little mix of unexplored lore touching on the influences of the blue wizards in the East.
That sounds cool. The first homebrew campaign I put together for Adventures in Middle-earth focused on Rhun and my head-canon for what the Blue Wizards were doing out there (but in the 3rd Age). It's nice to play in the blank spots Tolkien left in his lore, cuz Tolkien fans can be a sensitive lot when you tread in the turf of true canon...
I think the Second Age is a good fit for 5E, more heroic, more magic in the world, etc. Still requires some heavy modification, but yea, all sounds pretty cool to me.
Last edited March 5, 2024 8:06 pm